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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 9da49f7..0dab05c 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -59,7 +59,6 @@ namespace OpenSim.Region.Physics.OdePlugin
59 59
60 public bool Init() 60 public bool Init()
61 { 61 {
62 d.InitODE();
63 return true; 62 return true;
64 } 63 }
65 64
@@ -67,6 +66,10 @@ namespace OpenSim.Region.Physics.OdePlugin
67 { 66 {
68 if (_mScene == null) 67 if (_mScene == null)
69 { 68 {
69 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
70 // http://opensimulator.org/mantis/view.php?id=2750).
71 d.InitODE();
72
70 _mScene = new OdeScene(ode); 73 _mScene = new OdeScene(ode);
71 } 74 }
72 return (_mScene); 75 return (_mScene);
@@ -260,7 +263,7 @@ namespace OpenSim.Region.Physics.OdePlugin
260 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 263 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
261 /// </summary> 264 /// </summary>
262 public OdeScene(CollisionLocker dode) 265 public OdeScene(CollisionLocker dode)
263 { 266 {
264 OdeLock = new Object(); 267 OdeLock = new Object();
265 ode = dode; 268 ode = dode;
266 nearCallback = near; 269 nearCallback = near;