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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs6
2 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index a945fc2..0b22598 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -100,12 +100,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
100 options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; }); 100 options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
101 101
102 // Send a message to the region ready module 102 // Send a message to the region ready module
103 /* bluewall* Disable this for the time being
103 IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>(); 104 IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
104 105
105 if (rready != null) 106 if (rready != null)
106 { 107 {
107 rready.OarLoadingAlert("load"); 108 rready.OarLoadingAlert("load");
108 } 109 }
110 */
109 111
110 List<string> mainParams = options.Parse(cmdparams); 112 List<string> mainParams = options.Parse(cmdparams);
111 113
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index feef49b..d2810be 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -243,6 +243,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
243 243
244 public void OarLoadingAlert(string msg) 244 public void OarLoadingAlert(string msg)
245 { 245 {
246 // Let's bypass this for now until some better feedback can be established
247 //
248 return;
249
246 if (msg == "load") 250 if (msg == "load")
247 { 251 {
248 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 252 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
@@ -251,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
251 m_scene.EventManager.OnRezScript += OnRezScript; 255 m_scene.EventManager.OnRezScript += OnRezScript;
252 m_oarFileLoading = true; 256 m_oarFileLoading = true;
253 m_firstEmptyCompileQueue = true; 257 m_firstEmptyCompileQueue = true;
254 // Will need some controls around this 258
255 m_scene.LoginsDisabled = true; 259 m_scene.LoginsDisabled = true;
256 m_scene.LoginLock = true; 260 m_scene.LoginLock = true;
257 if ( m_uri != string.Empty ) 261 if ( m_uri != string.Empty )