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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs30
1 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index f46d9f7..19c774f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -275,19 +275,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
275 { 275 {
276 if (m_TransferModule != null) 276 if (m_TransferModule != null)
277 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 277 m_TransferModule.SendInstantMessage(im, delegate(bool success) {
278 // Send BulkUpdateInventory
279 IInventoryService invService = scene.InventoryService;
280 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
281 278
282 InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); 279 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
283 folder = invService.GetFolder(folder); 280 // and is apparently supposed to fix bulk inventory updates after accepting items. But
284 281 // instead it appears to cause two copies of an accepted folder for the receiving user in
285 ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); 282 // at least some cases. Folder/item update is already done when the offer is made (see code above)
286 283
287 // If the user has left the scene by the time the message comes back then we can't send 284// // Send BulkUpdateInventory
288 // them the update. 285// IInventoryService invService = scene.InventoryService;
289 if (fromUser != null) 286// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
290 fromUser.ControllingClient.SendBulkUpdateInventory(folder); 287//
288// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
289// folder = invService.GetFolder(folder);
290//
291// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
292//
293// // If the user has left the scene by the time the message comes back then we can't send
294// // them the update.
295// if (fromUser != null)
296// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
291 }); 297 });
292 } 298 }
293 } 299 }