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-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs85
-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs80
2 files changed, 85 insertions, 80 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 1c3454d..151ac51 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -522,7 +522,11 @@ namespace OpenSim
522 break; 522 break;
523 523
524 case "terrain": 524 case "terrain":
525 RunTerrainCmd(cmdparams); 525 string result = "";
526 if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams,ref result))
527 {
528 m_console.WriteLine(result);
529 }
526 break; 530 break;
527 531
528 case "shutdown": 532 case "shutdown":
@@ -536,85 +540,6 @@ namespace OpenSim
536 } 540 }
537 541
538 /// <summary> 542 /// <summary>
539 /// Processes a terrain-specific command
540 /// </summary>
541 /// <remarks>TODO: Move this into BasicTerrain directly (no need to hard limit what each terrain engine can support)</remarks>
542 /// <param name="args"></param>
543 public void RunTerrainCmd(string[] args)
544 {
545 string command = args[0];
546 switch (command)
547 {
548 case "help":
549 m_console.WriteLine("terrain regenerate - rebuilds the sims terrain using a default algorithm");
550 m_console.WriteLine("terrain seed <seed> - sets the random seed value to <seed>");
551 m_console.WriteLine("terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'");
552 m_console.WriteLine("terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'");
553 m_console.WriteLine("terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high");
554 m_console.WriteLine("terrain multiply <val> - multiplies a terrain by <val>");
555 break;
556
557 case "seed":
558 LocalWorld.Terrain.setSeed(Convert.ToInt32(args[1]));
559 break;
560
561 case "regenerate":
562 LocalWorld.Terrain.hills();
563 break;
564
565 case "rescale":
566 LocalWorld.Terrain.setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
567 break;
568
569 case "multiply":
570 LocalWorld.Terrain *= Convert.ToDouble(args[1]);
571 break;
572
573 case "load":
574 switch (args[1].ToLower())
575 {
576 case "f32":
577 LocalWorld.Terrain.loadFromFileF32(args[2]);
578 break;
579
580 case "f64":
581 LocalWorld.Terrain.loadFromFileF64(args[2]);
582 break;
583
584 case "img":
585 m_console.WriteLine("Error - IMG mode is presently unsupported.");
586 break;
587
588 default:
589 m_console.WriteLine("Unknown image or data format");
590 break;
591 }
592 break;
593
594 case "save":
595 switch (args[1].ToLower())
596 {
597 case "f32":
598 LocalWorld.Terrain.writeToFileF32(args[2]);
599 break;
600
601 case "f64":
602 LocalWorld.Terrain.writeToFileF64(args[2]);
603 break;
604
605 default:
606 m_console.WriteLine("Unknown image or data format");
607 break;
608 }
609 break;
610
611 default:
612 m_console.WriteLine("Unknown terrain command");
613 break;
614 }
615 }
616
617 /// <summary>
618 /// Outputs to the console information about the region 543 /// Outputs to the console information about the region
619 /// </summary> 544 /// </summary>
620 /// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param> 545 /// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index 38c4d0f..73b4378 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -100,6 +100,86 @@ namespace OpenSim.Terrain
100 } 100 }
101 101
102 /// <summary> 102 /// <summary>
103 /// Processes a terrain-specific command
104 /// </summary>
105 /// <remarks>TODO: Move this into BasicTerrain directly (no need to hard limit what each terrain engine can support)</remarks>
106 /// <param name="args"></param>
107 public bool RunTerrainCmd(string[] args, ref string resultText)
108 {
109 string command = args[0];
110 switch (command)
111 {
112 case "help":
113 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
114 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
115 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n";
116 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n";
117 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
118 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
119 return false;
120
121 case "seed":
122 setSeed(Convert.ToInt32(args[1]));
123 break;
124
125 case "regenerate":
126 hills();
127 break;
128
129 case "rescale":
130 setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
131 break;
132
133 case "multiply":
134 heightmap *= Convert.ToDouble(args[1]);
135 break;
136
137 case "load":
138 switch (args[1].ToLower())
139 {
140 case "f32":
141 loadFromFileF32(args[2]);
142 break;
143
144 case "f64":
145 loadFromFileF64(args[2]);
146 break;
147
148 case "img":
149 resultText = "Error - IMG mode is presently unsupported.";
150 return false;
151
152 default:
153 resultText = "Unknown image or data format";
154 return false;
155 }
156 break;
157
158 case "save":
159 switch (args[1].ToLower())
160 {
161 case "f32":
162 writeToFileF32(args[2]);
163 break;
164
165 case "f64":
166 writeToFileF64(args[2]);
167 break;
168
169 default:
170 resultText = "Unknown image or data format";
171 return false;
172 }
173 break;
174
175 default:
176 resultText = "Unknown terrain command";
177 return false;
178 }
179 return true;
180 }
181
182 /// <summary>
103 /// Renormalises the array between min and max 183 /// Renormalises the array between min and max
104 /// </summary> 184 /// </summary>
105 /// <param name="min">Minimum value of the new array</param> 185 /// <param name="min">Minimum value of the new array</param>