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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9e6a401..bf50868 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1053,7 +1053,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1053 timeoutTicks = m_pausedAckTimeout; 1053 timeoutTicks = m_pausedAckTimeout;
1054 1054
1055 if (client.IsActive && 1055 if (client.IsActive &&
1056 (Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > -1) 1056 (Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
1057 { 1057 {
1058 // We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even 1058 // We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
1059 // though it's set later on by LLClientView.Close() 1059 // though it's set later on by LLClientView.Close()