diff options
-rw-r--r-- | CONTRIBUTORS.txt | 1 | ||||
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 | ||||
-rwxr-xr-x | bin/PrimMesher.dll | bin | 37376 -> 46592 bytes |
9 files changed, 22 insertions, 12 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index bb0db0d..e1de751 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt | |||
@@ -205,3 +205,4 @@ In addition, we would like to thank: | |||
205 | * The Mono Project | 205 | * The Mono Project |
206 | * The NANT Developers | 206 | * The NANT Developers |
207 | * Microsoft (.NET, MSSQL-Adapters) | 207 | * Microsoft (.NET, MSSQL-Adapters) |
208 | *x | ||
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index c6ccc9e..fcc9873 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -241,10 +241,14 @@ namespace OpenSim.Framework | |||
241 | 241 | ||
242 | m_textureEntry = prim.Textures.GetBytes(); | 242 | m_textureEntry = prim.Textures.GetBytes(); |
243 | 243 | ||
244 | SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); | 244 | if (prim.Sculpt != null) |
245 | SculptData = prim.Sculpt.GetBytes(); | 245 | { |
246 | SculptTexture = prim.Sculpt.SculptTexture; | 246 | SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); |
247 | SculptType = (byte)prim.Sculpt.Type; | 247 | SculptData = prim.Sculpt.GetBytes(); |
248 | SculptTexture = prim.Sculpt.SculptTexture; | ||
249 | SculptType = (byte)prim.Sculpt.Type; | ||
250 | } | ||
251 | else SculptType = (byte)OpenMetaverse.SculptType.None; | ||
248 | } | 252 | } |
249 | 253 | ||
250 | [XmlIgnore] | 254 | [XmlIgnore] |
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b4dc3c3..860483d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// </param> | 113 | /// </param> |
114 | /// <param name="landAtTarget"> | 114 | /// <param name="landAtTarget"> |
115 | /// If true and the avatar is flying when it reaches the target, land. | 115 | /// If true and the avatar is flying when it reaches the target, land. |
116 | /// </param> | 116 | /// </param> name="running"> |
117 | /// If true, NPC moves with running speed. | ||
117 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
118 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); | ||
119 | 121 | ||
120 | /// <summary> | 122 | /// <summary> |
121 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 468c7ea..72d96d1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3515,7 +3515,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3515 | 3515 | ||
3516 | //we need to do a terse update even if the move wasn't allowed | 3516 | //we need to do a terse update even if the move wasn't allowed |
3517 | // so that the position is reset in the client (the object snaps back) | 3517 | // so that the position is reset in the client (the object snaps back) |
3518 | ScheduleGroupForTerseUpdate(); | 3518 | RootPart.ScheduleTerseUpdate(); |
3519 | } | 3519 | } |
3520 | 3520 | ||
3521 | /// <summary> | 3521 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 9c77b59..a32ab2a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -170,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
170 | return npcAvatar.AgentId; | 170 | return npcAvatar.AgentId; |
171 | } | 171 | } |
172 | 172 | ||
173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) | 173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) |
174 | { | 174 | { |
175 | lock (m_avatars) | 175 | lock (m_avatars) |
176 | { | 176 | { |
@@ -184,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
184 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | 184 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); |
185 | 185 | ||
186 | sp.MoveToTarget(pos, noFly, landAtTarget); | 186 | sp.MoveToTarget(pos, noFly, landAtTarget); |
187 | sp.SetAlwaysRun = running; | ||
187 | 188 | ||
188 | return true; | 189 | return true; |
189 | } | 190 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a39257e..65dad2d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
243 | 243 | ||
244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
246 | 246 | ||
247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | 248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
267 | // Try a second movement | 267 | // Try a second movement |
268 | startPos = npc.AbsolutePosition; | 268 | startPos = npc.AbsolutePosition; |
269 | targetPos = startPos + new Vector3(10, 0, 0); | 269 | targetPos = startPos + new Vector3(10, 0, 0); |
270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
271 | 271 | ||
272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); | 273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 60568a8..0688916 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2479,7 +2479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2479 | return; | 2479 | return; |
2480 | 2480 | ||
2481 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2481 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2482 | module.MoveToTarget(npcId, World, pos, false, true); | 2482 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2483 | } | 2483 | } |
2484 | } | 2484 | } |
2485 | 2485 | ||
@@ -2504,7 +2504,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2504 | World, | 2504 | World, |
2505 | pos, | 2505 | pos, |
2506 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2506 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2507 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); | 2507 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2508 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | ||
2508 | } | 2509 | } |
2509 | } | 2510 | } |
2510 | 2511 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 23b4336..9d830c8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -639,6 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
639 | public const int OS_NPC_FLY = 0; | 639 | public const int OS_NPC_FLY = 0; |
640 | public const int OS_NPC_NO_FLY = 1; | 640 | public const int OS_NPC_NO_FLY = 1; |
641 | public const int OS_NPC_LAND_AT_TARGET = 2; | 641 | public const int OS_NPC_LAND_AT_TARGET = 2; |
642 | public const int OS_NPC_RUNNING = 4; | ||
642 | 643 | ||
643 | public const int OS_NPC_SIT_NOW = 0; | 644 | public const int OS_NPC_SIT_NOW = 0; |
644 | 645 | ||
diff --git a/bin/PrimMesher.dll b/bin/PrimMesher.dll index 249e91c..87022b7 100755 --- a/bin/PrimMesher.dll +++ b/bin/PrimMesher.dll | |||
Binary files differ | |||