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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs41
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs10
3 files changed, 81 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
new file mode 100644
index 0000000..ce83a4c
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Modules.Terrain;
5using OpenSim.Region.Environment.Interfaces;
6
7namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
8{
9 class RaiseArea : ITerrainFloodEffect
10 {
11 #region ITerrainFloodEffect Members
12
13 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
14 {
15 int x, y;
16 for (x = 0; x < map.Width; x++)
17 {
18 for (y = 0; y < map.Height; y++)
19 {
20 if (fillArea[x, y] == true)
21 {
22 map[x, y] += strength;
23 }
24 }
25 }
26 }
27
28 #endregion
29 }
30}
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
new file mode 100644
index 0000000..cf95f3f
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
@@ -0,0 +1,41 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Modules.Terrain;
5using OpenSim.Region.Environment.Interfaces;
6
7namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
8{
9 class RaiseSphere : ITerrainPaintableEffect
10 {
11 #region ITerrainPaintableEffect Members
12
13 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
14 {
15 int x, y;
16 for (x = 0; x < map.Width; x++)
17 {
18 // Skip everything unlikely to be affected
19 if (Math.Abs(x - rx) > strength * 1.1)
20 continue;
21
22 for (y = 0; y < map.Height; y++)
23 {
24 // Skip everything unlikely to be affected
25 if (Math.Abs(y - ry) > strength * 1.1)
26 continue;
27
28 // Calculate a sphere and add it to the heighmap
29 double z = strength;
30 z *= z;
31 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
32
33 if (z > 0.0)
34 map[x, y] += z;
35 }
36 }
37 }
38
39 #endregion
40 }
41}
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 1b765eb..4f8b377 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -39,6 +39,16 @@ using libsecondlife;
39 39
40namespace OpenSim.Region.Environment.Modules.Terrain 40namespace OpenSim.Region.Environment.Modules.Terrain
41{ 41{
42 public interface ITerrainPaintableEffect
43 {
44 void PaintEffect(ITerrainChannel map, double x, double y, double strength);
45 }
46
47 public interface ITerrainFloodEffect
48 {
49 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
50 }
51
42 /// <summary> 52 /// <summary>
43 /// A new version of the old Channel class, simplified 53 /// A new version of the old Channel class, simplified
44 /// </summary> 54 /// </summary>