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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs6
2 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 71e322d..5f2a6b1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
523 { 523 {
524 if (PhysicsActor != null) 524 if (PhysicsActor != null)
525 { 525 {
526 m_velocity = PhysicsActor.Velocity; 526 m_velocity = PhysicsActor.TargetVelocity;
527 527
528// m_log.DebugFormat( 528// m_log.DebugFormat(
529// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", 529// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..34413e5 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -257,6 +257,12 @@ namespace OpenSim.Region.Physics.Manager
257 /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, 257 /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity,
258 /// time to accelerate and collisions. 258 /// time to accelerate and collisions.
259 /// </remarks> 259 /// </remarks>
260 public virtual Vector3 TargetVelocity
261 {
262 get { return Velocity; }
263 set { Velocity = value; }
264 }
265
260 public abstract Vector3 Velocity { get; set; } 266 public abstract Vector3 Velocity { get; set; }
261 267
262 public abstract Vector3 Torque { get; set; } 268 public abstract Vector3 Torque { get; set; }