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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
2 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 357c2af..6215526 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -352,9 +352,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
352 UUID fromAgentID, string fromName, ChatTypeEnum type, 352 UUID fromAgentID, string fromName, ChatTypeEnum type,
353 string message, ChatSourceType src) 353 string message, ChatSourceType src)
354 { 354 {
355 // don't send llRegionSay to child agents. Send normal chat because you 355 // don't send chat to child agents
356 // can't talk across sim borders if it's not done 356 if (presence.IsChildAgent) return false;
357 if (type == ChatTypeEnum.Broadcast && presence.IsChildAgent) return false;
358 357
359 Vector3 fromRegionPos = fromPos + regionPos; 358 Vector3 fromRegionPos = fromPos + regionPos;
360 Vector3 toRegionPos = presence.AbsolutePosition + 359 Vector3 toRegionPos = presence.AbsolutePosition +
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 4284444..5974112 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land
200 * (long)m_scene.RegionInfo.ObjectCapacity 200 * (long)m_scene.RegionInfo.ObjectCapacity
201 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus 201 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
202 / 65536L); 202 / 65536L);
203 m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); 203 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
204 return parcelMax; 204 return parcelMax;
205 } 205 }
206 } 206 }