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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs36
1 files changed, 27 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8198481..f2353b9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -494,11 +494,18 @@ namespace OpenSim.Region.Framework.Scenes
494 } 494 }
495 495
496 private ulong m_rootRegionHandle; 496 private ulong m_rootRegionHandle;
497 private Vector3 m_rootRegionPosition = new Vector3();
497 498
498 public ulong RegionHandle 499 public ulong RegionHandle
499 { 500 {
500 get { return m_rootRegionHandle; } 501 get { return m_rootRegionHandle; }
501 private set { m_rootRegionHandle = value; } 502 private set
503 {
504 m_rootRegionHandle = value;
505 // position rounded to lower multiple of 256m
506 m_rootRegionPosition.X = (float)((m_rootRegionHandle >> 32) & 0xffffff00);
507 m_rootRegionPosition.Y = (float)(m_rootRegionHandle & 0xffffff00);
508 }
502 } 509 }
503 510
504 #region Client Camera 511 #region Client Camera
@@ -3798,6 +3805,7 @@ namespace OpenSim.Region.Framework.Scenes
3798 m_lastChildAgentUpdatePosition = AbsolutePosition; 3805 m_lastChildAgentUpdatePosition = AbsolutePosition;
3799// m_lastChildAgentUpdateCamPosition = CameraPosition; 3806// m_lastChildAgentUpdateCamPosition = CameraPosition;
3800 3807
3808/* cadu is not used
3801 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 3809 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
3802 cadu.ActiveGroupID = UUID.Zero.Guid; 3810 cadu.ActiveGroupID = UUID.Zero.Guid;
3803 cadu.AgentID = UUID.Guid; 3811 cadu.AgentID = UUID.Guid;
@@ -3812,10 +3820,6 @@ namespace OpenSim.Region.Framework.Scenes
3812 // Throttles 3820 // Throttles
3813 float multiplier = 1; 3821 float multiplier = 1;
3814 3822
3815/* dont messup throttles
3816 * child agent is a full presence that can be just a few meters away across border
3817 * sending this is possible wrong since viewers may send own needs to each region
3818 *
3819 int childRegions = KnownRegionCount; 3823 int childRegions = KnownRegionCount;
3820 if (childRegions != 0) 3824 if (childRegions != 0)
3821 multiplier = 1f / childRegions; 3825 multiplier = 1f / childRegions;
@@ -3823,12 +3827,25 @@ namespace OpenSim.Region.Framework.Scenes
3823 // Minimum throttle for a child region is 1/4 of the root region throttle 3827 // Minimum throttle for a child region is 1/4 of the root region throttle
3824 if (multiplier <= 0.25f) 3828 if (multiplier <= 0.25f)
3825 multiplier = 0.25f; 3829 multiplier = 0.25f;
3826*/ 3830
3827 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 3831 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
3828 cadu.Velocity = Velocity; 3832 cadu.Velocity = Velocity;
3829 3833*/
3830 AgentPosition agentpos = new AgentPosition(); 3834 AgentPosition agentpos = new AgentPosition();
3831 agentpos.CopyFrom(cadu, ControllingClient.SessionId); 3835// agentpos.CopyFrom(cadu, ControllingClient.SessionId);
3836
3837 agentpos.AgentID = new UUID(UUID.Guid);
3838 agentpos.SessionID = ControllingClient.SessionId;
3839
3840 agentpos.Size = Appearance.AvatarSize;
3841
3842 agentpos.Center = CameraPosition;
3843 agentpos.Far = DrawDistance;
3844 agentpos.Position = AbsolutePosition;
3845 agentpos.Velocity = Velocity;
3846 agentpos.RegionHandle = RegionHandle;
3847 agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
3848
3832 3849
3833 // Let's get this out of the update loop 3850 // Let's get this out of the update loop
3834 Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); 3851 Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); });
@@ -4131,6 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes
4131 if (!IsChildAgent) 4148 if (!IsChildAgent)
4132 return; 4149 return;
4133 4150
4151 RegionHandle = cAgentData.RegionHandle;
4152
4134 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 4153 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
4135 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 4154 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
4136 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 4155 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
@@ -4158,7 +4177,6 @@ namespace OpenSim.Region.Framework.Scenes
4158 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 4177 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
4159 4178
4160 //cAgentData.AVHeight; 4179 //cAgentData.AVHeight;
4161 RegionHandle = cAgentData.RegionHandle;
4162 //m_velocity = cAgentData.Velocity; 4180 //m_velocity = cAgentData.Velocity;
4163 } 4181 }
4164 4182