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-rw-r--r--CONTRIBUTORS.txt4
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs5
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs3
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs15
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs8
-rw-r--r--OpenSim/Capabilities/LLSDStreamHandler.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs182
-rw-r--r--OpenSim/Data/MySQL/MySQLAuthenticationData.cs182
-rw-r--r--OpenSim/Data/MySQL/MySQLAvatarData.cs17
-rw-r--r--OpenSim/Data/MySQL/MySQLFriendsData.cs36
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs130
-rw-r--r--OpenSim/Data/MySQL/MySQLPresenceData.cs36
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs48
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs267
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs48
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs10
-rw-r--r--OpenSim/Framework/Console/ConsoleTable.cs139
-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs6
-rw-r--r--OpenSim/Framework/OSChatMessage.cs20
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs12
-rw-r--r--OpenSim/Framework/RegionSettings.cs29
-rw-r--r--OpenSim/Framework/SLUtil.cs382
-rw-r--r--OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs37
-rw-r--r--OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs8
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHTTPHandler.cs10
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs58
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs10
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs9
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs17
-rw-r--r--OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs21
-rw-r--r--OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs6
-rw-r--r--OpenSim/Framework/Servers/HttpServer/RestHTTPHandler.cs20
-rw-r--r--OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs14
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs16
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs4
-rw-r--r--OpenSim/Framework/Tests/UtilTest.cs23
-rw-r--r--OpenSim/Framework/WebUtil.cs312
-rw-r--r--OpenSim/Region/Application/OpenSim.cs13
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs23
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs53
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs93
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs14
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs15
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs13
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs3
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs51
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs31
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs51
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs46
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs92
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs444
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs29
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs7
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs70
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs25
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs103
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs21
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs17
-rw-r--r--OpenSim/Region/DataSnapshot/DataRequestHandler.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs36
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs49
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs189
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs91
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs158
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs427
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs195
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs17
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs53
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs54
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs500
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs430
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs499
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs58
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs6
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs42
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs314
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs41
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs472
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs41
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs717
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs270
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs139
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs100
-rw-r--r--OpenSim/Region/UserStatistics/WebStatsModule.cs170
-rw-r--r--OpenSim/Server/Base/ServerUtils.cs11
-rw-r--r--OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs2
-rw-r--r--OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs4
-rw-r--r--OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs2
-rw-r--r--OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs3
-rw-r--r--OpenSim/Server/Handlers/Map/MapAddServerConnector.cs79
-rw-r--r--OpenSim/Services/AvatarService/AvatarService.cs2
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs (renamed from OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs (renamed from OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Authorization/AuthorizationServicesConnector.cs (renamed from OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Avatar/AvatarServicesConnector.cs (renamed from OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsServicesConnector.cs (renamed from OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs (renamed from OpenSim/Services/Connectors/Grid/GridServiceConnector.cs)23
-rw-r--r--OpenSim/Services/Connectors/GridUser/GridUserServicesConnector.cs (renamed from OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs25
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/HGFriendsServicesConnector.cs (renamed from OpenSim/Services/Connectors/Hypergrid/HGFriendsServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/HeloServicesConnector.cs (renamed from OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs (renamed from OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs (renamed from OpenSim/Services/Connectors/Land/LandServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs (renamed from OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs (renamed from OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs (renamed from OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs)0
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs (renamed from OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs)0
-rw-r--r--OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs106
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs20
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs69
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs17
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs292
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs39
-rw-r--r--OpenSim/Tests/Common/Mock/TestLandChannel.cs17
-rw-r--r--OpenSim/Tests/Common/TestHelpers.cs47
-rw-r--r--OpenSim/Tests/Torture/NPCTortureTests.cs2
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs2
-rw-r--r--OpenSim/Tests/Torture/ScriptTortureTests.cs2
-rw-r--r--OpenSim/Tools/pCampBot/Bot.cs27
-rw-r--r--OpenSim/Tools/pCampBot/BotManager.cs67
-rw-r--r--OpenSim/Tools/pCampBot/pCampBot.cs5
-rw-r--r--ThirdPartyLicenses/DotNetZip-bzip2.txt29
-rw-r--r--ThirdPartyLicenses/DotNetZip-zlib.txt70
-rw-r--r--ThirdPartyLicenses/DotNetZip.txt33
-rwxr-xr-xbin/Ionic.Zip.dllbin0 -> 462336 bytes
-rw-r--r--bin/OpenSim.Framework.Serialization.Tests.dll.config33
-rw-r--r--bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll.config33
-rw-r--r--bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll.config33
-rw-r--r--bin/OpenSim.Region.OptionalModules.Tests.dll.config33
-rw-r--r--bin/OpenSim.Tests.Torture.dll.config33
-rwxr-xr-xbin/OpenSim.ini.example19
-rw-r--r--bin/OpenSimDefaults.ini15
-rwxr-xr-xbin/PrimMesher.dllbin37376 -> 46592 bytes
-rw-r--r--bin/Robust.HG.ini.example27
-rw-r--r--bin/Robust.ini.example29
-rw-r--r--bin/config-include/FlotsamCache.ini.example4
-rw-r--r--bin/config-include/GridCommon.ini.example4
-rw-r--r--bin/config-include/Standalone.ini12
-rw-r--r--bin/config-include/StandaloneCommon.ini.example12
-rw-r--r--prebuild.xml193
249 files changed, 8003 insertions, 3633 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt
index 3013277..e1de751 100644
--- a/CONTRIBUTORS.txt
+++ b/CONTRIBUTORS.txt
@@ -143,7 +143,10 @@ what it is today.
143* sempuki 143* sempuki
144* SignpostMarv 144* SignpostMarv
145* SpotOn3D 145* SpotOn3D
146* Stefan_Boom / stoehr
146* Strawberry Fride 147* Strawberry Fride
148* Talun
149* TBG Renfold
147* tglion 150* tglion
148* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud) 151* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
149* tyre 152* tyre
@@ -202,3 +205,4 @@ In addition, we would like to thank:
202* The Mono Project 205* The Mono Project
203* The NANT Developers 206* The NANT Developers
204* Microsoft (.NET, MSSQL-Adapters) 207* Microsoft (.NET, MSSQL-Adapters)
208*x
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index 45b8d6f..0065702 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -122,9 +122,10 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
122 Thread.CurrentThread.ManagedThreadId.ToString() + 122 Thread.CurrentThread.ManagedThreadId.ToString() +
123 ")"); 123 ")");
124 124
125 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); 125 bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene); 126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
127 regionsToLoad[i].EstateSettings.Save(); 127 if (changed)
128 regionsToLoad[i].EstateSettings.Save();
128 129
129 if (scene != null) 130 if (scene != null)
130 { 131 {
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
index 0ba8931..5bab52f 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
@@ -63,7 +63,8 @@ namespace OpenSim.Capabilities.Handlers
63 63
64 FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService); 64 FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
65 IRequestHandler reqHandler 65 IRequestHandler reqHandler
66 = new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest); 66 = new RestStreamHandler(
67 "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
67 server.AddStreamHandler(reqHandler); 68 server.AddStreamHandler(reqHandler);
68 } 69 }
69 } 70 }
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
index 2ecfa3c..8a275f3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
@@ -66,13 +66,14 @@ namespace OpenSim.Capabilities.Handlers
66 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 66 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
67 67
68 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 68 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
69 IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), 69 IRequestHandler reqHandler
70 delegate(Hashtable m_dhttpMethod) 70 = new RestHTTPHandler(
71 { 71 "GET",
72 return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); 72 "/CAPS/" + UUID.Random(),
73 }); 73 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
74 "GetMesh",
75 null);
74 server.AddStreamHandler(reqHandler); 76 server.AddStreamHandler(reqHandler);
75 } 77 }
76
77 } 78 }
78} 79} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 217217e..abdbc72 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -58,8 +58,8 @@ namespace OpenSim.Capabilities.Handlers
58 // TODO: Change this to a config option 58 // TODO: Change this to a config option
59 const string REDIRECT_URL = null; 59 const string REDIRECT_URL = null;
60 60
61 public GetTextureHandler(string path, IAssetService assService) : 61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 base("GET", path) 62 : base("GET", path, name, description)
63 { 63 {
64 m_assetService = assService; 64 m_assetService = assService;
65 } 65 }
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 0d072f7..71cf033 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -62,8 +62,8 @@ namespace OpenSim.Capabilities.Handlers
62 if (m_AssetService == null) 62 if (m_AssetService == null)
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 64
65 server.AddStreamHandler(new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService)); 65 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null));
66 } 67 }
67
68 } 68 }
69} 69} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index fd152c3..761e4e7 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -50,9 +50,9 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
50 TestHelpers.InMethod(); 50 TestHelpers.InMethod();
51 51
52 // Overkill - we only really need the asset service, not a whole scene. 52 // Overkill - we only really need the asset service, not a whole scene.
53 Scene scene = SceneHelpers.SetupScene(); 53 Scene scene = new SceneHelpers().SetupScene();
54 54
55 GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService); 55 GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
56 TestOSHttpRequest req = new TestOSHttpRequest(); 56 TestOSHttpRequest req = new TestOSHttpRequest();
57 TestOSHttpResponse resp = new TestOSHttpResponse(); 57 TestOSHttpResponse resp = new TestOSHttpResponse();
58 req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012"); 58 req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 594ce9d..8849a59 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -85,8 +85,8 @@ namespace OpenSim.Capabilities.Handlers
85 uploader.OnUpLoad += BakedTextureUploaded; 85 uploader.OnUpLoad += BakedTextureUploaded;
86 86
87 m_HostCapsObj.HttpListener.AddStreamHandler( 87 m_HostCapsObj.HttpListener.AddStreamHandler(
88 new BinaryStreamHandler("POST", capsBase + uploaderPath, 88 new BinaryStreamHandler(
89 uploader.uploaderCaps)); 89 "POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
90 90
91 string protocol = "http://"; 91 string protocol = "http://";
92 92
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
index 92eeb14..5d86557 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
@@ -68,7 +68,13 @@ namespace OpenSim.Capabilities.Handlers
68 ServerUtils.LoadPlugin<ILibraryService>(libService, args); 68 ServerUtils.LoadPlugin<ILibraryService>(libService, args);
69 69
70 WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); 70 WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
71 IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, webFetchHandler.FetchInventoryDescendentsRequest); 71 IRequestHandler reqHandler
72 = new RestStreamHandler(
73 "POST",
74 "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
75 webFetchHandler.FetchInventoryDescendentsRequest,
76 "WebFetchInvDesc",
77 null);
72 server.AddStreamHandler(reqHandler); 78 server.AddStreamHandler(reqHandler);
73 } 79 }
74 80
diff --git a/OpenSim/Capabilities/LLSDStreamHandler.cs b/OpenSim/Capabilities/LLSDStreamHandler.cs
index c7c1fc9..f5c728c 100644
--- a/OpenSim/Capabilities/LLSDStreamHandler.cs
+++ b/OpenSim/Capabilities/LLSDStreamHandler.cs
@@ -39,7 +39,11 @@ namespace OpenSim.Framework.Capabilities
39 private LLSDMethod<TRequest, TResponse> m_method; 39 private LLSDMethod<TRequest, TResponse> m_method;
40 40
41 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) 41 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
42 : base(httpMethod, path) 42 : this(httpMethod, path, method, null, null) {}
43
44 public LLSDStreamhandler(
45 string httpMethod, string path, LLSDMethod<TRequest, TResponse> method, string name, string description)
46 : base(httpMethod, path, name, description)
43 { 47 {
44 m_method = method; 48 m_method = method;
45 } 49 }
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index a22dc0a..20df234 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -163,54 +163,53 @@ namespace OpenSim.Data.MySQL
163 { 163 {
164 dbcon.Open(); 164 dbcon.Open();
165 165
166 MySqlCommand cmd = 166 using (MySqlCommand cmd =
167 new MySqlCommand( 167 new MySqlCommand(
168 "replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" + 168 "replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
169 "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)", 169 "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
170 dbcon); 170 dbcon))
171
172 string assetName = asset.Name;
173 if (asset.Name.Length > 64)
174 {
175 assetName = asset.Name.Substring(0, 64);
176 m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
177 }
178
179 string assetDescription = asset.Description;
180 if (asset.Description.Length > 64)
181 {
182 assetDescription = asset.Description.Substring(0, 64);
183 m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
184 }
185
186 // need to ensure we dispose
187 try
188 { 171 {
189 using (cmd) 172 string assetName = asset.Name;
173 if (asset.Name.Length > 64)
190 { 174 {
191 // create unix epoch time 175 assetName = asset.Name.Substring(0, 64);
192 int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); 176 m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
193 cmd.Parameters.AddWithValue("?id", asset.ID); 177 }
194 cmd.Parameters.AddWithValue("?name", assetName); 178
195 cmd.Parameters.AddWithValue("?description", assetDescription); 179 string assetDescription = asset.Description;
196 cmd.Parameters.AddWithValue("?assetType", asset.Type); 180 if (asset.Description.Length > 64)
197 cmd.Parameters.AddWithValue("?local", asset.Local); 181 {
198 cmd.Parameters.AddWithValue("?temporary", asset.Temporary); 182 assetDescription = asset.Description.Substring(0, 64);
199 cmd.Parameters.AddWithValue("?create_time", now); 183 m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
200 cmd.Parameters.AddWithValue("?access_time", now); 184 }
201 cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID); 185
202 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 186 try
203 cmd.Parameters.AddWithValue("?data", asset.Data); 187 {
204 cmd.ExecuteNonQuery(); 188 using (cmd)
205 cmd.Dispose(); 189 {
206 return true; 190 // create unix epoch time
191 int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
192 cmd.Parameters.AddWithValue("?id", asset.ID);
193 cmd.Parameters.AddWithValue("?name", assetName);
194 cmd.Parameters.AddWithValue("?description", assetDescription);
195 cmd.Parameters.AddWithValue("?assetType", asset.Type);
196 cmd.Parameters.AddWithValue("?local", asset.Local);
197 cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
198 cmd.Parameters.AddWithValue("?create_time", now);
199 cmd.Parameters.AddWithValue("?access_time", now);
200 cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
202 cmd.Parameters.AddWithValue("?data", asset.Data);
203 cmd.ExecuteNonQuery();
204 return true;
205 }
206 }
207 catch (Exception e)
208 {
209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
210 asset.FullID, asset.Name, e.Message);
211 return false;
207 } 212 }
208 }
209 catch (Exception e)
210 {
211 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
212 asset.FullID, asset.Name, e.Message);
213 return false;
214 } 213 }
215 } 214 }
216 } 215 }
@@ -223,33 +222,31 @@ namespace OpenSim.Data.MySQL
223 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 222 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
224 { 223 {
225 dbcon.Open(); 224 dbcon.Open();
226 MySqlCommand cmd =
227 new MySqlCommand("update assets set access_time=?access_time where id=?id",
228 dbcon);
229 225
230 // need to ensure we dispose 226 using (MySqlCommand cmd
231 try 227 = new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
232 { 228 {
233 using (cmd) 229 try
234 { 230 {
235 // create unix epoch time 231 using (cmd)
236 int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); 232 {
237 cmd.Parameters.AddWithValue("?id", asset.ID); 233 // create unix epoch time
238 cmd.Parameters.AddWithValue("?access_time", now); 234 int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
239 cmd.ExecuteNonQuery(); 235 cmd.Parameters.AddWithValue("?id", asset.ID);
240 cmd.Dispose(); 236 cmd.Parameters.AddWithValue("?access_time", now);
237 cmd.ExecuteNonQuery();
238 }
239 }
240 catch (Exception e)
241 {
242 m_log.ErrorFormat(
243 "[ASSETS DB]: " +
244 "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
245 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
241 } 246 }
242 }
243 catch (Exception e)
244 {
245 m_log.ErrorFormat(
246 "[ASSETS DB]: " +
247 "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
248 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
249 } 247 }
250 } 248 }
251 } 249 }
252
253 } 250 }
254 251
255 /// <summary> 252 /// <summary>
@@ -312,35 +309,41 @@ namespace OpenSim.Data.MySQL
312 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 309 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
313 { 310 {
314 dbcon.Open(); 311 dbcon.Open();
315 MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
316 cmd.Parameters.AddWithValue("?start", start);
317 cmd.Parameters.AddWithValue("?count", count);
318 312
319 try 313 using (MySqlCommand cmd
314 = new MySqlCommand(
315 "SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
316 dbcon))
320 { 317 {
321 using (MySqlDataReader dbReader = cmd.ExecuteReader()) 318 cmd.Parameters.AddWithValue("?start", start);
319 cmd.Parameters.AddWithValue("?count", count);
320
321 try
322 { 322 {
323 while (dbReader.Read()) 323 using (MySqlDataReader dbReader = cmd.ExecuteReader())
324 { 324 {
325 AssetMetadata metadata = new AssetMetadata(); 325 while (dbReader.Read())
326 metadata.Name = (string)dbReader["name"]; 326 {
327 metadata.Description = (string)dbReader["description"]; 327 AssetMetadata metadata = new AssetMetadata();
328 metadata.Type = (sbyte)dbReader["assetType"]; 328 metadata.Name = (string)dbReader["name"];
329 metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct. 329 metadata.Description = (string)dbReader["description"];
330 metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]); 330 metadata.Type = (sbyte)dbReader["assetType"];
331 metadata.FullID = DBGuid.FromDB(dbReader["id"]); 331 metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
332 metadata.CreatorID = dbReader["CreatorID"].ToString(); 332 metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
333 333 metadata.FullID = DBGuid.FromDB(dbReader["id"]);
334 // Current SHA1s are not stored/computed. 334 metadata.CreatorID = dbReader["CreatorID"].ToString();
335 metadata.SHA1 = new byte[] { }; 335
336 336 // Current SHA1s are not stored/computed.
337 retList.Add(metadata); 337 metadata.SHA1 = new byte[] { };
338
339 retList.Add(metadata);
340 }
338 } 341 }
339 } 342 }
340 } 343 catch (Exception e)
341 catch (Exception e) 344 {
342 { 345 m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
343 m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString()); 346 }
344 } 347 }
345 } 348 }
346 } 349 }
@@ -355,11 +358,12 @@ namespace OpenSim.Data.MySQL
355 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 358 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
356 { 359 {
357 dbcon.Open(); 360 dbcon.Open();
358 MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
359 cmd.Parameters.AddWithValue("?id", id);
360 cmd.ExecuteNonQuery();
361 361
362 cmd.Dispose(); 362 using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
363 {
364 cmd.Parameters.AddWithValue("?id", id);
365 cmd.ExecuteNonQuery();
366 }
363 } 367 }
364 } 368 }
365 369
diff --git a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
index 8d82f61..7627497 100644
--- a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
+++ b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
@@ -70,99 +70,106 @@ namespace OpenSim.Data.MySQL
70 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 70 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
71 { 71 {
72 dbcon.Open(); 72 dbcon.Open();
73 MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
74 cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
75
76 IDataReader result = cmd.ExecuteReader();
77 73
78 if (result.Read()) 74 using (MySqlCommand cmd
75 = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
79 { 76 {
80 ret.PrincipalID = principalID; 77 cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
81 78
82 if (m_ColumnNames == null) 79 IDataReader result = cmd.ExecuteReader();
80
81 if (result.Read())
83 { 82 {
84 m_ColumnNames = new List<string>(); 83 ret.PrincipalID = principalID;
85 84
86 DataTable schemaTable = result.GetSchemaTable(); 85 CheckColumnNames(result);
87 foreach (DataRow row in schemaTable.Rows) 86
88 m_ColumnNames.Add(row["ColumnName"].ToString()); 87 foreach (string s in m_ColumnNames)
88 {
89 if (s == "UUID")
90 continue;
91
92 ret.Data[s] = result[s].ToString();
93 }
94
95 return ret;
89 } 96 }
90 97 else
91 foreach (string s in m_ColumnNames)
92 { 98 {
93 if (s == "UUID") 99 return null;
94 continue;
95
96 ret.Data[s] = result[s].ToString();
97 } 100 }
98
99 return ret;
100 }
101 else
102 {
103 return null;
104 } 101 }
105 } 102 }
106 } 103 }
107 104
108 public bool Store(AuthenticationData data) 105 private void CheckColumnNames(IDataReader result)
109 { 106 {
110 if (data.Data.ContainsKey("UUID")) 107 if (m_ColumnNames != null)
111 data.Data.Remove("UUID"); 108 return;
112 109
113 string[] fields = new List<string>(data.Data.Keys).ToArray(); 110 List<string> columnNames = new List<string>();
114
115 MySqlCommand cmd = new MySqlCommand();
116 111
117 string update = "update `"+m_Realm+"` set "; 112 DataTable schemaTable = result.GetSchemaTable();
118 bool first = true; 113 foreach (DataRow row in schemaTable.Rows)
119 foreach (string field in fields) 114 columnNames.Add(row["ColumnName"].ToString());
120 {
121 if (!first)
122 update += ", ";
123 update += "`" + field + "` = ?"+field;
124 115
125 first = false; 116 m_ColumnNames = columnNames;
126 117 }
127 cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
128 }
129 118
130 update += " where UUID = ?principalID"; 119 public bool Store(AuthenticationData data)
120 {
121 if (data.Data.ContainsKey("UUID"))
122 data.Data.Remove("UUID");
131 123
132 cmd.CommandText = update; 124 string[] fields = new List<string>(data.Data.Keys).ToArray();
133 cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
134 125
135 if (ExecuteNonQuery(cmd) < 1) 126 using (MySqlCommand cmd = new MySqlCommand())
136 { 127 {
137 string insert = "insert into `" + m_Realm + "` (`UUID`, `" + 128 string update = "update `"+m_Realm+"` set ";
138 String.Join("`, `", fields) + 129 bool first = true;
139 "`) values (?principalID, ?" + String.Join(", ?", fields) + ")"; 130 foreach (string field in fields)
140 131 {
141 cmd.CommandText = insert; 132 if (!first)
142 133 update += ", ";
134 update += "`" + field + "` = ?"+field;
135
136 first = false;
137
138 cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
139 }
140
141 update += " where UUID = ?principalID";
142
143 cmd.CommandText = update;
144 cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
145
143 if (ExecuteNonQuery(cmd) < 1) 146 if (ExecuteNonQuery(cmd) < 1)
144 { 147 {
145 cmd.Dispose(); 148 string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
146 return false; 149 String.Join("`, `", fields) +
150 "`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
151
152 cmd.CommandText = insert;
153
154 if (ExecuteNonQuery(cmd) < 1)
155 return false;
147 } 156 }
148 } 157 }
149 158
150 cmd.Dispose();
151
152 return true; 159 return true;
153 } 160 }
154 161
155 public bool SetDataItem(UUID principalID, string item, string value) 162 public bool SetDataItem(UUID principalID, string item, string value)
156 { 163 {
157 MySqlCommand cmd = new MySqlCommand("update `" + m_Realm + 164 using (MySqlCommand cmd
158 "` set `" + item + "` = ?" + item + " where UUID = ?UUID"); 165 = new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
159 166 {
160 167 cmd.Parameters.AddWithValue("?"+item, value);
161 cmd.Parameters.AddWithValue("?"+item, value); 168 cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
162 cmd.Parameters.AddWithValue("?UUID", principalID.ToString()); 169
163 170 if (ExecuteNonQuery(cmd) > 0)
164 if (ExecuteNonQuery(cmd) > 0) 171 return true;
165 return true; 172 }
166 173
167 return false; 174 return false;
168 } 175 }
@@ -172,18 +179,18 @@ namespace OpenSim.Data.MySQL
172 if (System.Environment.TickCount - m_LastExpire > 30000) 179 if (System.Environment.TickCount - m_LastExpire > 30000)
173 DoExpire(); 180 DoExpire();
174 181
175 MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"); 182 using (MySqlCommand cmd
176 cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); 183 = new MySqlCommand(
177 cmd.Parameters.AddWithValue("?token", token); 184 "insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
178 cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
179
180 if (ExecuteNonQuery(cmd) > 0)
181 { 185 {
182 cmd.Dispose(); 186 cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
183 return true; 187 cmd.Parameters.AddWithValue("?token", token);
188 cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
189
190 if (ExecuteNonQuery(cmd) > 0)
191 return true;
184 } 192 }
185 193
186 cmd.Dispose();
187 return false; 194 return false;
188 } 195 }
189 196
@@ -192,30 +199,29 @@ namespace OpenSim.Data.MySQL
192 if (System.Environment.TickCount - m_LastExpire > 30000) 199 if (System.Environment.TickCount - m_LastExpire > 30000)
193 DoExpire(); 200 DoExpire();
194 201
195 MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"); 202 using (MySqlCommand cmd
196 cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); 203 = new MySqlCommand(
197 cmd.Parameters.AddWithValue("?token", token); 204 "update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
198 cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
199
200 if (ExecuteNonQuery(cmd) > 0)
201 { 205 {
202 cmd.Dispose(); 206 cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
203 return true; 207 cmd.Parameters.AddWithValue("?token", token);
204 } 208 cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
205 209
206 cmd.Dispose(); 210 if (ExecuteNonQuery(cmd) > 0)
211 return true;
212 }
207 213
208 return false; 214 return false;
209 } 215 }
210 216
211 private void DoExpire() 217 private void DoExpire()
212 { 218 {
213 MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"); 219 using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
214 ExecuteNonQuery(cmd); 220 {
215 221 ExecuteNonQuery(cmd);
216 cmd.Dispose(); 222 }
217 223
218 m_LastExpire = System.Environment.TickCount; 224 m_LastExpire = System.Environment.TickCount;
219 } 225 }
220 } 226 }
221} 227} \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/MySQLAvatarData.cs b/OpenSim/Data/MySQL/MySQLAvatarData.cs
index 8c841ab..6a2f5d8 100644
--- a/OpenSim/Data/MySQL/MySQLAvatarData.cs
+++ b/OpenSim/Data/MySQL/MySQLAvatarData.cs
@@ -52,14 +52,15 @@ namespace OpenSim.Data.MySQL
52 52
53 public bool Delete(UUID principalID, string name) 53 public bool Delete(UUID principalID, string name)
54 { 54 {
55 MySqlCommand cmd = new MySqlCommand(); 55 using (MySqlCommand cmd = new MySqlCommand())
56 56 {
57 cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm); 57 cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
58 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString()); 58 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
59 cmd.Parameters.AddWithValue("?Name", name); 59 cmd.Parameters.AddWithValue("?Name", name);
60 60
61 if (ExecuteNonQuery(cmd) > 0) 61 if (ExecuteNonQuery(cmd) > 0)
62 return true; 62 return true;
63 }
63 64
64 return false; 65 return false;
65 } 66 }
diff --git a/OpenSim/Data/MySQL/MySQLFriendsData.cs b/OpenSim/Data/MySQL/MySQLFriendsData.cs
index 130ba5e..3cd6b8f 100644
--- a/OpenSim/Data/MySQL/MySQLFriendsData.cs
+++ b/OpenSim/Data/MySQL/MySQLFriendsData.cs
@@ -49,34 +49,38 @@ namespace OpenSim.Data.MySQL
49 49
50 public bool Delete(string principalID, string friend) 50 public bool Delete(string principalID, string friend)
51 { 51 {
52 MySqlCommand cmd = new MySqlCommand(); 52 using (MySqlCommand cmd = new MySqlCommand())
53 {
54 cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
55 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
56 cmd.Parameters.AddWithValue("?Friend", friend);
53 57
54 cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm); 58 ExecuteNonQuery(cmd);
55 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString()); 59 }
56 cmd.Parameters.AddWithValue("?Friend", friend);
57
58 ExecuteNonQuery(cmd);
59 60
60 return true; 61 return true;
61 } 62 }
62 63
63 public FriendsData[] GetFriends(UUID principalID) 64 public FriendsData[] GetFriends(UUID principalID)
64 { 65 {
65 MySqlCommand cmd = new MySqlCommand(); 66 using (MySqlCommand cmd = new MySqlCommand())
66 67 {
67 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm); 68 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
68 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString()); 69 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
69 70
70 return DoQuery(cmd); 71 return DoQuery(cmd);
72 }
71 } 73 }
72 74
73 public FriendsData[] GetFriends(string principalID) 75 public FriendsData[] GetFriends(string principalID)
74 { 76 {
75 MySqlCommand cmd = new MySqlCommand(); 77 using (MySqlCommand cmd = new MySqlCommand())
78 {
79 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
80 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
76 81
77 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm); 82 return DoQuery(cmd);
78 cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%'); 83 }
79 return DoQuery(cmd);
80 } 84 }
81 } 85 }
82} 86} \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 786b955..86367a1 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -91,15 +91,17 @@ namespace OpenSim.Data.MySQL
91 if (m_ColumnNames != null) 91 if (m_ColumnNames != null)
92 return; 92 return;
93 93
94 m_ColumnNames = new List<string>(); 94 List<string> columnNames = new List<string>();
95 95
96 DataTable schemaTable = reader.GetSchemaTable(); 96 DataTable schemaTable = reader.GetSchemaTable();
97 foreach (DataRow row in schemaTable.Rows) 97 foreach (DataRow row in schemaTable.Rows)
98 { 98 {
99 if (row["ColumnName"] != null && 99 if (row["ColumnName"] != null &&
100 (!m_Fields.ContainsKey(row["ColumnName"].ToString()))) 100 (!m_Fields.ContainsKey(row["ColumnName"].ToString())))
101 m_ColumnNames.Add(row["ColumnName"].ToString()); 101 columnNames.Add(row["ColumnName"].ToString());
102 } 102 }
103
104 m_ColumnNames = columnNames;
103 } 105 }
104 106
105 public virtual T[] Get(string field, string key) 107 public virtual T[] Get(string field, string key)
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 1a634e5..e9b10f3 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
467 { 467 {
468 dbcon.Open(); 468 dbcon.Open();
469 469
470 MySqlCommand result = new MySqlCommand(sql, dbcon); 470 using (MySqlCommand result = new MySqlCommand(sql, dbcon))
471 result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
472 result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
473 result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
474 result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
475 result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
476 result.Parameters.AddWithValue("?inventoryName", itemName);
477 result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
478 result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
479 result.Parameters.AddWithValue("?inventoryCurrentPermissions",
480 item.CurrentPermissions.ToString());
481 result.Parameters.AddWithValue("?invType", item.InvType);
482 result.Parameters.AddWithValue("?creatorID", item.CreatorId);
483 result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
484 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
485 result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
486 result.Parameters.AddWithValue("?salePrice", item.SalePrice);
487 result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
488 result.Parameters.AddWithValue("?creationDate", item.CreationDate);
489 result.Parameters.AddWithValue("?groupID", item.GroupID);
490 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
491 result.Parameters.AddWithValue("?flags", item.Flags);
492
493 lock (m_dbLock)
494 { 471 {
495 result.ExecuteNonQuery(); 472 result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
473 result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
474 result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
475 result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
476 result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
477 result.Parameters.AddWithValue("?inventoryName", itemName);
478 result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
479 result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
480 result.Parameters.AddWithValue("?inventoryCurrentPermissions",
481 item.CurrentPermissions.ToString());
482 result.Parameters.AddWithValue("?invType", item.InvType);
483 result.Parameters.AddWithValue("?creatorID", item.CreatorId);
484 result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
485 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
486 result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
487 result.Parameters.AddWithValue("?salePrice", item.SalePrice);
488 result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
489 result.Parameters.AddWithValue("?creationDate", item.CreationDate);
490 result.Parameters.AddWithValue("?groupID", item.GroupID);
491 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
492 result.Parameters.AddWithValue("?flags", item.Flags);
493
494 lock (m_dbLock)
495 result.ExecuteNonQuery();
496
497 result.Dispose();
496 } 498 }
497 499
498 result.Dispose(); 500 using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
499
500 result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
501 result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
502 lock (m_dbLock)
503 { 501 {
504 result.ExecuteNonQuery(); 502 result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
503
504 lock (m_dbLock)
505 result.ExecuteNonQuery();
505 } 506 }
506 result.Dispose();
507 } 507 }
508 } 508 }
509 catch (MySqlException e) 509 catch (MySqlException e)
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
533 { 533 {
534 dbcon.Open(); 534 dbcon.Open();
535 535
536 MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon); 536 using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
537 cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
538
539 lock (m_dbLock)
540 { 537 {
541 cmd.ExecuteNonQuery(); 538 cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
539
540 lock (m_dbLock)
541 cmd.ExecuteNonQuery();
542 } 542 }
543 } 543 }
544 } 544 }
@@ -579,24 +579,26 @@ namespace OpenSim.Data.MySQL
579 { 579 {
580 dbcon.Open(); 580 dbcon.Open();
581 581
582 MySqlCommand cmd = new MySqlCommand(sql, dbcon); 582 using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
583 cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
584 cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
585 cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
586 cmd.Parameters.AddWithValue("?folderName", folderName);
587 cmd.Parameters.AddWithValue("?type", folder.Type);
588 cmd.Parameters.AddWithValue("?version", folder.Version);
589
590 try
591 { 583 {
592 lock (m_dbLock) 584 cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
585 cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
586 cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
587 cmd.Parameters.AddWithValue("?folderName", folderName);
588 cmd.Parameters.AddWithValue("?type", folder.Type);
589 cmd.Parameters.AddWithValue("?version", folder.Version);
590
591 try
593 { 592 {
594 cmd.ExecuteNonQuery(); 593 lock (m_dbLock)
594 {
595 cmd.ExecuteNonQuery();
596 }
597 }
598 catch (Exception e)
599 {
600 m_log.Error(e.ToString());
595 } 601 }
596 }
597 catch (Exception e)
598 {
599 m_log.Error(e.ToString());
600 } 602 }
601 } 603 }
602 } 604 }
@@ -624,20 +626,22 @@ namespace OpenSim.Data.MySQL
624 { 626 {
625 dbcon.Open(); 627 dbcon.Open();
626 628
627 MySqlCommand cmd = new MySqlCommand(sql, dbcon); 629 using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
628 cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
629 cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
630
631 try
632 { 630 {
633 lock (m_dbLock) 631 cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
632 cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
633
634 try
634 { 635 {
635 cmd.ExecuteNonQuery(); 636 lock (m_dbLock)
637 {
638 cmd.ExecuteNonQuery();
639 }
640 }
641 catch (Exception e)
642 {
643 m_log.Error(e.ToString());
636 } 644 }
637 }
638 catch (Exception e)
639 {
640 m_log.Error(e.ToString());
641 } 645 }
642 } 646 }
643 } 647 }
diff --git a/OpenSim/Data/MySQL/MySQLPresenceData.cs b/OpenSim/Data/MySQL/MySQLPresenceData.cs
index fc625f0..7808060 100644
--- a/OpenSim/Data/MySQL/MySQLPresenceData.cs
+++ b/OpenSim/Data/MySQL/MySQLPresenceData.cs
@@ -63,13 +63,14 @@ namespace OpenSim.Data.MySQL
63 63
64 public void LogoutRegionAgents(UUID regionID) 64 public void LogoutRegionAgents(UUID regionID)
65 { 65 {
66 MySqlCommand cmd = new MySqlCommand(); 66 using (MySqlCommand cmd = new MySqlCommand())
67 67 {
68 cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm); 68 cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
69 69
70 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); 70 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
71 71
72 ExecuteNonQuery(cmd); 72 ExecuteNonQuery(cmd);
73 }
73 } 74 }
74 75
75 public bool ReportAgent(UUID sessionID, UUID regionID) 76 public bool ReportAgent(UUID sessionID, UUID regionID)
@@ -81,17 +82,18 @@ namespace OpenSim.Data.MySQL
81 if (regionID == UUID.Zero) 82 if (regionID == UUID.Zero)
82 return false; 83 return false;
83 84
84 MySqlCommand cmd = new MySqlCommand(); 85 using (MySqlCommand cmd = new MySqlCommand())
85 86 {
86 cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm); 87 cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
87 88
88 cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString()); 89 cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
89 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); 90 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
90 91
91 if (ExecuteNonQuery(cmd) == 0) 92 if (ExecuteNonQuery(cmd) == 0)
92 return false; 93 return false;
94 }
93 95
94 return true; 96 return true;
95 } 97 }
96 } 98 }
97} 99} \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index c20c392..0614879 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -162,17 +162,7 @@ namespace OpenSim.Data.MySQL
162 ret.sizeX = Convert.ToInt32(result["sizeX"]); 162 ret.sizeX = Convert.ToInt32(result["sizeX"]);
163 ret.sizeY = Convert.ToInt32(result["sizeY"]); 163 ret.sizeY = Convert.ToInt32(result["sizeY"]);
164 164
165 if (m_ColumnNames == null) 165 CheckColumnNames(result);
166 {
167 m_ColumnNames = new List<string>();
168
169 DataTable schemaTable = result.GetSchemaTable();
170 foreach (DataRow row in schemaTable.Rows)
171 {
172 if (row["ColumnName"] != null)
173 m_ColumnNames.Add(row["ColumnName"].ToString());
174 }
175 }
176 166
177 foreach (string s in m_ColumnNames) 167 foreach (string s in m_ColumnNames)
178 { 168 {
@@ -187,7 +177,11 @@ namespace OpenSim.Data.MySQL
187 if (s == "locY") 177 if (s == "locY")
188 continue; 178 continue;
189 179
190 ret.Data[s] = result[s].ToString(); 180 object value = result[s];
181 if (value is DBNull)
182 ret.Data[s] = null;
183 else
184 ret.Data[s] = result[s].ToString();
191 } 185 }
192 186
193 retList.Add(ret); 187 retList.Add(ret);
@@ -198,6 +192,23 @@ namespace OpenSim.Data.MySQL
198 return retList; 192 return retList;
199 } 193 }
200 194
195 private void CheckColumnNames(IDataReader result)
196 {
197 if (m_ColumnNames != null)
198 return;
199
200 List<string> columnNames = new List<string>();
201
202 DataTable schemaTable = result.GetSchemaTable();
203 foreach (DataRow row in schemaTable.Rows)
204 {
205 if (row["ColumnName"] != null)
206 columnNames.Add(row["ColumnName"].ToString());
207 }
208
209 m_ColumnNames = columnNames;
210 }
211
201 public bool Store(RegionData data) 212 public bool Store(RegionData data)
202 { 213 {
203 if (data.Data.ContainsKey("uuid")) 214 if (data.Data.ContainsKey("uuid"))
@@ -318,11 +329,12 @@ namespace OpenSim.Data.MySQL
318 if (scopeID != UUID.Zero) 329 if (scopeID != UUID.Zero)
319 command += " and ScopeID = ?scopeID"; 330 command += " and ScopeID = ?scopeID";
320 331
321 MySqlCommand cmd = new MySqlCommand(command); 332 using (MySqlCommand cmd = new MySqlCommand(command))
322 333 {
323 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString()); 334 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
324 335
325 return RunCommand(cmd); 336 return RunCommand(cmd);
337 }
326 } 338 }
327 } 339 }
328} 340} \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 33c184f..89600db 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -129,119 +129,119 @@ namespace OpenSim.Data.MySQL
129 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 129 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
130 { 130 {
131 dbcon.Open(); 131 dbcon.Open();
132 MySqlCommand cmd = dbcon.CreateCommand();
133 132
134 foreach (SceneObjectPart prim in obj.Parts) 133 using (MySqlCommand cmd = dbcon.CreateCommand())
135 { 134 {
136 cmd.Parameters.Clear(); 135 foreach (SceneObjectPart prim in obj.Parts)
136 {
137 cmd.Parameters.Clear();
137 138
138 cmd.CommandText = "replace into prims (" + 139 cmd.CommandText = "replace into prims (" +
139 "UUID, CreationDate, " + 140 "UUID, CreationDate, " +
140 "Name, Text, Description, " + 141 "Name, Text, Description, " +
141 "SitName, TouchName, ObjectFlags, " + 142 "SitName, TouchName, ObjectFlags, " +
142 "OwnerMask, NextOwnerMask, GroupMask, " + 143 "OwnerMask, NextOwnerMask, GroupMask, " +
143 "EveryoneMask, BaseMask, PositionX, " + 144 "EveryoneMask, BaseMask, PositionX, " +
144 "PositionY, PositionZ, GroupPositionX, " + 145 "PositionY, PositionZ, GroupPositionX, " +
145 "GroupPositionY, GroupPositionZ, VelocityX, " + 146 "GroupPositionY, GroupPositionZ, VelocityX, " +
146 "VelocityY, VelocityZ, AngularVelocityX, " + 147 "VelocityY, VelocityZ, AngularVelocityX, " +
147 "AngularVelocityY, AngularVelocityZ, " + 148 "AngularVelocityY, AngularVelocityZ, " +
148 "AccelerationX, AccelerationY, " + 149 "AccelerationX, AccelerationY, " +
149 "AccelerationZ, RotationX, " + 150 "AccelerationZ, RotationX, " +
150 "RotationY, RotationZ, " + 151 "RotationY, RotationZ, " +
151 "RotationW, SitTargetOffsetX, " + 152 "RotationW, SitTargetOffsetX, " +
152 "SitTargetOffsetY, SitTargetOffsetZ, " + 153 "SitTargetOffsetY, SitTargetOffsetZ, " +
153 "SitTargetOrientW, SitTargetOrientX, " + 154 "SitTargetOrientW, SitTargetOrientX, " +
154 "SitTargetOrientY, SitTargetOrientZ, " + 155 "SitTargetOrientY, SitTargetOrientZ, " +
155 "RegionUUID, CreatorID, " + 156 "RegionUUID, CreatorID, " +
156 "OwnerID, GroupID, " + 157 "OwnerID, GroupID, " +
157 "LastOwnerID, SceneGroupID, " + 158 "LastOwnerID, SceneGroupID, " +
158 "PayPrice, PayButton1, " + 159 "PayPrice, PayButton1, " +
159 "PayButton2, PayButton3, " + 160 "PayButton2, PayButton3, " +
160 "PayButton4, LoopedSound, " + 161 "PayButton4, LoopedSound, " +
161 "LoopedSoundGain, TextureAnimation, " + 162 "LoopedSoundGain, TextureAnimation, " +
162 "OmegaX, OmegaY, OmegaZ, " + 163 "OmegaX, OmegaY, OmegaZ, " +
163 "CameraEyeOffsetX, CameraEyeOffsetY, " + 164 "CameraEyeOffsetX, CameraEyeOffsetY, " +
164 "CameraEyeOffsetZ, CameraAtOffsetX, " + 165 "CameraEyeOffsetZ, CameraAtOffsetX, " +
165 "CameraAtOffsetY, CameraAtOffsetZ, " + 166 "CameraAtOffsetY, CameraAtOffsetZ, " +
166 "ForceMouselook, ScriptAccessPin, " + 167 "ForceMouselook, ScriptAccessPin, " +
167 "AllowedDrop, DieAtEdge, " + 168 "AllowedDrop, DieAtEdge, " +
168 "SalePrice, SaleType, " + 169 "SalePrice, SaleType, " +
169 "ColorR, ColorG, ColorB, ColorA, " + 170 "ColorR, ColorG, ColorB, ColorA, " +
170 "ParticleSystem, ClickAction, Material, " + 171 "ParticleSystem, ClickAction, Material, " +
171 "CollisionSound, CollisionSoundVolume, " + 172 "CollisionSound, CollisionSoundVolume, " +
172 "PassTouches, " + 173 "PassTouches, " +
173 "LinkNumber, MediaURL, KeyframeMotion, " + 174 "LinkNumber, MediaURL, KeyframeMotion, " +
174 "PhysicsShapeType, Density, GravityModifier, " + 175 "PhysicsShapeType, Density, GravityModifier, " +
175 "Friction, Restitution) values (" + "?UUID, " + 176 "Friction, Restitution) values (" + "?UUID, " +
176 "?CreationDate, ?Name, ?Text, " + 177 "?CreationDate, ?Name, ?Text, " +
177 "?Description, ?SitName, ?TouchName, " + 178 "?Description, ?SitName, ?TouchName, " +
178 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 179 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
179 "?GroupMask, ?EveryoneMask, ?BaseMask, " + 180 "?GroupMask, ?EveryoneMask, ?BaseMask, " +
180 "?PositionX, ?PositionY, ?PositionZ, " + 181 "?PositionX, ?PositionY, ?PositionZ, " +
181 "?GroupPositionX, ?GroupPositionY, " + 182 "?GroupPositionX, ?GroupPositionY, " +
182 "?GroupPositionZ, ?VelocityX, " + 183 "?GroupPositionZ, ?VelocityX, " +
183 "?VelocityY, ?VelocityZ, ?AngularVelocityX, " + 184 "?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
184 "?AngularVelocityY, ?AngularVelocityZ, " + 185 "?AngularVelocityY, ?AngularVelocityZ, " +
185 "?AccelerationX, ?AccelerationY, " + 186 "?AccelerationX, ?AccelerationY, " +
186 "?AccelerationZ, ?RotationX, " + 187 "?AccelerationZ, ?RotationX, " +
187 "?RotationY, ?RotationZ, " + 188 "?RotationY, ?RotationZ, " +
188 "?RotationW, ?SitTargetOffsetX, " + 189 "?RotationW, ?SitTargetOffsetX, " +
189 "?SitTargetOffsetY, ?SitTargetOffsetZ, " + 190 "?SitTargetOffsetY, ?SitTargetOffsetZ, " +
190 "?SitTargetOrientW, ?SitTargetOrientX, " + 191 "?SitTargetOrientW, ?SitTargetOrientX, " +
191 "?SitTargetOrientY, ?SitTargetOrientZ, " + 192 "?SitTargetOrientY, ?SitTargetOrientZ, " +
192 "?RegionUUID, ?CreatorID, ?OwnerID, " + 193 "?RegionUUID, ?CreatorID, ?OwnerID, " +
193 "?GroupID, ?LastOwnerID, ?SceneGroupID, " + 194 "?GroupID, ?LastOwnerID, ?SceneGroupID, " +
194 "?PayPrice, ?PayButton1, ?PayButton2, " + 195 "?PayPrice, ?PayButton1, ?PayButton2, " +
195 "?PayButton3, ?PayButton4, ?LoopedSound, " + 196 "?PayButton3, ?PayButton4, ?LoopedSound, " +
196 "?LoopedSoundGain, ?TextureAnimation, " + 197 "?LoopedSoundGain, ?TextureAnimation, " +
197 "?OmegaX, ?OmegaY, ?OmegaZ, " + 198 "?OmegaX, ?OmegaY, ?OmegaZ, " +
198 "?CameraEyeOffsetX, ?CameraEyeOffsetY, " + 199 "?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
199 "?CameraEyeOffsetZ, ?CameraAtOffsetX, " + 200 "?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
200 "?CameraAtOffsetY, ?CameraAtOffsetZ, " + 201 "?CameraAtOffsetY, ?CameraAtOffsetZ, " +
201 "?ForceMouselook, ?ScriptAccessPin, " + 202 "?ForceMouselook, ?ScriptAccessPin, " +
202 "?AllowedDrop, ?DieAtEdge, ?SalePrice, " + 203 "?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
203 "?SaleType, ?ColorR, ?ColorG, " + 204 "?SaleType, ?ColorR, ?ColorG, " +
204 "?ColorB, ?ColorA, ?ParticleSystem, " + 205 "?ColorB, ?ColorA, ?ParticleSystem, " +
205 "?ClickAction, ?Material, ?CollisionSound, " + 206 "?ClickAction, ?Material, ?CollisionSound, " +
206 "?CollisionSoundVolume, ?PassTouches, " + 207 "?CollisionSoundVolume, ?PassTouches, " +
207 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " + 208 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
208 "?PhysicsShapeType, ?Density, ?GravityModifier, " + 209 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
209 "?Friction, ?Restitution)"; 210 "?Friction, ?Restitution)";
210 211
211 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 212 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
212 213
213 ExecuteNonQuery(cmd); 214 ExecuteNonQuery(cmd);
214 215
215 cmd.Parameters.Clear(); 216 cmd.Parameters.Clear();
216 217
217 cmd.CommandText = "replace into primshapes (" + 218 cmd.CommandText = "replace into primshapes (" +
218 "UUID, Shape, ScaleX, ScaleY, " + 219 "UUID, Shape, ScaleX, ScaleY, " +
219 "ScaleZ, PCode, PathBegin, PathEnd, " + 220 "ScaleZ, PCode, PathBegin, PathEnd, " +
220 "PathScaleX, PathScaleY, PathShearX, " + 221 "PathScaleX, PathScaleY, PathShearX, " +
221 "PathShearY, PathSkew, PathCurve, " + 222 "PathShearY, PathSkew, PathCurve, " +
222 "PathRadiusOffset, PathRevolutions, " + 223 "PathRadiusOffset, PathRevolutions, " +
223 "PathTaperX, PathTaperY, PathTwist, " + 224 "PathTaperX, PathTaperY, PathTwist, " +
224 "PathTwistBegin, ProfileBegin, ProfileEnd, " + 225 "PathTwistBegin, ProfileBegin, ProfileEnd, " +
225 "ProfileCurve, ProfileHollow, Texture, " + 226 "ProfileCurve, ProfileHollow, Texture, " +
226 "ExtraParams, State, Media) values (?UUID, " + 227 "ExtraParams, State, Media) values (?UUID, " +
227 "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " + 228 "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
228 "?PCode, ?PathBegin, ?PathEnd, " + 229 "?PCode, ?PathBegin, ?PathEnd, " +
229 "?PathScaleX, ?PathScaleY, " + 230 "?PathScaleX, ?PathScaleY, " +
230 "?PathShearX, ?PathShearY, " + 231 "?PathShearX, ?PathShearY, " +
231 "?PathSkew, ?PathCurve, ?PathRadiusOffset, " + 232 "?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
232 "?PathRevolutions, ?PathTaperX, " + 233 "?PathRevolutions, ?PathTaperX, " +
233 "?PathTaperY, ?PathTwist, " + 234 "?PathTaperY, ?PathTwist, " +
234 "?PathTwistBegin, ?ProfileBegin, " + 235 "?PathTwistBegin, ?ProfileBegin, " +
235 "?ProfileEnd, ?ProfileCurve, " + 236 "?ProfileEnd, ?ProfileCurve, " +
236 "?ProfileHollow, ?Texture, ?ExtraParams, " + 237 "?ProfileHollow, ?Texture, ?ExtraParams, " +
237 "?State, ?Media)"; 238 "?State, ?Media)";
238 239
239 FillShapeCommand(cmd, prim); 240 FillShapeCommand(cmd, prim);
240 241
241 ExecuteNonQuery(cmd); 242 ExecuteNonQuery(cmd);
243 }
242 } 244 }
243
244 cmd.Dispose();
245 } 245 }
246 } 246 }
247 } 247 }
@@ -1865,41 +1865,40 @@ namespace OpenSim.Data.MySQL
1865 { 1865 {
1866 RemoveItems(primID); 1866 RemoveItems(primID);
1867 1867
1868 if (items.Count == 0)
1869 return;
1870
1868 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 1871 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
1869 { 1872 {
1870 dbcon.Open(); 1873 dbcon.Open();
1871 1874
1872 MySqlCommand cmd = dbcon.CreateCommand(); 1875 using (MySqlCommand cmd = dbcon.CreateCommand())
1873
1874 if (items.Count == 0)
1875 return;
1876
1877 cmd.CommandText = "insert into primitems (" +
1878 "invType, assetType, name, " +
1879 "description, creationDate, nextPermissions, " +
1880 "currentPermissions, basePermissions, " +
1881 "everyonePermissions, groupPermissions, " +
1882 "flags, itemID, primID, assetID, " +
1883 "parentFolderID, creatorID, ownerID, " +
1884 "groupID, lastOwnerID) values (?invType, " +
1885 "?assetType, ?name, ?description, " +
1886 "?creationDate, ?nextPermissions, " +
1887 "?currentPermissions, ?basePermissions, " +
1888 "?everyonePermissions, ?groupPermissions, " +
1889 "?flags, ?itemID, ?primID, ?assetID, " +
1890 "?parentFolderID, ?creatorID, ?ownerID, " +
1891 "?groupID, ?lastOwnerID)";
1892
1893 foreach (TaskInventoryItem item in items)
1894 { 1876 {
1895 cmd.Parameters.Clear(); 1877 cmd.CommandText = "insert into primitems (" +
1896 1878 "invType, assetType, name, " +
1897 FillItemCommand(cmd, item); 1879 "description, creationDate, nextPermissions, " +
1898 1880 "currentPermissions, basePermissions, " +
1899 ExecuteNonQuery(cmd); 1881 "everyonePermissions, groupPermissions, " +
1882 "flags, itemID, primID, assetID, " +
1883 "parentFolderID, creatorID, ownerID, " +
1884 "groupID, lastOwnerID) values (?invType, " +
1885 "?assetType, ?name, ?description, " +
1886 "?creationDate, ?nextPermissions, " +
1887 "?currentPermissions, ?basePermissions, " +
1888 "?everyonePermissions, ?groupPermissions, " +
1889 "?flags, ?itemID, ?primID, ?assetID, " +
1890 "?parentFolderID, ?creatorID, ?ownerID, " +
1891 "?groupID, ?lastOwnerID)";
1892
1893 foreach (TaskInventoryItem item in items)
1894 {
1895 cmd.Parameters.Clear();
1896
1897 FillItemCommand(cmd, item);
1898
1899 ExecuteNonQuery(cmd);
1900 }
1900 } 1901 }
1901
1902 cmd.Dispose();
1903 } 1902 }
1904 } 1903 }
1905 } 1904 }
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index a18ac66..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -66,38 +66,40 @@ namespace OpenSim.Data.MySQL
66 if (words.Length > 2) 66 if (words.Length > 2)
67 return new UserAccountData[0]; 67 return new UserAccountData[0];
68 68
69 MySqlCommand cmd = new MySqlCommand(); 69 using (MySqlCommand cmd = new MySqlCommand())
70
71 if (words.Length == 1)
72 {
73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
76 }
77 else
78 { 70 {
79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm); 71 if (words.Length == 1)
80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%"); 72 {
81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%"); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
83 } 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
76 }
77 else
78 {
79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
83 }
84 84
85 return DoQuery(cmd); 85 return DoQuery(cmd);
86 }
86 } 87 }
87 88
88 public UserAccountData[] GetUsersWhere(UUID scopeID, string where) 89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
89 { 90 {
90 MySqlCommand cmd = new MySqlCommand(); 91 using (MySqlCommand cmd = new MySqlCommand())
91
92 if (scopeID != UUID.Zero)
93 { 92 {
94 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")"; 93 if (scopeID != UUID.Zero)
95 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 94 {
96 } 95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
97 98
98 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm); 99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
99 100
100 return DoQuery(cmd); 101 return DoQuery(cmd);
102 }
101 } 103 }
102 } 104 }
103} 105}
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index c5d6b78..87bdacd 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -79,7 +79,11 @@ namespace OpenSim.Framework.Console
79 public List<CommandDelegate> fn; 79 public List<CommandDelegate> fn;
80 } 80 }
81 81
82 public const string GeneralHelpText = "For more information, type 'help <item>' where <item> is one of the following categories:"; 82 public const string GeneralHelpText
83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
84
85 public const string ItemHelpText
86 = "For more information, type 'help <item>' where <item> is one of the following:";
83 87
84 /// <value> 88 /// <value>
85 /// Commands organized by keyword in a tree 89 /// Commands organized by keyword in a tree
@@ -108,7 +112,9 @@ namespace OpenSim.Framework.Console
108 // General help 112 // General help
109 if (helpParts.Count == 0) 113 if (helpParts.Count == 0)
110 { 114 {
115 help.Add(""); // Will become a newline.
111 help.Add(GeneralHelpText); 116 help.Add(GeneralHelpText);
117 help.Add(ItemHelpText);
112 help.AddRange(CollectModulesHelp(tree)); 118 help.AddRange(CollectModulesHelp(tree));
113 } 119 }
114 else 120 else
@@ -132,7 +138,7 @@ namespace OpenSim.Framework.Console
132 // Check modules first to see if we just need to display a list of those commands 138 // Check modules first to see if we just need to display a list of those commands
133 if (TryCollectModuleHelp(originalHelpRequest, help)) 139 if (TryCollectModuleHelp(originalHelpRequest, help))
134 { 140 {
135 help.Insert(0, GeneralHelpText); 141 help.Insert(0, ItemHelpText);
136 return help; 142 return help;
137 } 143 }
138 144
diff --git a/OpenSim/Framework/Console/ConsoleTable.cs b/OpenSim/Framework/Console/ConsoleTable.cs
new file mode 100644
index 0000000..be3025b
--- /dev/null
+++ b/OpenSim/Framework/Console/ConsoleTable.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33namespace OpenSim.Framework.Console
34{
35 /// <summary>
36 /// Used to generated a formatted table for the console.
37 /// </summary>
38 /// <remarks>
39 /// Currently subject to change. If you use this, be prepared to change your code when this class changes.
40 /// </remarks>
41 public class ConsoleTable
42 {
43 /// <summary>
44 /// Default number of spaces between table columns.
45 /// </summary>
46 public const int DefaultTableSpacing = 2;
47
48 /// <summary>
49 /// Table columns.
50 /// </summary>
51 public List<ConsoleTableColumn> Columns { get; private set; }
52
53 /// <summary>
54 /// Table rows
55 /// </summary>
56 public List<ConsoleTableRow> Rows { get; private set; }
57
58 /// <summary>
59 /// Number of spaces to indent the table.
60 /// </summary>
61 public int Indent { get; set; }
62
63 /// <summary>
64 /// Spacing between table columns
65 /// </summary>
66 public int TableSpacing { get; set; }
67
68 public ConsoleTable()
69 {
70 TableSpacing = DefaultTableSpacing;
71 Columns = new List<ConsoleTableColumn>();
72 Rows = new List<ConsoleTableRow>();
73 }
74
75 public override string ToString()
76 {
77 StringBuilder sb = new StringBuilder();
78 AddToStringBuilder(sb);
79 return sb.ToString();
80 }
81
82 public void AddToStringBuilder(StringBuilder sb)
83 {
84 string formatString = GetFormatString();
85// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
86
87 // columns
88 sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
89
90 // rows
91 foreach (ConsoleTableRow row in Rows)
92 sb.AppendFormat(formatString, row.Cells.ToArray());
93 }
94
95 /// <summary>
96 /// Gets the format string for the table.
97 /// </summary>
98 private string GetFormatString()
99 {
100 StringBuilder formatSb = new StringBuilder();
101
102 formatSb.Append(' ', Indent);
103
104 for (int i = 0; i < Columns.Count; i++)
105 {
106 formatSb.Append(' ', TableSpacing);
107
108 // Can only do left formatting for now
109 formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
110 }
111
112 formatSb.Append('\n');
113
114 return formatSb.ToString();
115 }
116 }
117
118 public struct ConsoleTableColumn
119 {
120 public string Header { get; set; }
121 public int Width { get; set; }
122
123 public ConsoleTableColumn(string header, int width) : this()
124 {
125 Header = header;
126 Width = width;
127 }
128 }
129
130 public struct ConsoleTableRow
131 {
132 public List<string> Cells { get; private set; }
133
134 public ConsoleTableRow(List<string> cells) : this()
135 {
136 Cells = cells;
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index 7c8626d..f65813b 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -296,6 +296,10 @@ namespace OpenSim.Framework.Console
296 matches[0].Groups["Category"].Value); 296 matches[0].Groups["Category"].Value);
297 System.Console.Write("]:"); 297 System.Console.Write("]:");
298 } 298 }
299 else
300 {
301 outText = outText.Trim();
302 }
299 } 303 }
300 304
301 if (level == "error") 305 if (level == "error")
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index 142b783..9020761 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -346,7 +346,7 @@ namespace OpenSim.Framework
346 l_EstateManagers.Remove(avatarID); 346 l_EstateManagers.Remove(avatarID);
347 } 347 }
348 348
349 public bool IsEstateManager(UUID avatarID) 349 public bool IsEstateManagerOrOwner(UUID avatarID)
350 { 350 {
351 if (IsEstateOwner(avatarID)) 351 if (IsEstateOwner(avatarID))
352 return true; 352 return true;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
368 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
369 return true; 369 return true;
370 370
371 if (!IsEstateManager(avatarID) && !HasAccess(avatarID)) 371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 { 372 {
373 if (DenyMinors) 373 if (DenyMinors)
374 { 374 {
@@ -411,7 +411,7 @@ namespace OpenSim.Framework
411 411
412 public bool HasAccess(UUID user) 412 public bool HasAccess(UUID user)
413 { 413 {
414 if (IsEstateManager(user)) 414 if (IsEstateManagerOrOwner(user))
415 return true; 415 return true;
416 416
417 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 54fa275..455756d 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,10 +51,12 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID;
54 55
55 public OSChatMessage() 56 public OSChatMessage()
56 { 57 {
57 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
58 } 60 }
59 61
60 /// <summary> 62 /// <summary>
@@ -102,6 +104,15 @@ namespace OpenSim.Framework
102 set { m_from = value; } 104 set { m_from = value; }
103 } 105 }
104 106
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
105 #region IEventArgs Members 116 #region IEventArgs Members
106 117
107 /// TODO: Sender and SenderObject should just be Sender and of 118 /// TODO: Sender and SenderObject should just be Sender and of
@@ -132,6 +143,15 @@ namespace OpenSim.Framework
132 } 143 }
133 144
134 /// <summary> 145 /// <summary>
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 {
150 get { return m_toID; }
151 set { m_toID = value; }
152 }
153
154 /// <summary>
135 /// 155 ///
136 /// </summary> 156 /// </summary>
137 public IScene Scene 157 public IScene Scene
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index c6ccc9e..fcc9873 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -241,10 +241,14 @@ namespace OpenSim.Framework
241 241
242 m_textureEntry = prim.Textures.GetBytes(); 242 m_textureEntry = prim.Textures.GetBytes();
243 243
244 SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); 244 if (prim.Sculpt != null)
245 SculptData = prim.Sculpt.GetBytes(); 245 {
246 SculptTexture = prim.Sculpt.SculptTexture; 246 SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
247 SculptType = (byte)prim.Sculpt.Type; 247 SculptData = prim.Sculpt.GetBytes();
248 SculptTexture = prim.Sculpt.SculptTexture;
249 SculptType = (byte)prim.Sculpt.Type;
250 }
251 else SculptType = (byte)OpenMetaverse.SculptType.None;
248 } 252 }
249 253
250 [XmlIgnore] 254 [XmlIgnore]
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index c142bd9..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -29,6 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using OpenMetaverse; 31using OpenMetaverse;
32using System.Runtime.Serialization;
32 33
33namespace OpenSim.Framework 34namespace OpenSim.Framework
34{ 35{
@@ -71,6 +72,32 @@ namespace OpenSim.Framework
71 72
72 return pos + offset; 73 return pos + offset;
73 } 74 }
75
76 /// <summary>
77 /// Returns a string representation of this SpawnPoint.
78 /// </summary>
79 /// <returns></returns>
80 public override string ToString()
81 {
82 return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
83 }
84
85 /// <summary>
86 /// Generate a SpawnPoint from a string
87 /// </summary>
88 /// <param name="str"></param>
89 public static SpawnPoint Parse(string str)
90 {
91 string[] parts = str.Split(',');
92 if (parts.Length != 3)
93 throw new ArgumentException("Invalid string: " + str);
94
95 SpawnPoint sp = new SpawnPoint();
96 sp.Yaw = float.Parse(parts[0]);
97 sp.Pitch = float.Parse(parts[1]);
98 sp.Distance = float.Parse(parts[2]);
99 return sp;
100 }
74 } 101 }
75 102
76 public class RegionSettings 103 public class RegionSettings
@@ -478,7 +505,7 @@ namespace OpenSim.Framework
478 } 505 }
479 506
480 // Connected Telehub object 507 // Connected Telehub object
481 private UUID m_TelehubObject; 508 private UUID m_TelehubObject = UUID.Zero;
482 public UUID TelehubObject 509 public UUID TelehubObject
483 { 510 {
484 get 511 get
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index db4541e..537de7a 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -38,239 +38,189 @@ namespace OpenSim.Framework
38 public static class SLUtil 38 public static class SLUtil
39 { 39 {
40// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 41
42 #region SL / file extension / content-type conversions 42 #region SL / file extension / content-type conversions
43 43
44 public static string SLAssetTypeToContentType(int assetType) 44 private class TypeMapping
45 { 45 {
46 switch ((AssetType)assetType) 46 private sbyte assetType;
47 private InventoryType inventoryType;
48 private string contentType;
49 private string contentType2;
50 private string extension;
51
52 public sbyte AssetTypeCode
53 {
54 get { return assetType; }
55 }
56
57 public object AssetType
58 {
59 get {
60 if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
61 return (OpenMetaverse.AssetType)assetType;
62 else
63 return OpenMetaverse.AssetType.Unknown;
64 }
65 }
66
67 public InventoryType InventoryType
68 {
69 get { return inventoryType; }
70 }
71
72 public string ContentType
73 {
74 get { return contentType; }
75 }
76
77 public string ContentType2
78 {
79 get { return contentType2; }
80 }
81
82 public string Extension
83 {
84 get { return extension; }
85 }
86
87 private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
88 {
89 this.assetType = assetType;
90 this.inventoryType = inventoryType;
91 this.contentType = contentType;
92 this.contentType2 = contentType2;
93 this.extension = extension;
94 }
95
96 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
97 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
98 {
99 }
100
101 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
102 : this((sbyte)assetType, inventoryType, contentType, null, extension)
47 { 103 {
48 case AssetType.Texture:
49 return "image/x-j2c";
50 case AssetType.Sound:
51 return "audio/ogg";
52 case AssetType.CallingCard:
53 return "application/vnd.ll.callingcard";
54 case AssetType.Landmark:
55 return "application/vnd.ll.landmark";
56 case AssetType.Clothing:
57 return "application/vnd.ll.clothing";
58 case AssetType.Object:
59 return "application/vnd.ll.primitive";
60 case AssetType.Notecard:
61 return "application/vnd.ll.notecard";
62 case AssetType.Folder:
63 return "application/vnd.ll.folder";
64 case AssetType.RootFolder:
65 return "application/vnd.ll.rootfolder";
66 case AssetType.LSLText:
67 return "application/vnd.ll.lsltext";
68 case AssetType.LSLBytecode:
69 return "application/vnd.ll.lslbyte";
70 case AssetType.TextureTGA:
71 case AssetType.ImageTGA:
72 return "image/tga";
73 case AssetType.Bodypart:
74 return "application/vnd.ll.bodypart";
75 case AssetType.TrashFolder:
76 return "application/vnd.ll.trashfolder";
77 case AssetType.SnapshotFolder:
78 return "application/vnd.ll.snapshotfolder";
79 case AssetType.LostAndFoundFolder:
80 return "application/vnd.ll.lostandfoundfolder";
81 case AssetType.SoundWAV:
82 return "audio/x-wav";
83 case AssetType.ImageJPEG:
84 return "image/jpeg";
85 case AssetType.Animation:
86 return "application/vnd.ll.animation";
87 case AssetType.Gesture:
88 return "application/vnd.ll.gesture";
89 case AssetType.Simstate:
90 return "application/x-metaverse-simstate";
91 case AssetType.FavoriteFolder:
92 return "application/vnd.ll.favoritefolder";
93 case AssetType.Link:
94 return "application/vnd.ll.link";
95 case AssetType.LinkFolder:
96 return "application/vnd.ll.linkfolder";
97 case AssetType.CurrentOutfitFolder:
98 return "application/vnd.ll.currentoutfitfolder";
99 case AssetType.OutfitFolder:
100 return "application/vnd.ll.outfitfolder";
101 case AssetType.MyOutfitsFolder:
102 return "application/vnd.ll.myoutfitsfolder";
103 case AssetType.Unknown:
104 default:
105 return "application/octet-stream";
106 } 104 }
107 } 105 }
108 106
109 public static string SLInvTypeToContentType(int invType) 107 /// <summary>
108 /// Maps between AssetType, InventoryType and Content-Type.
109 /// Where more than one possibility exists, the first one takes precedence. E.g.:
110 /// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
111 /// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
112 /// </summary>
113 private static TypeMapping[] MAPPINGS = new TypeMapping[] {
114 new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
115 new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
116 new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
117 new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
118 new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
119 new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
120 new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
121 new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
122 new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
123 new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
124 new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
125 new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
126 new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
127 new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
128 new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
129 new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
130 new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
131 new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
132 new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
133 new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
134 new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
135 new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
136 new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
137 new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
138 new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
139 new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
140 new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
141 new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
142 new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
143 new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
144 new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
145 new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
146 };
147
148 private static Dictionary<sbyte, string> asset2Content;
149 private static Dictionary<sbyte, string> asset2Extension;
150 private static Dictionary<InventoryType, string> inventory2Content;
151 private static Dictionary<string, sbyte> content2Asset;
152 private static Dictionary<string, InventoryType> content2Inventory;
153
154 static SLUtil()
110 { 155 {
111 switch ((InventoryType)invType) 156 asset2Content = new Dictionary<sbyte, string>();
157 asset2Extension = new Dictionary<sbyte, string>();
158 inventory2Content = new Dictionary<InventoryType, string>();
159 content2Asset = new Dictionary<string, sbyte>();
160 content2Inventory = new Dictionary<string, InventoryType>();
161
162 foreach (TypeMapping mapping in MAPPINGS)
112 { 163 {
113 case InventoryType.Animation: 164 sbyte assetType = mapping.AssetTypeCode;
114 return "application/vnd.ll.animation"; 165 if (!asset2Content.ContainsKey(assetType))
115 case InventoryType.CallingCard: 166 asset2Content.Add(assetType, mapping.ContentType);
116 return "application/vnd.ll.callingcard"; 167 if (!asset2Extension.ContainsKey(assetType))
117 case InventoryType.Folder: 168 asset2Extension.Add(assetType, mapping.Extension);
118 return "application/vnd.ll.folder"; 169 if (!inventory2Content.ContainsKey(mapping.InventoryType))
119 case InventoryType.Gesture: 170 inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
120 return "application/vnd.ll.gesture"; 171 if (!content2Asset.ContainsKey(mapping.ContentType))
121 case InventoryType.Landmark: 172 content2Asset.Add(mapping.ContentType, assetType);
122 return "application/vnd.ll.landmark"; 173 if (!content2Inventory.ContainsKey(mapping.ContentType))
123 case InventoryType.LSL: 174 content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
124 return "application/vnd.ll.lsltext"; 175
125 case InventoryType.Notecard: 176 if (mapping.ContentType2 != null)
126 return "application/vnd.ll.notecard"; 177 {
127 case InventoryType.Attachment: 178 if (!content2Asset.ContainsKey(mapping.ContentType2))
128 case InventoryType.Object: 179 content2Asset.Add(mapping.ContentType2, assetType);
129 return "application/vnd.ll.primitive"; 180 if (!content2Inventory.ContainsKey(mapping.ContentType2))
130 case InventoryType.Sound: 181 content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
131 return "audio/ogg"; 182 }
132 case InventoryType.Snapshot:
133 case InventoryType.Texture:
134 return "image/x-j2c";
135 case InventoryType.Wearable:
136 return "application/vnd.ll.clothing";
137 default:
138 return "application/octet-stream";
139 } 183 }
140 } 184 }
185
186 public static string SLAssetTypeToContentType(int assetType)
187 {
188 string contentType;
189 if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
190 contentType = asset2Content[(sbyte)AssetType.Unknown];
191 return contentType;
192 }
193
194 public static string SLInvTypeToContentType(int invType)
195 {
196 string contentType;
197 if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
198 contentType = inventory2Content[InventoryType.Unknown];
199 return contentType;
200 }
141 201
142 public static sbyte ContentTypeToSLAssetType(string contentType) 202 public static sbyte ContentTypeToSLAssetType(string contentType)
143 { 203 {
144 switch (contentType) 204 sbyte assetType;
145 { 205 if (!content2Asset.TryGetValue(contentType, out assetType))
146 case "image/x-j2c": 206 assetType = (sbyte)AssetType.Unknown;
147 case "image/jp2": 207 return (sbyte)assetType;
148 return (sbyte)AssetType.Texture;
149 case "application/ogg":
150 case "audio/ogg":
151 return (sbyte)AssetType.Sound;
152 case "application/vnd.ll.callingcard":
153 case "application/x-metaverse-callingcard":
154 return (sbyte)AssetType.CallingCard;
155 case "application/vnd.ll.landmark":
156 case "application/x-metaverse-landmark":
157 return (sbyte)AssetType.Landmark;
158 case "application/vnd.ll.clothing":
159 case "application/x-metaverse-clothing":
160 return (sbyte)AssetType.Clothing;
161 case "application/vnd.ll.primitive":
162 case "application/x-metaverse-primitive":
163 return (sbyte)AssetType.Object;
164 case "application/vnd.ll.notecard":
165 case "application/x-metaverse-notecard":
166 return (sbyte)AssetType.Notecard;
167 case "application/vnd.ll.folder":
168 return (sbyte)AssetType.Folder;
169 case "application/vnd.ll.rootfolder":
170 return (sbyte)AssetType.RootFolder;
171 case "application/vnd.ll.lsltext":
172 case "application/x-metaverse-lsl":
173 return (sbyte)AssetType.LSLText;
174 case "application/vnd.ll.lslbyte":
175 case "application/x-metaverse-lso":
176 return (sbyte)AssetType.LSLBytecode;
177 case "image/tga":
178 // Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
179 return (sbyte)AssetType.ImageTGA;
180 case "application/vnd.ll.bodypart":
181 case "application/x-metaverse-bodypart":
182 return (sbyte)AssetType.Bodypart;
183 case "application/vnd.ll.trashfolder":
184 return (sbyte)AssetType.TrashFolder;
185 case "application/vnd.ll.snapshotfolder":
186 return (sbyte)AssetType.SnapshotFolder;
187 case "application/vnd.ll.lostandfoundfolder":
188 return (sbyte)AssetType.LostAndFoundFolder;
189 case "audio/x-wav":
190 return (sbyte)AssetType.SoundWAV;
191 case "image/jpeg":
192 return (sbyte)AssetType.ImageJPEG;
193 case "application/vnd.ll.animation":
194 case "application/x-metaverse-animation":
195 return (sbyte)AssetType.Animation;
196 case "application/vnd.ll.gesture":
197 case "application/x-metaverse-gesture":
198 return (sbyte)AssetType.Gesture;
199 case "application/x-metaverse-simstate":
200 return (sbyte)AssetType.Simstate;
201 case "application/vnd.ll.favoritefolder":
202 return (sbyte)AssetType.FavoriteFolder;
203 case "application/vnd.ll.link":
204 return (sbyte)AssetType.Link;
205 case "application/vnd.ll.linkfolder":
206 return (sbyte)AssetType.LinkFolder;
207 case "application/vnd.ll.currentoutfitfolder":
208 return (sbyte)AssetType.CurrentOutfitFolder;
209 case "application/vnd.ll.outfitfolder":
210 return (sbyte)AssetType.OutfitFolder;
211 case "application/vnd.ll.myoutfitsfolder":
212 return (sbyte)AssetType.MyOutfitsFolder;
213 case "application/octet-stream":
214 default:
215 return (sbyte)AssetType.Unknown;
216 }
217 } 208 }
218 209
219 public static sbyte ContentTypeToSLInvType(string contentType) 210 public static sbyte ContentTypeToSLInvType(string contentType)
220 { 211 {
221 switch (contentType) 212 InventoryType invType;
222 { 213 if (!content2Inventory.TryGetValue(contentType, out invType))
223 case "image/x-j2c": 214 invType = InventoryType.Unknown;
224 case "image/jp2": 215 return (sbyte)invType;
225 case "image/tga": 216 }
226 case "image/jpeg": 217
227 return (sbyte)InventoryType.Texture; 218 public static string SLAssetTypeToExtension(int assetType)
228 case "application/ogg": 219 {
229 case "audio/ogg": 220 string extension;
230 case "audio/x-wav": 221 if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
231 return (sbyte)InventoryType.Sound; 222 extension = asset2Extension[(sbyte)AssetType.Unknown];
232 case "application/vnd.ll.callingcard": 223 return extension;
233 case "application/x-metaverse-callingcard":
234 return (sbyte)InventoryType.CallingCard;
235 case "application/vnd.ll.landmark":
236 case "application/x-metaverse-landmark":
237 return (sbyte)InventoryType.Landmark;
238 case "application/vnd.ll.clothing":
239 case "application/x-metaverse-clothing":
240 case "application/vnd.ll.bodypart":
241 case "application/x-metaverse-bodypart":
242 return (sbyte)InventoryType.Wearable;
243 case "application/vnd.ll.primitive":
244 case "application/x-metaverse-primitive":
245 return (sbyte)InventoryType.Object;
246 case "application/vnd.ll.notecard":
247 case "application/x-metaverse-notecard":
248 return (sbyte)InventoryType.Notecard;
249 case "application/vnd.ll.folder":
250 return (sbyte)InventoryType.Folder;
251 case "application/vnd.ll.rootfolder":
252 return (sbyte)InventoryType.RootCategory;
253 case "application/vnd.ll.lsltext":
254 case "application/x-metaverse-lsl":
255 case "application/vnd.ll.lslbyte":
256 case "application/x-metaverse-lso":
257 return (sbyte)InventoryType.LSL;
258 case "application/vnd.ll.trashfolder":
259 case "application/vnd.ll.snapshotfolder":
260 case "application/vnd.ll.lostandfoundfolder":
261 return (sbyte)InventoryType.Folder;
262 case "application/vnd.ll.animation":
263 case "application/x-metaverse-animation":
264 return (sbyte)InventoryType.Animation;
265 case "application/vnd.ll.gesture":
266 case "application/x-metaverse-gesture":
267 return (sbyte)InventoryType.Gesture;
268 case "application/x-metaverse-simstate":
269 return (sbyte)InventoryType.Snapshot;
270 case "application/octet-stream":
271 default:
272 return (sbyte)InventoryType.Unknown;
273 }
274 } 224 }
275 225
276 #endregion SL / file extension / content-type conversions 226 #endregion SL / file extension / content-type conversions
@@ -377,4 +327,4 @@ namespace OpenSim.Framework
377 return output; 327 return output;
378 } 328 }
379 } 329 }
380} \ No newline at end of file 330}
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
index 931898c..f18435d 100644
--- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -30,6 +30,8 @@ using System.Text;
30using System.Xml; 30using System.Xml;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using log4net;
34using System.Reflection;
33 35
34namespace OpenSim.Framework.Serialization.External 36namespace OpenSim.Framework.Serialization.External
35{ 37{
@@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External
187 break; 189 break;
188 } 190 }
189 } 191 }
190 192
193 xtr.ReadEndElement();
194
195 if (xtr.IsStartElement("Telehub"))
196 {
197 xtr.ReadStartElement("Telehub");
198
199 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
200 {
201 switch (xtr.Name)
202 {
203 case "TelehubObject":
204 settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
205 break;
206 case "SpawnPoint":
207 string str = xtr.ReadElementContentAsString();
208 SpawnPoint sp = SpawnPoint.Parse(str);
209 settings.AddSpawnPoint(sp);
210 break;
211 }
212 }
213 }
214
191 xtr.Close(); 215 xtr.Close();
192 sr.Close(); 216 sr.Close();
193 217
@@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External
243 xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); 267 xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
244 // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which 268 // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
245 // calculates it automatically according to the date and other factors. 269 // calculates it automatically according to the date and other factors.
246 xtw.WriteEndElement(); 270 xtw.WriteEndElement();
271
272 xtw.WriteStartElement("Telehub");
273 if (settings.TelehubObject != UUID.Zero)
274 {
275 xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
276 foreach (SpawnPoint sp in settings.SpawnPoints())
277 xtw.WriteElementString("SpawnPoint", sp.ToString());
278 }
279 xtw.WriteEndElement();
247 280
248 xtw.WriteEndElement(); 281 xtw.WriteEndElement();
249 282
diff --git a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs
index a61e4af..09b6f6d 100644
--- a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs
+++ b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs
@@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests
78 <FixedSun>true</FixedSun> 78 <FixedSun>true</FixedSun>
79 <SunPosition>12</SunPosition> 79 <SunPosition>12</SunPosition>
80 </Terrain> 80 </Terrain>
81 <Telehub>
82 <TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
83 <SpawnPoint>1,-2,0.33</SpawnPoint>
84 </Telehub>
81</RegionSettings>"; 85</RegionSettings>";
82 86
83 private RegionSettings m_rs; 87 private RegionSettings m_rs;
@@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests
116 m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); 120 m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
117 m_rs.UseEstateSun = true; 121 m_rs.UseEstateSun = true;
118 m_rs.WaterHeight = 23; 122 m_rs.WaterHeight = 23;
123 m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
124 m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
119 } 125 }
120 126
121 [Test] 127 [Test]
@@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests
129 Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2)); 135 Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
130 Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics)); 136 Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
131 Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit)); 137 Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
138 Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
139 Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
132 } 140 }
133 } 141 }
134} 142}
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHTTPHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseHTTPHandler.cs
index 2fe9769..9f8f4a8 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHTTPHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHTTPHandler.cs
@@ -33,9 +33,9 @@ namespace OpenSim.Framework.Servers.HttpServer
33 { 33 {
34 public abstract Hashtable Handle(string path, Hashtable Request); 34 public abstract Hashtable Handle(string path, Hashtable Request);
35 35
36 protected BaseHTTPHandler(string httpMethod, string path) 36 protected BaseHTTPHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
37 : base(httpMethod, path) 37
38 { 38 protected BaseHTTPHandler(string httpMethod, string path, string name, string description)
39 } 39 : base(httpMethod, path, name, description) {}
40 } 40 }
41} 41} \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index ad5af1f..f5addc8 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
156 } 156 }
157 } 157 }
158 158
159 public List<string> GetStreamHandlerKeys() 159 public List<string> GetStreamHandlerKeys()
160 { 160 {
161 lock (m_streamHandlers) 161 lock (m_streamHandlers)
162 return new List<string>(m_streamHandlers.Keys); 162 return new List<string>(m_streamHandlers.Keys);
@@ -356,7 +356,7 @@ namespace OpenSim.Framework.Servers.HttpServer
356 } 356 }
357 catch (Exception e) 357 catch (Exception e)
358 { 358 {
359 m_log.ErrorFormat("[BASE HTTP SERVER]: OnRequest() failed with {0}{1}", e.Message, e.StackTrace); 359 m_log.Error(String.Format("[BASE HTTP SERVER]: OnRequest() failed: {0} ", e.Message), e);
360 } 360 }
361 } 361 }
362 362
@@ -410,6 +410,8 @@ namespace OpenSim.Framework.Servers.HttpServer
410// string reqnum = "unknown"; 410// string reqnum = "unknown";
411 int tickstart = Environment.TickCount; 411 int tickstart = Environment.TickCount;
412 412
413 IRequestHandler requestHandler = null;
414
413 try 415 try
414 { 416 {
415 // OpenSim.Framework.WebUtil.OSHeaderRequestID 417 // OpenSim.Framework.WebUtil.OSHeaderRequestID
@@ -438,8 +440,6 @@ namespace OpenSim.Framework.Servers.HttpServer
438 //response.KeepAlive = true; 440 //response.KeepAlive = true;
439 response.SendChunked = false; 441 response.SendChunked = false;
440 442
441 IRequestHandler requestHandler;
442
443 string path = request.RawUrl; 443 string path = request.RawUrl;
444 string handlerKey = GetHandlerKey(request.HttpMethod, path); 444 string handlerKey = GetHandlerKey(request.HttpMethod, path);
445 445
@@ -447,8 +447,8 @@ namespace OpenSim.Framework.Servers.HttpServer
447 { 447 {
448 if (DebugLevel >= 1) 448 if (DebugLevel >= 1)
449 m_log.DebugFormat( 449 m_log.DebugFormat(
450 "[BASE HTTP SERVER]: Found stream handler for {0} {1}", 450 "[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
451 request.HttpMethod, request.Url.PathAndQuery); 451 request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
452 452
453 // Okay, so this is bad, but should be considered temporary until everything is IStreamHandler. 453 // Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
454 byte[] buffer = null; 454 byte[] buffer = null;
@@ -551,11 +551,11 @@ namespace OpenSim.Framework.Servers.HttpServer
551 catch (SocketException e) 551 catch (SocketException e)
552 { 552 {
553 // This has to be here to prevent a Linux/Mono crash 553 // This has to be here to prevent a Linux/Mono crash
554 m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 554 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
555 } 555 }
556 catch (IOException e) 556 catch (IOException e)
557 { 557 {
558 m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message); 558 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}. ", e.Message), e);
559 } 559 }
560 560
561 return; 561 return;
@@ -658,15 +658,15 @@ namespace OpenSim.Framework.Servers.HttpServer
658 // 658 //
659 // An alternative may be to turn off all response write exceptions on the HttpListener, but let's go 659 // An alternative may be to turn off all response write exceptions on the HttpListener, but let's go
660 // with the minimum first 660 // with the minimum first
661 m_log.WarnFormat("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux", e); 661 m_log.Warn(String.Format("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux ", e.Message), e);
662 } 662 }
663 catch (IOException e) 663 catch (IOException e)
664 { 664 {
665 m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e); 665 m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
666 } 666 }
667 catch (Exception e) 667 catch (Exception e)
668 { 668 {
669 m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e.StackTrace); 669 m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
670 SendHTML500(response); 670 SendHTML500(response);
671 } 671 }
672 finally 672 finally
@@ -675,8 +675,16 @@ namespace OpenSim.Framework.Servers.HttpServer
675 // since its just for reporting, tickdiff limit can be adjusted 675 // since its just for reporting, tickdiff limit can be adjusted
676 int tickdiff = Environment.TickCount - tickstart; 676 int tickdiff = Environment.TickCount - tickstart;
677 if (tickdiff > 3000) 677 if (tickdiff > 3000)
678 {
678 m_log.InfoFormat( 679 m_log.InfoFormat(
679 "[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff); 680 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
681 requestMethod,
682 uriString,
683 requestHandler != null ? requestHandler.Name : "",
684 requestHandler != null ? requestHandler.Description : "",
685 request.RemoteIPEndPoint.ToString(),
686 tickdiff);
687 }
680 } 688 }
681 } 689 }
682 690
@@ -925,11 +933,11 @@ namespace OpenSim.Framework.Servers.HttpServer
925 catch (SocketException e) 933 catch (SocketException e)
926 { 934 {
927 // This has to be here to prevent a Linux/Mono crash 935 // This has to be here to prevent a Linux/Mono crash
928 m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 936 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
929 } 937 }
930 catch (IOException e) 938 catch (IOException e)
931 { 939 {
932 m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message); 940 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
933 } 941 }
934 } 942 }
935 return; 943 return;
@@ -962,11 +970,11 @@ namespace OpenSim.Framework.Servers.HttpServer
962 catch (SocketException e) 970 catch (SocketException e)
963 { 971 {
964 // This has to be here to prevent a Linux/Mono crash 972 // This has to be here to prevent a Linux/Mono crash
965 m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 973 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
966 } 974 }
967 catch (IOException e) 975 catch (IOException e)
968 { 976 {
969 m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message); 977 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
970 } 978 }
971 } 979 }
972 } 980 }
@@ -1077,12 +1085,12 @@ namespace OpenSim.Framework.Servers.HttpServer
1077 } 1085 }
1078 catch (IOException e) 1086 catch (IOException e)
1079 { 1087 {
1080 m_log.WarnFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e); 1088 m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD IOException {0} ", e.Message), e);
1081 } 1089 }
1082 catch (SocketException e) 1090 catch (SocketException e)
1083 { 1091 {
1084 // This has to be here to prevent a Linux/Mono crash 1092 // This has to be here to prevent a Linux/Mono crash
1085 m_log.WarnFormat("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux.", e); 1093 m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
1086 } 1094 }
1087 } 1095 }
1088 } 1096 }
@@ -1334,8 +1342,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1334 catch (SocketException f) 1342 catch (SocketException f)
1335 { 1343 {
1336 // This has to be here to prevent a Linux/Mono crash 1344 // This has to be here to prevent a Linux/Mono crash
1337 m_log.WarnFormat( 1345 m_log.Warn(
1338 "[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", f); 1346 String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", f.Message), f);
1339 } 1347 }
1340 } 1348 }
1341 catch(Exception) 1349 catch(Exception)
@@ -1653,11 +1661,11 @@ namespace OpenSim.Framework.Servers.HttpServer
1653 catch (SocketException e) 1661 catch (SocketException e)
1654 { 1662 {
1655 // This has to be here to prevent a Linux/Mono crash 1663 // This has to be here to prevent a Linux/Mono crash
1656 m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 1664 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
1657 } 1665 }
1658 catch (IOException e) 1666 catch (IOException e)
1659 { 1667 {
1660 m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message); 1668 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
1661 } 1669 }
1662 } 1670 }
1663 } 1671 }
@@ -1694,7 +1702,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1694 catch (SocketException e) 1702 catch (SocketException e)
1695 { 1703 {
1696 // This has to be here to prevent a Linux/Mono crash 1704 // This has to be here to prevent a Linux/Mono crash
1697 m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 1705 m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
1698 } 1706 }
1699 } 1707 }
1700 } 1708 }
@@ -1730,7 +1738,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1730 catch (SocketException e) 1738 catch (SocketException e)
1731 { 1739 {
1732 // This has to be here to prevent a Linux/Mono crash 1740 // This has to be here to prevent a Linux/Mono crash
1733 m_log.WarnFormat("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e); 1741 m_log.Warn(String.Format("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
1734 } 1742 }
1735 } 1743 }
1736 } 1744 }
@@ -1809,7 +1817,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1809 1817
1810 public void httpServerException(object source, Exception exception) 1818 public void httpServerException(object source, Exception exception)
1811 { 1819 {
1812 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString()); 1820 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
1813 /* 1821 /*
1814 if (HTTPDRunning)// && NotSocketErrors > 5) 1822 if (HTTPDRunning)// && NotSocketErrors > 5)
1815 { 1823 {
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs
index a2135a3..ae7aaf2 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs
@@ -45,8 +45,16 @@ namespace OpenSim.Framework.Servers.HttpServer
45 45
46 private readonly string m_path; 46 private readonly string m_path;
47 47
48 protected BaseRequestHandler(string httpMethod, string path) 48 public string Name { get; private set; }
49
50 public string Description { get; private set; }
51
52 protected BaseRequestHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
53
54 protected BaseRequestHandler(string httpMethod, string path, string name, string description)
49 { 55 {
56 Name = name;
57 Description = description;
50 m_httpMethod = httpMethod; 58 m_httpMethod = httpMethod;
51 m_path = path; 59 m_path = path;
52 } 60 }
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs
index f1cde74..6342983 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs
@@ -34,8 +34,9 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public abstract byte[] Handle(string path, Stream request, 34 public abstract byte[] Handle(string path, Stream request,
35 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse); 35 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
36 36
37 protected BaseStreamHandler(string httpMethod, string path) : base(httpMethod, path) 37 protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
38 { 38
39 } 39 protected BaseStreamHandler(string httpMethod, string path, string name, string description)
40 : base(httpMethod, path, name, description) {}
40 } 41 }
41} 42} \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs
index 1699233..b94bfb4 100644
--- a/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs
@@ -36,6 +36,15 @@ namespace OpenSim.Framework.Servers.HttpServer
36 { 36 {
37 private BinaryMethod m_method; 37 private BinaryMethod m_method;
38 38
39 public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
40 : this(httpMethod, path, binaryMethod, null, null) {}
41
42 public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod, string name, string description)
43 : base(httpMethod, path, name, description)
44 {
45 m_method = binaryMethod;
46 }
47
39 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 48 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
40 { 49 {
41 byte[] data = ReadFully(request); 50 byte[] data = ReadFully(request);
@@ -45,12 +54,6 @@ namespace OpenSim.Framework.Servers.HttpServer
45 return Encoding.UTF8.GetBytes(responseString); 54 return Encoding.UTF8.GetBytes(responseString);
46 } 55 }
47 56
48 public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
49 : base(httpMethod, path)
50 {
51 m_method = binaryMethod;
52 }
53
54 private static byte[] ReadFully(Stream stream) 57 private static byte[] ReadFully(Stream stream)
55 { 58 {
56 byte[] buffer = new byte[1024]; 59 byte[] buffer = new byte[1024];
@@ -70,4 +73,4 @@ namespace OpenSim.Framework.Servers.HttpServer
70 } 73 }
71 } 74 }
72 } 75 }
73} 76} \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs
index a449c2d..cb5cce5 100644
--- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs
@@ -32,6 +32,25 @@ namespace OpenSim.Framework.Servers.HttpServer
32{ 32{
33 public interface IRequestHandler 33 public interface IRequestHandler
34 { 34 {
35
36 /// <summary>
37 /// Name for this handler.
38 /// </summary>
39 /// <remarks>
40 /// Used for diagnostics. The path doesn't always describe what the handler does. Can be null if none
41 /// specified.
42 /// </remarks>
43 string Name { get; }
44
45 /// <summary>
46 /// Description for this handler.
47 /// </summary>
48 /// <remarks>
49 /// Used for diagnostics. The path doesn't always describe what the handler does. Can be null if none
50 /// specified.
51 /// </remarks>
52 string Description { get; }
53
35 // Return response content type 54 // Return response content type
36 string ContentType { get; } 55 string ContentType { get; }
37 56
@@ -58,4 +77,4 @@ namespace OpenSim.Framework.Servers.HttpServer
58 { 77 {
59 Hashtable Handle(string path, Hashtable request); 78 Hashtable Handle(string path, Hashtable request);
60 } 79 }
61} 80} \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs b/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs
index a467a83..07082a8 100644
--- a/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs
@@ -39,7 +39,11 @@ namespace OpenSim.Framework.Servers.HttpServer
39 private RestDeserialiseMethod<TRequest, TResponse> m_method; 39 private RestDeserialiseMethod<TRequest, TResponse> m_method;
40 40
41 public RestDeserialiseHandler(string httpMethod, string path, RestDeserialiseMethod<TRequest, TResponse> method) 41 public RestDeserialiseHandler(string httpMethod, string path, RestDeserialiseMethod<TRequest, TResponse> method)
42 : base(httpMethod, path) 42 : this(httpMethod, path, method, null, null) {}
43
44 public RestDeserialiseHandler(
45 string httpMethod, string path, RestDeserialiseMethod<TRequest, TResponse> method, string name, string description)
46 : base(httpMethod, path, name, description)
43 { 47 {
44 m_method = method; 48 m_method = method;
45 } 49 }
diff --git a/OpenSim/Framework/Servers/HttpServer/RestHTTPHandler.cs b/OpenSim/Framework/Servers/HttpServer/RestHTTPHandler.cs
index 1f23cac..7f89839 100644
--- a/OpenSim/Framework/Servers/HttpServer/RestHTTPHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/RestHTTPHandler.cs
@@ -38,19 +38,25 @@ namespace OpenSim.Framework.Servers.HttpServer
38 get { return m_dhttpMethod; } 38 get { return m_dhttpMethod; }
39 } 39 }
40 40
41 public override Hashtable Handle(string path, Hashtable request) 41 public RestHTTPHandler(string httpMethod, string path, GenericHTTPMethod dhttpMethod)
42 : base(httpMethod, path)
42 { 43 {
44 m_dhttpMethod = dhttpMethod;
45 }
46
47 public RestHTTPHandler(
48 string httpMethod, string path, GenericHTTPMethod dhttpMethod, string name, string description)
49 : base(httpMethod, path, name, description)
50 {
51 m_dhttpMethod = dhttpMethod;
52 }
43 53
54 public override Hashtable Handle(string path, Hashtable request)
55 {
44 string param = GetParam(path); 56 string param = GetParam(path);
45 request.Add("param", param); 57 request.Add("param", param);
46 request.Add("path", path); 58 request.Add("path", path);
47 return m_dhttpMethod(request); 59 return m_dhttpMethod(request);
48 } 60 }
49
50 public RestHTTPHandler(string httpMethod, string path, GenericHTTPMethod dhttpMethod)
51 : base(httpMethod, path)
52 {
53 m_dhttpMethod = dhttpMethod;
54 }
55 } 61 }
56} 62}
diff --git a/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs
index d2c4002..1f17fee 100644
--- a/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs
@@ -39,6 +39,15 @@ namespace OpenSim.Framework.Servers.HttpServer
39 get { return m_restMethod; } 39 get { return m_restMethod; }
40 } 40 }
41 41
42 public RestStreamHandler(string httpMethod, string path, RestMethod restMethod)
43 : this(httpMethod, path, restMethod, null, null) {}
44
45 public RestStreamHandler(string httpMethod, string path, RestMethod restMethod, string name, string description)
46 : base(httpMethod, path, name, description)
47 {
48 m_restMethod = restMethod;
49 }
50
42 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 51 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
43 { 52 {
44 Encoding encoding = Encoding.UTF8; 53 Encoding encoding = Encoding.UTF8;
@@ -52,10 +61,5 @@ namespace OpenSim.Framework.Servers.HttpServer
52 61
53 return Encoding.UTF8.GetBytes(responseString); 62 return Encoding.UTF8.GetBytes(responseString);
54 } 63 }
55
56 public RestStreamHandler(string httpMethod, string path, RestMethod restMethod) : base(httpMethod, path)
57 {
58 m_restMethod = restMethod;
59 }
60 } 64 }
61} 65}
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index 7ef8bf7..fb818ee 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -26,6 +26,8 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection;
30using log4net;
29using OpenMetaverse; 31using OpenMetaverse;
30 32
31namespace OpenSim.Framework 33namespace OpenSim.Framework
@@ -35,6 +37,8 @@ namespace OpenSim.Framework
35 /// </summary> 37 /// </summary>
36 public class TaskInventoryItem : ICloneable 38 public class TaskInventoryItem : ICloneable
37 { 39 {
40// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41
38 /// <summary> 42 /// <summary>
39 /// XXX This should really be factored out into some constants class. 43 /// XXX This should really be factored out into some constants class.
40 /// </summary> 44 /// </summary>
@@ -334,12 +338,18 @@ namespace OpenSim.Framework
334 } 338 }
335 } 339 }
336 340
337 public bool OwnerChanged { 341 public bool OwnerChanged
338 get { 342 {
343 get
344 {
339 return _ownerChanged; 345 return _ownerChanged;
340 } 346 }
341 set { 347 set
348 {
342 _ownerChanged = value; 349 _ownerChanged = value;
350// m_log.DebugFormat(
351// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
352// _ownerChanged, Name, ItemID, OwnerID);
343 } 353 }
344 } 354 }
345 355
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 34a3f15..6fde488 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
227 es.AddEstateManager(UUID.Zero); 227 es.AddEstateManager(UUID.Zero);
228 228
229 es.AddEstateManager(bannedUserId); 229 es.AddEstateManager(bannedUserId);
230 Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't."); 230 Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
231 231
232 es.RemoveEstateManager(bannedUserId); 232 es.RemoveEstateManager(bannedUserId);
233 Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be"); 233 Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
234 234
235 Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't"); 235 Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");
236 236
diff --git a/OpenSim/Framework/Tests/UtilTest.cs b/OpenSim/Framework/Tests/UtilTest.cs
index 1ca35df..f0d2a3f 100644
--- a/OpenSim/Framework/Tests/UtilTest.cs
+++ b/OpenSim/Framework/Tests/UtilTest.cs
@@ -214,16 +214,13 @@ namespace OpenSim.Framework.Tests
214 214
215 for (int i = 0; i < contenttypes.Length; i++) 215 for (int i = 0; i < contenttypes.Length; i++)
216 { 216 {
217 if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18) 217 int expected;
218 { 218 if (contenttypes[i] == "image/tga")
219 Assert.That(contenttypes[i] == "image/tga"); 219 expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
220 }
221 else 220 else
222 { 221 expected = assettypes[i];
223 Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i], 222 Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
224 "Expecting {0} but got {1}", assettypes[i], 223 String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
225 SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
226 }
227 } 224 }
228 225
229 int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20}; 226 int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
@@ -237,7 +234,7 @@ namespace OpenSim.Framework.Tests
237 "application/vnd.ll.primitive", 234 "application/vnd.ll.primitive",
238 "application/vnd.ll.notecard", 235 "application/vnd.ll.notecard",
239 "application/vnd.ll.folder", 236 "application/vnd.ll.folder",
240 "application/octet-stream", 237 "application/vnd.ll.rootfolder",
241 "application/vnd.ll.lsltext", 238 "application/vnd.ll.lsltext",
242 "image/x-j2c", 239 "image/x-j2c",
243 "application/vnd.ll.primitive", 240 "application/vnd.ll.primitive",
@@ -247,7 +244,8 @@ namespace OpenSim.Framework.Tests
247 244
248 for (int i=0;i<inventorytypes.Length;i++) 245 for (int i=0;i<inventorytypes.Length;i++)
249 { 246 {
250 Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i])); 247 Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
248 String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
251 } 249 }
252 250
253 invcontenttypes = new string[] 251 invcontenttypes = new string[]
@@ -280,7 +278,8 @@ namespace OpenSim.Framework.Tests
280 278
281 for (int i = 0; i < invtypes.Length; i++) 279 for (int i = 0; i < invtypes.Length; i++)
282 { 280 {
283 Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i])); 281 Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
282 String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
284 } 283 }
285 } 284 }
286 } 285 }
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index aac575c..6a40cd5 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -53,19 +53,36 @@ namespace OpenSim.Framework
53 LogManager.GetLogger( 53 LogManager.GetLogger(
54 MethodBase.GetCurrentMethod().DeclaringType); 54 MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static int m_requestNumber = 0; 56 /// <summary>
57 /// Request number for diagnostic purposes.
58 /// </summary>
59 public static int RequestNumber = 0;
57 60
58 // this is the header field used to communicate the local request id 61 /// <summary>
59 // used for performance and debugging 62 /// this is the header field used to communicate the local request id
63 /// used for performance and debugging
64 /// </summary>
60 public const string OSHeaderRequestID = "opensim-request-id"; 65 public const string OSHeaderRequestID = "opensim-request-id";
61 66
62 // number of milliseconds a call can take before it is considered 67 /// <summary>
63 // a "long" call for warning & debugging purposes 68 /// Number of milliseconds a call can take before it is considered
64 public const int LongCallTime = 500; 69 /// a "long" call for warning & debugging purposes
70 /// </summary>
71 public const int LongCallTime = 3000;
65 72
66 // dictionary of end points 73 /// <summary>
74 /// The maximum length of any data logged because of a long request time.
75 /// </summary>
76 /// <remarks>
77 /// This is to truncate any really large post data, such as an asset. In theory, the first section should
78 /// give us useful information about the call (which agent it relates to if applicable, etc.).
79 /// </remarks>
80 public const int MaxRequestDiagLength = 100;
81
82 /// <summary>
83 /// Dictionary of end points
84 /// </summary>
67 private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>(); 85 private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
68
69 86
70 private static object EndPointLock(string url) 87 private static object EndPointLock(string url)
71 { 88 {
@@ -86,8 +103,7 @@ namespace OpenSim.Framework
86 return eplock; 103 return eplock;
87 } 104 }
88 } 105 }
89 106
90
91 #region JSONRequest 107 #region JSONRequest
92 108
93 /// <summary> 109 /// <summary>
@@ -129,12 +145,13 @@ namespace OpenSim.Framework
129 145
130 private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed) 146 private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
131 { 147 {
132 int reqnum = m_requestNumber++; 148 int reqnum = RequestNumber++;
133 // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method); 149 // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
134 150
135 string errorMessage = "unknown error"; 151 string errorMessage = "unknown error";
136 int tickstart = Util.EnvironmentTickCount(); 152 int tickstart = Util.EnvironmentTickCount();
137 int tickdata = 0; 153 int tickdata = 0;
154 string strBuffer = null;
138 155
139 try 156 try
140 { 157 {
@@ -149,7 +166,7 @@ namespace OpenSim.Framework
149 // If there is some input, write it into the request 166 // If there is some input, write it into the request
150 if (data != null) 167 if (data != null)
151 { 168 {
152 string strBuffer = OSDParser.SerializeJsonString(data); 169 strBuffer = OSDParser.SerializeJsonString(data);
153 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer); 170 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
154 171
155 if (compressed) 172 if (compressed)
@@ -210,14 +227,23 @@ namespace OpenSim.Framework
210 } 227 }
211 finally 228 finally
212 { 229 {
213 // This just dumps a warning for any operation that takes more than 100 ms
214 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 230 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
215 if (tickdiff > LongCallTime) 231 if (tickdiff > LongCallTime)
216 m_log.DebugFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing", 232 m_log.InfoFormat(
217 reqnum,url,method,tickdiff,tickdata); 233 "[OSD REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
234 reqnum,
235 method,
236 url,
237 tickdiff,
238 tickdata,
239 strBuffer != null
240 ? (strBuffer.Length > MaxRequestDiagLength ? strBuffer.Remove(MaxRequestDiagLength) : strBuffer)
241 : "");
218 } 242 }
219 243
220 m_log.DebugFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage); 244 m_log.DebugFormat(
245 "[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
246
221 return ErrorResponseMap(errorMessage); 247 return ErrorResponseMap(errorMessage);
222 } 248 }
223 249
@@ -290,17 +316,17 @@ namespace OpenSim.Framework
290 316
291 private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout) 317 private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
292 { 318 {
293 int reqnum = m_requestNumber++; 319 int reqnum = RequestNumber++;
294 string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown"; 320 string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
295 // m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method); 321 // m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method);
296 322
297 string errorMessage = "unknown error"; 323 string errorMessage = "unknown error";
298 int tickstart = Util.EnvironmentTickCount(); 324 int tickstart = Util.EnvironmentTickCount();
299 int tickdata = 0; 325 int tickdata = 0;
326 string queryString = null;
300 327
301 try 328 try
302 { 329 {
303
304 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); 330 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
305 request.Method = "POST"; 331 request.Method = "POST";
306 request.Timeout = timeout; 332 request.Timeout = timeout;
@@ -311,7 +337,7 @@ namespace OpenSim.Framework
311 337
312 if (data != null) 338 if (data != null)
313 { 339 {
314 string queryString = BuildQueryString(data); 340 queryString = BuildQueryString(data);
315 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString); 341 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString);
316 342
317 request.ContentLength = buffer.Length; 343 request.ContentLength = buffer.Length;
@@ -354,11 +380,20 @@ namespace OpenSim.Framework
354 { 380 {
355 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 381 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
356 if (tickdiff > LongCallTime) 382 if (tickdiff > LongCallTime)
357 m_log.InfoFormat("[WEB UTIL]: form request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing", 383 m_log.InfoFormat(
358 reqnum,url,method,tickdiff,tickdata); 384 "[SERVICE FORM]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
385 reqnum,
386 method,
387 url,
388 tickdiff,
389 tickdata,
390 queryString != null
391 ? (queryString.Length > MaxRequestDiagLength) ? queryString.Remove(MaxRequestDiagLength) : queryString
392 : "");
359 } 393 }
360 394
361 m_log.WarnFormat("[WEB UTIL]: <{0}> form request failed: {1}",reqnum,errorMessage); 395 m_log.WarnFormat("[SERVICE FORM]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
396
362 return ErrorResponseMap(errorMessage); 397 return ErrorResponseMap(errorMessage);
363 } 398 }
364 399
@@ -638,8 +673,6 @@ namespace OpenSim.Framework
638 673
639 return new string[0]; 674 return new string[0];
640 } 675 }
641
642
643 } 676 }
644 677
645 public static class AsynchronousRestObjectRequester 678 public static class AsynchronousRestObjectRequester
@@ -662,6 +695,12 @@ namespace OpenSim.Framework
662 public static void MakeRequest<TRequest, TResponse>(string verb, 695 public static void MakeRequest<TRequest, TResponse>(string verb,
663 string requestUrl, TRequest obj, Action<TResponse> action) 696 string requestUrl, TRequest obj, Action<TResponse> action)
664 { 697 {
698 int reqnum = WebUtil.RequestNumber++;
699 // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
700
701 int tickstart = Util.EnvironmentTickCount();
702 int tickdata = 0;
703
665 // m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl); 704 // m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
666 705
667 Type type = typeof(TRequest); 706 Type type = typeof(TRequest);
@@ -672,12 +711,13 @@ namespace OpenSim.Framework
672 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); 711 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
673 712
674 request.Method = verb; 713 request.Method = verb;
714 MemoryStream buffer = null;
675 715
676 if (verb == "POST") 716 if (verb == "POST")
677 { 717 {
678 request.ContentType = "text/xml"; 718 request.ContentType = "text/xml";
679 719
680 MemoryStream buffer = new MemoryStream(); 720 buffer = new MemoryStream();
681 721
682 XmlWriterSettings settings = new XmlWriterSettings(); 722 XmlWriterSettings settings = new XmlWriterSettings();
683 settings.Encoding = Encoding.UTF8; 723 settings.Encoding = Encoding.UTF8;
@@ -699,6 +739,9 @@ namespace OpenSim.Framework
699 requestStream.Write(buffer.ToArray(), 0, length); 739 requestStream.Write(buffer.ToArray(), 0, length);
700 requestStream.Close(); 740 requestStream.Close();
701 741
742 // capture how much time was spent writing
743 tickdata = Util.EnvironmentTickCountSubtract(tickstart);
744
702 request.BeginGetResponse(delegate(IAsyncResult ar) 745 request.BeginGetResponse(delegate(IAsyncResult ar)
703 { 746 {
704 response = request.EndGetResponse(ar); 747 response = request.EndGetResponse(ar);
@@ -724,83 +767,108 @@ namespace OpenSim.Framework
724 767
725 }, null); 768 }, null);
726 }, null); 769 }, null);
727
728
729 return;
730 } 770 }
731 771 else
732 request.BeginGetResponse(delegate(IAsyncResult res2)
733 { 772 {
734 try 773 request.BeginGetResponse(delegate(IAsyncResult res2)
735 { 774 {
736 // If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
737 // documented in MSDN
738 response = request.EndGetResponse(res2);
739
740 Stream respStream = null;
741 try 775 try
742 { 776 {
743 respStream = response.GetResponseStream(); 777 // If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
744 deserial = (TResponse)deserializer.Deserialize(respStream); 778 // documented in MSDN
745 } 779 response = request.EndGetResponse(res2);
746 catch (System.InvalidOperationException) 780
747 { 781 Stream respStream = null;
748 } 782 try
749 finally 783 {
750 { 784 respStream = response.GetResponseStream();
751 respStream.Close(); 785 deserial = (TResponse)deserializer.Deserialize(respStream);
752 response.Close(); 786 }
787 catch (System.InvalidOperationException)
788 {
789 }
790 finally
791 {
792 respStream.Close();
793 response.Close();
794 }
753 } 795 }
754 } 796 catch (WebException e)
755 catch (WebException e)
756 {
757 if (e.Status == WebExceptionStatus.ProtocolError)
758 { 797 {
759 if (e.Response is HttpWebResponse) 798 if (e.Status == WebExceptionStatus.ProtocolError)
760 { 799 {
761 HttpWebResponse httpResponse = (HttpWebResponse)e.Response; 800 if (e.Response is HttpWebResponse)
762
763 if (httpResponse.StatusCode != HttpStatusCode.NotFound)
764 { 801 {
765 // We don't appear to be handling any other status codes, so log these feailures to that 802 HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
766 // people don't spend unnecessary hours hunting phantom bugs. 803
767 m_log.DebugFormat( 804 if (httpResponse.StatusCode != HttpStatusCode.NotFound)
768 "[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}", 805 {
769 verb, requestUrl, httpResponse.StatusCode); 806 // We don't appear to be handling any other status codes, so log these feailures to that
807 // people don't spend unnecessary hours hunting phantom bugs.
808 m_log.DebugFormat(
809 "[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
810 verb, requestUrl, httpResponse.StatusCode);
811 }
770 } 812 }
771 } 813 }
814 else
815 {
816 m_log.ErrorFormat(
817 "[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}",
818 verb, requestUrl, e.Status, e.Message);
819 }
772 } 820 }
773 else 821 catch (Exception e)
774 { 822 {
775 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message); 823 m_log.ErrorFormat(
824 "[ASYNC REQUEST]: Request {0} {1} failed with exception {2}{3}",
825 verb, requestUrl, e.Message, e.StackTrace);
776 } 826 }
777 } 827
778 catch (Exception e) 828 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
779 {
780 m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
781 }
782 829
783 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString()); 830 try
831 {
832 action(deserial);
833 }
834 catch (Exception e)
835 {
836 m_log.ErrorFormat(
837 "[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}{3}",
838 verb, requestUrl, e.Message, e.StackTrace);
839 }
840
841 }, null);
842 }
784 843
785 try 844 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
786 { 845 if (tickdiff > WebUtil.LongCallTime)
787 action(deserial); 846 {
788 } 847 string originalRequest = null;
789 catch (Exception e) 848
849 if (buffer != null)
790 { 850 {
791 m_log.ErrorFormat( 851 originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
792 "[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e); 852
853 if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
854 originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
793 } 855 }
794 856
795 }, null); 857 m_log.InfoFormat(
858 "[ASYNC REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
859 reqnum,
860 verb,
861 requestUrl,
862 tickdiff,
863 tickdata,
864 originalRequest);
865 }
796 } 866 }
797 } 867 }
798 868
799 public static class SynchronousRestFormsRequester 869 public static class SynchronousRestFormsRequester
800 { 870 {
801 private static readonly ILog m_log = 871 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
802 LogManager.GetLogger(
803 MethodBase.GetCurrentMethod().DeclaringType);
804 872
805 /// <summary> 873 /// <summary>
806 /// Perform a synchronous REST request. 874 /// Perform a synchronous REST request.
@@ -814,6 +882,12 @@ namespace OpenSim.Framework
814 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception> 882 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
815 public static string MakeRequest(string verb, string requestUrl, string obj) 883 public static string MakeRequest(string verb, string requestUrl, string obj)
816 { 884 {
885 int reqnum = WebUtil.RequestNumber++;
886 // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
887
888 int tickstart = Util.EnvironmentTickCount();
889 int tickdata = 0;
890
817 WebRequest request = WebRequest.Create(requestUrl); 891 WebRequest request = WebRequest.Create(requestUrl);
818 request.Method = verb; 892 request.Method = verb;
819 string respstring = String.Empty; 893 string respstring = String.Empty;
@@ -842,12 +916,16 @@ namespace OpenSim.Framework
842 } 916 }
843 catch (Exception e) 917 catch (Exception e)
844 { 918 {
845 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl); 919 m_log.DebugFormat(
920 "[FORMS]: exception occured {0} {1}: {2}{3}", verb, requestUrl, e.Message, e.StackTrace);
846 } 921 }
847 finally 922 finally
848 { 923 {
849 if (requestStream != null) 924 if (requestStream != null)
850 requestStream.Close(); 925 requestStream.Close();
926
927 // capture how much time was spent writing
928 tickdata = Util.EnvironmentTickCountSubtract(tickstart);
851 } 929 }
852 } 930 }
853 931
@@ -868,7 +946,9 @@ namespace OpenSim.Framework
868 } 946 }
869 catch (Exception e) 947 catch (Exception e)
870 { 948 {
871 m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString()); 949 m_log.DebugFormat(
950 "[FORMS]: Exception occured on receiving {0} {1}: {2}{3}",
951 verb, requestUrl, e.Message, e.StackTrace);
872 } 952 }
873 finally 953 finally
874 { 954 {
@@ -881,9 +961,21 @@ namespace OpenSim.Framework
881 catch (System.InvalidOperationException) 961 catch (System.InvalidOperationException)
882 { 962 {
883 // This is what happens when there is invalid XML 963 // This is what happens when there is invalid XML
884 m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request"); 964 m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
885 } 965 }
886 } 966 }
967
968 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
969 if (tickdiff > WebUtil.LongCallTime)
970 m_log.InfoFormat(
971 "[FORMS]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
972 reqnum,
973 verb,
974 requestUrl,
975 tickdiff,
976 tickdata,
977 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
978
887 return respstring; 979 return respstring;
888 } 980 }
889 } 981 }
@@ -911,6 +1003,12 @@ namespace OpenSim.Framework
911 1003
912 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout) 1004 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout)
913 { 1005 {
1006 int reqnum = WebUtil.RequestNumber++;
1007 // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
1008
1009 int tickstart = Util.EnvironmentTickCount();
1010 int tickdata = 0;
1011
914 Type type = typeof(TRequest); 1012 Type type = typeof(TRequest);
915 TResponse deserial = default(TResponse); 1013 TResponse deserial = default(TResponse);
916 1014
@@ -918,12 +1016,13 @@ namespace OpenSim.Framework
918 request.Method = verb; 1016 request.Method = verb;
919 if (pTimeout != 0) 1017 if (pTimeout != 0)
920 request.Timeout = pTimeout * 1000; 1018 request.Timeout = pTimeout * 1000;
1019 MemoryStream buffer = null;
921 1020
922 if ((verb == "POST") || (verb == "PUT")) 1021 if ((verb == "POST") || (verb == "PUT"))
923 { 1022 {
924 request.ContentType = "text/xml"; 1023 request.ContentType = "text/xml";
925 1024
926 MemoryStream buffer = new MemoryStream(); 1025 buffer = new MemoryStream();
927 1026
928 XmlWriterSettings settings = new XmlWriterSettings(); 1027 XmlWriterSettings settings = new XmlWriterSettings();
929 settings.Encoding = Encoding.UTF8; 1028 settings.Encoding = Encoding.UTF8;
@@ -946,13 +1045,19 @@ namespace OpenSim.Framework
946 } 1045 }
947 catch (Exception e) 1046 catch (Exception e)
948 { 1047 {
949 m_log.DebugFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e); 1048 m_log.DebugFormat(
1049 "[SynchronousRestObjectRequester]: Exception in making request {0} {1}: {2}{3}",
1050 verb, requestUrl, e.Message, e.StackTrace);
1051
950 return deserial; 1052 return deserial;
951 } 1053 }
952 finally 1054 finally
953 { 1055 {
954 if (requestStream != null) 1056 if (requestStream != null)
955 requestStream.Close(); 1057 requestStream.Close();
1058
1059 // capture how much time was spent writing
1060 tickdata = Util.EnvironmentTickCountSubtract(tickstart);
956 } 1061 }
957 } 1062 }
958 1063
@@ -968,7 +1073,11 @@ namespace OpenSim.Framework
968 respStream.Close(); 1073 respStream.Close();
969 } 1074 }
970 else 1075 else
971 m_log.DebugFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb); 1076 {
1077 m_log.DebugFormat(
1078 "[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}",
1079 verb, requestUrl);
1080 }
972 } 1081 }
973 } 1082 }
974 catch (WebException e) 1083 catch (WebException e)
@@ -979,17 +1088,44 @@ namespace OpenSim.Framework
979 return deserial; 1088 return deserial;
980 else 1089 else
981 m_log.ErrorFormat( 1090 m_log.ErrorFormat(
982 "[SynchronousRestObjectRequester]: WebException {0} {1} {2} {3}", 1091 "[SynchronousRestObjectRequester]: WebException for {0} {1} {2}: {3} {4}",
983 requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace); 1092 verb, requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
984 } 1093 }
985 catch (System.InvalidOperationException) 1094 catch (System.InvalidOperationException)
986 { 1095 {
987 // This is what happens when there is invalid XML 1096 // This is what happens when there is invalid XML
988 m_log.DebugFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString()); 1097 m_log.DebugFormat(
1098 "[SynchronousRestObjectRequester]: Invalid XML from {0} {1} {2}",
1099 verb, requestUrl, typeof(TResponse).ToString());
989 } 1100 }
990 catch (Exception e) 1101 catch (Exception e)
991 { 1102 {
992 m_log.DebugFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e); 1103 m_log.DebugFormat(
1104 "[SynchronousRestObjectRequester]: Exception on response from {0} {1}: {2}{3}",
1105 verb, requestUrl, e.Message, e.StackTrace);
1106 }
1107
1108 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
1109 if (tickdiff > WebUtil.LongCallTime)
1110 {
1111 string originalRequest = null;
1112
1113 if (buffer != null)
1114 {
1115 originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
1116
1117 if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
1118 originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
1119 }
1120
1121 m_log.InfoFormat(
1122 "[SynchronousRestObjectRequester]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
1123 reqnum,
1124 verb,
1125 requestUrl,
1126 tickdiff,
1127 tickdata,
1128 originalRequest);
993 } 1129 }
994 1130
995 return deserial; 1131 return deserial;
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index fb1e831..daae3e6 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -225,7 +225,7 @@ namespace OpenSim
225 /// </summary> 225 /// </summary>
226 private void RegisterConsoleCommands() 226 private void RegisterConsoleCommands()
227 { 227 {
228 m_console.Commands.AddCommand("Regions", false, "force update", 228 m_console.Commands.AddCommand("Objects", false, "force update",
229 "force update", 229 "force update",
230 "Force the update of all objects on clients", 230 "Force the update of all objects on clients",
231 HandleForceUpdate); 231 HandleForceUpdate);
@@ -306,7 +306,7 @@ namespace OpenSim
306 + " If this is not given then the oar is saved to region.oar in the current directory.", 306 + " If this is not given then the oar is saved to region.oar in the current directory.",
307 SaveOar); 307 SaveOar);
308 308
309 m_console.Commands.AddCommand("Regions", false, "edit scale", 309 m_console.Commands.AddCommand("Objects", false, "edit scale",
310 "edit scale <name> <x> <y> <z>", 310 "edit scale <name> <x> <y> <z>",
311 "Change the scale of a named prim", HandleEditScale); 311 "Change the scale of a named prim", HandleEditScale);
312 312
@@ -349,7 +349,7 @@ namespace OpenSim
349 "show ratings", 349 "show ratings",
350 "Show rating data", HandleShow); 350 "Show rating data", HandleShow);
351 351
352 m_console.Commands.AddCommand("Regions", false, "backup", 352 m_console.Commands.AddCommand("Objects", false, "backup",
353 "backup", 353 "backup",
354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); 354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
355 355
@@ -410,7 +410,7 @@ namespace OpenSim
410 "modules unload <name>", 410 "modules unload <name>",
411 "Unload a module", HandleModules); 411 "Unload a module", HandleModules);
412 412
413 m_console.Commands.AddCommand("Regions", false, "kill uuid", 413 m_console.Commands.AddCommand("Objects", false, "kill uuid",
414 "kill uuid <UUID>", 414 "kill uuid <UUID>",
415 "Kill an object by UUID", KillUUID); 415 "Kill an object by UUID", KillUUID);
416 } 416 }
@@ -618,10 +618,11 @@ namespace OpenSim
618 return; 618 return;
619 } 619 }
620 620
621 PopulateRegionEstateInfo(regInfo); 621 bool changed = PopulateRegionEstateInfo(regInfo);
622 IScene scene; 622 IScene scene;
623 CreateRegion(regInfo, true, out scene); 623 CreateRegion(regInfo, true, out scene);
624 regInfo.EstateSettings.Save(); 624 if (changed)
625 regInfo.EstateSettings.Save();
625 } 626 }
626 627
627 /// <summary> 628 /// <summary>
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index ddc7f10..0adb693 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -437,7 +437,7 @@ namespace OpenSim
437 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 437 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
438 438
439 // TODO : Try setting resource for region xstats here on scene 439 // TODO : Try setting resource for region xstats here on scene
440 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 440 MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo));
441 441
442 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 442 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
443 scene.EventManager.TriggerParcelPrimCountUpdate(); 443 scene.EventManager.TriggerParcelPrimCountUpdate();
@@ -856,6 +856,9 @@ namespace OpenSim
856 return Util.UTF8.GetBytes("OK"); 856 return Util.UTF8.GetBytes("OK");
857 } 857 }
858 858
859 public string Name { get { return "SimStatus"; } }
860 public string Description { get { return "Simulator Status"; } }
861
859 public string ContentType 862 public string ContentType
860 { 863 {
861 get { return "text/plain"; } 864 get { return "text/plain"; }
@@ -880,6 +883,9 @@ namespace OpenSim
880 { 883 {
881 OpenSimBase m_opensim; 884 OpenSimBase m_opensim;
882 string osXStatsURI = String.Empty; 885 string osXStatsURI = String.Empty;
886
887 public string Name { get { return "XSimStatus"; } }
888 public string Description { get { return "Simulator XStatus"; } }
883 889
884 public XSimStatusHandler(OpenSimBase sim) 890 public XSimStatusHandler(OpenSimBase sim)
885 { 891 {
@@ -920,6 +926,9 @@ namespace OpenSim
920 { 926 {
921 OpenSimBase m_opensim; 927 OpenSimBase m_opensim;
922 string osUXStatsURI = String.Empty; 928 string osUXStatsURI = String.Empty;
929
930 public string Name { get { return "UXSimStatus"; } }
931 public string Description { get { return "Simulator UXStatus"; } }
923 932
924 public UXSimStatusHandler(OpenSimBase sim) 933 public UXSimStatusHandler(OpenSimBase sim)
925 { 934 {
@@ -1051,13 +1060,13 @@ namespace OpenSim
1051 /// Load the estate information for the provided RegionInfo object. 1060 /// Load the estate information for the provided RegionInfo object.
1052 /// </summary> 1061 /// </summary>
1053 /// <param name="regInfo"></param> 1062 /// <param name="regInfo"></param>
1054 public void PopulateRegionEstateInfo(RegionInfo regInfo) 1063 public bool PopulateRegionEstateInfo(RegionInfo regInfo)
1055 { 1064 {
1056 if (EstateDataService != null) 1065 if (EstateDataService != null)
1057 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); 1066 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
1058 1067
1059 if (regInfo.EstateSettings.EstateID != 0) 1068 if (regInfo.EstateSettings.EstateID != 0)
1060 return; 1069 return false; // estate info in the database did not change
1061 1070
1062 m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); 1071 m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
1063 1072
@@ -1092,7 +1101,7 @@ namespace OpenSim
1092 } 1101 }
1093 1102
1094 if (defaultEstateJoined) 1103 if (defaultEstateJoined)
1095 return; 1104 return true; // need to update the database
1096 else 1105 else
1097 m_log.ErrorFormat( 1106 m_log.ErrorFormat(
1098 "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); 1107 "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
@@ -1154,8 +1163,10 @@ namespace OpenSim
1154 MainConsole.Instance.Output("Joining the estate failed. Please try again."); 1163 MainConsole.Instance.Output("Joining the estate failed. Please try again.");
1155 } 1164 }
1156 } 1165 }
1157 } 1166 }
1158 } 1167
1168 return true; // need to update the database
1169 }
1159 } 1170 }
1160 1171
1161 public class OpenSimConfigSource 1172 public class OpenSimConfigSource
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index ef6dedb..d397893 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -158,7 +158,9 @@ namespace OpenSim.Region.ClientStack.Linden
158 try 158 try
159 { 159 {
160 // the root of all evil 160 // the root of all evil
161 m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest)); 161 m_HostCapsObj.RegisterHandler(
162 "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
163
162 m_log.DebugFormat( 164 m_log.DebugFormat(
163 "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); 165 "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
164 166
@@ -166,7 +168,10 @@ namespace OpenSim.Region.ClientStack.Linden
166 // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", 168 // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
167 // capsBase + m_mapLayerPath, 169 // capsBase + m_mapLayerPath,
168 // GetMapLayer); 170 // GetMapLayer);
169 IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); 171 IRequestHandler req
172 = new RestStreamHandler(
173 "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
174
170 m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); 175 m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
171 m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); 176 m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
172 } 177 }
@@ -181,14 +186,22 @@ namespace OpenSim.Region.ClientStack.Linden
181 try 186 try
182 { 187 {
183 // I don't think this one works... 188 // I don't think this one works...
184 m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", 189 m_HostCapsObj.RegisterHandler(
185 capsBase + m_newInventory, 190 "NewFileAgentInventory",
186 NewAgentInventoryRequest)); 191 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
187 IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); 192 "POST",
193 capsBase + m_newInventory,
194 NewAgentInventoryRequest,
195 "NewFileAgentInventory",
196 null));
197
198 IRequestHandler req
199 = new RestStreamHandler(
200 "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
201
188 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 202 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
189 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 203 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
190 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 204 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
191 m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard));
192 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 205 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
193 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 206 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
194 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); 207 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
@@ -197,6 +210,12 @@ namespace OpenSim.Region.ClientStack.Linden
197 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); 210 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
198 211
199 212
213
214 m_HostCapsObj.RegisterHandler(
215 "CopyInventoryFromNotecard",
216 new RestStreamHandler(
217 "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
218
200 // As of RC 1.22.9 of the Linden client this is 219 // As of RC 1.22.9 of the Linden client this is
201 // supported 220 // supported
202 221
@@ -245,7 +264,10 @@ namespace OpenSim.Region.ClientStack.Linden
245 264
246 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 265 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
247 { 266 {
248 m_log.DebugFormat("[CAPS]: Unauthorized CAPS client"); 267 m_log.DebugFormat(
268 "[CAPS]: Unauthorized CAPS client {0} from {1}",
269 m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
270
249 return string.Empty; 271 return string.Empty;
250 } 272 }
251 273
@@ -296,7 +318,9 @@ namespace OpenSim.Region.ClientStack.Linden
296 m_dumpAssetsToFile); 318 m_dumpAssetsToFile);
297 uploader.OnUpLoad += TaskScriptUpdated; 319 uploader.OnUpLoad += TaskScriptUpdated;
298 320
299 m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 321 m_HostCapsObj.HttpListener.AddStreamHandler(
322 new BinaryStreamHandler(
323 "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
300 324
301 string protocol = "http://"; 325 string protocol = "http://";
302 326
@@ -423,8 +447,14 @@ namespace OpenSim.Region.ClientStack.Linden
423 AssetUploader uploader = 447 AssetUploader uploader =
424 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 448 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
425 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 449 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
450
426 m_HostCapsObj.HttpListener.AddStreamHandler( 451 m_HostCapsObj.HttpListener.AddStreamHandler(
427 new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 452 new BinaryStreamHandler(
453 "POST",
454 capsBase + uploaderPath,
455 uploader.uploaderCaps,
456 "NewAgentInventoryRequest",
457 m_HostCapsObj.AgentID.ToString()));
428 458
429 string protocol = "http://"; 459 string protocol = "http://";
430 460
@@ -740,7 +770,8 @@ namespace OpenSim.Region.ClientStack.Linden
740 uploader.OnUpLoad += ItemUpdated; 770 uploader.OnUpLoad += ItemUpdated;
741 771
742 m_HostCapsObj.HttpListener.AddStreamHandler( 772 m_HostCapsObj.HttpListener.AddStreamHandler(
743 new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 773 new BinaryStreamHandler(
774 "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
744 775
745 string protocol = "http://"; 776 string protocol = "http://";
746 777
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index a91b02c..a38d231 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -351,14 +351,18 @@ namespace OpenSim.Region.ClientStack.Linden
351 // EventQueueGet when it receive capability information, but then we replace the rest handler immediately 351 // EventQueueGet when it receive capability information, but then we replace the rest handler immediately
352 // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but 352 // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
353 // really it should be possible to directly register the poll handler as a capability. 353 // really it should be possible to directly register the poll handler as a capability.
354 caps.RegisterHandler("EventQueueGet", 354 caps.RegisterHandler(
355 new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null)); 355 "EventQueueGet",
356 new RestHTTPHandler(
357 "POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
358
356// delegate(Hashtable m_dhttpMethod) 359// delegate(Hashtable m_dhttpMethod)
357// { 360// {
358// return ProcessQueue(m_dhttpMethod, agentID, caps); 361// return ProcessQueue(m_dhttpMethod, agentID, caps);
359// })); 362// }));
360 363
361 // This will persist this beyond the expiry of the caps handlers 364 // This will persist this beyond the expiry of the caps handlers
365 // TODO: Add EventQueueGet name/description for diagnostics
362 MainServer.Instance.AddPollServiceHTTPHandler( 366 MainServer.Instance.AddPollServiceHTTPHandler(
363 capsBase + EventQueueGetUUID.ToString() + "/", 367 capsBase + EventQueueGetUUID.ToString() + "/",
364 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 368 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index a5209b7..c25b58c 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
60 CapabilitiesModule capsModule = new CapabilitiesModule(); 60 CapabilitiesModule capsModule = new CapabilitiesModule();
61 EventQueueGetModule eqgModule = new EventQueueGetModule(); 61 EventQueueGetModule eqgModule = new EventQueueGetModule();
62 62
63 m_scene = SceneHelpers.SetupScene(); 63 m_scene = new SceneHelpers().SetupScene();
64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); 64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
65 } 65 }
66 66
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs
index 14501c7..cb5afcc 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs
@@ -132,7 +132,8 @@ namespace OpenSim.Region.ClientStack.Linden
132 capUrl = "/CAPS/" + UUID.Random(); 132 capUrl = "/CAPS/" + UUID.Random();
133 133
134 IRequestHandler reqHandler 134 IRequestHandler reqHandler
135 = new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest); 135 = new RestStreamHandler(
136 "POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
136 137
137 caps.RegisterHandler(capName, reqHandler); 138 caps.RegisterHandler(capName, reqHandler);
138 } 139 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index e7bd2e7..0d7b1fc 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -120,11 +120,13 @@ namespace OpenSim.Region.ClientStack.Linden
120 { 120 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
123 IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), 123 IRequestHandler reqHandler
124 delegate(Hashtable m_dhttpMethod) 124 = new RestHTTPHandler(
125 { 125 "GET",
126 return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); 126 "/CAPS/" + UUID.Random(),
127 }); 127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
128 "GetMesh",
129 agentID.ToString());
128 130
129 caps.RegisterHandler("GetMesh", reqHandler); 131 caps.RegisterHandler("GetMesh", reqHandler);
130 } 132 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index fffcee2..5ae9cc3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -130,7 +130,9 @@ namespace OpenSim.Region.ClientStack.Linden
130 if (m_URL == "localhost") 130 if (m_URL == "localhost")
131 { 131 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
133 caps.RegisterHandler("GetTexture", new GetTextureHandler("/CAPS/" + capID + "/", m_assetService)); 133 caps.RegisterHandler(
134 "GetTexture",
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
134 } 136 }
135 else 137 else
136 { 138 {
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 18c7eae..44a6883 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -117,7 +117,9 @@ namespace OpenSim.Region.ClientStack.Linden
117 117
118 public void RegisterCaps(UUID agentID, Caps caps) 118 public void RegisterCaps(UUID agentID, Caps caps)
119 { 119 {
120 IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag); 120 IRequestHandler reqHandler
121 = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString());
122
121 caps.RegisterHandler("MeshUploadFlag", reqHandler); 123 caps.RegisterHandler("MeshUploadFlag", reqHandler);
122 m_agentID = agentID; 124 m_agentID = agentID;
123 } 125 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
index 91872c5..52c4f44 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
@@ -115,67 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden
115 UUID capID = UUID.Random(); 115 UUID capID = UUID.Random();
116 116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); 117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler("NewFileAgentInventoryVariablePrice", 118 caps.RegisterHandler(
119 119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST", 120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "/CAPS/" + capID.ToString(), 121 "POST",
122 delegate(LLSDAssetUploadRequest req) 122 "/CAPS/" + capID.ToString(),
123 { 123 req => NewAgentInventoryRequest(req, agentID),
124 return NewAgentInventoryRequest(req,agentID); 124 "NewFileAgentInventoryVariablePrice",
125 })); 125 agentID.ToString()));
126
127 } 126 }
128 127
129 #endregion 128 #endregion
130 129
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) 130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 { 131 {
133
134 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit 132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
135 // You need to be aware of this and 133 // you need to be aware of this
136
137 134
138 //if (llsdRequest.asset_type == "texture" || 135 //if (llsdRequest.asset_type == "texture" ||
139 // llsdRequest.asset_type == "animation" || 136 // llsdRequest.asset_type == "animation" ||
140 // llsdRequest.asset_type == "sound") 137 // llsdRequest.asset_type == "sound")
141 // { 138 // {
142 // check user level 139 // check user level
143 ScenePresence avatar = null;
144 IClientAPI client = null;
145 m_scene.TryGetScenePresence(agentID, out avatar);
146 140
147 if (avatar != null) 141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
148 { 150 {
149 client = avatar.ControllingClient; 151 if (client != null)
150 152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
151 if (avatar.UserLevel < m_levelUpload) 153
152 { 154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
153 if (client != null) 155 errorResponse.rsvp = "";
154 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 156 errorResponse.state = "error";
155 157 return errorResponse;
156 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
157 errorResponse.rsvp = "";
158 errorResponse.state = "error";
159 return errorResponse;
160 }
161 } 158 }
159 }
162 160
163 // check funds 161 // check funds
164 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); 162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
165 163
166 if (mm != null) 164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 { 167 {
168 if (!mm.UploadCovered(agentID, mm.UploadCharge)) 168 if (client != null)
169 { 169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170 if (client != null) 170
171 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 172 errorResponse.rsvp = "";
173 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); 173 errorResponse.state = "error";
174 errorResponse.rsvp = ""; 174 return errorResponse;
175 errorResponse.state = "error";
176 return errorResponse;
177 }
178 } 175 }
176 }
177
179 // } 178 // }
180 179
181 string assetName = llsdRequest.name; 180 string assetName = llsdRequest.name;
@@ -189,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden
189 AssetUploader uploader = 188 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); 190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler( 192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
194 199
195 string protocol = "http://"; 200 string protocol = "http://";
196 201
@@ -199,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden
199 204
200 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + 205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
201 uploaderPath; 206 uploaderPath;
202 207
203 208
204 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); 209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
205
206 210
207 uploadResponse.rsvp = uploaderURL; 211 uploadResponse.rsvp = uploaderURL;
208 uploadResponse.state = "upload"; 212 uploadResponse.state = "upload";
@@ -220,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden
220 pinventoryItem, pparentFolder, pdata, pinventoryType, 224 pinventoryItem, pparentFolder, pdata, pinventoryType,
221 passetType,agentID); 225 passetType,agentID);
222 }; 226 };
227
223 return uploadResponse; 228 return uploadResponse;
224 } 229 }
225 230
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs
index 1c47f0e..4ccfc43 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs
@@ -66,12 +66,14 @@ namespace OpenSim.Region.ClientStack.Linden
66 66
67// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); 67// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
68 68
69 caps.RegisterHandler("ObjectAdd", 69 caps.RegisterHandler(
70 new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", 70 "ObjectAdd",
71 delegate(Hashtable m_dhttpMethod) 71 new RestHTTPHandler(
72 { 72 "POST",
73 return ProcessAdd(m_dhttpMethod, agentID, caps); 73 "/CAPS/OA/" + capuuid + "/",
74 })); 74 httpMethod => ProcessAdd(httpMethod, agentID, caps),
75 "ObjectAdd",
76 agentID.ToString()));;
75 } 77 }
76 78
77 public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) 79 public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
index 7a3d97e..f0f3984 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
@@ -106,12 +106,15 @@ namespace OpenSim.Region.ClientStack.Linden
106 UUID capID = UUID.Random(); 106 UUID capID = UUID.Random();
107 107
108// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID); 108// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
109 caps.RegisterHandler("UploadObjectAsset", 109 caps.RegisterHandler(
110 new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/", 110 "UploadObjectAsset",
111 delegate(Hashtable m_dhttpMethod) 111 new RestHTTPHandler(
112 { 112 "POST",
113 return ProcessAdd(m_dhttpMethod, agentID, caps); 113 "/CAPS/OA/" + capID + "/",
114 })); 114 httpMethod => ProcessAdd(httpMethod, agentID, caps),
115 "UploadObjectAsset",
116 agentID.ToString()));
117
115 /* 118 /*
116 caps.RegisterHandler("NewFileAgentInventoryVariablePrice", 119 caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
117 120
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
index 1dd8938..8ed0fb3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
@@ -154,7 +154,9 @@ namespace OpenSim.Region.ClientStack.Linden
154 public void RegisterCaps(UUID agentID, Caps caps) 154 public void RegisterCaps(UUID agentID, Caps caps)
155 { 155 {
156 IRequestHandler reqHandler 156 IRequestHandler reqHandler
157 = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest); 157 = new RestHTTPHandler(
158 "GET", "/CAPS/" + UUID.Random(),
159 HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString());
158 160
159 caps.RegisterHandler("SimulatorFeatures", reqHandler); 161 caps.RegisterHandler("SimulatorFeatures", reqHandler);
160 } 162 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 45d6071..b3d61a8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -106,7 +106,9 @@ namespace OpenSim.Region.ClientStack.Linden
106 "POST", 106 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 108 new UploadBakedTextureHandler(
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture)); 109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture",
111 agentID.ToString()));
110 } 112 }
111 } 113 }
112} \ No newline at end of file 114} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 10f43d1..2359bd6 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -144,7 +144,12 @@ namespace OpenSim.Region.ClientStack.Linden
144 capUrl = "/CAPS/" + UUID.Random(); 144 capUrl = "/CAPS/" + UUID.Random();
145 145
146 IRequestHandler reqHandler 146 IRequestHandler reqHandler
147 = new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest); 147 = new RestStreamHandler(
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
148 153
149 caps.RegisterHandler(capName, reqHandler); 154 caps.RegisterHandler(capName, reqHandler);
150 } 155 }
@@ -160,4 +165,4 @@ namespace OpenSim.Region.ClientStack.Linden
160// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
161 } 166 }
162 } 167 }
163} 168} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7db6014..9ae8dfb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -12129,21 +12129,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12129 protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) 12129 protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
12130 { 12130 {
12131 UUID requestID = UUID.Zero; 12131 UUID requestID = UUID.Zero;
12132 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) 12132 int sourceType = transferRequest.TransferInfo.SourceType;
12133
12134 if (sourceType == (int)SourceType.Asset)
12133 { 12135 {
12134 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 12136 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
12135 } 12137 }
12136 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) 12138 else if (sourceType == (int)SourceType.SimInventoryItem)
12137 { 12139 {
12138 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 12140 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
12139 } 12141 }
12140 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate) 12142 else if (sourceType == (int)SourceType.SimEstate)
12141 { 12143 {
12142 requestID = taskID; 12144 requestID = taskID;
12143 } 12145 }
12144 12146
12145 12147// m_log.DebugFormat(
12146// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); 12148// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12149// requestID, taskID, (SourceType)sourceType, Name);
12147 12150
12148 12151
12149 //Note, the bool returned from the below function is useless since it is always false. 12152 //Note, the bool returned from the below function is useless since it is always false.
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 75f783b..dda4444 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
918 918
919 m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); 919 m_log.DebugFormat(
920 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
921 uccp.CircuitCode.Code, buffer.RemoteEndPoint);
920 922
921 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; 923 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
922 924
@@ -1352,7 +1354,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1352 } 1354 }
1353 else 1355 else
1354 { 1356 {
1355 m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID); 1357 m_log.DebugFormat(
1358 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1359 packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
1356 } 1360 }
1357 } 1361 }
1358 1362
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index a575e36..1321470 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
158 TestHelpers.InMethod(); 158 TestHelpers.InMethod();
159// XmlConfigurator.Configure(); 159// XmlConfigurator.Configure();
160 160
161 TestScene scene = SceneHelpers.SetupScene(); 161 TestScene scene = new SceneHelpers().SetupScene();
162 uint myCircuitCode = 123456; 162 uint myCircuitCode = 123456;
163 UUID myAgentUuid = TestHelpers.ParseTail(0x1); 163 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
164 UUID mySessionUuid = TestHelpers.ParseTail(0x2); 164 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 1b68d68..5fcf376 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
79 79
80 J2KDecoderModule j2kdm = new J2KDecoderModule(); 80 J2KDecoderModule j2kdm = new J2KDecoderModule();
81 81
82 scene = SceneHelpers.SetupScene(); 82 SceneHelpers sceneHelpers = new SceneHelpers();
83 scene = sceneHelpers.SetupScene();
83 SceneHelpers.SetupSceneModules(scene, j2kdm); 84 SceneHelpers.SetupSceneModules(scene, j2kdm);
84 85
85 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); 86 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 6e3a58e..6e78d6d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
111 server.Start(); 111 server.Start();
112 } 112 }
113 } 113 }
114 114
115 base.StartupSpecific(); 115 base.StartupSpecific();
116 } 116 }
117 117
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 127ca1d..7054825 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); 83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
84 private int m_WaitOnInprogressTimeout = 3000; 84 private int m_WaitOnInprogressTimeout = 3000;
85#else 85#else
86 private List<string> m_CurrentlyWriting = new List<string>(); 86 private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
87#endif 87#endif
88 88
89 private bool m_FileCacheEnabled = true; 89 private bool m_FileCacheEnabled = true;
@@ -272,7 +272,11 @@ namespace Flotsam.RegionModules.AssetCache
272 // the other thread has updated the time for us. 272 // the other thread has updated the time for us.
273 try 273 try
274 { 274 {
275 File.SetLastAccessTime(filename, DateTime.Now); 275 lock (m_CurrentlyWriting)
276 {
277 if (!m_CurrentlyWriting.Contains(filename))
278 File.SetLastAccessTime(filename, DateTime.Now);
279 }
276 } 280 }
277 catch 281 catch
278 { 282 {
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 5adb845..c91b25f 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 66
67 m_cache = new FlotsamAssetCache(); 67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneHelpers.SetupScene(); 68 m_scene = new SceneHelpers().SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70 } 70 }
71 71
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 78ae5e9..2bfe190 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -189,7 +189,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
189 } 189 }
190 catch (Exception e) 190 catch (Exception e)
191 { 191 {
192 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); 192 UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
193 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
194 attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
193 } 195 }
194 } 196 }
195 } 197 }
@@ -440,7 +442,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
440 lock (sp.AttachmentsSyncLock) 442 lock (sp.AttachmentsSyncLock)
441 { 443 {
442 // Save avatar attachment information 444 // Save avatar attachment information
443 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); 445// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
444 446
445 bool changed = sp.Appearance.DetachAttachment(itemID); 447 bool changed = sp.Appearance.DetachAttachment(itemID);
446 if (changed && m_scene.AvatarFactory != null) 448 if (changed && m_scene.AvatarFactory != null)
@@ -520,9 +522,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
520 522
521 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) 523 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
522 { 524 {
523 m_log.DebugFormat( 525// m_log.DebugFormat(
524 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", 526// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
525 grp.UUID, grp.AttachmentPoint); 527// grp.UUID, grp.AttachmentPoint);
526 528
527 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 529 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
528 530
@@ -553,12 +555,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
553 } 555 }
554 grp.HasGroupChanged = false; // Prevent it being saved over and over 556 grp.HasGroupChanged = false; // Prevent it being saved over and over
555 } 557 }
556 else 558// else
557 { 559// {
558 m_log.DebugFormat( 560// m_log.DebugFormat(
559 "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", 561// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
560 grp.UUID, grp.AttachmentPoint); 562// grp.UUID, grp.AttachmentPoint);
561 } 563// }
562 } 564 }
563 565
564 /// <summary> 566 /// <summary>
@@ -576,9 +578,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
576 private void AttachToAgent( 578 private void AttachToAgent(
577 IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) 579 IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
578 { 580 {
579 // m_log.DebugFormat( 581// m_log.DebugFormat(
580 // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", 582// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
581 // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); 583// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
582 584
583 so.DetachFromBackup(); 585 so.DetachFromBackup();
584 586
@@ -843,9 +845,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
843 /// <param name="att"></param> 845 /// <param name="att"></param>
844 private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 846 private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
845 { 847 {
846 // m_log.DebugFormat( 848// m_log.DebugFormat(
847 // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 849// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
848 // att.Name, sp.Name, AttachmentPt, itemID); 850// att.Name, sp.Name, AttachmentPt, itemID);
849 851
850 if (UUID.Zero == itemID) 852 if (UUID.Zero == itemID)
851 { 853 {
@@ -908,9 +910,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
908 910
909 private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) 911 private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
910 { 912 {
911 // m_log.DebugFormat( 913// m_log.DebugFormat(
912 // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", 914// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
913 // objectLocalID, remoteClient.Name, AttachmentPt, silent); 915// objectLocalID, remoteClient.Name, AttachmentPt, silent);
914 916
915 if (!Enabled) 917 if (!Enabled)
916 return; 918 return;
@@ -946,13 +948,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
946 // Calls attach with a Zero position 948 // Calls attach with a Zero position
947 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) 949 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
948 { 950 {
949 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); 951// m_log.Debug(
952// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
953// + ", AttachmentPoint: " + AttachmentPt);
950 954
951 // Save avatar attachment information 955 // Save avatar attachment information
952 m_log.Debug( 956 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
953 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
954 + ", AttachmentPoint: " + AttachmentPt);
955
956 } 957 }
957 } 958 }
958 catch (Exception e) 959 catch (Exception e)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index bfe5e4a..42d07fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
72 config.AddConfig("Modules"); 72 config.AddConfig("Modules");
73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
74 74
75 scene = SceneHelpers.SetupScene(); 75 scene = new SceneHelpers().SetupScene();
76 m_attMod = new AttachmentsModule(); 76 m_attMod = new AttachmentsModule();
77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); 77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
78 } 78 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 2bebd30..875c073 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
158 // Process the baked texture array 158 // Process the baked texture array
159 if (textureEntry != null) 159 if (textureEntry != null)
160 { 160 {
161 m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 161// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
162 162
163// WriteBakedTexturesReport(sp, m_log.DebugFormat); 163// WriteBakedTexturesReport(sp, m_log.DebugFormat);
164 164
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
208 ScenePresence sp = m_scene.GetScenePresence(agentId); 208 ScenePresence sp = m_scene.GetScenePresence(agentId);
209 if (sp == null) 209 if (sp == null)
210 { 210 {
211 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 211 // This is expected if the user has gone away.
212// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
212 return false; 213 return false;
213 } 214 }
214 215
@@ -248,10 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
248 249
249 if (bakedTextureFace == null) 250 if (bakedTextureFace == null)
250 { 251 {
251 m_log.WarnFormat( 252 // This can happen legitimately, since some baked textures might not exist
252 "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", 253 //m_log.WarnFormat(
253 bakeType, sp.Name, m_scene.RegionInfo.RegionName); 254 // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
254 255 // bakeType, sp.Name, m_scene.RegionInfo.RegionName);
255 continue; 256 continue;
256 } 257 }
257 258
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 return false; 338 return false;
338 } 339 }
339 340
340 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 341// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
341 342
342 // If we only found default textures, then the appearance is not cached 343 // If we only found default textures, then the appearance is not cached
343 return (defonly ? false : true); 344 return (defonly ? false : true);
@@ -370,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
370 if (missingTexturesOnly) 371 if (missingTexturesOnly)
371 { 372 {
372 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 373 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
374 {
373 continue; 375 continue;
376 }
374 else 377 else
378 {
379 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
380 // grid asset service (which means that they are not available to the new region and so have
381 // to be re-requested from the client).
382 //
383 // The only available core OpenSimulator behaviour right now
384 // is not to store these textures, temporarily or otherwise.
375 m_log.DebugFormat( 385 m_log.DebugFormat(
376 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 386 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
377 face.TextureID, idx, sp.Name); 387 face.TextureID, idx, sp.Name);
388 }
378 } 389 }
379 else 390 else
380 { 391 {
@@ -417,7 +428,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
417// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 428// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
418 429
419 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 430 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
420 bakedTextures[bakeType] = faceTextures[ftIndex]; 431 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
432 bakedTextures[bakeType] = texture;
421 } 433 }
422 434
423 return bakedTextures; 435 return bakedTextures;
@@ -482,7 +494,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
482 ScenePresence sp = m_scene.GetScenePresence(agentid); 494 ScenePresence sp = m_scene.GetScenePresence(agentid);
483 if (sp == null) 495 if (sp == null)
484 { 496 {
485 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 497 // This is expected if the user has gone away.
498// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
486 return; 499 return;
487 } 500 }
488 501
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 11a0a86..848b3bf 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
53 UUID userId = TestHelpers.ParseTail(0x1); 53 UUID userId = TestHelpers.ParseTail(0x1);
54 54
55 AvatarFactoryModule afm = new AvatarFactoryModule(); 55 AvatarFactoryModule afm = new AvatarFactoryModule();
56 TestScene scene = SceneHelpers.SetupScene(); 56 TestScene scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(scene, afm); 57 SceneHelpers.SetupSceneModules(scene, afm);
58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
59 59
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
81 CoreAssetCache assetCache = new CoreAssetCache(); 81 CoreAssetCache assetCache = new CoreAssetCache();
82 82
83 AvatarFactoryModule afm = new AvatarFactoryModule(); 83 AvatarFactoryModule afm = new AvatarFactoryModule();
84 TestScene scene = SceneHelpers.SetupScene(assetCache); 84 TestScene scene = new SceneHelpers(assetCache).SetupScene();
85 SceneHelpers.SetupSceneModules(scene, afm); 85 SceneHelpers.SetupSceneModules(scene, afm);
86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
87 87
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4d8fb90..6ffc7e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
197 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = ""; 198 string fromNamePrefix = "";
199 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
200 UUID targetID = c.TargetUUID;
200 string message = c.Message; 201 string message = c.Message;
201 IScene scene = c.Scene; 202 IScene scene = c.Scene;
202 Vector3 fromPos = c.Position; 203 Vector3 fromPos = c.Position;
@@ -235,17 +236,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
235 message = message.Substring(0, 1000); 236 message = message.Substring(0, 1000);
236 237
237// m_log.DebugFormat( 238// m_log.DebugFormat(
238// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", 239// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
239// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); 240// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
240 241
241 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 242 HashSet<UUID> receiverIDs = new HashSet<UUID>();
242 243
243 foreach (Scene s in m_scenes) 244 foreach (Scene s in m_scenes)
244 { 245 {
245 // This should use ForEachClient, but clients don't have a position. 246 if (targetID == UUID.Zero)
246 // If camera is moved into client, then camera position can be used 247 {
247 s.ForEachRootScenePresence( 248 // This should use ForEachClient, but clients don't have a position.
248 delegate(ScenePresence presence) 249 // If camera is moved into client, then camera position can be used
250 s.ForEachRootScenePresence(
251 delegate(ScenePresence presence)
252 {
253 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
254 receiverIDs.Add(presence.UUID);
255 }
256 );
257 }
258 else
259 {
260 // This is a send to a specific client eg from llRegionSayTo
261 // no need to check distance etc, jand send is as say
262 ScenePresence presence = s.GetScenePresence(targetID);
263 if (presence != null && !presence.IsChildAgent)
249 { 264 {
250 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 265 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
251 if (Presencecheck != null) 266 if (Presencecheck != null)
@@ -256,15 +271,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
256 // objects on a parcel with access restrictions 271 // objects on a parcel with access restrictions
257 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) 272 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
258 { 273 {
259 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) 274 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
260 receiverIDs.Add(presence.UUID); 275 receiverIDs.Add(presence.UUID);
261 } 276 }
262 } 277 }
263
264 } 278 }
265 ); 279 }
266 } 280 }
267 281
268 (scene as Scene).EventManager.TriggerOnChatToClients( 282 (scene as Scene).EventManager.TriggerOnChatToClients(
269 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 283 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
270 } 284 }
@@ -344,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
344 /// precondition</returns> 358 /// precondition</returns>
345 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 359 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
346 UUID fromAgentID, string fromName, ChatTypeEnum type, 360 UUID fromAgentID, string fromName, ChatTypeEnum type,
347 string message, ChatSourceType src) 361 string message, ChatSourceType src, bool ignoreDistance)
348 { 362 {
349 // don't send stuff to child agents 363 // don't send stuff to child agents
350 if (presence.IsChildAgent) return false; 364 if (presence.IsChildAgent) return false;
@@ -355,12 +369,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
355 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 369 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
356 370
357 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 371 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
358 372
359 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 373 if (!ignoreDistance)
360 type == ChatTypeEnum.Say && dis > m_saydistance ||
361 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 374 {
363 return false; 375 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
376 type == ChatTypeEnum.Say && dis > m_saydistance ||
377 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
378 {
379 return false;
380 }
364 } 381 }
365 382
366 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 383 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 0babeb5..3a91465 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
96 ScenePresence killingAvatar = null; 96 ScenePresence killingAvatar = null;
97// string killingAvatarMessage; 97// string killingAvatarMessage;
98 98
99 // check to see if it is an NPC and just remove it
100 INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
101 if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
102 {
103 return;
104 }
105
99 if (killerObjectLocalID == 0) 106 if (killerObjectLocalID == 0)
100 deadAvatarMessage = "You committed suicide!"; 107 deadAvatarMessage = "You committed suicide!";
101 else 108 else
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
145 catch (InvalidOperationException) 152 catch (InvalidOperationException)
146 { } 153 { }
147 154
148 deadAvatar.Health = 100; 155 deadAvatar.setHealthWithUpdate(100.0f);
149 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); 156 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
150 } 157 }
151 158
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
154 try 161 try
155 { 162 {
156 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 163 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
157 164 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
158 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 165 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
159 { 166 {
160 avatar.Invulnerable = false; 167 avatar.Invulnerable = false;
161 } 168 }
162 else 169 else
163 { 170 {
164 avatar.Invulnerable = true; 171 avatar.Invulnerable = true;
172 if (avatar.Health < 100.0f)
173 {
174 avatar.setHealthWithUpdate(100.0f);
175 }
165 } 176 }
166 } 177 }
167 catch (Exception) 178 catch (Exception)
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index f64c161..24ec435 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
162 } 162 }
163 } 163 }
164 164
165 protected void InitModule(IConfigSource config) 165 protected virtual void InitModule(IConfigSource config)
166 { 166 {
167 IConfig friendsConfig = config.Configs["Friends"]; 167 IConfig friendsConfig = config.Configs["Friends"];
168 if (friendsConfig != null) 168 if (friendsConfig != null)
@@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
449 /// </summary> 449 /// </summary>
450 public IClientAPI LocateClientObject(UUID agentID) 450 public IClientAPI LocateClientObject(UUID agentID)
451 { 451 {
452 Scene scene = GetClientScene(agentID);
453 if (scene != null)
454 {
455 ScenePresence presence = scene.GetScenePresence(agentID);
456 if (presence != null)
457 return presence.ControllingClient;
458 }
459
460 return null;
461 }
462
463 /// <summary>
464 /// Find the scene for an agent
465 /// </summary>
466 private Scene GetClientScene(UUID agentId)
467 {
468 lock (m_Scenes) 452 lock (m_Scenes)
469 { 453 {
470 foreach (Scene scene in m_Scenes) 454 foreach (Scene scene in m_Scenes)
471 { 455 {
472 ScenePresence presence = scene.GetScenePresence(agentId); 456 ScenePresence presence = scene.GetScenePresence(agentID);
473 if (presence != null && !presence.IsChildAgent) 457 if (presence != null && !presence.IsChildAgent)
474 return scene; 458 return presence.ControllingClient;
475 } 459 }
476 } 460 }
477 461
@@ -498,7 +482,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
498 Util.FireAndForget( 482 Util.FireAndForget(
499 delegate 483 delegate
500 { 484 {
501 m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); 485 m_log.DebugFormat(
486 "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
487 friendList.Count, agentID, online);
488
502 // Notify about this user status 489 // Notify about this user status
503 StatusNotify(friendList, agentID, online); 490 StatusNotify(friendList, agentID, online);
504 } 491 }
@@ -515,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
515 { 502 {
516 // Try local 503 // Try local
517 if (LocalStatusNotification(userID, friendID, online)) 504 if (LocalStatusNotification(userID, friendID, online))
518 return; 505 continue;
519 506
520 // The friend is not here [as root]. Let's forward. 507 // The friend is not here [as root]. Let's forward.
521 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); 508 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -523,11 +510,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
523 { 510 {
524 PresenceInfo friendSession = null; 511 PresenceInfo friendSession = null;
525 foreach (PresenceInfo pinfo in friendSessions) 512 foreach (PresenceInfo pinfo in friendSessions)
513 {
526 if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad 514 if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
527 { 515 {
528 friendSession = pinfo; 516 friendSession = pinfo;
529 break; 517 break;
530 } 518 }
519 }
531 520
532 if (friendSession != null) 521 if (friendSession != null)
533 { 522 {
@@ -546,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
546 } 535 }
547 } 536 }
548 537
549 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 538 protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
550 { 539 {
551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) 540 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
552 { 541 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 9a6d277..3728b85 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 private int m_levelHGFriends = 0;
54
53 IUserManagement m_uMan; 55 IUserManagement m_uMan;
54 public IUserManagement UserManagementModule 56 public IUserManagement UserManagementModule
55 { 57 {
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
87 m_StatusNotifier = new HGStatusNotifier(this); 89 m_StatusNotifier = new HGStatusNotifier(this);
88 } 90 }
89 91
92 protected override void InitModule(IConfigSource config)
93 {
94 base.InitModule(config);
95
96 // Additionally to the base method
97 IConfig friendsConfig = config.Configs["HGFriendsModule"];
98 if (friendsConfig != null)
99 {
100 m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
101
102 // TODO: read in all config variables pertaining to
103 // HG friendship permissions
104 }
105 }
106
90 #endregion 107 #endregion
91 108
92 #region IFriendsSimConnector 109 #region IFriendsSimConnector
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
105 122
106 #endregion 123 #endregion
107 124
125 protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
126 {
127 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
128 {
129 // we got a friendship offer
130 UUID principalID = new UUID(im.fromAgentID);
131 UUID friendID = new UUID(im.toAgentID);
132
133 // Check if friendID is foreigner and if principalID has the permission
134 // to request friendships with foreigners. If not, return immediately.
135 if (!UserManagementModule.IsLocalGridUser(friendID))
136 {
137 ScenePresence avatar = null;
138 ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
139
140 if (avatar == null)
141 return;
142
143 if (avatar.UserLevel < m_levelHGFriends)
144 {
145 client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
146 return;
147 }
148 }
149 }
150
151 base.OnInstantMessage(client, im);
152 }
153
108 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) 154 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
109 { 155 {
110 // Update the local cache. Yes, we need to do it right here 156 // Update the local cache. Yes, we need to do it right here
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
index 45b4264..7a197f7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
78 config.AddConfig("FriendsService"); 78 config.AddConfig("FriendsService");
79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
80 80
81 m_scene = SceneHelpers.SetupScene(); 81 m_scene = new SceneHelpers().SetupScene();
82 m_fm = new FriendsModule(); 82 m_fm = new FriendsModule();
83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm); 83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
84 } 84 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 8560c73..6587ead 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -39,6 +39,9 @@ using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Archiver; 39using OpenSim.Region.CoreModules.World.Archiver;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
42using Ionic.Zlib;
43using GZipStream = Ionic.Zlib.GZipStream;
44using CompressionMode = Ionic.Zlib.CompressionMode;
42 45
43namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
44{ 47{
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// Constructor 94 /// Constructor
92 /// </summary> 95 /// </summary>
93 public InventoryArchiveWriteRequest( 96 public InventoryArchiveWriteRequest(
94 Guid id, InventoryArchiverModule module, Scene scene, 97 Guid id, InventoryArchiverModule module, Scene scene,
95 UserAccount userInfo, string invPath, string savePath) 98 UserAccount userInfo, string invPath, string savePath)
96 : this( 99 : this(
97 id, 100 id,
@@ -99,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 scene, 102 scene,
100 userInfo, 103 userInfo,
101 invPath, 104 invPath,
102 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) 105 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression))
103 { 106 {
104 } 107 }
105 108
@@ -107,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
107 /// Constructor 110 /// Constructor
108 /// </summary> 111 /// </summary>
109 public InventoryArchiveWriteRequest( 112 public InventoryArchiveWriteRequest(
110 Guid id, InventoryArchiverModule module, Scene scene, 113 Guid id, InventoryArchiverModule module, Scene scene,
111 UserAccount userInfo, string invPath, Stream saveStream) 114 UserAccount userInfo, string invPath, Stream saveStream)
112 { 115 {
113 m_id = id; 116 m_id = id;
@@ -125,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 { 128 {
126 Exception reportedException = null; 129 Exception reportedException = null;
127 bool succeeded = true; 130 bool succeeded = true;
128 131
129 try 132 try
130 { 133 {
131 m_archiveWriter.Close(); 134 m_archiveWriter.Close();
@@ -146,6 +149,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
146 149
147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 150 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
148 { 151 {
152 if (options.ContainsKey("exclude"))
153 {
154 if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
155 ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
156 {
157 if (options.ContainsKey("verbose"))
158 {
159 m_log.InfoFormat(
160 "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
161 inventoryItem.Name, inventoryItem.ID, path);
162 }
163 return;
164 }
165 }
166
149 if (options.ContainsKey("verbose")) 167 if (options.ContainsKey("verbose"))
150 m_log.InfoFormat( 168 m_log.InfoFormat(
151 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", 169 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,9 +193,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 /// <param name="options"></param> 193 /// <param name="options"></param>
176 /// <param name="userAccountService"></param> 194 /// <param name="userAccountService"></param>
177 protected void SaveInvFolder( 195 protected void SaveInvFolder(
178 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 196 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
179 Dictionary<string, object> options, IUserAccountService userAccountService) 197 Dictionary<string, object> options, IUserAccountService userAccountService)
180 { 198 {
199 if (options.ContainsKey("excludefolders"))
200 {
201 if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
202 ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
203 {
204 if (options.ContainsKey("verbose"))
205 {
206 m_log.InfoFormat(
207 "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
208 inventoryFolder.Name, path);
209 }
210 return;
211 }
212 }
213
214 if (options.ContainsKey("verbose"))
215 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
216
181 if (saveThisFolderItself) 217 if (saveThisFolderItself)
182 { 218 {
183 path += CreateArchiveFolderName(inventoryFolder); 219 path += CreateArchiveFolderName(inventoryFolder);
@@ -186,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 m_archiveWriter.WriteDir(path); 222 m_archiveWriter.WriteDir(path);
187 } 223 }
188 224
189 InventoryCollection contents 225 InventoryCollection contents
190 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 226 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
191 227
192 foreach (InventoryFolderBase childFolder in contents.Folders) 228 foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -213,16 +249,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
213 InventoryFolderBase inventoryFolder = null; 249 InventoryFolderBase inventoryFolder = null;
214 InventoryItemBase inventoryItem = null; 250 InventoryItemBase inventoryItem = null;
215 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 251 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
216 252
217 bool saveFolderContentsOnly = false; 253 bool saveFolderContentsOnly = false;
218 254
219 // Eliminate double slashes and any leading / on the path. 255 // Eliminate double slashes and any leading / on the path.
220 string[] components 256 string[] components
221 = m_invPath.Split( 257 = m_invPath.Split(
222 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 258 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
223 259
224 int maxComponentIndex = components.Length - 1; 260 int maxComponentIndex = components.Length - 1;
225 261
226 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 262 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
227 // folder itself. This may get more sophisicated later on 263 // folder itself. This may get more sophisicated later on
228 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 264 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -230,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
230 saveFolderContentsOnly = true; 266 saveFolderContentsOnly = true;
231 maxComponentIndex--; 267 maxComponentIndex--;
232 } 268 }
233 269
234 m_invPath = String.Empty; 270 m_invPath = String.Empty;
235 for (int i = 0; i <= maxComponentIndex; i++) 271 for (int i = 0; i <= maxComponentIndex; i++)
236 { 272 {
237 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; 273 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
238 } 274 }
239 275
240 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 276 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
241 // Therefore if we still start with a / after the split, then we need the root folder 277 // Therefore if we still start with a / after the split, then we need the root folder
242 if (m_invPath.Length == 0) 278 if (m_invPath.Length == 0)
@@ -246,25 +282,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 else 282 else
247 { 283 {
248 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 284 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
249 List<InventoryFolderBase> candidateFolders 285 List<InventoryFolderBase> candidateFolders
250 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 286 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
251 if (candidateFolders.Count > 0) 287 if (candidateFolders.Count > 0)
252 inventoryFolder = candidateFolders[0]; 288 inventoryFolder = candidateFolders[0];
253 } 289 }
254 290
255 // The path may point to an item instead 291 // The path may point to an item instead
256 if (inventoryFolder == null) 292 if (inventoryFolder == null)
257 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); 293 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
258 294
259 if (null == inventoryFolder && null == inventoryItem) 295 if (null == inventoryFolder && null == inventoryItem)
260 { 296 {
261 // We couldn't find the path indicated 297 // We couldn't find the path indicated
262 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 298 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
263 Exception e = new InventoryArchiverException(errorMessage); 299 Exception e = new InventoryArchiverException(errorMessage);
264 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 300 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
265 throw e; 301 throw e;
266 } 302 }
267 303
268 m_archiveWriter = new TarArchiveWriter(m_saveStream); 304 m_archiveWriter = new TarArchiveWriter(m_saveStream);
269 305
270 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); 306 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -278,10 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
278 { 314 {
279 m_log.DebugFormat( 315 m_log.DebugFormat(
280 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 316 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
281 inventoryFolder.Name, 317 inventoryFolder.Name,
282 inventoryFolder.ID, 318 inventoryFolder.ID,
283 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); 319 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
284 320
285 //recurse through all dirs getting dirs and files 321 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); 322 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
287 } 323 }
@@ -290,10 +326,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
290 m_log.DebugFormat( 326 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", 327 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath); 328 inventoryItem.Name, inventoryItem.ID, m_invPath);
293 329
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); 330 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
295 } 331 }
296 332
297 // Don't put all this profile information into the archive right now. 333 // Don't put all this profile information into the archive right now.
298 //SaveUsers(); 334 //SaveUsers();
299 335
@@ -352,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 /// 388 ///
353 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the 389 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the
354 /// same name 390 /// same name
355 /// 391 ///
356 /// <param name="folder"></param> 392 /// <param name="folder"></param>
357 /// <returns></returns> 393 /// <returns></returns>
358 public static string CreateArchiveFolderName(InventoryFolderBase folder) 394 public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -366,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
366 /// 402 ///
367 /// These names are prepended with an inventory item's UUID so that more than one item can have the 403 /// These names are prepended with an inventory item's UUID so that more than one item can have the
368 /// same name 404 /// same name
369 /// 405 ///
370 /// <param name="item"></param> 406 /// <param name="item"></param>
371 /// <returns></returns> 407 /// <returns></returns>
372 public static string CreateArchiveItemName(InventoryItemBase item) 408 public static string CreateArchiveItemName(InventoryItemBase item)
@@ -412,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 public string CreateControlFile(Dictionary<string, object> options) 448 public string CreateControlFile(Dictionary<string, object> options)
413 { 449 {
414 int majorVersion, minorVersion; 450 int majorVersion, minorVersion;
415 451
416 if (options.ContainsKey("home")) 452 if (options.ContainsKey("home"))
417 { 453 {
418 majorVersion = 1; 454 majorVersion = 1;
@@ -422,10 +458,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 { 458 {
423 majorVersion = 0; 459 majorVersion = 0;
424 minorVersion = 3; 460 minorVersion = 3;
425 } 461 }
426 462
427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 463 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
428 464
429 StringWriter sw = new StringWriter(); 465 StringWriter sw = new StringWriter();
430 XmlTextWriter xtw = new XmlTextWriter(sw); 466 XmlTextWriter xtw = new XmlTextWriter(sw);
431 xtw.Formatting = Formatting.Indented; 467 xtw.Formatting = Formatting.Indented;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index ac22c3f..cf87010 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
52 52
53 public bool IsSharedModule { get { return true; } } 53 public bool IsSharedModule { get { return true; } }
54 54
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58// public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
68 /// Pending save completions initiated from the console 68 /// Pending save completions initiated from the console
69 /// </value> 69 /// </value>
70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); 70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
71 71
72 /// <value> 72 /// <value>
73 /// All scenes that this module knows about 73 /// All scenes that this module knows about
74 /// </value> 74 /// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 { 106 {
107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 "Archiving", this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 + "<IAR path> is the filesystem path or URI from which to load the IAR." 119 + "<IAR path> is the filesystem path or URI from which to load the IAR."
120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 "Archiving", this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name.\n" 127 "<first> is the user's first name.\n"
128 + "<last> is the user's last name.\n" 128 + "<last> is the user's last name.\n"
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) 131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" 132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
133 + "-c|--creators preserves information about foreign creators.\n" 133 + "-c|--creators preserves information about foreign creators.\n"
134 + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
135 + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
134 + "-v|--verbose extra debug messages.\n" 136 + "-v|--verbose extra debug messages.\n"
135 + "--noassets stops assets being saved to the IAR.", 137 + "--noassets stops assets being saved to the IAR.",
136 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
137 139
138 m_aScene = scene; 140 m_aScene = scene;
139 } 141 }
140 142
141 m_scenes[scene.RegionInfo.RegionID] = scene; 143 m_scenes[scene.RegionInfo.RegionID] = scene;
142 } 144 }
143 145
144 public void PostInitialise() {} 146 public void PostInitialise() {}
145 147
146 public void Close() {} 148 public void Close() {}
147 149
148 /// <summary> 150 /// <summary>
149 /// Trigger the inventory archive saved event. 151 /// Trigger the inventory archive saved event.
150 /// </summary> 152 /// </summary>
151 protected internal void TriggerInventoryArchiveSaved( 153 protected internal void TriggerInventoryArchiveSaved(
152 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 154 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
153 Exception reportedException) 155 Exception reportedException)
154 { 156 {
155 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 157 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
156 if (handlerInventoryArchiveSaved != null) 158 if (handlerInventoryArchiveSaved != null)
157 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 159 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
158 } 160 }
159 161
160 public bool ArchiveInventory( 162 public bool ArchiveInventory(
161 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 163 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
162 { 164 {
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 } 166 }
165 167
166 public bool ArchiveInventory( 168 public bool ArchiveInventory(
167 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, 169 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
168 Dictionary<string, object> options) 170 Dictionary<string, object> options)
169 { 171 {
170 if (m_scenes.Count > 0) 172 if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 190
189 return false; 191 return false;
190 } 192 }
191 193
192 return true; 194 return true;
193// } 195// }
194// else 196// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
202 204
203 return false; 205 return false;
204 } 206 }
205 207
206 public bool ArchiveInventory( 208 public bool ArchiveInventory(
207 Guid id, string firstName, string lastName, string invPath, string pass, string savePath, 209 Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
208 Dictionary<string, object> options) 210 Dictionary<string, object> options)
209 { 211 {
210 if (m_scenes.Count > 0) 212 if (m_scenes.Count > 0)
211 { 213 {
212 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 214 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
213 215
214 if (userInfo != null) 216 if (userInfo != null)
215 { 217 {
216// if (CheckPresence(userInfo.PrincipalID)) 218// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 230
229 return false; 231 return false;
230 } 232 }
231 233
232 return true; 234 return true;
233// } 235// }
234// else 236// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
239// } 241// }
240 } 242 }
241 } 243 }
242 244
243 return false; 245 return false;
244 } 246 }
245 247
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
247 { 249 {
248 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); 250 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
249 } 251 }
250 252
251 public bool DearchiveInventory( 253 public bool DearchiveInventory(
252 string firstName, string lastName, string invPath, string pass, Stream loadStream, 254 string firstName, string lastName, string invPath, string pass, Stream loadStream,
253 Dictionary<string, object> options) 255 Dictionary<string, object> options)
254 { 256 {
255 if (m_scenes.Count > 0) 257 if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
295 297
296 return false; 298 return false;
297 } 299 }
298 300
299 public bool DearchiveInventory( 301 public bool DearchiveInventory(
300 string firstName, string lastName, string invPath, string pass, string loadPath, 302 string firstName, string lastName, string invPath, string pass, string loadPath,
301 Dictionary<string, object> options) 303 Dictionary<string, object> options)
302 { 304 {
303 if (m_scenes.Count > 0) 305 if (m_scenes.Count > 0)
304 { 306 {
305 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 307 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
306 308
307 if (userInfo != null) 309 if (userInfo != null)
308 { 310 {
309// if (CheckPresence(userInfo.PrincipalID)) 311// if (CheckPresence(userInfo.PrincipalID))
310// { 312// {
311 InventoryArchiveReadRequest request; 313 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 314 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 315
314 try 316 try
315 { 317 {
316 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 318 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 326
325 return false; 327 return false;
326 } 328 }
327 329
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 330 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 331
330 return true; 332 return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 342
341 return false; 343 return false;
342 } 344 }
343 345
344 /// <summary> 346 /// <summary>
345 /// Load inventory from an inventory file archive 347 /// Load inventory from an inventory file archive
346 /// </summary> 348 /// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
351 { 353 {
352 Dictionary<string, object> options = new Dictionary<string, object>(); 354 Dictionary<string, object> options = new Dictionary<string, object>();
353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
354 356
355 List<string> mainParams = optionSet.Parse(cmdparams); 357 List<string> mainParams = optionSet.Parse(cmdparams);
356 358
357 if (mainParams.Count < 6) 359 if (mainParams.Count < 6)
358 { 360 {
359 m_log.Error( 361 m_log.Error(
360 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 362 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
361 return; 363 return;
362 } 364 }
363 365
364 string firstName = mainParams[2]; 366 string firstName = mainParams[2];
365 string lastName = mainParams[3]; 367 string lastName = mainParams[3];
366 string invPath = mainParams[4]; 368 string invPath = mainParams[4];
367 string pass = mainParams[5]; 369 string pass = mainParams[5];
368 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 370 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
369 371
370 m_log.InfoFormat( 372 m_log.InfoFormat(
371 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 373 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
372 loadPath, invPath, firstName, lastName); 374 loadPath, invPath, firstName, lastName);
373 375
374 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 376 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
375 m_log.InfoFormat( 377 m_log.InfoFormat(
376 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 378 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
381 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 383 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
382 } 384 }
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>
386 /// Save inventory to a file archive 388 /// Save inventory to a file archive
387 /// </summary> 389 /// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
399 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
400 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); 402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
403 ops.Add("e|exclude=", delegate(string v)
404 {
405 if (!options.ContainsKey("exclude"))
406 options["exclude"] = new List<String>();
407 ((List<String>)options["exclude"]).Add(v);
408 });
409 ops.Add("f|excludefolder=", delegate(string v)
410 {
411 if (!options.ContainsKey("excludefolders"))
412 options["excludefolders"] = new List<String>();
413 ((List<String>)options["excludefolders"]).Add(v);
414 });
401 415
402 List<string> mainParams = ops.Parse(cmdparams); 416 List<string> mainParams = ops.Parse(cmdparams);
403 417
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 420 if (mainParams.Count < 6)
407 { 421 {
408 m_log.Error( 422 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); 423 "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
410 return; 424 return;
411 } 425 }
412 426
413 if (options.ContainsKey("home")) 427 if (options.ContainsKey("home"))
414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 428 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
415 429
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
418 string invPath = mainParams[4]; 432 string invPath = mainParams[4];
419 string pass = mainParams[5]; 433 string pass = mainParams[5];
420 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 434 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
421 435
422 m_log.InfoFormat( 436 m_log.InfoFormat(
423 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 437 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
424 savePath, invPath, firstName, lastName); 438 savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
433 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 447 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
434 } 448 }
435 } 449 }
436 450
437 private void SaveInvConsoleCommandCompleted( 451 private void SaveInvConsoleCommandCompleted(
438 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 452 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
439 Exception reportedException) 453 Exception reportedException)
440 { 454 {
441 lock (m_pendingConsoleSaves) 455 lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
445 else 459 else
446 return; 460 return;
447 } 461 }
448 462
449 if (succeeded) 463 if (succeeded)
450 { 464 {
451 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); 465 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
453 else 467 else
454 { 468 {
455 m_log.ErrorFormat( 469 m_log.ErrorFormat(
456 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", 470 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
457 userInfo.FirstName, userInfo.LastName, reportedException.Message); 471 userInfo.FirstName, userInfo.LastName, reportedException.Message);
458 } 472 }
459 } 473 }
460 474
461 /// <summary> 475 /// <summary>
462 /// Get user information for the given name. 476 /// Get user information for the given name.
463 /// </summary> 477 /// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
467 /// <returns></returns> 481 /// <returns></returns>
468 protected UserAccount GetUserInfo(string firstName, string lastName, string pass) 482 protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
469 { 483 {
470 UserAccount account 484 UserAccount account
471 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); 485 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
472 486
473 if (null == account) 487 if (null == account)
474 { 488 {
475 m_log.ErrorFormat( 489 m_log.ErrorFormat(
476 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", 490 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
477 firstName, lastName); 491 firstName, lastName);
478 return null; 492 return null;
479 } 493 }
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
488 else 502 else
489 { 503 {
490 m_log.ErrorFormat( 504 m_log.ErrorFormat(
491 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 505 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
492 firstName, lastName); 506 firstName, lastName);
493 return null; 507 return null;
494 } 508 }
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
499 return null; 513 return null;
500 } 514 }
501 } 515 }
502 516
503 /// <summary> 517 /// <summary>
504 /// Notify the client of loaded nodes if they are logged in 518 /// Notify the client of loaded nodes if they are logged in
505 /// </summary> 519 /// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 { 522 {
509 if (loadedNodes.Count == 0) 523 if (loadedNodes.Count == 0)
510 return; 524 return;
511 525
512 foreach (Scene scene in m_scenes.Values) 526 foreach (Scene scene in m_scenes.Values)
513 { 527 {
514 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); 528 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
515 529
516 if (user != null && !user.IsChildAgent) 530 if (user != null && !user.IsChildAgent)
517 { 531 {
518 foreach (InventoryNodeBase node in loadedNodes) 532 foreach (InventoryNodeBase node in loadedNodes)
519 { 533 {
520// m_log.DebugFormat( 534// m_log.DebugFormat(
521// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 535// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
522// user.Name, node.Name); 536// user.Name, node.Name);
523 537
524 user.ControllingClient.SendBulkUpdateInventory(node); 538 user.ControllingClient.SendBulkUpdateInventory(node);
525 } 539 }
526 540
527 break; 541 break;
528 } 542 }
529 } 543 }
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
538// { 552// {
539// if (DisablePresenceChecks) 553// if (DisablePresenceChecks)
540// return true; 554// return true;
541// 555//
542// foreach (Scene scene in m_scenes.Values) 556// foreach (Scene scene in m_scenes.Values)
543// { 557// {
544// ScenePresence p; 558// ScenePresence p;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 19ef571..90ae69d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
100// log4net.Config.XmlConfigurator.Configure(); 100// log4net.Config.XmlConfigurator.Configure();
101 101
102 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 102 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
103 Scene scene = SceneHelpers.SetupScene(); 103 Scene scene = new SceneHelpers().SetupScene();
104 SceneHelpers.SetupSceneModules(scene, archiverModule); 104 SceneHelpers.SetupSceneModules(scene, archiverModule);
105 105
106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e409c8e..b112b6d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 SerialiserModule serialiserModule = new SerialiserModule(); 61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule(); 62 m_archiverModule = new InventoryArchiverModule();
63 63
64 m_scene = SceneHelpers.SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67 67
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 417c20c..6eb3605 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64 64
65 Scene scene = SceneHelpers.SetupScene(); 65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule); 66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67 67
68 // Create user 68 // Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180 180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = SceneHelpers.SetupScene(); 182 Scene scene = new SceneHelpers().SetupScene();
183 183
184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185 185
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
222 222
223 SerialiserModule serialiserModule = new SerialiserModule(); 223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = SceneHelpers.SetupScene(); 225 Scene scene = new SceneHelpers().SetupScene();
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
247 247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249 249
250 Scene scene = SceneHelpers.SetupScene(); 250 Scene scene = new SceneHelpers().SetupScene();
251 SceneHelpers.SetupSceneModules(scene, archiverModule); 251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252 252
253 // Create user 253 // Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
326 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
328 328
329 Scene scene = SceneHelpers.SetupScene(); 329 Scene scene = new SceneHelpers().SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331 331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
393 TestHelpers.InMethod(); 393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
395 395
396 Scene scene = SceneHelpers.SetupScene(); 396 Scene scene = new SceneHelpers().SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398 398
399 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
444 TestHelpers.InMethod(); 444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
446 446
447 Scene scene = SceneHelpers.SetupScene(); 447 Scene scene = new SceneHelpers().SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449 449
450 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index bc5c1ff..92cf9d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
240 { 240 {
241 ScenePresence sp = scene.GetScenePresence(client.AgentId); 241 ScenePresence sp = scene.GetScenePresence(client.AgentId);
242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
243 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 243
244 if (transferMod != null && sp != null && eq != null) 244 if (transferMod != null && sp != null)
245 transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); 245 transferMod.DoTeleport(
246 sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
247 Vector3.UnitX, teleportflags);
246 } 248 }
247 } 249 }
248 } 250 }
249 } 251 }
250 } 252 }
251 } 253 }
252} 254} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index dcfdf8f..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
151 Scene scene = (Scene)(client.Scene); 151 Scene scene = (Scene)(client.Scene);
152 ScenePresence presence = scene.GetScenePresence(client.AgentId); 152 ScenePresence presence = scene.GetScenePresence(client.AgentId);
153 153
154 // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
155 // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
156 // arrival.
157 //
158 // Ideally we would give the exact float position adjusting for the relative height of the two avatars
159 // but it looks like a float component isn't possible with a parcel ID.
154 UUID dest = Util.BuildFakeParcelID( 160 UUID dest = Util.BuildFakeParcelID(
155 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
156 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 2b790f4..514a65b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -30,7 +30,6 @@ using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading; 32using System.Threading;
33
34using OpenSim.Framework; 33using OpenSim.Framework;
35using OpenSim.Framework.Capabilities; 34using OpenSim.Framework.Capabilities;
36using OpenSim.Framework.Client; 35using OpenSim.Framework.Client;
@@ -51,17 +50,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
51 { 50 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 52
53 public const int DefaultMaxTransferDistance = 4095;
54 public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
55
54 /// <summary> 56 /// <summary>
55 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. 57 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
56 /// </summary> 58 /// </summary>
57 private int m_MaxTransferDistance = 4095; 59 public int MaxTransferDistance { get; set; }
58 public int MaxTransferDistance
59 {
60 get { return m_MaxTransferDistance; }
61 set { m_MaxTransferDistance = value; }
62 }
63 60
64 private int m_levelHGTeleport = 0; 61 /// <summary>
62 /// If true then on a teleport, the source region waits for a callback from the destination region. If
63 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
64 /// </summary>
65 public bool EnableWaitForCallbackFromTeleportDest { get; set; }
65 66
66 protected bool m_Enabled = false; 67 protected bool m_Enabled = false;
67 protected Scene m_aScene; 68 protected Scene m_aScene;
@@ -105,8 +106,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
105 IConfig transferConfig = source.Configs["EntityTransfer"]; 106 IConfig transferConfig = source.Configs["EntityTransfer"];
106 if (transferConfig != null) 107 if (transferConfig != null)
107 { 108 {
108 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); 109 EnableWaitForCallbackFromTeleportDest
109 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); 110 = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
111
112 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
113 }
114 else
115 {
116 MaxTransferDistance = DefaultMaxTransferDistance;
110 } 117 }
111 118
112 m_agentsInTransit = new List<UUID>(); 119 m_agentsInTransit = new List<UUID>();
@@ -164,168 +171,235 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
164 171
165 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 172 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
166 { 173 {
174 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
175 {
176 // This user will be a God in the destination scene, too
177 teleportFlags |= (uint)TeleportFlags.Godlike;
178 }
179
167 if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) 180 if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
168 return; 181 return;
169 182
170 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
171
172 // Reset animations; the viewer does that in teleports. 183 // Reset animations; the viewer does that in teleports.
173 sp.Animator.ResetAnimations(); 184 sp.Animator.ResetAnimations();
174 185
186 string destinationRegionName = "(not found)";
187
175 try 188 try
176 { 189 {
177 if (regionHandle == sp.Scene.RegionInfo.RegionHandle) 190 if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
178 { 191 {
179 m_log.DebugFormat( 192 destinationRegionName = sp.Scene.RegionInfo.RegionName;
180 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
181 position, sp.Scene.RegionInfo.RegionName);
182 193
183 // Teleport within the same region 194 TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
184 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 195 }
185 { 196 else // Another region possibly in another simulator
186 Vector3 emergencyPos = new Vector3(128, 128, 128); 197 {
198 GridRegion finalDestination;
199 TeleportAgentToDifferentRegion(
200 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
187 201
188 m_log.WarnFormat( 202 if (finalDestination != null)
189 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 203 destinationRegionName = finalDestination.RegionName;
190 position, sp.Name, sp.UUID, emergencyPos); 204 }
191 position = emergencyPos; 205 }
192 } 206 catch (Exception e)
207 {
208 m_log.ErrorFormat(
209 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
210 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
211 e.Message, e.StackTrace);
193 212
194 // TODO: Get proper AVG Height 213 // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
195 float localAVHeight = 1.56f; 214 ResetFromTransit(sp.UUID);
196 float posZLimit = 22;
197 215
198 // TODO: Check other Scene HeightField 216 sp.ControllingClient.SendTeleportFailed("Internal error");
199 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 217 }
200 { 218 }
201 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
202 }
203 219
204 float newPosZ = posZLimit + localAVHeight; 220 /// <summary>
205 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 221 /// Teleports the agent within its current region.
206 { 222 /// </summary>
207 position.Z = newPosZ; 223 /// <param name="sp"></param>
208 } 224 /// <param name="position"></param>
225 /// <param name="lookAt"></param>
226 /// <param name="teleportFlags"></param
227 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
228 {
229 m_log.DebugFormat(
230 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
231 sp.Name, position, sp.Scene.RegionInfo.RegionName);
209 232
210 sp.ControllingClient.SendTeleportStart(teleportFlags); 233 // Teleport within the same region
234 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
235 {
236 Vector3 emergencyPos = new Vector3(128, 128, 128);
211 237
212 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 238 m_log.WarnFormat(
213 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; 239 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
214 sp.Teleport(position); 240 position, sp.Name, sp.UUID, emergencyPos);
215 241
216 foreach (SceneObjectGroup grp in sp.GetAttachments()) 242 position = emergencyPos;
217 { 243 }
218 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 244
219 } 245 // TODO: Get proper AVG Height
246 float localAVHeight = 1.56f;
247 float posZLimit = 22;
248
249 // TODO: Check other Scene HeightField
250 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
251 {
252 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
253 }
254
255 float newPosZ = posZLimit + localAVHeight;
256 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
257 {
258 position.Z = newPosZ;
259 }
260
261 sp.ControllingClient.SendTeleportStart(teleportFlags);
262
263 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
264 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
265 sp.Velocity = Vector3.Zero;
266 sp.Teleport(position);
267
268 foreach (SceneObjectGroup grp in sp.GetAttachments())
269 {
270 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
271 }
272 }
273
274 /// <summary>
275 /// Teleports the agent to a different region.
276 /// </summary>
277 /// <param name='sp'></param>
278 /// <param name='regionHandle'>/param>
279 /// <param name='position'></param>
280 /// <param name='lookAt'></param>
281 /// <param name='teleportFlags'></param>
282 /// <param name='finalDestination'></param>
283 private void TeleportAgentToDifferentRegion(
284 ScenePresence sp, ulong regionHandle, Vector3 position,
285 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
286 {
287 uint x = 0, y = 0;
288 Utils.LongToUInts(regionHandle, out x, out y);
289 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
290
291 if (reg != null)
292 {
293 finalDestination = GetFinalDestination(reg);
294
295 if (finalDestination == null)
296 {
297 m_log.WarnFormat(
298 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
299 sp.Name, sp.UUID);
300
301 sp.ControllingClient.SendTeleportFailed("Problem at destination");
302 return;
220 } 303 }
221 else // Another region possibly in another simulator 304
305 // Check that these are not the same coordinates
306 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
307 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
222 { 308 {
223 uint x = 0, y = 0; 309 // Can't do. Viewer crashes
224 Utils.LongToUInts(regionHandle, out x, out y); 310 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
225 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); 311 return;
312 }
226 313
227 if (reg != null) 314 //
228 { 315 // This is it
229 GridRegion finalDestination = GetFinalDestination(reg); 316 //
230 if (finalDestination == null) 317 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
231 { 318 //
232 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); 319 //
233 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 320 //
234 return; 321 }
235 } 322 else
323 {
324 finalDestination = null;
236 325
237 // check if HyperGrid teleport is allowed, based on user level 326 // TP to a place that doesn't exist (anymore)
238 int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID); 327 // Inform the viewer about that
328 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
239 329
240 if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport)) 330 // and set the map-tile to '(Offline)'
241 { 331 uint regX, regY;
242 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent."); 332 Utils.LongToUInts(regionHandle, out regX, out regY);
243 sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
244 return;
245 }
246 333
247 uint curX = 0, curY = 0; 334 MapBlockData block = new MapBlockData();
248 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); 335 block.X = (ushort)(regX / Constants.RegionSize);
249 int curCellX = (int)(curX / Constants.RegionSize); 336 block.Y = (ushort)(regY / Constants.RegionSize);
250 int curCellY = (int)(curY / Constants.RegionSize); 337 block.Access = 254; // == not there
251 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
252 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
253 338
339 List<MapBlockData> blocks = new List<MapBlockData>();
340 blocks.Add(block);
341 sp.ControllingClient.SendMapBlock(blocks, 0);
342 }
343 }
344
345 /// <summary>
346 /// Determines whether this instance is within the max transfer distance.
347 /// </summary>
348 /// <param name="sourceRegion"></param>
349 /// <param name="destRegion"></param>
350 /// <returns>
351 /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
352 /// </returns>
353 private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
354 {
254// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); 355// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
255// 356//
256// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", 357// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
257// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); 358// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
258 359
259 // Check that these are not the same coordinates 360 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
260 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 361 return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
261 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) 362 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
262 { 363 }
263 // Can't do. Viewer crashes
264 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
265 return;
266 }
267 364
268 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) 365 public void DoTeleport(
269 { 366 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
270 sp.ControllingClient.SendTeleportFailed( 367 Vector3 position, Vector3 lookAt, uint teleportFlags)
271 string.Format( 368 {
272 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", 369 RegionInfo sourceRegion = sp.Scene.RegionInfo;
273 finalDestination.RegionName, destCellX, destCellY,
274 sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
275 MaxTransferDistance));
276
277 return;
278 }
279 370
280 // 371 if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
281 // This is it
282 //
283 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
284 //
285 //
286 //
287 }
288 else
289 {
290 // TP to a place that doesn't exist (anymore)
291 // Inform the viewer about that
292 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
293
294 // and set the map-tile to '(Offline)'
295 uint regX, regY;
296 Utils.LongToUInts(regionHandle, out regX, out regY);
297
298 MapBlockData block = new MapBlockData();
299 block.X = (ushort)(regX / Constants.RegionSize);
300 block.Y = (ushort)(regY / Constants.RegionSize);
301 block.Access = 254; // == not there
302
303 List<MapBlockData> blocks = new List<MapBlockData>();
304 blocks.Add(block);
305 sp.ControllingClient.SendMapBlock(blocks, 0);
306 }
307 }
308 }
309 catch (Exception e)
310 { 372 {
311 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); 373 sp.ControllingClient.SendTeleportFailed(
312 sp.ControllingClient.SendTeleportFailed("Internal error"); 374 string.Format(
375 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
376 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
377 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
378 MaxTransferDistance));
379
380 return;
313 } 381 }
314 }
315 382
316 public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) 383 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
317 { 384
318 if (reg == null || finalDestination == null) 385 if (reg == null || finalDestination == null)
319 { 386 {
320 sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); 387 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
321 return; 388 return;
322 } 389 }
323 390
324 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. 391 if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
392 {
393 m_log.DebugFormat(
394 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
395 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
396
325 return; 397 return;
398 }
326 399
327 m_log.DebugFormat( 400 m_log.DebugFormat(
328 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", 401 "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
402 sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
329 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 403 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
330 404
331 uint newRegionX = (uint)(reg.RegionHandle >> 40); 405 uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -362,8 +436,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
362 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) 436 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
363 { 437 {
364 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); 438 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
439 ResetFromTransit(sp.UUID);
440
365 return; 441 return;
366 } 442 }
443
367 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); 444 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
368 445
369 sp.ControllingClient.SendTeleportStart(teleportFlags); 446 sp.ControllingClient.SendTeleportStart(teleportFlags);
@@ -403,13 +480,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
403 bool logout = false; 480 bool logout = false;
404 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 481 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
405 { 482 {
406 sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", 483 sp.ControllingClient.SendTeleportFailed(
407 reason)); 484 String.Format("Teleport refused: {0}", reason));
485 ResetFromTransit(sp.UUID);
486
408 return; 487 return;
409 } 488 }
410 489
411 // OK, it got this agent. Let's close some child agents 490 // OK, it got this agent. Let's close some child agents
412 sp.CloseChildAgents(newRegionX, newRegionY); 491 sp.CloseChildAgents(newRegionX, newRegionY);
492
413 IClientIPEndpoint ipepClient; 493 IClientIPEndpoint ipepClient;
414 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 494 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
415 { 495 {
@@ -446,9 +526,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
446 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 526 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
447 } 527 }
448 528
449
450 SetInTransit(sp.UUID);
451
452 // Let's send a full update of the agent. This is a synchronous call. 529 // Let's send a full update of the agent. This is a synchronous call.
453 AgentData agent = new AgentData(); 530 AgentData agent = new AgentData();
454 sp.CopyTo(agent); 531 sp.CopyTo(agent);
@@ -461,8 +538,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
461 { 538 {
462 // Region doesn't take it 539 // Region doesn't take it
463 m_log.WarnFormat( 540 m_log.WarnFormat(
464 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", 541 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
465 sp.Name, finalDestination.RegionName); 542 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
466 543
467 Fail(sp, finalDestination, logout); 544 Fail(sp, finalDestination, logout);
468 return; 545 return;
@@ -471,7 +548,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
471 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 548 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
472 549
473 m_log.DebugFormat( 550 m_log.DebugFormat(
474 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 551 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
552 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
475 553
476 if (eq != null) 554 if (eq != null)
477 { 555 {
@@ -490,11 +568,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
490 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 568 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
491 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 569 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
492 // that the client contacted the destination before we close things here. 570 // that the client contacted the destination before we close things here.
493 if (!WaitForCallback(sp.UUID)) 571 if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
494 { 572 {
495 m_log.WarnFormat( 573 m_log.WarnFormat(
496 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", 574 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
497 sp.Name, finalDestination.RegionName); 575 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
498 576
499 Fail(sp, finalDestination, logout); 577 Fail(sp, finalDestination, logout);
500 return; 578 return;
@@ -523,7 +601,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
523 601
524 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 602 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
525 { 603 {
526 Thread.Sleep(5000); 604 // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
605 // they regard the new region as the current region after receiving the AgentMovementComplete
606 // response. If close is sent before then, it will cause the viewer to quit instead.
607 // However, if this delay is longer, then a viewer can teleport back to this region and experience
608 // a failure because the old ScenePresence has not yet been cleaned up.
609 Thread.Sleep(2000);
610
527 sp.Close(); 611 sp.Close();
528 sp.Scene.IncomingCloseAgent(sp.UUID); 612 sp.Scene.IncomingCloseAgent(sp.UUID);
529 } 613 }
@@ -584,13 +668,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
584 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) 668 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
585 { 669 {
586 agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; 670 agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
587 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
588 671
672 m_log.DebugFormat(
673 "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
674 agent.CallbackURI, region.RegionName);
589 } 675 }
590 676
591 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 677 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
592 { 678 {
593 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); 679 if (sp.Scene.AttachmentsModule != null)
680 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
594 } 681 }
595 682
596 protected void KillEntity(Scene scene, uint localID) 683 protected void KillEntity(Scene scene, uint localID)
@@ -615,7 +702,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
615 702
616 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) 703 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
617 { 704 {
618
619 if (s.TestBorderCross(pos, Cardinals.N)) 705 if (s.TestBorderCross(pos, Cardinals.N))
620 return true; 706 return true;
621 if (s.TestBorderCross(pos, Cardinals.S)) 707 if (s.TestBorderCross(pos, Cardinals.S))
@@ -663,7 +749,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
663 749
664 public virtual bool TeleportHome(UUID id, IClientAPI client) 750 public virtual bool TeleportHome(UUID id, IClientAPI client)
665 { 751 {
666 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 752 m_log.DebugFormat(
753 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
667 754
668 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); 755 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
669 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); 756 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -684,8 +771,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
684 return false; 771 return false;
685 } 772 }
686 773
687 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 774 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
688 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 775 client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
689 776
690 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 777 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
691 ((Scene)(client.Scene)).RequestTeleportLocation( 778 ((Scene)(client.Scene)).RequestTeleportLocation(
@@ -736,7 +823,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
736 823
737 neighbourx--; 824 neighbourx--;
738 newpos.X = Constants.RegionSize - enterDistance; 825 newpos.X = Constants.RegionSize - enterDistance;
739
740 } 826 }
741 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 827 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
742 { 828 {
@@ -1186,7 +1272,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1186 { 1272 {
1187 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) 1273 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
1188 { 1274 {
1189
1190 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1275 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1191 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1276 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1192 agent.BaseFolder = UUID.Zero; 1277 agent.BaseFolder = UUID.Zero;
@@ -1211,7 +1296,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1211 seeds.Add(neighbour.RegionHandle, agent.CapsPath); 1296 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
1212 } 1297 }
1213 else 1298 else
1299 {
1214 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); 1300 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
1301 }
1215 1302
1216 cagents.Add(agent); 1303 cagents.Add(agent);
1217 } 1304 }
@@ -1322,19 +1409,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1322 // after a cross here 1409 // after a cross here
1323 Thread.Sleep(500); 1410 Thread.Sleep(500);
1324 1411
1325 Scene m_scene = sp.Scene; 1412 Scene scene = sp.Scene;
1326 1413
1327 uint x, y; 1414 m_log.DebugFormat(
1328 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1415 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
1329 x = x / Constants.RegionSize; 1416 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
1330 y = y / Constants.RegionSize;
1331 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1332 1417
1333 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1418 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1334 1419
1335 string reason = String.Empty; 1420 string reason = String.Empty;
1336 1421
1337 bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 1422 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
1338 1423
1339 if (regionAccepted && newAgent) 1424 if (regionAccepted && newAgent)
1340 { 1425 {
@@ -1351,7 +1436,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1351 1436
1352 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 1437 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1353 "and EstablishAgentCommunication with seed cap {4}", 1438 "and EstablishAgentCommunication with seed cap {4}",
1354 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1439 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1355 1440
1356 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 1441 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
1357 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 1442 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1362,8 +1447,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1362 // TODO: make Event Queue disablable! 1447 // TODO: make Event Queue disablable!
1363 } 1448 }
1364 1449
1365 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1450 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
1366 } 1451 }
1452
1453 if (!regionAccepted)
1454 m_log.WarnFormat(
1455 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
1456 reg.RegionName, sp.Name, sp.UUID, reason);
1367 } 1457 }
1368 1458
1369 /// <summary> 1459 /// <summary>
@@ -1832,35 +1922,50 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1832 int count = 200; 1922 int count = 200;
1833 while (m_agentsInTransit.Contains(id) && count-- > 0) 1923 while (m_agentsInTransit.Contains(id) && count-- > 0)
1834 { 1924 {
1835 //m_log.Debug(" >>> Waiting... " + count); 1925// m_log.Debug(" >>> Waiting... " + count);
1836 Thread.Sleep(100); 1926 Thread.Sleep(100);
1837 } 1927 }
1838 1928
1839 if (count > 0) 1929 return count > 0;
1840 return true;
1841 else
1842 return false;
1843 } 1930 }
1844 1931
1845 protected void SetInTransit(UUID id) 1932 /// <summary>
1933 /// Set that an agent is in the process of being teleported.
1934 /// </summary>
1935 /// <param name='id'>The ID of the agent being teleported</param>
1936 /// <returns>true if the agent was not already in transit, false if it was</returns>
1937 protected bool SetInTransit(UUID id)
1846 { 1938 {
1847 lock (m_agentsInTransit) 1939 lock (m_agentsInTransit)
1848 { 1940 {
1849 if (!m_agentsInTransit.Contains(id)) 1941 if (!m_agentsInTransit.Contains(id))
1942 {
1850 m_agentsInTransit.Add(id); 1943 m_agentsInTransit.Add(id);
1944 return true;
1945 }
1851 } 1946 }
1947
1948 return false;
1852 } 1949 }
1853 1950
1951 /// <summary>
1952 /// Show whether the given agent is being teleported.
1953 /// </summary>
1954 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
1955 /// <param name='id'>The agent ID</para></param>
1854 protected bool IsInTransit(UUID id) 1956 protected bool IsInTransit(UUID id)
1855 { 1957 {
1856 lock (m_agentsInTransit) 1958 lock (m_agentsInTransit)
1857 { 1959 return m_agentsInTransit.Contains(id);
1858 if (m_agentsInTransit.Contains(id))
1859 return true;
1860 }
1861 return false;
1862 } 1960 }
1863 1961
1962 /// <summary>
1963 /// Set that an agent is no longer being teleported.
1964 /// </summary>
1965 /// <returns></returns>
1966 /// <param name='id'>
1967 /// true if the agent was flagged as being teleported when this method was called, false otherwise
1968 /// </param>
1864 protected bool ResetFromTransit(UUID id) 1969 protected bool ResetFromTransit(UUID id)
1865 { 1970 {
1866 lock (m_agentsInTransit) 1971 lock (m_agentsInTransit)
@@ -1871,6 +1976,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1871 return true; 1976 return true;
1872 } 1977 }
1873 } 1978 }
1979
1874 return false; 1980 return false;
1875 } 1981 }
1876 1982
@@ -1901,4 +2007,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1901 #endregion 2007 #endregion
1902 2008
1903 } 2009 }
1904} 2010} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 8b5ad23..6e27299 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Initialized = false; 52 private bool m_Initialized = false;
53 private int m_levelHGTeleport = 0;
53 54
54 private GatekeeperServiceConnector m_GatekeeperConnector; 55 private GatekeeperServiceConnector m_GatekeeperConnector;
55 56
@@ -68,6 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
68 string name = moduleConfig.GetString("EntityTransferModule", ""); 69 string name = moduleConfig.GetString("EntityTransferModule", "");
69 if (name == Name) 70 if (name == Name)
70 { 71 {
72 IConfig transferConfig = source.Configs["EntityTransfer"];
73 if (transferConfig != null)
74 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
75
71 InitialiseCommon(source); 76 InitialiseCommon(source);
72 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); 77 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
73 } 78 }
@@ -164,6 +169,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
164 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 169 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
165 { 170 {
166 // this user is going to another grid 171 // this user is going to another grid
172 // check if HyperGrid teleport is allowed, based on user level
173 if (sp.UserLevel < m_levelHGTeleport)
174 {
175 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
176 reason = "Hypergrid teleport not allowed";
177 return false;
178 }
179
167 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) 180 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
168 { 181 {
169 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); 182 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
@@ -193,7 +206,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
193 206
194 public override bool TeleportHome(UUID id, IClientAPI client) 207 public override bool TeleportHome(UUID id, IClientAPI client)
195 { 208 {
196 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 209 m_log.DebugFormat(
210 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
197 211
198 // Let's find out if this is a foreign user or a local user 212 // Let's find out if this is a foreign user or a local user
199 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 213 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
@@ -232,13 +246,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
232 return false; 246 return false;
233 } 247 }
234 248
235 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
236 GridRegion homeGatekeeper = MakeRegion(aCircuit); 249 GridRegion homeGatekeeper = MakeRegion(aCircuit);
237 250
238 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 251 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
239 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 252 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
240 253
241 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 254 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
242 return true; 255 return true;
243 } 256 }
244 257
@@ -279,17 +292,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
279 { 292 {
280 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); 293 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
281 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 294 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
282 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 295
283 if (transferMod != null && sp != null && eq != null) 296 if (transferMod != null && sp != null)
284 transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, 297 transferMod.DoTeleport(
285 Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); 298 sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
299 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
286 } 300 }
287 301
288 } 302 }
289 303
290 // can't find the region: Tell viewer and abort 304 // can't find the region: Tell viewer and abort
291 remoteClient.SendTeleportFailed("The teleport destination could not be found."); 305 remoteClient.SendTeleportFailed("The teleport destination could not be found.");
292
293 } 306 }
294 307
295 #endregion 308 #endregion
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index e74310c..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
64 IConfigSource config = new IniConfigSource(); 64 IConfigSource config = new IniConfigSource();
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneHelpers.SetupScene(); 68 SceneHelpers sceneHelpers = new SceneHelpers();
69 m_scene = sceneHelpers.SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 71
71 // Create user 72 // Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
76 77
77 AgentCircuitData acd = new AgentCircuitData(); 78 AgentCircuitData acd = new AgentCircuitData();
78 acd.AgentID = m_userId; 79 acd.AgentID = m_userId;
79 m_tc = new TestClient(acd, m_scene); 80 m_tc = new TestClient(acd, m_scene);
80 } 81 }
81 82
82 [Test] 83 [Test]
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 9255791..e91e8b9 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue 64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
65 private string m_InterObjectHostname = "lsl.opensim.local"; 65 private string m_InterObjectHostname = "lsl.opensim.local";
66 66
67 private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
68
67 // Scenes by Region Handle 69 // Scenes by Region Handle
68 private Dictionary<ulong, Scene> m_Scenes = 70 private Dictionary<ulong, Scene> m_Scenes =
69 new Dictionary<ulong, Scene>(); 71 new Dictionary<ulong, Scene>();
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
127 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 129 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
128 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 130 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
129 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 131 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
132 m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
130 } 133 }
131 catch (Exception e) 134 catch (Exception e)
132 { 135 {
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
176 get { return true; } 179 get { return true; }
177 } 180 }
178 181
179 /// <summary>
180 /// Delay function using thread in seconds
181 /// </summary>
182 /// <param name="seconds"></param>
183 private void DelayInSeconds(int delay)
184 {
185 delay = (int)((float)delay * 1000);
186 if (delay == 0)
187 return;
188 System.Threading.Thread.Sleep(delay);
189 }
190
191 private bool IsLocal(UUID objectID) 182 private bool IsLocal(UUID objectID)
192 { 183 {
193 string unused; 184 string unused;
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
267 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); 258 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
268 return; 259 return;
269 } 260 }
270 //FIXME:Check if subject + body = 4096 Byte 261 if ((subject.Length + body.Length) > m_MaxEmailSize)
271 if ((subject.Length + body.Length) > 1024)
272 { 262 {
273 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 263 m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
274 return; 264 return;
275 } 265 }
276 266
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
345 // TODO FIX 335 // TODO FIX
346 } 336 }
347 } 337 }
348
349 //DONE: Message as Second Life style
350 //20 second delay - AntiSpam System - for now only 10 seconds
351 DelayInSeconds(10);
352 } 338 }
353 339
354 /// <summary> 340 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index f4cf6b4..199dd11 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -147,6 +147,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
147 public void Close() 147 public void Close()
148 { 148 {
149 } 149 }
150
150 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) 151 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID)
151 { 152 {
152 UUID urlcode = UUID.Random(); 153 UUID urlcode = UUID.Random();
@@ -176,6 +177,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
176 uri, 177 uri,
177 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 178 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
178 179
180 m_log.DebugFormat(
181 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
182 uri, itemID, host.Name, host.LocalId);
183
179 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 184 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
180 } 185 }
181 186
@@ -218,6 +223,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
218 uri, 223 uri,
219 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 224 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
220 225
226 m_log.DebugFormat(
227 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
228 uri, itemID, host.Name, host.LocalId);
229
221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 230 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
222 } 231 }
223 232
@@ -241,6 +250,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
241 m_RequestMap.Remove(req); 250 m_RequestMap.Remove(req);
242 } 251 }
243 252
253// m_log.DebugFormat(
254// "[URL MODULE]: Releasing url {0} for {1} in {2}",
255// url, data.itemID, data.hostID);
256
244 RemoveUrl(data); 257 RemoveUrl(data);
245 m_UrlMap.Remove(url); 258 m_UrlMap.Remove(url);
246 } 259 }
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 176c86d..8358bc0 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
308 /// <param name='msg'> 308 /// <param name='msg'>
309 /// Message. 309 /// Message.
310 /// </param> 310 /// </param>
311 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) 311 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
312 { 312 {
313 error = null;
314 // Is id an avatar? 313 // Is id an avatar?
315 ScenePresence sp = m_scene.GetScenePresence(target); 314 ScenePresence sp = m_scene.GetScenePresence(target);
316 315
317 if (sp != null) 316 if (sp != null)
318 { 317 {
319 // Send message to avatar 318 // ignore if a child agent this is restricted to inside one region
319 if (sp.IsChildAgent)
320 return;
321
322 // Send message to the avatar.
323 // Channel zero only goes to the avatar
324 // non zero channel messages only go to the attachments
320 if (channel == 0) 325 if (channel == 0)
321 { 326 {
322 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); 327 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
323 } 328 }
324 329 else
325 List<SceneObjectGroup> attachments = sp.GetAttachments();
326
327 if (attachments.Count == 0)
328 return true;
329
330 // Get uuid of attachments
331 List<UUID> targets = new List<UUID>();
332 foreach (SceneObjectGroup sog in attachments)
333 { 330 {
334 if (!sog.IsDeleted) 331 List<SceneObjectGroup> attachments = sp.GetAttachments();
335 targets.Add(sog.UUID); 332 if (attachments.Count == 0)
336 } 333 return;
337 334
338 // Need to check each attachment 335 // Get uuid of attachments
339 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 336 List<UUID> targets = new List<UUID>();
340 { 337 foreach (SceneObjectGroup sog in attachments)
341 if (li.GetHostID().Equals(id)) 338 {
342 continue; 339 if (!sog.IsDeleted)
340 targets.Add(sog.UUID);
341 }
343 342
344 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 343 // Need to check each attachment
345 continue; 344 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
345 {
346 if (li.GetHostID().Equals(id))
347 continue;
346 348
347 if (targets.Contains(li.GetHostID())) 349 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
348 QueueMessage(new ListenerInfo(li, name, id, msg)); 350 continue;
349 }
350 351
351 return true; 352 if (targets.Contains(li.GetHostID()))
352 } 353 QueueMessage(new ListenerInfo(li, name, id, msg));
354 }
355 }
353 356
354 // Need to toss an error here 357 return;
355 if (channel == 0)
356 {
357 error = "Cannot use llRegionSayTo to message objects on channel 0";
358 return false;
359 } 358 }
360 359
360 // No avatar found so look for an object
361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
362 { 362 {
363 // Dont process if this message is from yourself! 363 // Dont process if this message is from yourself!
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
375 } 375 }
376 } 376 }
377 377
378 return true; 378 return;
379 } 379 }
380 380
381 protected void QueueMessage(ListenerInfo li) 381 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
index f0d21e6..4470799 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
55 MethodBase.GetCurrentMethod().DeclaringType); 55 MethodBase.GetCurrentMethod().DeclaringType);
56 56
57 private IUserManagement m_UserManagement; 57 private IUserManagement m_UserManagement;
58 private IGridService m_GridService; 58// private IGridService m_GridService;
59 59
60 private Scene m_Scene; 60 private Scene m_Scene;
61 AccessFlags m_accessValue = AccessFlags.None; 61 AccessFlags m_accessValue = AccessFlags.None;
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
65 { 65 {
66 m_Scene = scene; 66 m_Scene = scene;
67 m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); 67 m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
68 m_GridService = scene.GridService; 68// m_GridService = scene.GridService;
69 69
70 if (config != null) 70 if (config != null)
71 { 71 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 3b862da..6cd077a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -149,9 +149,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
149 lock (m_scenes) 149 lock (m_scenes)
150 m_scenes[scene.RegionInfo.RegionID] = scene; 150 m_scenes[scene.RegionInfo.RegionID] = scene;
151 151
152 scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); 152 scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
153 } 153 }
154 154
155
155 ///<summary> 156 ///<summary>
156 /// 157 ///
157 ///</summary> 158 ///</summary>
@@ -166,9 +167,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
166 167
167 #endregion ISharedRegionModule 168 #endregion ISharedRegionModule
168 169
169 void EventManager_OnPrimsLoaded(Scene s) 170 void OnLoginsEnabled(string regionName)
170 { 171 {
171 UploadMapTile(s); 172 Scene scene = null;
173 foreach (Scene s in m_scenes.Values)
174 if (s.RegionInfo.RegionName == regionName)
175 {
176 scene = s;
177 break;
178 }
179 if (scene != null)
180 UploadMapTile(scene);
172 } 181 }
173 182
174 183
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 6e75692..de089f3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
191 { 191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 { 193 {
194 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); 194// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
195 return s.NewUserConnection(aCircuit, teleportFlags, out reason); 195 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
196 } 196 }
197 } 197 }
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
209 { 209 {
210 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 210 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
211 { 211 {
212 m_log.DebugFormat( 212// m_log.DebugFormat(
213 "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 213// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
214 s.RegionInfo.RegionName, destination.RegionHandle); 214// s.RegionInfo.RegionName, destination.RegionHandle);
215 215
216 s.IncomingChildAgentDataUpdate(cAgentData); 216 s.IncomingChildAgentDataUpdate(cAgentData);
217 return true; 217 return true;
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
280 { 280 {
281 if (s.RegionInfo.RegionID == origin) 281 if (s.RegionInfo.RegionID == origin)
282 { 282 {
283 m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); 283// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
284 AgentTransferModule.AgentArrivedAtDestination(id); 284 AgentTransferModule.AgentArrivedAtDestination(id);
285 return true; 285 return true;
286// return s.IncomingReleaseAgent(id); 286// return s.IncomingReleaseAgent(id);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 38db239..0c4069f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
245 // Reload serialized prims 245 // Reload serialized prims
246 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 246 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
247 247
248 UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
249
248 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); 250 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
249 int sceneObjectsLoadedCount = 0; 251 int sceneObjectsLoadedCount = 0;
250 252
@@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
266 268
267 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 269 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
268 270
271 bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
272
269 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 273 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
270 // on the same region server and multiple examples a single object archive to be imported 274 // on the same region server and multiple examples a single object archive to be imported
271 // to the same scene (when this is possible). 275 // to the same scene (when this is possible).
272 sceneObject.ResetIDs(); 276 sceneObject.ResetIDs();
273 277
278 if (isTelehub)
279 {
280 // Change the Telehub Object to the new UUID
281 m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
282 m_scene.RegionInfo.RegionSettings.Save();
283 oldTelehubUUID = UUID.Zero;
284 }
285
274 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 286 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
275 // or creator data is present. Otherwise, use the estate owner instead. 287 // or creator data is present. Otherwise, use the estate owner instead.
276 foreach (SceneObjectPart part in sceneObject.Parts) 288 foreach (SceneObjectPart part in sceneObject.Parts)
@@ -347,7 +359,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
347 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; 359 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
348 360
349 if (ignoredObjects > 0) 361 if (ignoredObjects > 0)
350 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 362 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
363
364 if (oldTelehubUUID != UUID.Zero)
365 {
366 m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
367 m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
368 m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
369 }
351 } 370 }
352 371
353 /// <summary> 372 /// <summary>
@@ -523,6 +542,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
523 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; 542 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
524 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; 543 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
525 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 544 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
545 currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
546 currentRegionSettings.ClearSpawnPoints();
547 foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
548 currentRegionSettings.AddSpawnPoint(sp);
526 549
527 currentRegionSettings.Save(); 550 currentRegionSettings.Save();
528 551
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 4d459bf..5679ad5 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -40,6 +40,9 @@ using OpenSim.Framework.Serialization;
40using OpenSim.Region.CoreModules.World.Terrain; 40using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using Ionic.Zlib;
44using GZipStream = Ionic.Zlib.GZipStream;
45using CompressionMode = Ionic.Zlib.CompressionMode;
43 46
44namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
45{ 48{
@@ -82,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
82 { 85 {
83 try 86 try
84 { 87 {
85 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); 88 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
86 } 89 }
87 catch (EntryPointNotFoundException e) 90 catch (EntryPointNotFoundException e)
88 { 91 {
@@ -297,10 +300,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 if (checkPermissions.Contains("T") && !canTransfer) 300 if (checkPermissions.Contains("T") && !canTransfer)
298 partPermitted = false; 301 partPermitted = false;
299 302
303 // If the user is the Creator of the object then it can always be included in the OAR
304 bool creator = (obj.CreatorID.Guid == user.Guid);
305 if (creator)
306 partPermitted = true;
307
300 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); 308 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
301 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", 309 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
302 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, 310 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
303 // permissionClass, checkPermissions, canCopy, canTransfer, permitted); 311 // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
304 312
305 if (!partPermitted) 313 if (!partPermitted)
306 { 314 {
@@ -320,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
320 /// <returns></returns> 328 /// <returns></returns>
321 public string CreateControlFile(Dictionary<string, object> options) 329 public string CreateControlFile(Dictionary<string, object> options)
322 { 330 {
323 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; 331 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
324// 332//
325// if (options.ContainsKey("version")) 333// if (options.ContainsKey("version"))
326// { 334// {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 63f1363..394ca27 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
68 SerialiserModule serialiserModule = new SerialiserModule(); 68 SerialiserModule serialiserModule = new SerialiserModule();
69 TerrainModule terrainModule = new TerrainModule(); 69 TerrainModule terrainModule = new TerrainModule();
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
73 } 73 }
74 74
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
103 Vector3 groupPosition = new Vector3(10, 20, 30); 103 Vector3 groupPosition = new Vector3(10, 20, 30);
104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
105 Vector3 offsetPosition = new Vector3(5, 10, 15); 105// Vector3 offsetPosition = new Vector3(5, 10, 15);
106 106
107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
108 } 108 }
109 109
110 protected SceneObjectPart CreateSceneObjectPart2() 110 protected SceneObjectPart CreateSceneObjectPart2()
@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
463 SerialiserModule serialiserModule = new SerialiserModule(); 463 SerialiserModule serialiserModule = new SerialiserModule();
464 TerrainModule terrainModule = new TerrainModule(); 464 TerrainModule terrainModule = new TerrainModule();
465 465
466 TestScene scene2 = SceneHelpers.SetupScene(); 466 TestScene scene2 = new SceneHelpers().SetupScene();
467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); 467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
468 468
469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is 469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
534 rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); 534 rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
535 rs.UseEstateSun = true; 535 rs.UseEstateSun = true;
536 rs.WaterHeight = 23; 536 rs.WaterHeight = 23;
537 rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
538 rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
537 539
538 tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); 540 tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
539 541
@@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
580 Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); 582 Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
581 Assert.That(loadedRs.UseEstateSun, Is.True); 583 Assert.That(loadedRs.UseEstateSun, Is.True);
582 Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); 584 Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
585 Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
586 Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
583 } 587 }
584 588
585 /// <summary> 589 /// <summary>
@@ -607,7 +611,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
607 SerialiserModule serialiserModule = new SerialiserModule(); 611 SerialiserModule serialiserModule = new SerialiserModule();
608 TerrainModule terrainModule = new TerrainModule(); 612 TerrainModule terrainModule = new TerrainModule();
609 613
610 Scene scene = SceneHelpers.SetupScene(); 614 Scene scene = new SceneHelpers().SetupScene();
611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 615 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
612 616
613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 617 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1e743c3..ddc2a07 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
168 sendRegionInfoPacketToAll(); 168 sendRegionInfoPacketToAll();
169 } 169 }
170 170
171 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) 171 public void setEstateTerrainBaseTexture(int level, UUID texture)
172 {
173 setEstateTerrainBaseTexture(null, level, texture);
174 sendRegionHandshakeToAll();
175 }
176
177 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
172 { 178 {
173 if (texture == UUID.Zero) 179 if (texture == UUID.Zero)
174 return; 180 return;
175 181
176 switch (corner) 182 switch (level)
177 { 183 {
178 case 0: 184 case 0:
179 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; 185 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
193 sendRegionInfoPacketToAll(); 199 sendRegionInfoPacketToAll();
194 } 200 }
195 201
202 public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
203 {
204 setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
205 }
206
196 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 207 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
197 { 208 {
198 switch (corner) 209 switch (corner)
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
987 { 998 {
988 RegionHandshakeArgs args = new RegionHandshakeArgs(); 999 RegionHandshakeArgs args = new RegionHandshakeArgs();
989 1000
990 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); 1001 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
991 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) 1002 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
992 args.isEstateManager = true; 1003 args.isEstateManager = true;
993 1004
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 02ac091..2fa0b3f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1392,21 +1392,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1392 private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) 1392 private void EventManagerOnRegisterCaps(UUID agentID, Caps caps)
1393 { 1393 {
1394 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1394 string capsBase = "/CAPS/" + caps.CapsObjectPath;
1395 caps.RegisterHandler("RemoteParcelRequest", 1395 caps.RegisterHandler(
1396 new RestStreamHandler("POST", capsBase + remoteParcelRequestPath, 1396 "RemoteParcelRequest",
1397 delegate(string request, string path, string param, 1397 new RestStreamHandler(
1398 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 1398 "POST",
1399 { 1399 capsBase + remoteParcelRequestPath,
1400 return RemoteParcelRequest(request, path, param, agentID, caps); 1400 (request, path, param, httpRequest, httpResponse)
1401 })); 1401 => RemoteParcelRequest(request, path, param, agentID, caps),
1402 "RemoteParcelRequest",
1403 agentID.ToString()));
1404
1402 UUID parcelCapID = UUID.Random(); 1405 UUID parcelCapID = UUID.Random();
1403 caps.RegisterHandler("ParcelPropertiesUpdate", 1406 caps.RegisterHandler(
1404 new RestStreamHandler("POST", "/CAPS/" + parcelCapID, 1407 "ParcelPropertiesUpdate",
1405 delegate(string request, string path, string param, 1408 new RestStreamHandler(
1406 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 1409 "POST",
1407 { 1410 "/CAPS/" + parcelCapID,
1408 return ProcessPropertiesUpdate(request, path, param, agentID, caps); 1411 (request, path, param, httpRequest, httpResponse)
1409 })); 1412 => ProcessPropertiesUpdate(request, path, param, agentID, caps),
1413 "ParcelPropertiesUpdate",
1414 agentID.ToString()));
1410 } 1415 }
1411 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1416 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1412 { 1417 {
@@ -1771,7 +1776,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1771 1776
1772 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 1777 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1773 1778
1774 targetAvatar.TeleportWithMomentum(pos); 1779 targetAvatar.TeleportWithMomentum(pos, null);
1775 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 1780 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1776 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 1781 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1777 1782
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 509c4d7..16792b3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land
447 { 447 {
448 bool isMember; 448 bool isMember;
449 if (m_groupMemberCache.TryGetValue(avatar, out isMember)) 449 if (m_groupMemberCache.TryGetValue(avatar, out isMember))
450 {
451 m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout);
450 return isMember; 452 return isMember;
453 }
451 454
452 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 455 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
453 if (groupsModule == null) 456 if (groupsModule == null)
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
484 if (m_scene.Permissions.IsAdministrator(avatar)) 487 if (m_scene.Permissions.IsAdministrator(avatar))
485 return false; 488 return false;
486 489
487 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 490 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
488 return false; 491 return false;
489 492
490 if (avatar == LandData.OwnerID) 493 if (avatar == LandData.OwnerID)
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land
514 if (m_scene.Permissions.IsAdministrator(avatar)) 517 if (m_scene.Permissions.IsAdministrator(avatar))
515 return false; 518 return false;
516 519
517 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 520 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
518 return false; 521 return false;
519 522
520 if (avatar == LandData.OwnerID) 523 if (avatar == LandData.OwnerID)
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 5122734..102b4d7 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -126,7 +126,6 @@ namespace OpenSim.Region.CoreModules.World.Land
126// m_log.DebugFormat( 126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", 127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName); 128// obj.Name, m_Scene.RegionInfo.RegionName);
129
130 } 129 }
131 } 130 }
132 131
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index e553ffa..b5ee4d2 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
64 { 64 {
65 m_pcm = new PrimCountModule(); 65 m_pcm = new PrimCountModule();
66 LandManagementModule lmm = new LandManagementModule(); 66 LandManagementModule lmm = new LandManagementModule();
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); 68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
69 69
70 int xParcelDivider = (int)Constants.RegionSize - 1; 70 int xParcelDivider = (int)Constants.RegionSize - 1;
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index f86c790..aa306c7 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
225 int tc = 0; 225 int tc = 0;
226 double[,] hm = whichScene.Heightmap.GetDoubles(); 226 double[,] hm = whichScene.Heightmap.GetDoubles();
227 tc = Environment.TickCount; 227 tc = Environment.TickCount;
228 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); 228 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
229 EntityBase[] objs = whichScene.GetEntities(); 229 EntityBase[] objs = whichScene.GetEntities();
230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); 230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); 231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
541 g.Dispose(); 541 g.Dispose();
542 } // lock entities objs 542 } // lock entities objs
543 543
544 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); 544 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
545 return mapbmp; 545 return mapbmp;
546 } 546 }
547 547
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index eb1a27f..992bff3 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
54 public void TerrainToBitmap(Bitmap mapbmp) 54 public void TerrainToBitmap(Bitmap mapbmp)
55 { 55 {
56 int tc = Environment.TickCount; 56 int tc = Environment.TickCount;
57 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 57 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
58 58
59 double[,] hm = m_scene.Heightmap.GetDoubles(); 59 double[,] hm = m_scene.Heightmap.GetDoubles();
60 bool ShadowDebugContinue = true; 60 bool ShadowDebugContinue = true;
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
238 } 238 }
239 } 239 }
240 } 240 }
241 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 241 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
242 } 242 }
243 } 243 }
244} 244}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 1d2141e..d13c2ef 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
278 public void TerrainToBitmap(Bitmap mapbmp) 278 public void TerrainToBitmap(Bitmap mapbmp)
279 { 279 {
280 int tc = Environment.TickCount; 280 int tc = Environment.TickCount;
281 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 281 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
282 282
283 // These textures should be in the AssetCache anyway, as every client conneting to this 283 // These textures should be in the AssetCache anyway, as every client conneting to this
284 // region needs them. Except on start, when the map is recreated (before anyone connected), 284 // region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
412 } 412 }
413 } 413 }
414 } 414 }
415 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 415 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
416 } 416 }
417 } 417 }
418} 418}
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
index 5239f50..601e81e 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
@@ -145,7 +145,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
145 145
146 // Even though we're registering for POST we're going to get GETS and UPDATES too 146 // Even though we're registering for POST we're going to get GETS and UPDATES too
147 caps.RegisterHandler( 147 caps.RegisterHandler(
148 "ObjectMedia", new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage)); 148 "ObjectMedia",
149 new RestStreamHandler(
150 "POST", omCapUrl, HandleObjectMediaMessage, "ObjectMedia", agentID.ToString()));
149 } 151 }
150 152
151 string omuCapUrl = "/CAPS/" + UUID.Random(); 153 string omuCapUrl = "/CAPS/" + UUID.Random();
@@ -157,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
157 159
158 // Even though we're registering for POST we're going to get GETS and UPDATES too 160 // Even though we're registering for POST we're going to get GETS and UPDATES too
159 caps.RegisterHandler( 161 caps.RegisterHandler(
160 "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage)); 162 "ObjectMediaNavigate",
163 new RestStreamHandler(
164 "POST", omuCapUrl, HandleObjectMediaNavigateMessage, "ObjectMediaNavigate", agentID.ToString()));
161 } 165 }
162 } 166 }
163 167
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 4326606..0545250 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
53 public void SetUp() 53 public void SetUp()
54 { 54 {
55 m_module = new MoapModule(); 55 m_module = new MoapModule();
56 m_scene = SceneHelpers.SetupScene(); 56 m_scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(m_scene, m_module); 57 SceneHelpers.SetupSceneModules(m_scene, m_module);
58 } 58 }
59 59
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index f5a5c92..5e928f3 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -78,45 +78,49 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
80 80
81 m_console.Commands.AddCommand("Regions", false, "delete object owner", 81 m_console.Commands.AddCommand("Objects", false, "delete object owner",
82 "delete object owner <UUID>", 82 "delete object owner <UUID>",
83 "Delete a scene object by owner", HandleDeleteObject); 83 "Delete a scene object by owner", HandleDeleteObject);
84 m_console.Commands.AddCommand("Regions", false, "delete object creator", 84
85 m_console.Commands.AddCommand("Objects", false, "delete object creator",
85 "delete object creator <UUID>", 86 "delete object creator <UUID>",
86 "Delete a scene object by creator", HandleDeleteObject); 87 "Delete a scene object by creator", HandleDeleteObject);
87 m_console.Commands.AddCommand("Regions", false, "delete object uuid", 88
89 m_console.Commands.AddCommand("Objects", false, "delete object uuid",
88 "delete object uuid <UUID>", 90 "delete object uuid <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 91 "Delete a scene object by uuid", HandleDeleteObject);
90 m_console.Commands.AddCommand("Regions", false, "delete object name", 92
93 m_console.Commands.AddCommand("Objects", false, "delete object name",
91 "delete object name <name>", 94 "delete object name <name>",
92 "Delete a scene object by name", HandleDeleteObject); 95 "Delete a scene object by name", HandleDeleteObject);
93 m_console.Commands.AddCommand("Regions", false, "delete object outside", 96
97 m_console.Commands.AddCommand("Objects", false, "delete object outside",
94 "delete object outside", 98 "delete object outside",
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 99 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 100
97 m_console.Commands.AddCommand( 101 m_console.Commands.AddCommand(
98 "Regions", 102 "Objects",
99 false, 103 false,
100 "show object uuid", 104 "show object uuid",
101 "show object uuid <UUID>", 105 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 106 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 107
104 m_console.Commands.AddCommand( 108 m_console.Commands.AddCommand(
105 "Regions", 109 "Objects",
106 false, 110 false,
107 "show object name", 111 "show object name",
108 "show object name <name>", 112 "show object name <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 113 "Show details of scene objects with the given name", HandleShowObjectByName);
110 114
111 m_console.Commands.AddCommand( 115 m_console.Commands.AddCommand(
112 "Regions", 116 "Objects",
113 false, 117 false,
114 "show part uuid", 118 "show part uuid",
115 "show part uuid <UUID>", 119 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 120 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 121
118 m_console.Commands.AddCommand( 122 m_console.Commands.AddCommand(
119 "Regions", 123 "Objects",
120 false, 124 false,
121 "show part name", 125 "show part name",
122 "show part name <name>", 126 "show part name <name>",
@@ -271,6 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
271 sb.AppendFormat("Description: {0}\n", so.Description); 275 sb.AppendFormat("Description: {0}\n", so.Description);
272 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); 276 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
273 sb.AppendFormat("Parts: {0}\n", so.PrimCount); 277 sb.AppendFormat("Parts: {0}\n", so.PrimCount);
278 sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
274 279
275 return sb; 280 return sb;
276 } 281 }
@@ -282,7 +287,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); 287 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
283 sb.AppendFormat("Parent: {0}", 288 sb.AppendFormat("Parent: {0}",
284 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); 289 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
285 sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; 290 sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
291 sb.AppendFormat("Flags: {0}\n", sop.Flags);
286 292
287 return sb; 293 return sb;
288 } 294 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 82ccaf8..190f63b 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
166 m_scene.Permissions.OnDeedParcel += CanDeedParcel; 166 m_scene.Permissions.OnDeedParcel += CanDeedParcel;
167 m_scene.Permissions.OnDeedObject += CanDeedObject; 167 m_scene.Permissions.OnDeedObject += CanDeedObject;
168 m_scene.Permissions.OnIsGod += IsGod; 168 m_scene.Permissions.OnIsGod += IsGod;
169 m_scene.Permissions.OnIsGridGod += IsGridGod;
169 m_scene.Permissions.OnIsAdministrator += IsAdministrator; 170 m_scene.Permissions.OnIsAdministrator += IsAdministrator;
170 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; 171 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
171 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED 172 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
@@ -466,22 +467,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
466 if (IsEstateManager(user) && m_RegionManagerIsGod) 467 if (IsEstateManager(user) && m_RegionManagerIsGod)
467 return true; 468 return true;
468 469
470 if (IsGridGod(user, null))
471 return true;
472
473 return false;
474 }
475
476 /// <summary>
477 /// Is the given user a God throughout the grid (not just in the current scene)?
478 /// </summary>
479 /// <param name="user">The user</param>
480 /// <param name="scene">Unused, can be null</param>
481 /// <returns></returns>
482 protected bool IsGridGod(UUID user, Scene scene)
483 {
484 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
485 if (m_bypassPermissions) return m_bypassPermissionsValue;
486
487 if (user == UUID.Zero) return false;
488
469 if (m_allowGridGods) 489 if (m_allowGridGods)
470 { 490 {
471 ScenePresence sp = m_scene.GetScenePresence(user); 491 ScenePresence sp = m_scene.GetScenePresence(user);
472 if (sp != null) 492 if (sp != null)
473 { 493 return (sp.UserLevel >= 200);
474 if (sp.UserLevel >= 200)
475 return true;
476 return false;
477 }
478 494
479 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 495 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
480 if (account != null) 496 if (account != null)
481 { 497 return (account.UserLevel >= 200);
482 if (account.UserLevel >= 200)
483 return true;
484 }
485 } 498 }
486 499
487 return false; 500 return false;
@@ -503,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
503 { 516 {
504 if (user == UUID.Zero) return false; 517 if (user == UUID.Zero) return false;
505 518
506 return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); 519 return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
507 } 520 }
508 521
509#endregion 522#endregion
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index d1d2020..7825e3e 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
343 public void Init() 343 public void Init()
344 { 344 {
345 m_serialiserModule = new SerialiserModule(); 345 m_serialiserModule = new SerialiserModule();
346 m_scene = SceneHelpers.SetupScene(); 346 m_scene = new SceneHelpers().SetupScene();
347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); 347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
348 } 348 }
349 349
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index da81dc1..d78ade5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
59 /// <returns>A terrain channel generated from the image.</returns> 59 /// <returns>A terrain channel generated from the image.</returns>
60 public virtual ITerrainChannel LoadFile(string filename) 60 public virtual ITerrainChannel LoadFile(string filename)
61 { 61 {
62 return LoadBitmap(new Bitmap(filename)); 62 using (Bitmap b = new Bitmap(filename))
63 return LoadBitmap(b);
63 } 64 }
64 65
65 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) 66 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
66 { 67 {
67 Bitmap bitmap = new Bitmap(filename); 68 using (Bitmap bitmap = new Bitmap(filename))
68 ITerrainChannel retval = new TerrainChannel(true);
69
70 for (int x = 0; x < retval.Width; x++)
71 { 69 {
72 for (int y = 0; y < retval.Height; y++) 70 ITerrainChannel retval = new TerrainChannel(true);
71
72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
74 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; 74 for (int y = 0; y < retval.Height; y++)
75 {
76 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
77 }
75 } 78 }
76 }
77 79
78 return retval; 80 return retval;
81 }
79 } 82 }
80 83
81 public virtual ITerrainChannel LoadStream(Stream stream) 84 public virtual ITerrainChannel LoadStream(Stream stream)
82 { 85 {
83 return LoadBitmap(new Bitmap(stream)); 86 using (Bitmap b = new Bitmap(stream))
87 return LoadBitmap(b);
84 } 88 }
85 89
86 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 90 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception." 138 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = Path.GetTempFileName(); 139 string tempName = Path.GetTempFileName();
136 140
137 Bitmap entireBitmap = null; 141 Bitmap existingBitmap = null;
138 Bitmap thisBitmap = null; 142 Bitmap thisBitmap = null;
139 if (File.Exists(filename)) 143 Bitmap newBitmap = null;
144
145 try
140 { 146 {
141 File.Copy(filename, tempName, true); 147 if (File.Exists(filename))
142 entireBitmap = new Bitmap(tempName); 148 {
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) 149 File.Copy(filename, tempName, true);
150 existingBitmap = new Bitmap(tempName);
151 if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
152 {
153 // old file, let's overwrite it
154 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
155 }
156 else
157 {
158 newBitmap = existingBitmap;
159 }
160 }
161 else
144 { 162 {
145 // old file, let's overwrite it 163 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 } 164 }
165
166 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
167 // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
168 for (int x = 0; x < regionSizeX; x++)
169 for (int y = 0; y < regionSizeY; y++)
170 newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
171
172 Save(newBitmap, filename);
148 } 173 }
149 else 174 finally
150 { 175 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); 176 if (existingBitmap != null)
152 } 177 existingBitmap.Dispose();
153 178
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); 179 if (thisBitmap != null)
155// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); 180 thisBitmap.Dispose();
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159 181
160 Save(entireBitmap, filename); 182 if (newBitmap != null)
161 thisBitmap.Dispose(); 183 newBitmap.Dispose();
162 entireBitmap.Dispose();
163 184
164 if (File.Exists(tempName)) 185 if (File.Exists(tempName))
165 File.Delete(tempName); 186 File.Delete(tempName);
187 }
166 } 188 }
167 189
168 protected virtual void Save(Bitmap bmp, string filename) 190 protected virtual void Save(Bitmap bmp, string filename)
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
226 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 248 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
227 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) 249 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
228 { 250 {
229 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 251 int pallete;
230 252 Bitmap bmp;
231 int pallete = gradientmapLd.Height; 253 Color[] colours;
232 254
233 Bitmap bmp = new Bitmap(map.Width, map.Height); 255 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
234 Color[] colours = new Color[pallete];
235
236 for (int i = 0; i < pallete; i++)
237 { 256 {
238 colours[i] = gradientmapLd.GetPixel(0, i); 257 pallete = gradientmapLd.Height;
258
259 bmp = new Bitmap(map.Width, map.Height);
260 colours = new Color[pallete];
261
262 for (int i = 0; i < pallete; i++)
263 {
264 colours[i] = gradientmapLd.GetPixel(0, i);
265 }
239 } 266 }
240 267
241 for (int y = 0; y < map.Height; y++) 268 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 699d67a..9cc767a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
99 99
100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map) 100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
101 { 101 {
102 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 102 int pallete;
103 Bitmap bmp;
104 Color[] colours;
103 105
104 int pallete = gradientmapLd.Height; 106 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
105
106 Bitmap bmp = new Bitmap(map.Width, map.Height);
107 Color[] colours = new Color[pallete];
108
109 for (int i = 0; i < pallete; i++)
110 { 107 {
111 colours[i] = gradientmapLd.GetPixel(0, i); 108 pallete = gradientmapLd.Height;
109
110 bmp = new Bitmap(map.Width, map.Height);
111 colours = new Color[pallete];
112
113 for (int i = 0; i < pallete; i++)
114 {
115 colours[i] = gradientmapLd.GetPixel(0, i);
116 }
112 } 117 }
113 118
114 for (int y = 0; y < map.Height; y++) 119 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index e2bd769..5b03ac7 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
724 } 724 }
725 if (shouldTaint) 725 if (shouldTaint)
726 { 726 {
727 m_scene.EventManager.TriggerTerrainTainted();
727 m_tainted = true; 728 m_tainted = true;
728 } 729 }
729 } 730 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 899e5ea..be6b240 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -190,14 +190,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
190 { 190 {
191 //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 191 //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
192 string capsBase = "/CAPS/" + caps.CapsObjectPath; 192 string capsBase = "/CAPS/" + caps.CapsObjectPath;
193 caps.RegisterHandler("MapLayer", 193 caps.RegisterHandler(
194 new RestStreamHandler("POST", capsBase + m_mapLayerPath, 194 "MapLayer",
195 delegate(string request, string path, string param, 195 new RestStreamHandler(
196 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 196 "POST",
197 { 197 capsBase + m_mapLayerPath,
198 return MapLayerRequest(request, path, param, 198 (request, path, param, httpRequest, httpResponse)
199 agentID, caps); 199 => MapLayerRequest(request, path, param, agentID, caps),
200 })); 200 "MapLayer",
201 agentID.ToString()));
201 } 202 }
202 203
203 /// <summary> 204 /// <summary>
diff --git a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs
index 2f2b3e6..32e93b4 100644
--- a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs
+++ b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs
@@ -42,13 +42,13 @@ namespace OpenSim.Region.DataSnapshot
42{ 42{
43 public class DataRequestHandler 43 public class DataRequestHandler
44 { 44 {
45 private Scene m_scene = null; 45// private Scene m_scene = null;
46 private DataSnapshotManager m_externalData = null; 46 private DataSnapshotManager m_externalData = null;
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 public DataRequestHandler(Scene scene, DataSnapshotManager externalData) 49 public DataRequestHandler(Scene scene, DataSnapshotManager externalData)
50 { 50 {
51 m_scene = scene; 51// m_scene = scene;
52 m_externalData = externalData; 52 m_externalData = externalData;
53 53
54 //Register HTTP handler 54 //Register HTTP handler
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 76f1641..9cd27f9 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
42 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 42 /// <summary>
43 Vector3 lookAt, uint teleportFlags); 43 /// Teleport an agent within the same or to a different region.
44 /// </summary>
45 /// <param name='agent'></param>
46 /// <param name='regionHandle'>
47 /// The handle of the destination region. If it's the same as the region currently
48 /// occupied by the agent then the teleport will be within that region.
49 /// </param>
50 /// <param name='position'></param>
51 /// <param name='lookAt'></param>
52 /// <param name='teleportFlags'></param>
53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
44 54
45 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
46 56
47 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
48 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
49 59
50 bool Cross(ScenePresence agent, bool isFlying); 60 bool Cross(ScenePresence agent, bool isFlying);
51 61
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
@@ -135,6 +137,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 137 bool Say(UUID agentID, Scene scene, string text);
136 138
137 /// <summary> 139 /// <summary>
140 /// Get the NPC to say something.
141 /// </summary>
142 /// <param name="agentID">The UUID of the NPC</param>
143 /// <param name="scene"></param>
144 /// <param name="text"></param>
145 /// <param name="channel"></param>
146 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
147 bool Say(UUID agentID, Scene scene, string text, int channel);
148
149 /// <summary>
150 /// Get the NPC to shout something.
151 /// </summary>
152 /// <param name="agentID">The UUID of the NPC</param>
153 /// <param name="scene"></param>
154 /// <param name="text"></param>
155 /// <param name="channel"></param>
156 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
157 bool Shout(UUID agentID, Scene scene, string text, int channel);
158
159 /// <summary>
160 /// Get the NPC to whisper something.
161 /// </summary>
162 /// <param name="agentID">The UUID of the NPC</param>
163 /// <param name="scene"></param>
164 /// <param name="text"></param>
165 /// <param name="channel"></param>
166 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
167 bool Whisper(UUID agentID, Scene scene, string text, int channel);
168
169 /// <summary>
138 /// Sit the NPC. 170 /// Sit the NPC.
139 /// </summary> 171 /// </summary>
140 /// <param name="agentID"></param> 172 /// <param name="agentID"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e577958..9ddac19 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -294,6 +294,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
294 return "FALLDOWN"; 294 return "FALLDOWN";
295 } 295 }
296 296
297 // Check if the user has stopped walking just now
298 if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero))
299 return "STAND";
300
297 return CurrentMovementAnimation; 301 return CurrentMovementAnimation;
298 } 302 }
299 303
@@ -418,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
418 /// </summary> 422 /// </summary>
419 public void UpdateMovementAnimations() 423 public void UpdateMovementAnimations()
420 { 424 {
421 CurrentMovementAnimation = DetermineMovementAnimation(); 425 lock (m_animations)
426 {
427 CurrentMovementAnimation = DetermineMovementAnimation();
422 428
423// m_log.DebugFormat( 429// m_log.DebugFormat(
424// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", 430// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
425// CurrentMovementAnimation, m_scenePresence.Name); 431// CurrentMovementAnimation, m_scenePresence.Name);
426 432
427 TrySetMovementAnimation(CurrentMovementAnimation); 433 TrySetMovementAnimation(CurrentMovementAnimation);
434 }
428 } 435 }
429 436
430 public UUID[] GetAnimationArray() 437 public UUID[] GetAnimationArray()
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f678d07..834464b 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
117 117
118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) 118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
119 { 119 {
120 m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); 120// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
121 121
122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved 122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as 123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
147 { 147 {
148 x = m_inventoryDeletes.Dequeue(); 148 x = m_inventoryDeletes.Dequeue();
149 149
150 m_log.DebugFormat( 150// m_log.DebugFormat(
151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", 151// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
152 left, x.action, x.objectGroups.Count); 152// left, x.action, x.objectGroups.Count);
153 153
154 try 154 try
155 { 155 {
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
185 e.StackTrace); 185 e.StackTrace);
186 } 186 }
187 187
188 m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); 188// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
189 189
190 return false; 190 return false;
191 } 191 }
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 2365cfe..7688cf8 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
53 53
54 public event ClientMovement OnClientMovement; 54 public event ClientMovement OnClientMovement;
55 55
56 public delegate void OnTerrainTaintedDelegate();
57
58 public event OnTerrainTaintedDelegate OnTerrainTainted;
59
56 public delegate void OnTerrainTickDelegate(); 60 public delegate void OnTerrainTickDelegate();
57 61
58 public delegate void OnTerrainUpdateDelegate(); 62 public delegate void OnTerrainUpdateDelegate();
@@ -484,6 +488,9 @@ namespace OpenSim.Region.Framework.Scenes
484 public delegate void SceneObjectPartUpdated(SceneObjectPart sop); 488 public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
485 public event SceneObjectPartUpdated OnSceneObjectPartUpdated; 489 public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
486 490
491 public delegate void ScenePresenceUpdated(ScenePresence sp);
492 public event ScenePresenceUpdated OnScenePresenceUpdated;
493
487 public delegate void RegionUp(GridRegion region); 494 public delegate void RegionUp(GridRegion region);
488 public event RegionUp OnRegionUp; 495 public event RegionUp OnRegionUp;
489 496
@@ -935,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes
935 } 942 }
936 } 943 }
937 944
945 public void TriggerTerrainTainted()
946 {
947 OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
948 if (handlerTerrainTainted != null)
949 {
950 foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
951 {
952 try
953 {
954 d();
955 }
956 catch (Exception e)
957 {
958 m_log.ErrorFormat(
959 "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
960 e.Message, e.StackTrace);
961 }
962 }
963 }
964 }
965
938 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 966 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
939 { 967 {
940 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; 968 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
@@ -2367,6 +2395,27 @@ namespace OpenSim.Region.Framework.Scenes
2367 } 2395 }
2368 } 2396 }
2369 2397
2398 public void TriggerScenePresenceUpdated(ScenePresence sp)
2399 {
2400 ScenePresenceUpdated handler = OnScenePresenceUpdated;
2401 if (handler != null)
2402 {
2403 foreach (ScenePresenceUpdated d in handler.GetInvocationList())
2404 {
2405 try
2406 {
2407 d(sp);
2408 }
2409 catch (Exception e)
2410 {
2411 m_log.ErrorFormat(
2412 "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
2413 e.Message, e.StackTrace);
2414 }
2415 }
2416 }
2417 }
2418
2370 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, 2419 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2371 int local_id, IClientAPI remote_client) 2420 int local_id, IClientAPI remote_client)
2372 { 2421 {
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 6c5685c..1365831 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -48,16 +48,19 @@ namespace OpenSim.Region.Framework.Scenes
48{ 48{
49 public class RegionStatsHandler : IStreamedRequestHandler 49 public class RegionStatsHandler : IStreamedRequestHandler
50 { 50 {
51 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
51 private string osRXStatsURI = String.Empty; 53 private string osRXStatsURI = String.Empty;
52 private string osXStatsURI = String.Empty; 54 private string osXStatsURI = String.Empty;
53 //private string osSecret = String.Empty; 55 //private string osSecret = String.Empty;
54 private OpenSim.Framework.RegionInfo regionInfo; 56 private OpenSim.Framework.RegionInfo regionInfo;
55 public string localZone = TimeZone.CurrentTimeZone.StandardName; 57 public string localZone = TimeZone.CurrentTimeZone.StandardName;
56 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); 58 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
57
58 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
60 public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info) 60 public string Name { get { return "RegionStats"; } }
61 public string Description { get { return "Region Statistics"; } }
62
63 public RegionStatsHandler(RegionInfo region_info)
61 { 64 {
62 regionInfo = region_info; 65 regionInfo = region_info;
63 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); 66 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 29465c0..942c625 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes
300 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); 300 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
301 AssetService.Store(asset); 301 AssetService.Store(asset);
302 302
303// m_log.DebugFormat(
304// "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}",
305// asset.ID, item.Name, part.Name, remoteClient.Name);
306
303 if (isScriptRunning) 307 if (isScriptRunning)
304 { 308 {
305 part.Inventory.RemoveScriptInstance(item.ItemID, false); 309 part.Inventory.RemoveScriptInstance(item.ItemID, false);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3ef1e29..cf68ff4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..535d87a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsAdministratorHandler(UUID user); 71 public delegate bool IsAdministratorHandler(UUID user);
71 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 72 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
72 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); 73 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
134 public event RunConsoleCommandHandler OnRunConsoleCommand; 135 public event RunConsoleCommandHandler OnRunConsoleCommand;
135 public event IssueEstateCommandHandler OnIssueEstateCommand; 136 public event IssueEstateCommandHandler OnIssueEstateCommand;
136 public event IsGodHandler OnIsGod; 137 public event IsGodHandler OnIsGod;
138 public event IsGridGodHandler OnIsGridGod;
137 public event IsAdministratorHandler OnIsAdministrator; 139 public event IsAdministratorHandler OnIsAdministrator;
138// public event EditParcelHandler OnEditParcel; 140// public event EditParcelHandler OnEditParcel;
139 public event EditParcelPropertiesHandler OnEditParcelProperties; 141 public event EditParcelPropertiesHandler OnEditParcelProperties;
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes
728 return true; 730 return true;
729 } 731 }
730 732
733 public bool IsGridGod(UUID user)
734 {
735 IsGridGodHandler handler = OnIsGridGod;
736 if (handler != null)
737 {
738 Delegate[] list = handler.GetInvocationList();
739 foreach (IsGridGodHandler h in list)
740 {
741 if (h(user, m_scene) == false)
742 return false;
743 }
744 }
745 return true;
746 }
747
731 public bool IsAdministrator(UUID user) 748 public bool IsAdministrator(UUID user)
732 { 749 {
733 IsAdministratorHandler handler = OnIsAdministrator; 750 IsAdministratorHandler handler = OnIsAdministrator;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a9a4cda..3e11db3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -458,6 +459,7 @@ namespace OpenSim.Region.Framework.Scenes
458 { 459 {
459 if (m_simulationService == null) 460 if (m_simulationService == null)
460 m_simulationService = RequestModuleInterface<ISimulationService>(); 461 m_simulationService = RequestModuleInterface<ISimulationService>();
462
461 return m_simulationService; 463 return m_simulationService;
462 } 464 }
463 } 465 }
@@ -589,6 +591,15 @@ namespace OpenSim.Region.Framework.Scenes
589 get { return m_sceneGraph.Entities; } 591 get { return m_sceneGraph.Entities; }
590 } 592 }
591 593
594 // can be closest/random/sequence
595 private string m_SpawnPointRouting = "closest";
596 // used in sequence see: SpawnPoint()
597 private int m_SpawnPoint;
598 public string SpawnPointRouting
599 {
600 get { return m_SpawnPointRouting; }
601 }
602
592 #endregion Properties 603 #endregion Properties
593 604
594 #region Constructors 605 #region Constructors
@@ -606,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
606 617
607 Random random = new Random(); 618 Random random = new Random();
608 619
609 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); 620 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
610 m_moduleLoader = moduleLoader; 621 m_moduleLoader = moduleLoader;
611 m_authenticateHandler = authen; 622 m_authenticateHandler = authen;
612 m_sceneGridService = sceneGridService; 623 m_sceneGridService = sceneGridService;
@@ -726,6 +737,8 @@ namespace OpenSim.Region.Framework.Scenes
726 m_maxPhys = RegionInfo.PhysPrimMax; 737 m_maxPhys = RegionInfo.PhysPrimMax;
727 } 738 }
728 739
740 m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
741
729 // Here, if clamping is requested in either global or 742 // Here, if clamping is requested in either global or
730 // local config, it will be used 743 // local config, it will be used
731 // 744 //
@@ -735,6 +748,7 @@ namespace OpenSim.Region.Framework.Scenes
735 m_clampPrimSize = true; 748 m_clampPrimSize = true;
736 } 749 }
737 750
751 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
738 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 752 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
739 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 753 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
740 m_dontPersistBefore = 754 m_dontPersistBefore =
@@ -833,13 +847,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 847 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 848 }
835 849
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 850 public Scene(RegionInfo regInfo)
842 { 851 {
852 PhysicalPrims = true;
853 CollidablePrims = true;
854
843 BordersLocked = true; 855 BordersLocked = true;
844 Border northBorder = new Border(); 856 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 857 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +878,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 878 m_eventManager = new EventManager();
867 879
868 m_permissions = new ScenePermissions(this); 880 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 881 }
872 882
873 #endregion 883 #endregion
@@ -1404,6 +1414,14 @@ namespace OpenSim.Region.Framework.Scenes
1404 1414
1405 try 1415 try
1406 { 1416 {
1417 // Apply taints in terrain module to terrain in physics scene
1418 if (Frame % m_update_terrain == 0)
1419 {
1420 terMS = Util.EnvironmentTickCount();
1421 UpdateTerrain();
1422 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1423 }
1424
1407 tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1425 tmpPhysicsMS2 = Util.EnvironmentTickCount();
1408 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1426 if ((Frame % m_update_physics == 0) && m_physics_enabled)
1409 m_sceneGraph.UpdatePreparePhysics(); 1427 m_sceneGraph.UpdatePreparePhysics();
@@ -1468,13 +1486,6 @@ namespace OpenSim.Region.Framework.Scenes
1468 backupMS = Util.EnvironmentTickCountSubtract(backMS); 1486 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1469 } 1487 }
1470 1488
1471 if (Frame % m_update_terrain == 0)
1472 {
1473 terMS = Util.EnvironmentTickCount();
1474 UpdateTerrain();
1475 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1476 }
1477
1478 //if (Frame % m_update_land == 0) 1489 //if (Frame % m_update_land == 0)
1479 //{ 1490 //{
1480 // int ldMS = Util.EnvironmentTickCount(); 1491 // int ldMS = Util.EnvironmentTickCount();
@@ -2684,10 +2695,10 @@ namespace OpenSim.Region.Framework.Scenes
2684 { 2695 {
2685 SceneObjectGroup grp = sceneObject; 2696 SceneObjectGroup grp = sceneObject;
2686 2697
2687 m_log.DebugFormat( 2698// m_log.DebugFormat(
2688 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); 2699// "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
2689 m_log.DebugFormat( 2700// m_log.DebugFormat(
2690 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2701// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2691 2702
2692 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2703 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2693 2704
@@ -3382,8 +3393,8 @@ namespace OpenSim.Region.Framework.Scenes
3382 try 3393 try
3383 { 3394 {
3384 m_log.DebugFormat( 3395 m_log.DebugFormat(
3385 "[SCENE]: Removing {0} agent {1} from region {2}", 3396 "[SCENE]: Removing {0} agent {1} {2} from region {3}",
3386 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3397 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3387 3398
3388 m_sceneGraph.removeUserCount(!isChildAgent); 3399 m_sceneGraph.removeUserCount(!isChildAgent);
3389 3400
@@ -3554,7 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes
3554 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) 3565 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
3555 { 3566 {
3556 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || 3567 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
3557 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); 3568 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
3558 bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); 3569 bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
3559 bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); 3570 bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
3560 3571
@@ -3570,8 +3581,17 @@ namespace OpenSim.Region.Framework.Scenes
3570 // Don't disable this log message - it's too helpful 3581 // Don't disable this log message - it's too helpful
3571 m_log.DebugFormat( 3582 m_log.DebugFormat(
3572 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", 3583 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
3573 RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, 3584 RegionInfo.RegionName,
3574 agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); 3585 (agent.child ? "child" : "root"),
3586 agent.firstname,
3587 agent.lastname,
3588 agent.AgentID,
3589 agent.circuitcode,
3590 agent.IPAddress,
3591 agent.Viewer,
3592 ((TPFlags)teleportFlags).ToString(),
3593 agent.startpos
3594 );
3575 3595
3576 if (LoginsDisabled) 3596 if (LoginsDisabled)
3577 { 3597 {
@@ -3586,7 +3606,11 @@ namespace OpenSim.Region.Framework.Scenes
3586 // We have a zombie from a crashed session. 3606 // We have a zombie from a crashed session.
3587 // Or the same user is trying to be root twice here, won't work. 3607 // Or the same user is trying to be root twice here, won't work.
3588 // Kill it. 3608 // Kill it.
3589 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); 3609 m_log.DebugFormat(
3610 "[SCENE]: Zombie scene presence detected for {0} in {1}",
3611 agent.AgentID,
3612 RegionInfo.RegionName
3613 );
3590 sp.ControllingClient.Close(); 3614 sp.ControllingClient.Close();
3591 sp = null; 3615 sp = null;
3592 } 3616 }
@@ -3613,8 +3637,7 @@ namespace OpenSim.Region.Framework.Scenes
3613 { 3637 {
3614 if (!VerifyUserPresence(agent, out reason)) 3638 if (!VerifyUserPresence(agent, out reason))
3615 return false; 3639 return false;
3616 } 3640 } catch (Exception e)
3617 catch (Exception e)
3618 { 3641 {
3619 m_log.ErrorFormat( 3642 m_log.ErrorFormat(
3620 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3643 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
@@ -3649,8 +3672,7 @@ namespace OpenSim.Region.Framework.Scenes
3649 CapsModule.SetAgentCapsSeeds(agent); 3672 CapsModule.SetAgentCapsSeeds(agent);
3650 CapsModule.CreateCaps(agent.AgentID); 3673 CapsModule.CreateCaps(agent.AgentID);
3651 } 3674 }
3652 } 3675 } else
3653 else
3654 { 3676 {
3655 // Let the SP know how we got here. This has a lot of interesting 3677 // Let the SP know how we got here. This has a lot of interesting
3656 // uses down the line. 3678 // uses down the line.
@@ -3673,7 +3695,7 @@ namespace OpenSim.Region.Framework.Scenes
3673 agent.teleportFlags = teleportFlags; 3695 agent.teleportFlags = teleportFlags;
3674 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3696 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3675 3697
3676 if (vialogin) 3698 if (vialogin)
3677 { 3699 {
3678// CleanDroppedAttachments(); 3700// CleanDroppedAttachments();
3679 3701
@@ -3714,8 +3736,7 @@ namespace OpenSim.Region.Framework.Scenes
3714 agent.startpos.Z = 720; 3736 agent.startpos.Z = 720;
3715 } 3737 }
3716 } 3738 }
3717 } 3739 } else
3718 else
3719 { 3740 {
3720 if (agent.startpos.X > EastBorders[0].BorderLine.Z) 3741 if (agent.startpos.X > EastBorders[0].BorderLine.Z)
3721 { 3742 {
@@ -3741,10 +3762,19 @@ namespace OpenSim.Region.Framework.Scenes
3741 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); 3762 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
3742 // Can have multiple SpawnPoints 3763 // Can have multiple SpawnPoints
3743 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); 3764 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
3744 if ( spawnpoints.Count > 1) 3765 if (spawnpoints.Count > 1)
3745 { 3766 {
3746 // We have multiple SpawnPoints, Route the agent to a random one 3767 // We have multiple SpawnPoints, Route the agent to a random or sequential one
3747 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 3768 if (SpawnPointRouting == "random")
3769 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
3770 telehub.AbsolutePosition,
3771 telehub.GroupRotation
3772 );
3773 else
3774 agent.startpos = spawnpoints[SpawnPoint()].GetLocation(
3775 telehub.AbsolutePosition,
3776 telehub.GroupRotation
3777 );
3748 } 3778 }
3749 else 3779 else
3750 { 3780 {
@@ -3981,41 +4011,41 @@ namespace OpenSim.Region.Framework.Scenes
3981 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); 4011 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
3982 } 4012 }
3983 4013
3984 /// <summary> 4014// /// <summary>
3985 /// The Grid has requested that we log-off a user. Log them off. 4015// /// The Grid has requested that we log-off a user. Log them off.
3986 /// </summary> 4016// /// </summary>
3987 /// <param name="AvatarID">Unique ID of the avatar to log-off</param> 4017// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
3988 /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> 4018// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
3989 /// <param name="message">message to display to the user. Reason for being logged off</param> 4019// /// <param name="message">message to display to the user. Reason for being logged off</param>
3990 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 4020// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3991 { 4021// {
3992 ScenePresence loggingOffUser = GetScenePresence(AvatarID); 4022// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3993 if (loggingOffUser != null) 4023// if (loggingOffUser != null)
3994 { 4024// {
3995 UUID localRegionSecret = UUID.Zero; 4025// UUID localRegionSecret = UUID.Zero;
3996 bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 4026// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
3997 4027//
3998 // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 4028// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3999 // Will update the user server in a few revisions to use it. 4029// // Will update the user server in a few revisions to use it.
4000 4030//
4001 if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) 4031// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
4002 { 4032// {
4003 m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); 4033// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
4004 loggingOffUser.ControllingClient.Kick(message); 4034// loggingOffUser.ControllingClient.Kick(message);
4005 // Give them a second to receive the message! 4035// // Give them a second to receive the message!
4006 Thread.Sleep(1000); 4036// Thread.Sleep(1000);
4007 loggingOffUser.ControllingClient.Close(); 4037// loggingOffUser.ControllingClient.Close();
4008 } 4038// }
4009 else 4039// else
4010 { 4040// {
4011 m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); 4041// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
4012 } 4042// }
4013 } 4043// }
4014 else 4044// else
4015 { 4045// {
4016 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 4046// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
4017 } 4047// }
4018 } 4048// }
4019 4049
4020 /// <summary> 4050 /// <summary>
4021 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4051 /// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -4071,7 +4101,10 @@ namespace OpenSim.Region.Framework.Scenes
4071 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4101 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4072 if (nearestParcel == null) 4102 if (nearestParcel == null)
4073 { 4103 {
4074 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); 4104 m_log.DebugFormat(
4105 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4106 cAgentData.AgentID, RegionInfo.RegionName);
4107
4075 return false; 4108 return false;
4076 } 4109 }
4077 4110
@@ -5637,5 +5670,19 @@ Environment.Exit(1);
5637 } 5670 }
5638 } 5671 }
5639 } 5672 }
5673
5674 // manage and select spawn points in sequence
5675 public int SpawnPoint()
5676 {
5677 int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count;
5678
5679 if (spawnpoints == 0)
5680 return 0;
5681
5682 m_SpawnPoint++;
5683 if (m_SpawnPoint > spawnpoints)
5684 m_SpawnPoint = 1;
5685 return m_SpawnPoint - 1;
5686 }
5640 } 5687 }
5641} 5688}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0d178c3..00f76e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,13 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
106 /// </summary>
107 /// <remarks>
108 /// These operations rely on the parts composition of the object. If allowed to run concurrently then race
109 /// conditions can occur.
110 /// </remarks>
104 private Object m_updateLock = new Object(); 111 private Object m_updateLock = new Object();
105 112
106 #endregion 113 #endregion
@@ -2064,12 +2071,14 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <param name="AgentID"></param> 2071 /// <param name="AgentID"></param>
2065 /// <param name="GroupID"></param> 2072 /// <param name="GroupID"></param>
2066 /// <param name="rot"></param> 2073 /// <param name="rot"></param>
2074 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
2075 /// <summary>
2067 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2076 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
2068 { 2077 {
2069// m_log.DebugFormat( 2078// m_log.DebugFormat(
2070// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2079// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2071// originalPrimID, offset, AgentID); 2080// originalPrimID, offset, AgentID);
2072 2081
2073 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2082 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2074 if (original != null) 2083 if (original != null)
2075 { 2084 {
@@ -2099,25 +2108,25 @@ namespace OpenSim.Region.Framework.Scenes
2099 2108
2100 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2109 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
2101 Entities.Add(copy); 2110 Entities.Add(copy);
2102 2111
2103 lock (SceneObjectGroupsByFullID) 2112 lock (SceneObjectGroupsByFullID)
2104 SceneObjectGroupsByFullID[copy.UUID] = copy; 2113 SceneObjectGroupsByFullID[copy.UUID] = copy;
2105 2114
2106 SceneObjectPart[] children = copy.Parts; 2115 SceneObjectPart[] children = copy.Parts;
2107 2116
2108 lock (SceneObjectGroupsByFullPartID) 2117 lock (SceneObjectGroupsByFullPartID)
2109 { 2118 {
2110 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2119 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
2111 foreach (SceneObjectPart part in children) 2120 foreach (SceneObjectPart part in children)
2112 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2121 SceneObjectGroupsByFullPartID[part.UUID] = copy;
2113 } 2122 }
2114 2123
2115 lock (SceneObjectGroupsByLocalPartID) 2124 lock (SceneObjectGroupsByLocalPartID)
2116 { 2125 {
2117 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 2126 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2118 foreach (SceneObjectPart part in children) 2127 foreach (SceneObjectPart part in children)
2119 SceneObjectGroupsByLocalPartID[part.LocalId] = copy; 2128 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2120 } 2129 }
2121 // PROBABLE END OF FIXME 2130 // PROBABLE END OF FIXME
2122 2131
2123 // Since we copy from a source group that is in selected 2132 // Since we copy from a source group that is in selected
@@ -2149,11 +2158,10 @@ namespace OpenSim.Region.Framework.Scenes
2149 { 2158 {
2150 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); 2159 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
2151 } 2160 }
2152 2161
2153 return null; 2162 return null;
2154 } 2163 }
2155 2164
2156 /// <summary>
2157 /// Calculates the distance between two Vector3s 2165 /// Calculates the distance between two Vector3s
2158 /// </summary> 2166 /// </summary>
2159 /// <param name="v1"></param> 2167 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a6551c1..5328ddc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2670,6 +2670,10 @@ namespace OpenSim.Region.Framework.Scenes
2670 /// <summary> 2670 /// <summary>
2671 /// Link the prims in a given group to this group 2671 /// Link the prims in a given group to this group
2672 /// </summary> 2672 /// </summary>
2673 /// <remarks>
2674 /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
2675 /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
2676 /// </remarks>
2673 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 2677 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
2674 public void LinkToGroup(SceneObjectGroup objectGroup) 2678 public void LinkToGroup(SceneObjectGroup objectGroup)
2675 { 2679 {
@@ -2751,6 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes
2751 } 2755 }
2752 2756
2753 linkPart.LinkNum = linkNum++; 2757 linkPart.LinkNum = linkNum++;
2758 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2754 2759
2755 SceneObjectPart[] ogParts = objectGroup.Parts; 2760 SceneObjectPart[] ogParts = objectGroup.Parts;
2756 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2761 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2802,6 +2807,11 @@ namespace OpenSim.Region.Framework.Scenes
2802 /// Delink the given prim from this group. The delinked prim is established as 2807 /// Delink the given prim from this group. The delinked prim is established as
2803 /// an independent SceneObjectGroup. 2808 /// an independent SceneObjectGroup.
2804 /// </summary> 2809 /// </summary>
2810 /// <remarks>
2811 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2812 /// condition. But currently there is no
2813 /// alternative method that does take a lonk to delink a single prim.
2814 /// </remarks>
2805 /// <param name="partID"></param> 2815 /// <param name="partID"></param>
2806 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2816 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
2807 public SceneObjectGroup DelinkFromGroup(uint partID) 2817 public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2813,6 +2823,11 @@ namespace OpenSim.Region.Framework.Scenes
2813 /// Delink the given prim from this group. The delinked prim is established as 2823 /// Delink the given prim from this group. The delinked prim is established as
2814 /// an independent SceneObjectGroup. 2824 /// an independent SceneObjectGroup.
2815 /// </summary> 2825 /// </summary>
2826 /// <remarks>
2827 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2828 /// condition. But currently there is no
2829 /// alternative method that does take a lonk to delink a single prim.
2830 /// </remarks>
2816 /// <param name="partID"></param> 2831 /// <param name="partID"></param>
2817 /// <param name="sendEvents"></param> 2832 /// <param name="sendEvents"></param>
2818 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2833 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2838,6 +2853,11 @@ namespace OpenSim.Region.Framework.Scenes
2838 /// Delink the given prim from this group. The delinked prim is established as 2853 /// Delink the given prim from this group. The delinked prim is established as
2839 /// an independent SceneObjectGroup. 2854 /// an independent SceneObjectGroup.
2840 /// </summary> 2855 /// </summary>
2856 /// <remarks>
2857 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2858 /// condition. But currently there is no
2859 /// alternative method that does take a lonk to delink a single prim.
2860 /// </remarks>
2841 /// <param name="partID"></param> 2861 /// <param name="partID"></param>
2842 /// <param name="sendEvents"></param> 2862 /// <param name="sendEvents"></param>
2843 /// <returns>The object group of the newly delinked prim.</returns> 2863 /// <returns>The object group of the newly delinked prim.</returns>
@@ -2971,6 +2991,8 @@ namespace OpenSim.Region.Framework.Scenes
2971 oldRot = part.RotationOffset; 2991 oldRot = part.RotationOffset;
2972 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; 2992 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2973 part.RotationOffset = newRot; 2993 part.RotationOffset = newRot;
2994
2995 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2974 } 2996 }
2975 2997
2976 /// <summary> 2998 /// <summary>
@@ -3482,7 +3504,7 @@ namespace OpenSim.Region.Framework.Scenes
3482 3504
3483 //we need to do a terse update even if the move wasn't allowed 3505 //we need to do a terse update even if the move wasn't allowed
3484 // so that the position is reset in the client (the object snaps back) 3506 // so that the position is reset in the client (the object snaps back)
3485 ScheduleGroupForTerseUpdate(); 3507 RootPart.ScheduleTerseUpdate();
3486 } 3508 }
3487 3509
3488 /// <summary> 3510 /// <summary>
@@ -4182,7 +4204,72 @@ namespace OpenSim.Region.Framework.Scenes
4182 for (int i = 0; i < parts.Length; i++) 4204 for (int i = 0; i < parts.Length; i++)
4183 parts[i].TriggerScriptChangedEvent(val); 4205 parts[i].TriggerScriptChangedEvent(val);
4184 } 4206 }
4185 4207
4208 /// <summary>
4209 /// Returns a count of the number of scripts in this groups parts.
4210 /// </summary>
4211 public int ScriptCount()
4212 {
4213 int count = 0;
4214 SceneObjectPart[] parts = m_parts.GetArray();
4215 for (int i = 0; i < parts.Length; i++)
4216 count += parts[i].Inventory.ScriptCount();
4217
4218 return count;
4219 }
4220
4221 /// <summary>
4222 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4223 /// </summary>
4224 public float ScriptExecutionTime()
4225 {
4226 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4227
4228 if (engines.Length == 0) // No engine at all
4229 return 0.0f;
4230
4231 float time = 0.0f;
4232
4233 // get all the scripts in all parts
4234 SceneObjectPart[] parts = m_parts.GetArray();
4235 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4236 for (int i = 0; i < parts.Length; i++)
4237 {
4238 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4239 }
4240 // extract the UUIDs
4241 List<UUID> ids = new List<UUID>(scripts.Count);
4242 foreach (TaskInventoryItem script in scripts)
4243 {
4244 if (!ids.Contains(script.ItemID))
4245 {
4246 ids.Add(script.ItemID);
4247 }
4248 }
4249 // Offer the list of script UUIDs to each engine found and accumulate the time
4250 foreach (IScriptModule e in engines)
4251 {
4252 if (e != null)
4253 {
4254 time += e.GetScriptExecutionTime(ids);
4255 }
4256 }
4257 return time;
4258 }
4259
4260 /// <summary>
4261 /// Returns a count of the number of running scripts in this groups parts.
4262 /// </summary>
4263 public int RunningScriptCount()
4264 {
4265 int count = 0;
4266 SceneObjectPart[] parts = m_parts.GetArray();
4267 for (int i = 0; i < parts.Length; i++)
4268 count += parts[i].Inventory.RunningScriptCount();
4269
4270 return count;
4271 }
4272
4186 public override string ToString() 4273 public override string ToString()
4187 { 4274 {
4188 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4275 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f7edd31..f9c5e28 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2105,6 +2105,9 @@ namespace OpenSim.Region.Framework.Scenes
2105 /// <param name="isNew"></param> 2105 /// <param name="isNew"></param>
2106 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 2106 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2107 { 2107 {
2108 if (ParentGroup.Scene == null)
2109 return;
2110
2108 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 2111 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
2109 return; 2112 return;
2110 2113
@@ -3502,7 +3505,6 @@ namespace OpenSim.Region.Framework.Scenes
3502 hasProfileCut = hasDimple; // is it the same thing? 3505 hasProfileCut = hasDimple; // is it the same thing?
3503 } 3506 }
3504 3507
3505
3506 public void SetGroup(UUID groupID, IClientAPI client) 3508 public void SetGroup(UUID groupID, IClientAPI client)
3507 { 3509 {
3508 // Scene.AddNewPrims() calls with client == null so can't use this. 3510 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3532,10 +3534,12 @@ namespace OpenSim.Region.Framework.Scenes
3532 3534
3533 public void SetPhysicsAxisRotation() 3535 public void SetPhysicsAxisRotation()
3534 { 3536 {
3535 if (PhysActor != null) 3537 PhysicsActor pa = PhysActor;
3538
3539 if (pa != null)
3536 { 3540 {
3537 PhysActor.LockAngularMotion(RotationAxis); 3541 pa.LockAngularMotion(RotationAxis);
3538 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 3542 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
3539 } 3543 }
3540 } 3544 }
3541 3545
@@ -4252,7 +4256,7 @@ namespace OpenSim.Region.Framework.Scenes
4252 // For now, we use the NINJA naming scheme for identifying joints. 4256 // For now, we use the NINJA naming scheme for identifying joints.
4253 // In the future, we can support other joint specification schemes such as a 4257 // In the future, we can support other joint specification schemes such as a
4254 // custom checkbox in the viewer GUI. 4258 // custom checkbox in the viewer GUI.
4255 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4259 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4256 { 4260 {
4257 string hingeString = "hingejoint"; 4261 string hingeString = "hingejoint";
4258 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4262 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4268,7 +4272,7 @@ namespace OpenSim.Region.Framework.Scenes
4268 // For now, we use the NINJA naming scheme for identifying joints. 4272 // For now, we use the NINJA naming scheme for identifying joints.
4269 // In the future, we can support other joint specification schemes such as a 4273 // In the future, we can support other joint specification schemes such as a
4270 // custom checkbox in the viewer GUI. 4274 // custom checkbox in the viewer GUI.
4271 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4275 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4272 { 4276 {
4273 string ballString = "balljoint"; 4277 string ballString = "balljoint";
4274 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4278 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4284,7 +4288,7 @@ namespace OpenSim.Region.Framework.Scenes
4284 // For now, we use the NINJA naming scheme for identifying joints. 4288 // For now, we use the NINJA naming scheme for identifying joints.
4285 // In the future, we can support other joint specification schemes such as a 4289 // In the future, we can support other joint specification schemes such as a
4286 // custom checkbox in the viewer GUI. 4290 // custom checkbox in the viewer GUI.
4287 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4291 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4288 { 4292 {
4289 return IsHingeJoint() || IsBallJoint(); 4293 return IsHingeJoint() || IsBallJoint();
4290 } 4294 }
@@ -4403,7 +4407,6 @@ namespace OpenSim.Region.Framework.Scenes
4403 } 4407 }
4404 } 4408 }
4405 } 4409 }
4406
4407 else // it already has a physical representation 4410 else // it already has a physical representation
4408 { 4411 {
4409 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4412 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 959046a..141cf66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1281,9 +1270,57 @@ namespace OpenSim.Region.Framework.Scenes
1281 return true; 1270 return true;
1282 } 1271 }
1283 } 1272 }
1273
1284 return false; 1274 return false;
1285 } 1275 }
1286 1276
1277 /// <summary>
1278 /// Returns the count of scripts in this parts inventory.
1279 /// </summary>
1280 /// <returns></returns>
1281 public int ScriptCount()
1282 {
1283 int count = 0;
1284 Items.LockItemsForRead(true);
1285 foreach (TaskInventoryItem item in m_items.Values)
1286 {
1287 if (item.InvType == (int)InventoryType.LSL)
1288 {
1289 count++;
1290 }
1291 }
1292 Items.LockItemsForRead(false);
1293 return count;
1294 }
1295 /// <summary>
1296 /// Returns the count of running scripts in this parts inventory.
1297 /// </summary>
1298 /// <returns></returns>
1299 public int RunningScriptCount()
1300 {
1301 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1302 if (engines.Length == 0)
1303 return 0;
1304
1305 int count = 0;
1306 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1307
1308 foreach (TaskInventoryItem item in scripts)
1309 {
1310 foreach (IScriptModule engine in engines)
1311 {
1312 if (engine != null)
1313 {
1314 if (engine.GetScriptState(item.ItemID))
1315 {
1316 count++;
1317 }
1318 }
1319 }
1320 }
1321 return count;
1322 }
1323
1287 public List<UUID> GetInventoryList() 1324 public List<UUID> GetInventoryList()
1288 { 1325 {
1289 List<UUID> ret = new List<UUID>(); 1326 List<UUID> ret = new List<UUID>();
@@ -1298,22 +1335,24 @@ namespace OpenSim.Region.Framework.Scenes
1298 { 1335 {
1299 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1336 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1300 1337
1301 lock (m_items) 1338 Items.LockItemsForRead(true);
1302 ret = new List<TaskInventoryItem>(m_items.Values); 1339 ret = new List<TaskInventoryItem>(m_items.Values);
1340 Items.LockItemsForRead(false);
1303 1341
1304 return ret; 1342 return ret;
1305 } 1343 }
1306 1344
1307 public List<TaskInventoryItem> GetInventoryScripts() 1345 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1308 { 1346 {
1309 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1347 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1310 1348
1311 lock (m_items) 1349 Items.LockItemsForRead(true);
1312 { 1350
1313 foreach (TaskInventoryItem item in m_items.Values) 1351 foreach (TaskInventoryItem item in m_items.Values)
1314 if (item.InvType == (int)InventoryType.LSL) 1352 if (item.InvType == (int)type)
1315 ret.Add(item); 1353 ret.Add(item);
1316 } 1354
1355 Items.LockItemsForRead(false);
1317 1356
1318 return ret; 1357 return ret;
1319 } 1358 }
@@ -1335,35 +1374,32 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (engines.Length == 0) // No engine at all 1374 if (engines.Length == 0) // No engine at all
1336 return ret; 1375 return ret;
1337 1376
1338 Items.LockItemsForRead(true); 1377 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1339 foreach (TaskInventoryItem item in m_items.Values) 1378
1379 foreach (TaskInventoryItem item in scripts)
1340 { 1380 {
1341 if (item.InvType == (int)InventoryType.LSL) 1381 foreach (IScriptModule e in engines)
1342 { 1382 {
1343 foreach (IScriptModule e in engines) 1383 if (e != null)
1344 { 1384 {
1345 if (e != null) 1385 string n = e.GetXMLState(item.ItemID);
1386 if (n != String.Empty)
1346 { 1387 {
1347 string n = e.GetXMLState(item.ItemID); 1388 if (oldIDs)
1348 if (n != String.Empty) 1389 {
1390 if (!ret.ContainsKey(item.OldItemID))
1391 ret[item.OldItemID] = n;
1392 }
1393 else
1349 { 1394 {
1350 if (oldIDs) 1395 if (!ret.ContainsKey(item.ItemID))
1351 { 1396 ret[item.ItemID] = n;
1352 if (!ret.ContainsKey(item.OldItemID))
1353 ret[item.OldItemID] = n;
1354 }
1355 else
1356 {
1357 if (!ret.ContainsKey(item.ItemID))
1358 ret[item.ItemID] = n;
1359 }
1360 break;
1361 } 1397 }
1398 break;
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 } 1402 }
1366 Items.LockItemsForRead(false);
1367 return ret; 1403 return ret;
1368 } 1404 }
1369 1405
@@ -1373,27 +1409,27 @@ namespace OpenSim.Region.Framework.Scenes
1373 if (engines.Length == 0) 1409 if (engines.Length == 0)
1374 return; 1410 return;
1375 1411
1412 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1376 1413
1377 Items.LockItemsForRead(true); 1414 foreach (TaskInventoryItem item in scripts)
1378
1379 foreach (TaskInventoryItem item in m_items.Values)
1380 { 1415 {
1381 if (item.InvType == (int)InventoryType.LSL) 1416 foreach (IScriptModule engine in engines)
1382 { 1417 {
1383 foreach (IScriptModule engine in engines) 1418 if (engine != null)
1384 { 1419 {
1385 if (engine != null) 1420// m_log.DebugFormat(
1386 { 1421// "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}",
1387 if (item.OwnerChanged) 1422// item.Name, item.ItemID, item.OwnerID, item.OwnerChanged);
1388 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1423
1389 item.OwnerChanged = false; 1424 engine.ResumeScript(item.ItemID);
1390 engine.ResumeScript(item.ItemID); 1425
1391 } 1426 if (item.OwnerChanged)
1427 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1428
1429 item.OwnerChanged = false;
1392 } 1430 }
1393 } 1431 }
1394 } 1432 }
1395
1396 Items.LockItemsForRead(false);
1397 } 1433 }
1398 } 1434 }
1399} 1435} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ba0ed95..34362bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
45 45
46namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
47{ 47{
48 [Flags]
48 enum ScriptControlled : uint 49 enum ScriptControlled : uint
49 { 50 {
50 CONTROL_ZERO = 0, 51 CONTROL_ZERO = 0,
@@ -76,6 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
76// { 77// {
77// m_log.Debug("[SCENE PRESENCE] Destructor called"); 78// m_log.Debug("[SCENE PRESENCE] Destructor called");
78// } 79// }
80 private void TriggerScenePresenceUpdated()
81 {
82 if (m_scene != null)
83 m_scene.EventManager.TriggerScenePresenceUpdated(this);
84 }
79 85
80 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 86 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
81 87
@@ -497,6 +503,7 @@ namespace OpenSim.Region.Framework.Scenes
497 //m_log.DebugFormat( 503 //m_log.DebugFormat(
498 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", 504 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
499 // Scene.RegionInfo.RegionName, Name, m_pos); 505 // Scene.RegionInfo.RegionName, Name, m_pos);
506 TriggerScenePresenceUpdated();
500 } 507 }
501 } 508 }
502 509
@@ -516,6 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
516 return; 523 return;
517 524
518 m_pos = value; 525 m_pos = value;
526 TriggerScenePresenceUpdated();
519 } 527 }
520 } 528 }
521 529
@@ -1085,23 +1093,13 @@ namespace OpenSim.Region.Framework.Scenes
1085 /// <param name="pos"></param> 1093 /// <param name="pos"></param>
1086 public void Teleport(Vector3 pos) 1094 public void Teleport(Vector3 pos)
1087 { 1095 {
1088 bool isFlying = Flying; 1096 TeleportWithMomentum(pos, Vector3.Zero);
1089 RemoveFromPhysicalScene();
1090 Velocity = Vector3.Zero;
1091 CheckLandingPoint(ref pos);
1092 AbsolutePosition = pos;
1093 AddToPhysicalScene(isFlying);
1094
1095 SendTerseUpdateToAllClients();
1096 }
1097
1098 public void TeleportWithMomentum(Vector3 pos)
1099 {
1100 TeleportWithMomentum(pos, null);
1101 } 1097 }
1102 1098
1103 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1099 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
1104 { 1100 {
1101 if (ParentID != (uint)0)
1102 StandUp();
1105 bool isFlying = Flying; 1103 bool isFlying = Flying;
1106 Vector3 vel = Velocity; 1104 Vector3 vel = Velocity;
1107 RemoveFromPhysicalScene(); 1105 RemoveFromPhysicalScene();
@@ -1281,17 +1279,27 @@ namespace OpenSim.Region.Framework.Scenes
1281 1279
1282 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1280 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1283 MakeRootAgent(AbsolutePosition, flying); 1281 MakeRootAgent(AbsolutePosition, flying);
1282 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1283
1284// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1284 1285
1285 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1286 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1286 { 1287 {
1287 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1288 // We cannot sleep here since this would hold up the inbound packet processing thread, as
1289 // CompleteMovement() is executed synchronously. However, it might be better to delay the release
1290 // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
1291 // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
1292 // region as the current region, meaning that a close sent before then will fail the teleport.
1293// System.Threading.Thread.Sleep(2000);
1294
1295 m_log.DebugFormat(
1296 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1297 client.Name, client.AgentId, m_callbackURI);
1298
1288 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1299 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1289 m_callbackURI = null; 1300 m_callbackURI = null;
1290 } 1301 }
1291 1302
1292// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1293
1294 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1295 ValidateAndSendAppearanceAndAgentData(); 1303 ValidateAndSendAppearanceAndAgentData();
1296 1304
1297 // Create child agents in neighbouring regions 1305 // Create child agents in neighbouring regions
@@ -1306,7 +1314,6 @@ namespace OpenSim.Region.Framework.Scenes
1306 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1314 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1307 } 1315 }
1308 1316
1309
1310// m_log.DebugFormat( 1317// m_log.DebugFormat(
1311// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1318// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1312// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1319// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
@@ -1359,7 +1366,7 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1366 {
1360// m_log.DebugFormat( 1367// m_log.DebugFormat(
1361// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", 1368// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
1362// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); 1369// Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags);
1363 1370
1364 if (IsChildAgent) 1371 if (IsChildAgent)
1365 { 1372 {
@@ -1469,14 +1476,8 @@ namespace OpenSim.Region.Framework.Scenes
1469 } 1476 }
1470 } 1477 }
1471 1478
1472 lock (scriptedcontrols) 1479 uint flagsForScripts = (uint)flags;
1473 { 1480 flags = RemoveIgnoredControls(flags, IgnoredControls);
1474 if (scriptedcontrols.Count > 0)
1475 {
1476 SendControlToScripts((uint)flags);
1477 flags = RemoveIgnoredControls(flags, IgnoredControls);
1478 }
1479 }
1480 1481
1481 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1482 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1482 HandleAgentSitOnGround(); 1483 HandleAgentSitOnGround();
@@ -1490,6 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes
1490 PhysicsActor actor = PhysicsActor; 1491 PhysicsActor actor = PhysicsActor;
1491 if (actor == null) 1492 if (actor == null)
1492 { 1493 {
1494 SendControlsToScripts(flagsForScripts);
1493 return; 1495 return;
1494 } 1496 }
1495 1497
@@ -1569,7 +1571,7 @@ namespace OpenSim.Region.Framework.Scenes
1569 MovementFlag |= (byte)nudgehack; 1571 MovementFlag |= (byte)nudgehack;
1570 } 1572 }
1571 1573
1572// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); 1574 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF);
1573 MovementFlag += (byte)(uint)DCF; 1575 MovementFlag += (byte)(uint)DCF;
1574 update_movementflag = true; 1576 update_movementflag = true;
1575 } 1577 }
@@ -1582,7 +1584,7 @@ namespace OpenSim.Region.Framework.Scenes
1582 && ((MovementFlag & (byte)nudgehack) == nudgehack)) 1584 && ((MovementFlag & (byte)nudgehack) == nudgehack))
1583 ) // This or is for Nudge forward 1585 ) // This or is for Nudge forward
1584 { 1586 {
1585// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); 1587 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF);
1586 MovementFlag -= ((byte)(uint)DCF); 1588 MovementFlag -= ((byte)(uint)DCF);
1587 update_movementflag = true; 1589 update_movementflag = true;
1588 1590
@@ -1663,11 +1665,14 @@ namespace OpenSim.Region.Framework.Scenes
1663// } 1665// }
1664// } 1666// }
1665 1667
1666// if (update_movementflag && ParentID == 0) 1668 if (update_movementflag && ParentID == 0)
1667// Animator.UpdateMovementAnimations(); 1669 Animator.UpdateMovementAnimations();
1670
1671 SendControlsToScripts(flagsForScripts);
1668 } 1672 }
1669 1673
1670 m_scene.EventManager.TriggerOnClientMovement(this); 1674 m_scene.EventManager.TriggerOnClientMovement(this);
1675 TriggerScenePresenceUpdated();
1671 } 1676 }
1672 1677
1673 /// <summary> 1678 /// <summary>
@@ -2607,6 +2612,7 @@ namespace OpenSim.Region.Framework.Scenes
2607 2612
2608 m_scene.ForEachClient(SendTerseUpdateToClient); 2613 m_scene.ForEachClient(SendTerseUpdateToClient);
2609 } 2614 }
2615 TriggerScenePresenceUpdated();
2610 } 2616 }
2611 2617
2612 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2618 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@@ -3089,8 +3095,8 @@ namespace OpenSim.Region.Framework.Scenes
3089 x = x / Constants.RegionSize; 3095 x = x / Constants.RegionSize;
3090 y = y / Constants.RegionSize; 3096 y = y / Constants.RegionSize;
3091 3097
3092 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3098// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3093 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3099// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3094 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 3100 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
3095 { 3101 {
3096 byebyeRegions.Add(handle); 3102 byebyeRegions.Add(handle);
@@ -3392,6 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes
3392 Velocity = force; 3398 Velocity = force;
3393 3399
3394 m_forceToApply = null; 3400 m_forceToApply = null;
3401 TriggerScenePresenceUpdated();
3395 } 3402 }
3396 } 3403 }
3397 3404
@@ -3497,25 +3504,53 @@ namespace OpenSim.Region.Framework.Scenes
3497 } 3504 }
3498 } 3505 }
3499 3506
3500 RaiseCollisionScriptEvents(coldata); 3507 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3501 3508 if (Invulnerable || GodLevel > 0)
3502 if (Invulnerable)
3503 return; 3509 return;
3504 3510
3511 // The following may be better in the ICombatModule
3512 // probably tweaking of the values for ground and normal prim collisions will be needed
3505 float starthealth = Health; 3513 float starthealth = Health;
3506 uint killerObj = 0; 3514 uint killerObj = 0;
3515 SceneObjectPart part = null;
3507 foreach (uint localid in coldata.Keys) 3516 foreach (uint localid in coldata.Keys)
3508 { 3517 {
3509 SceneObjectPart part = Scene.GetSceneObjectPart(localid); 3518 if (localid == 0)
3510 3519 {
3511 if (part != null && part.ParentGroup.Damage != -1.0f) 3520 part = null;
3512 Health -= part.ParentGroup.Damage; 3521 }
3513 else 3522 else
3514 { 3523 {
3515 if (coldata[localid].PenetrationDepth >= 0.10f) 3524 part = Scene.GetSceneObjectPart(localid);
3525 }
3526 if (part != null)
3527 {
3528 // Ignore if it has been deleted or volume detect
3529 if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect)
3530 {
3531 if (part.ParentGroup.Damage > 0.0f)
3532 {
3533 // Something with damage...
3534 Health -= part.ParentGroup.Damage;
3535 part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
3536 }
3537 else
3538 {
3539 // An ordinary prim
3540 if (coldata[localid].PenetrationDepth >= 0.10f)
3541 Health -= coldata[localid].PenetrationDepth * 5.0f;
3542 }
3543 }
3544 }
3545 else
3546 {
3547 // 0 is the ground
3548 // what about collisions with other avatars?
3549 if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f)
3516 Health -= coldata[localid].PenetrationDepth * 5.0f; 3550 Health -= coldata[localid].PenetrationDepth * 5.0f;
3517 } 3551 }
3518 3552
3553
3519 if (Health <= 0.0f) 3554 if (Health <= 0.0f)
3520 { 3555 {
3521 if (localid != 0) 3556 if (localid != 0)
@@ -3531,7 +3566,16 @@ namespace OpenSim.Region.Framework.Scenes
3531 ControllingClient.SendHealth(Health); 3566 ControllingClient.SendHealth(Health);
3532 } 3567 }
3533 if (Health <= 0) 3568 if (Health <= 0)
3569 {
3534 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3570 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3571 }
3572 if (starthealth == Health && Health < 100.0f)
3573 {
3574 Health += 0.03f;
3575 if (Health > 100.0f)
3576 Health = 100.0f;
3577 ControllingClient.SendHealth(Health);
3578 }
3535 } 3579 }
3536 } 3580 }
3537 3581
@@ -3613,6 +3657,63 @@ namespace OpenSim.Region.Framework.Scenes
3613 return m_attachments.Count > 0; 3657 return m_attachments.Count > 0;
3614 } 3658 }
3615 3659
3660 /// <summary>
3661 /// Returns the total count of scripts in all parts inventories.
3662 /// </summary>
3663 public int ScriptCount()
3664 {
3665 int count = 0;
3666 lock (m_attachments)
3667 {
3668 foreach (SceneObjectGroup gobj in m_attachments)
3669 {
3670 if (gobj != null)
3671 {
3672 count += gobj.ScriptCount();
3673 }
3674 }
3675 }
3676 return count;
3677 }
3678
3679 /// <summary>
3680 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3681 /// </summary>
3682 public float ScriptExecutionTime()
3683 {
3684 float time = 0.0f;
3685 lock (m_attachments)
3686 {
3687 foreach (SceneObjectGroup gobj in m_attachments)
3688 {
3689 if (gobj != null)
3690 {
3691 time += gobj.ScriptExecutionTime();
3692 }
3693 }
3694 }
3695 return time;
3696 }
3697
3698 /// <summary>
3699 /// Returns the total count of running scripts in all parts.
3700 /// </summary>
3701 public int RunningScriptCount()
3702 {
3703 int count = 0;
3704 lock (m_attachments)
3705 {
3706 foreach (SceneObjectGroup gobj in m_attachments)
3707 {
3708 if (gobj != null)
3709 {
3710 count += gobj.RunningScriptCount();
3711 }
3712 }
3713 }
3714 return count;
3715 }
3716
3616 public bool HasScriptedAttachments() 3717 public bool HasScriptedAttachments()
3617 { 3718 {
3618 lock (m_attachments) 3719 lock (m_attachments)
@@ -3830,77 +3931,92 @@ namespace OpenSim.Region.Framework.Scenes
3830 } 3931 }
3831 } 3932 }
3832 3933
3833 internal void SendControlToScripts(uint flags) 3934 private void SendControlsToScripts(uint flags)
3834 { 3935 {
3835 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 3936 // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
3836 3937 // (e.g., a walking script) checks which animation is active it will be the correct animation.
3837 if (MouseDown) 3938 lock (scriptedcontrols)
3838 { 3939 {
3839 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 3940 if (scriptedcontrols.Count <= 0)
3840 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) 3941 return;
3942
3943 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
3944
3945 if (MouseDown)
3841 { 3946 {
3842 allflags = ScriptControlled.CONTROL_ZERO; 3947 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
3948 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
3949 {
3950 allflags = ScriptControlled.CONTROL_ZERO;
3951 MouseDown = true;
3952 }
3953 }
3954
3955 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
3956 {
3957 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
3843 MouseDown = true; 3958 MouseDown = true;
3844 } 3959 }
3845 } 3960
3961 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
3962 {
3963 allflags |= ScriptControlled.CONTROL_LBUTTON;
3964 MouseDown = true;
3965 }
3966
3967 // find all activated controls, whether the scripts are interested in them or not
3968 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
3969 {
3970 allflags |= ScriptControlled.CONTROL_FWD;
3971 }
3972
3973 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3974 {
3975 allflags |= ScriptControlled.CONTROL_BACK;
3976 }
3977
3978 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3979 {
3980 allflags |= ScriptControlled.CONTROL_UP;
3981 }
3982
3983 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3984 {
3985 allflags |= ScriptControlled.CONTROL_DOWN;
3986 }
3846 3987
3847 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 3988 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3848 { 3989 {
3849 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 3990 allflags |= ScriptControlled.CONTROL_LEFT;
3850 MouseDown = true; 3991 }
3851 } 3992
3852 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 3993 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3853 { 3994 {
3854 allflags |= ScriptControlled.CONTROL_LBUTTON; 3995 allflags |= ScriptControlled.CONTROL_RIGHT;
3855 MouseDown = true; 3996 }
3856 } 3997
3998 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3999 {
4000 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
4001 }
4002
4003 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
4004 {
4005 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
4006 }
3857 4007
3858 // find all activated controls, whether the scripts are interested in them or not 4008 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3859 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 4009 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3860 {
3861 allflags |= ScriptControlled.CONTROL_FWD;
3862 }
3863 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3864 {
3865 allflags |= ScriptControlled.CONTROL_BACK;
3866 }
3867 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3868 {
3869 allflags |= ScriptControlled.CONTROL_UP;
3870 }
3871 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3872 {
3873 allflags |= ScriptControlled.CONTROL_DOWN;
3874 }
3875 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3876 {
3877 allflags |= ScriptControlled.CONTROL_LEFT;
3878 }
3879 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3880 {
3881 allflags |= ScriptControlled.CONTROL_RIGHT;
3882 }
3883 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3884 {
3885 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3886 }
3887 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3888 {
3889 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3890 }
3891 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3892 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3893 {
3894 lock (scriptedcontrols)
3895 { 4010 {
3896 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) 4011 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
3897 { 4012 {
3898 UUID scriptUUID = kvp.Key; 4013 UUID scriptUUID = kvp.Key;
3899 ScriptControllers scriptControlData = kvp.Value; 4014 ScriptControllers scriptControlData = kvp.Value;
3900 4015
3901 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 4016 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
3902 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 4017 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
3903 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 4018 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
4019
3904 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 4020 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
3905 { 4021 {
3906 // only send if still pressed or just changed 4022 // only send if still pressed or just changed
@@ -3908,9 +4024,9 @@ namespace OpenSim.Region.Framework.Scenes
3908 } 4024 }
3909 } 4025 }
3910 } 4026 }
4027
4028 LastCommands = allflags;
3911 } 4029 }
3912
3913 LastCommands = allflags;
3914 } 4030 }
3915 4031
3916 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) 4032 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
@@ -3990,7 +4106,7 @@ namespace OpenSim.Region.Framework.Scenes
3990 land.LandData.UserLocation != Vector3.Zero && 4106 land.LandData.UserLocation != Vector3.Zero &&
3991 land.LandData.OwnerID != m_uuid && 4107 land.LandData.OwnerID != m_uuid &&
3992 (!m_scene.Permissions.IsGod(m_uuid)) && 4108 (!m_scene.Permissions.IsGod(m_uuid)) &&
3993 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) 4109 (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
3994 { 4110 {
3995 float curr = Vector3.Distance(AbsolutePosition, pos); 4111 float curr = Vector3.Distance(AbsolutePosition, pos);
3996 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) 4112 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -4010,7 +4126,7 @@ namespace OpenSim.Region.Framework.Scenes
4010 { 4126 {
4011 if (GodLevel < 200 && 4127 if (GodLevel < 200 &&
4012 ((!m_scene.Permissions.IsGod(m_uuid) && 4128 ((!m_scene.Permissions.IsGod(m_uuid) &&
4013 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4129 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4014 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4130 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4015 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4131 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4016 { 4132 {
@@ -4018,28 +4134,93 @@ namespace OpenSim.Region.Framework.Scenes
4018 if (spawnPoints.Length == 0) 4134 if (spawnPoints.Length == 0)
4019 return; 4135 return;
4020 4136
4021 float distance = 9999; 4137 int index;
4022 int closest = -1; 4138 bool selected = false;
4023 4139
4024 for (int i = 0 ; i < spawnPoints.Length ; i++) 4140 switch (m_scene.SpawnPointRouting)
4025 { 4141 {
4026 Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 4142 case "closest":
4027 Vector3 offset = spawnPosition - pos; 4143
4028 float d = Vector3.Mag(offset); 4144 float distance = 9999;
4029 if (d >= distance) 4145 int closest = -1;
4030 continue; 4146
4031 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); 4147 for (int i = 0; i < spawnPoints.Length; i++)
4032 if (land == null) 4148 {
4033 continue; 4149 Vector3 spawnPosition = spawnPoints[i].GetLocation(
4034 if (land.IsEitherBannedOrRestricted(UUID)) 4150 telehub.AbsolutePosition,
4035 continue; 4151 telehub.GroupRotation
4036 distance = d; 4152 );
4037 closest = i; 4153 Vector3 offset = spawnPosition - pos;
4038 } 4154 float d = Vector3.Mag(offset);
4039 if (closest == -1) 4155 if (d >= distance)
4040 return; 4156 continue;
4157 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4158 if (land == null)
4159 continue;
4160 if (land.IsEitherBannedOrRestricted(UUID))
4161 continue;
4162 distance = d;
4163 closest = i;
4164 }
4165 if (closest == -1)
4166 return;
4167
4168 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4169 return;
4170
4171 case "random":
4041 4172
4042 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 4173 do
4174 {
4175 index = Util.RandomClass.Next(spawnPoints.Length - 1);
4176
4177 Vector3 spawnPosition = spawnPoints[index].GetLocation(
4178 telehub.AbsolutePosition,
4179 telehub.GroupRotation
4180 );
4181 // SpawnPoint sp = spawnPoints[index];
4182
4183 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4184 if (land == null || land.IsEitherBannedOrRestricted(UUID))
4185 selected = false;
4186 else
4187 selected = true;
4188
4189 } while ( selected == false);
4190
4191 pos = spawnPoints[index].GetLocation(
4192 telehub.AbsolutePosition,
4193 telehub.GroupRotation
4194 );
4195 return;
4196
4197 case "sequence":
4198
4199 do
4200 {
4201 index = m_scene.SpawnPoint();
4202
4203 Vector3 spawnPosition = spawnPoints[index].GetLocation(
4204 telehub.AbsolutePosition,
4205 telehub.GroupRotation
4206 );
4207 // SpawnPoint sp = spawnPoints[index];
4208
4209 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4210 if (land == null || land.IsEitherBannedOrRestricted(UUID))
4211 selected = false;
4212 else
4213 selected = true;
4214
4215 } while (selected == false);
4216
4217 pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4218 ;
4219 return;
4220
4221 default:
4222 return;
4223 }
4043 } 4224 }
4044 } 4225 }
4045 } 4226 }
@@ -4084,7 +4265,7 @@ namespace OpenSim.Region.Framework.Scenes
4084 GodLevel < 200 && 4265 GodLevel < 200 &&
4085 ((land.LandData.OwnerID != m_uuid && 4266 ((land.LandData.OwnerID != m_uuid &&
4086 !m_scene.Permissions.IsGod(m_uuid) && 4267 !m_scene.Permissions.IsGod(m_uuid) &&
4087 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4268 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4088 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4269 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4089 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4270 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4090 { 4271 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index ab6311b..4a21dc9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Text; 31using System.Text;
31using NUnit.Framework; 32using NUnit.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 Vector3 position = new Vector3(200,200,21); 69 Vector3 position = new Vector3(200,200,21);
69 70
70 foreach (Border b in testborders) 71 foreach (Border b in testborders)
71 {
72 Assert.That(!b.TestCross(position)); 72 Assert.That(!b.TestCross(position));
73 73
74 }
75
76 position = new Vector3(200,280,21); 74 position = new Vector3(200,280,21);
77 Assert.That(NorthBorder.TestCross(position)); 75 Assert.That(NorthBorder.TestCross(position));
78 76
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
48 Scene scene = SceneHelpers.SetupScene(); 48 Scene scene = new SceneHelpers().SetupScene();
49 49
50 [Test] 50 [Test]
51 public void T010_AddObjects() 51 public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..d23c965 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -26,7 +26,9 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO;
29using System.Reflection; 30using System.Reflection;
31using System.Text;
30using NUnit.Framework; 32using NUnit.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44 public void TestDuplicateObject() 46 public void TestDuplicateObject()
45 { 47 {
46 TestHelpers.InMethod(); 48 TestHelpers.InMethod();
47 Scene scene = SceneHelpers.SetupScene(); 49// TestHelpers.EnableLogging();
50
51 Scene scene = new SceneHelpers().SetupScene();
48 52
49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); 53 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
50 string part1Name = "part1"; 54 string part1Name = "part1";
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
82 Assert.That(dupePart1.PhysActor, Is.Not.Null); 86 Assert.That(dupePart1.PhysActor, Is.Not.Null);
83 Assert.That(dupePart2.PhysActor, Is.Not.Null); 87 Assert.That(dupePart2.PhysActor, Is.Not.Null);
84 */ 88 */
89
90// TestHelpers.DisableLogging();
85 } 91 }
86 } 92 }
87} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90 90
91 Scene scene = SceneHelpers.SetupScene(); 91 Scene scene = new SceneHelpers().SetupScene();
92 int partsToTestCount = 3; 92 int partsToTestCount = 3;
93 93
94 SceneObjectGroup so 94 SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 { 118 {
119 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
120 120
121 Scene scene = SceneHelpers.SetupScene(); 121 Scene scene = new SceneHelpers().SetupScene();
122 122
123 string obj1Name = "Alfred"; 123 string obj1Name = "Alfred";
124 string obj2Name = "Betty"; 124 string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 { 152 {
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154 154
155 Scene scene = SceneHelpers.SetupScene(); 155 Scene scene = new SceneHelpers().SetupScene();
156 int partsToTestCount = 3; 156 int partsToTestCount = 3;
157 157
158 SceneObjectGroup so 158 SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
185 { 185 {
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
191 191
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
204 204
205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
206 206
207 TestScene scene = SceneHelpers.SetupScene(); 207 TestScene scene = new SceneHelpers().SetupScene();
208 208
209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63 63
64 TestScene scene = SceneHelpers.SetupScene(); 64 TestScene scene = new SceneHelpers().SetupScene();
65 IConfigSource configSource = new IniConfigSource(); 65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup"); 66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true); 67 config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
102 102
103 TestScene scene = SceneHelpers.SetupScene(); 103 TestScene scene = new SceneHelpers().SetupScene();
104 IConfigSource configSource = new IniConfigSource(); 104 IConfigSource configSource = new IniConfigSource();
105 IConfig config = configSource.AddConfig("Startup"); 105 IConfig config = configSource.AddConfig("Startup");
106 config.Set("serverside_object_permissions", true); 106 config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 UUID ownerId = TestHelpers.ParseTail(0x1); 55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3; 56 int nParts = 3;
57 57
58 TestScene scene = SceneHelpers.SetupScene(); 58 TestScene scene = new SceneHelpers().SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); 59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1); 60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); 61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 71
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = SceneHelpers.SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectGroup grp1 = part1.ParentGroup;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 153
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectGroup grp1 = part1.ParentGroup;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
286 TestHelpers.InMethod(); 286 TestHelpers.InMethod();
287 //log4net.Config.XmlConfigurator.Configure(); 287 //log4net.Config.XmlConfigurator.Configure();
288 288
289 TestScene scene = SceneHelpers.SetupScene(); 289 TestScene scene = new SceneHelpers().SetupScene();
290 290
291 string rootPartName = "rootpart"; 291 string rootPartName = "rootpart";
292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 TestHelpers.InMethod(); 325 TestHelpers.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
327 327
328 TestScene scene = SceneHelpers.SetupScene(); 328 TestScene scene = new SceneHelpers().SetupScene();
329 329
330 string rootPartName = "rootpart"; 330 string rootPartName = "rootpart";
331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 TestHelpers.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76 //log4net.Config.XmlConfigurator.Configure(); 76 //log4net.Config.XmlConfigurator.Configure();
77 77
78 Scene scene = SceneHelpers.SetupScene(); 78 Scene scene = new SceneHelpers().SetupScene();
79 79
80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); 80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
81 g1.RootPart.Scale = new Vector3(2, 3, 4); 81 g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52// UUID itemId = TestHelpers.ParseTail(0x2); 52// UUID itemId = TestHelpers.ParseTail(0x2);
53 string itemName = "Test Script Item"; 53 string itemName = "Test Script Item";
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); 56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
57 scene.AddNewSceneObject(so, true); 57 scene.AddNewSceneObject(so, true);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..6d255aa
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = new SceneHelpers().SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89
90 [Test]
91 public void TestGetChildPartPosition()
92 {
93 TestHelpers.InMethod();
94
95 Vector3 rootPartPosition = new Vector3(10, 20, 30);
96 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
97
98 SceneObjectGroup so
99 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
100 so.AbsolutePosition = rootPartPosition;
101 so.Parts[1].OffsetPosition = childOffsetPosition;
102
103 m_scene.AddNewSceneObject(so, false);
104
105 // Calculate child absolute position.
106 Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
107
108 SceneObjectPart childPart = so.Parts[1];
109 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
110 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
111 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
112 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
113 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
114 }
115
116 [Test]
117 public void TestGetChildPartPositionAfterObjectRotation()
118 {
119 TestHelpers.InMethod();
120
121 Vector3 rootPartPosition = new Vector3(10, 20, 30);
122 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
123
124 SceneObjectGroup so
125 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
126 so.AbsolutePosition = rootPartPosition;
127 so.Parts[1].OffsetPosition = childOffsetPosition;
128
129 m_scene.AddNewSceneObject(so, false);
130
131 so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
132
133 // Calculate child absolute position.
134 Vector3 rotatedChildOffsetPosition
135 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
136
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138
139 SceneObjectPart childPart = so.Parts[1];
140
141 // FIXME: Should be childPosition after rotation?
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
146
147 // Relative to root part as (0, 0, 0)
148 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
149
150 // Relative to root part as (0, 0, 0)
151 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests
45 { 46 {
47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 private SceneObjectGroup m_so1;
50 private SceneObjectGroup m_so2;
51
52 [SetUp]
53 public void Init()
54 {
55 m_scene = new SceneHelpers().SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 }
59
46 [Test] 60 [Test]
47 public void TestSetPhantom() 61 public void TestSetPhantomSinglePrim()
48 { 62 {
49 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
50 64
51// Scene scene = SceneSetupHelpers.SetupScene(); 65 m_scene.AddSceneObject(m_so1);
52 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); 66
53 SceneObjectPart rootPart = so.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
54 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
55 69
56 so.ScriptSetPhantomStatus(true); 70 m_so1.ScriptSetPhantomStatus(true);
57 71
58// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); 72// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
59 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); 73 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
60 74
61 so.ScriptSetPhantomStatus(false); 75 m_so1.ScriptSetPhantomStatus(false);
62 76
63 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 77 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
64 } 78 }
79
80 [Test]
81 public void TestSetPhysicsSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetPhysicsStatus(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94
95 m_so1.ScriptSetPhysicsStatus(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
101 public void TestSetPhysicsLinkset()
102 {
103 TestHelpers.InMethod();
104
105 m_scene.AddSceneObject(m_so1);
106 m_scene.AddSceneObject(m_so2);
107
108 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
109
110 m_so1.ScriptSetPhysicsStatus(true);
111
112 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
113 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
114
115 m_so1.ScriptSetPhysicsStatus(false);
116
117 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
118 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
119
120 m_so1.ScriptSetPhysicsStatus(true);
121
122 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
123 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
124 }
125
126 /// <summary>
127 /// Test that linking results in the correct physical status for all linkees.
128 /// </summary>
129 [Test]
130 public void TestLinkPhysicsBothPhysical()
131 {
132 TestHelpers.InMethod();
133
134 m_scene.AddSceneObject(m_so1);
135 m_scene.AddSceneObject(m_so2);
136
137 m_so1.ScriptSetPhysicsStatus(true);
138 m_so2.ScriptSetPhysicsStatus(true);
139
140 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
141
142 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
143 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
144 }
145
146 /// <summary>
147 /// Test that linking results in the correct physical status for all linkees.
148 /// </summary>
149 [Test]
150 public void TestLinkPhysicsRootPhysicalOnly()
151 {
152 TestHelpers.InMethod();
153
154 m_scene.AddSceneObject(m_so1);
155 m_scene.AddSceneObject(m_so2);
156
157 m_so1.ScriptSetPhysicsStatus(true);
158
159 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
160
161 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
162 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
163 }
164
165 /// <summary>
166 /// Test that linking results in the correct physical status for all linkees.
167 /// </summary>
168 [Test]
169 public void TestLinkPhysicsChildPhysicalOnly()
170 {
171 TestHelpers.InMethod();
172
173 m_scene.AddSceneObject(m_so1);
174 m_scene.AddSceneObject(m_so2);
175
176 m_so2.ScriptSetPhysicsStatus(true);
177
178 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
179
180 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
181 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
182 }
65 } 183 }
66} \ No newline at end of file 184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 58
59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
60 60
61 TestScene scene = SceneHelpers.SetupScene(); 61 TestScene scene = new SceneHelpers().SetupScene();
62 IConfigSource configSource = new IniConfigSource(); 62 IConfigSource configSource = new IniConfigSource();
63 63
64 IConfig startupConfig = configSource.AddConfig("Startup"); 64 IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 public void Init() 67 public void Init()
68 { 68 {
69 TestHelpers.InMethod(); 69 TestHelpers.InMethod();
70 70
71 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 71 SceneHelpers sh = new SceneHelpers();
72 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 72
73 scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
74 76
75 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
76 interregionComms.Initialise(new IniConfigSource()); 78 interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 104// log4net.Config.XmlConfigurator.Configure();
103 105
104 TestScene scene = SceneHelpers.SetupScene(); 106 TestScene scene = new SceneHelpers().SetupScene();
105 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
106 108
107 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); 109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
127 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
128 130
129 TestScene scene = SceneHelpers.SetupScene(); 131 SceneHelpers sceneHelpers = new SceneHelpers();
132 TestScene scene = sceneHelpers.SetupScene();
130 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 133 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
131 134
132 UUID agentId = TestHelpers.ParseTail(0x01); 135 UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
176 179
177// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); 180// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
178 181
179 TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); 182 TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
180 TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); 183 TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
181 184
182 IConfigSource configSource = new IniConfigSource(); 185 IConfigSource configSource = new IniConfigSource();
183 IConfig config = configSource.AddConfig("Startup"); 186 IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 TestHelpers.InMethod(); 59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure(); 60// log4net.Config.XmlConfigurator.Configure();
61 61
62 TestScene scene = SceneHelpers.SetupScene(); 62 TestScene scene = new SceneHelpers().SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.Flying = true; 64 sp.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); 65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 [SetUp] 64 [SetUp]
65 public void Init() 65 public void Init()
66 { 66 {
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 } 68 }
69 69
70 [Test] 70 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void Init() 51 public void Init()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 } 55 }
56 56
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -34,10 +34,13 @@ using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.Framework;
38using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common; 40using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
40using System.Threading; 42using System.IO;
43using System.Text;
41 44
42namespace OpenSim.Region.Framework.Scenes.Tests 45namespace OpenSim.Region.Framework.Scenes.Tests
43{ 46{
@@ -47,145 +50,190 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [TestFixture] 50 [TestFixture]
48 public class ScenePresenceTeleportTests 51 public class ScenePresenceTeleportTests
49 { 52 {
50 /// <summary> 53 [TestFixtureSetUp]
51 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 54 public void FixtureInit()
52 /// </summary> 55 {
53 /// Does not yet do what is says on the tin. 56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
54 /// Commenting for now 57 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
55 //[Test, LongRunning] 58 }
56 public void TestSimpleNotNeighboursTeleport() 59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
64 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
65 // tests really shouldn't).
66 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
67 }
68
69 [Test]
70 public void TestSameRegionTeleport()
57 { 71 {
58 TestHelpers.InMethod(); 72 TestHelpers.InMethod();
59 ThreadRunResults results = new ThreadRunResults(); 73// log4net.Config.XmlConfigurator.Configure();
60 results.Result = false;
61 results.Message = "Test did not run";
62 TestRunning testClass = new TestRunning(results);
63 74
64 Thread testThread = new Thread(testClass.run); 75 EntityTransferModule etm = new EntityTransferModule();
65 76
66 // Seems kind of redundant to start a thread and then join it, however.. We need to protect against 77 IConfigSource config = new IniConfigSource();
67 // A thread abort exception in the simulator code. 78 config.AddConfig("Modules");
68 testThread.Start(); 79 // Not strictly necessary since FriendsModule assumes it is the default (!)
69 testThread.Join(); 80 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
70 81
71 Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); 82 TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
72 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 83 SceneHelpers.SetupSceneModules(scene, config, etm);
84
85 Vector3 teleportPosition = new Vector3(10, 11, 12);
86 Vector3 teleportLookAt = new Vector3(20, 21, 22);
87
88 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
89 sp.AbsolutePosition = new Vector3(30, 31, 32);
90 scene.RequestTeleportLocation(
91 sp.ControllingClient,
92 scene.RegionInfo.RegionHandle,
93 teleportPosition,
94 teleportLookAt,
95 (uint)TeleportFlags.ViaLocation);
96
97 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
98
99 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
100 // position instead).
101// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
73 } 102 }
74 103
75 [TearDown] 104 [Test]
76 public void TearDown() 105 public void TestSameSimulatorSeparatedRegionsTeleport()
77 { 106 {
78 try 107 TestHelpers.InMethod();
79 { 108// log4net.Config.XmlConfigurator.Configure();
80 if (MainServer.Instance != null) MainServer.Instance.Stop();
81 }
82 catch (NullReferenceException)
83 { }
84 }
85 109
86 } 110 UUID userId = TestHelpers.ParseTail(0x1);
87 111
88 public class ThreadRunResults 112 EntityTransferModule etm = new EntityTransferModule();
89 { 113 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
90 public bool Result = false;
91 public string Message = string.Empty;
92 }
93 114
94 public class TestRunning 115 IConfigSource config = new IniConfigSource();
95 { 116 IConfig modulesConfig = config.AddConfig("Modules");
96 public ThreadRunResults results; 117 modulesConfig.Set("EntityTransferModule", etm.Name);
97 public TestRunning(ThreadRunResults t) 118 modulesConfig.Set("SimulationServices", lscm.Name);
98 { 119 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
99 results = t; 120
121 // In order to run a single threaded regression test we do not want the entity transfer module waiting
122 // for a callback from the destination scene before removing its avatar data.
123 entityTransferConfig.Set("wait_for_callback", false);
124
125 SceneHelpers sh = new SceneHelpers();
126 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
127 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
128
129 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
130
131 Vector3 teleportPosition = new Vector3(10, 11, 12);
132 Vector3 teleportLookAt = new Vector3(20, 21, 22);
133
134 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
135 sp.AbsolutePosition = new Vector3(30, 31, 32);
136
137 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
138 // UDP stack (?)
139// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
140
141 sceneA.RequestTeleportLocation(
142 sp.ControllingClient,
143 sceneB.RegionInfo.RegionHandle,
144 teleportPosition,
145 teleportLookAt,
146 (uint)TeleportFlags.ViaLocation);
147
148 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
149
150 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
151
152 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
153 Assert.That(sceneBSp, Is.Not.Null);
154 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
155 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
156
157 // TODO: Add assertions to check correct circuit details in both scenes.
158
159 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
160 // position instead).
161// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
100 } 162 }
101 public void run(object o) 163
164 [Test]
165 public void TestSameSimulatorNeighbouringRegionsTeleport()
102 { 166 {
103 167 TestHelpers.InMethod();
104 //results.Result = true; 168// TestHelpers.EnableLogging();
105 log4net.Config.XmlConfigurator.Configure(); 169
106 170 UUID userId = TestHelpers.ParseTail(0x1);
107 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 171
108 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 172 EntityTransferModule etm = new EntityTransferModule();
109 173 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
110 // shared module 174
111 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 175 IConfigSource config = new IniConfigSource();
112 176 IConfig modulesConfig = config.AddConfig("Modules");
113 177 modulesConfig.Set("EntityTransferModule", etm.Name);
114 Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); 178 modulesConfig.Set("SimulationServices", lscm.Name);
115 SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 179 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
116 sceneB.RegisterRegionWithGrid(); 180
117 181 // In order to run a single threaded regression test we do not want the entity transfer module waiting
118 Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); 182 // for a callback from the destination scene before removing its avatar data.
119 SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 183 entityTransferConfig.Set("wait_for_callback", false);
120 sceneA.RegisterRegionWithGrid(); 184
121 185 SceneHelpers sh = new SceneHelpers();
122 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); 186 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
123 TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; 187 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
124 188
125 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); 189 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
126 190 SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
127 results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); 191 SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
128 192
129 if (!results.Result) 193 Vector3 teleportPosition = new Vector3(10, 11, 12);
130 { 194 Vector3 teleportLookAt = new Vector3(20, 21, 22);
131 results.Message = "Incorrect caps object path set up in sceneA"; 195
132 return; 196 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
133 } 197 originalSp.AbsolutePosition = new Vector3(30, 31, 32);
134 198
135 /* 199 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
136 Assert.That( 200 Assert.That(beforeSceneASp, Is.Not.Null);
137 sceneACapsModule.GetCapsPath(agentId), 201 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
138 Is.EqualTo(client.CapsSeedUrl), 202
139 "Incorrect caps object path set up in sceneA"); 203 ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
140 */ 204 Assert.That(beforeSceneBSp, Is.Not.Null);
141 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. 205 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
142 206
143 207 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
144 client.TeleportTargetScene = sceneB; 208 // UDP stack (?)
145 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); 209// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
146 210
147 results.Result = (sceneB.GetScenePresence(agentId) != null); 211 sceneA.RequestTeleportLocation(
148 if (!results.Result) 212 beforeSceneASp.ControllingClient,
149 { 213 sceneB.RegionInfo.RegionHandle,
150 results.Message = "Client does not have an agent in sceneB"; 214 teleportPosition,
151 return; 215 teleportLookAt,
152 } 216 (uint)TeleportFlags.ViaLocation);
153 217
154 //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); 218 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
155 219
156 //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); 220 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
157 221 Assert.That(afterSceneASp, Is.Not.Null);
158 results.Result = (sceneA.GetScenePresence(agentId) == null); 222 Assert.That(afterSceneASp.IsChildAgent, Is.True);
159 if (!results.Result) 223
160 { 224 ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
161 results.Message = "Client still had an agent in sceneA"; 225 Assert.That(afterSceneBSp, Is.Not.Null);
162 return; 226 Assert.That(afterSceneBSp.IsChildAgent, Is.False);
163 } 227 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
164 228 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
165 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); 229
166 230 // TODO: Add assertions to check correct circuit details in both scenes.
167 231
168 results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + 232 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
169 "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); 233 // position instead).
170 if (!results.Result) 234// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
171 { 235
172 results.Message = "Incorrect caps object path set up in sceneB"; 236// TestHelpers.DisableLogging();
173 return;
174 }
175
176 // Temporary assertion - caps url construction should at least be doable through a method.
177 /*
178 Assert.That(
179 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
180 Is.EqualTo(client.CapsSeedUrl),
181 "Incorrect caps object path set up in sceneB");
182 */
183 // This assertion will currently fail since we don't remove the caps paths when no longer needed
184 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
185
186 // TODO: Check that more of everything is as it should be
187
188 // TODO: test what happens if we try to teleport to a region that doesn't exist
189 } 237 }
190 } 238 }
191} 239} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 62
63 Scene scene = SceneHelpers.SetupScene(); 63 Scene scene = new SceneHelpers().SetupScene();
64 scene.Update(1); 64 scene.Update(1);
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart; 64 SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
81 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
82// log4net.Config.XmlConfigurator.Configure(); 82// log4net.Config.XmlConfigurator.Configure();
83 83
84 Scene scene = SceneHelpers.SetupScene(); 84 Scene scene = new SceneHelpers().SetupScene();
85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
87 SceneObjectPart sop1 = sog1.RootPart; 87 SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 125// log4net.Config.XmlConfigurator.Configure();
126 126
127 Scene scene = SceneHelpers.SetupScene(); 127 Scene scene = new SceneHelpers().SetupScene();
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154// log4net.Config.XmlConfigurator.Configure(); 154// log4net.Config.XmlConfigurator.Configure();
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
159 SceneObjectPart sop1 = sog1.RootPart; 159 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
85 TestHelpers.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 public void Init() 47 public void Init()
48 { 48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service. 49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = SceneHelpers.SetupScene(); 50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService; 51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService); 52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 } 53 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
new file mode 100644
index 0000000..a95514c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
@@ -0,0 +1,195 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Framework.Statistics;
40using OpenSim.Region.ClientStack.LindenUDP;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44namespace OpenSim.Region.OptionalModules.Avatar.Attachments
45{
46 /// <summary>
47 /// A module that just holds commands for inspecting avatar appearance.
48 /// </summary>
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
50 public class AttachmentsCommandModule : ISharedRegionModule
51 {
52// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private List<Scene> m_scenes = new List<Scene>();
55// private IAvatarFactoryModule m_avatarFactory;
56
57 public string Name { get { return "Attachments Command Module"; } }
58
59 public Type ReplaceableInterface { get { return null; } }
60
61 public void Initialise(IConfigSource source)
62 {
63// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
64 }
65
66 public void PostInitialise()
67 {
68// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
69 }
70
71 public void Close()
72 {
73// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
74 }
75
76 public void AddRegion(Scene scene)
77 {
78// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
79 }
80
81 public void RemoveRegion(Scene scene)
82 {
83// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
84
85 lock (m_scenes)
86 m_scenes.Remove(scene);
87 }
88
89 public void RegionLoaded(Scene scene)
90 {
91// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
92
93 lock (m_scenes)
94 m_scenes.Add(scene);
95
96 scene.AddCommand(
97 "Users", this, "attachments show",
98 "attachments show [<first-name> <last-name>]",
99 "Show attachment information for avatars in this simulator.",
100 HandleShowAttachmentsCommand);
101 }
102
103 protected void HandleShowAttachmentsCommand(string module, string[] cmd)
104 {
105 if (cmd.Length != 2 && cmd.Length < 4)
106 {
107 MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
108 return;
109 }
110
111 bool targetNameSupplied = false;
112 string optionalTargetFirstName = null;
113 string optionalTargetLastName = null;
114
115 if (cmd.Length >= 4)
116 {
117 targetNameSupplied = true;
118 optionalTargetFirstName = cmd[2];
119 optionalTargetLastName = cmd[3];
120 }
121
122 StringBuilder sb = new StringBuilder();
123
124 lock (m_scenes)
125 {
126 foreach (Scene scene in m_scenes)
127 {
128 if (targetNameSupplied)
129 {
130 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
131 if (sp != null && !sp.IsChildAgent)
132 GetAttachmentsReport(sp, sb);
133 }
134 else
135 {
136 scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
137 }
138 }
139 }
140
141 MainConsole.Instance.Output(sb.ToString());
142 }
143
144 private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
145 {
146 sb.AppendFormat("Attachments for {0}\n", sp.Name);
147
148 ConsoleTable ct = new ConsoleTable() { Indent = 2 };
149 ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
150 ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
151 ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
152 ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
153 ct.Columns.Add(new ConsoleTableColumn("Position", 15));
154
155// sb.AppendFormat(
156// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
157// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
158
159 List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
160 foreach (SceneObjectGroup attachmentObject in attachmentObjects)
161 {
162// InventoryItemBase attachmentItem
163// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
164
165// if (attachmentItem == null)
166// {
167// sb.AppendFormat(
168// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
169// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
170// continue;
171// }
172// else
173// {
174// sb.AppendFormat(
175// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
176// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
177// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
178 ct.Rows.Add(
179 new ConsoleTableRow(
180 new List<string>()
181 {
182 attachmentObject.Name,
183 attachmentObject.LocalId.ToString(),
184 attachmentObject.FromItemID.ToString(),
185 ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
186 attachmentObject.RootPart.AttachedPos.ToString()
187 }));
188// }
189 }
190
191 ct.AddToStringBuilder(sb);
192 sb.Append("\n");
193 }
194 }
195} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index e68f9d0..2602050 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
58 private Scene m_scene; 58 private Scene m_scene;
59 private IFriendsModule m_friendsModule; 59 private IFriendsModule m_friendsModule;
60 private IUserManagement m_userManagementModule; 60 private IUserManagement m_userManagementModule;
61 private IPresenceService m_presenceService;
61 62
62// private IAvatarFactoryModule m_avatarFactory; 63// private IAvatarFactoryModule m_avatarFactory;
63 64
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
99 100
100 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 101 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
101 m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); 102 m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
103 m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
102 104
103 if (m_friendsModule != null && m_userManagementModule != null) 105 if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
104 { 106 {
105 m_scene.AddCommand( 107 m_scene.AddCommand(
106 "Friends", this, "friends show", 108 "Friends", this, "friends show",
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
162 164
163 MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); 165 MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
164 166
165 MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); 167 MainConsole.Instance.OutputFormat(
168 "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
166 169
167 foreach (FriendInfo friend in friends) 170 foreach (FriendInfo friend in friends)
168 { 171 {
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
175 178
176 UUID friendId; 179 UUID friendId;
177 string friendName; 180 string friendName;
181 string onlineText;
178 182
179 if (UUID.TryParse(friend.Friend, out friendId)) 183 if (UUID.TryParse(friend.Friend, out friendId))
180 friendName = m_userManagementModule.GetUserName(friendId); 184 friendName = m_userManagementModule.GetUserName(friendId);
181 else 185 else
182 friendName = friend.Friend; 186 friendName = friend.Friend;
183 187
188 OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
189 if (pi.Length > 0)
190 onlineText = "online";
191 else
192 onlineText = "offline";
193
184 MainConsole.Instance.OutputFormat( 194 MainConsole.Instance.OutputFormat(
185 "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); 195 "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
196 friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
186 } 197 }
187 } 198 }
188 } 199 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 8af3652..6c53d95 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -306,30 +306,35 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
306 agentID, caps, scene.RegionInfo.RegionName); 306 agentID, caps, scene.RegionInfo.RegionName);
307 307
308 string capsBase = "/CAPS/" + caps.CapsObjectPath; 308 string capsBase = "/CAPS/" + caps.CapsObjectPath;
309 caps.RegisterHandler("ProvisionVoiceAccountRequest", 309 caps.RegisterHandler(
310 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, 310 "ProvisionVoiceAccountRequest",
311 delegate(string request, string path, string param, 311 new RestStreamHandler(
312 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 312 "POST",
313 { 313 capsBase + m_provisionVoiceAccountRequestPath,
314 return ProvisionVoiceAccountRequest(scene, request, path, param, 314 (request, path, param, httpRequest, httpResponse)
315 agentID, caps); 315 => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps),
316 })); 316 "ProvisionVoiceAccountRequest",
317 caps.RegisterHandler("ParcelVoiceInfoRequest", 317 agentID.ToString()));
318 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, 318
319 delegate(string request, string path, string param, 319 caps.RegisterHandler(
320 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 320 "ParcelVoiceInfoRequest",
321 { 321 new RestStreamHandler(
322 return ParcelVoiceInfoRequest(scene, request, path, param, 322 "POST",
323 agentID, caps); 323 capsBase + m_parcelVoiceInfoRequestPath,
324 })); 324 (request, path, param, httpRequest, httpResponse)
325 caps.RegisterHandler("ChatSessionRequest", 325 => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps),
326 new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, 326 "ParcelVoiceInfoRequest",
327 delegate(string request, string path, string param, 327 agentID.ToString()));
328 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 328
329 { 329 caps.RegisterHandler(
330 return ChatSessionRequest(scene, request, path, param, 330 "ChatSessionRequest",
331 agentID, caps); 331 new RestStreamHandler(
332 })); 332 "POST",
333 capsBase + m_chatSessionRequestPath,
334 (request, path, param, httpRequest, httpResponse)
335 => ChatSessionRequest(scene, request, path, param, agentID, caps),
336 "ChatSessionRequest",
337 agentID.ToString()));
333 } 338 }
334 339
335 /// <summary> 340 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index 4dbac1d..396d4c5 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -406,30 +406,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
406 m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 406 m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
407 407
408 string capsBase = "/CAPS/" + caps.CapsObjectPath; 408 string capsBase = "/CAPS/" + caps.CapsObjectPath;
409 caps.RegisterHandler("ProvisionVoiceAccountRequest", 409
410 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, 410 caps.RegisterHandler(
411 delegate(string request, string path, string param, 411 "ProvisionVoiceAccountRequest",
412 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 412 new RestStreamHandler(
413 { 413 "POST",
414 return ProvisionVoiceAccountRequest(scene, request, path, param, 414 capsBase + m_provisionVoiceAccountRequestPath,
415 agentID, caps); 415 (request, path, param, httpRequest, httpResponse)
416 })); 416 => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps),
417 caps.RegisterHandler("ParcelVoiceInfoRequest", 417 "ProvisionVoiceAccountRequest",
418 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, 418 agentID.ToString()));
419 delegate(string request, string path, string param, 419
420 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 420 caps.RegisterHandler(
421 { 421 "ParcelVoiceInfoRequest",
422 return ParcelVoiceInfoRequest(scene, request, path, param, 422 new RestStreamHandler(
423 agentID, caps); 423 "POST",
424 })); 424 capsBase + m_parcelVoiceInfoRequestPath,
425 caps.RegisterHandler("ChatSessionRequest", 425 (request, path, param, httpRequest, httpResponse)
426 new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, 426 => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps),
427 delegate(string request, string path, string param, 427 "ParcelVoiceInfoRequest",
428 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 428 agentID.ToString()));
429 { 429
430 return ChatSessionRequest(scene, request, path, param, 430 caps.RegisterHandler(
431 agentID, caps); 431 "ChatSessionRequest",
432 })); 432 new RestStreamHandler(
433 "POST",
434 capsBase + m_chatSessionRequestPath,
435 (request, path, param, httpRequest, httpResponse)
436 => ChatSessionRequest(scene, request, path, param, agentID, caps),
437 "ChatSessionRequest",
438 agentID.ToString()));
433 } 439 }
434 440
435 /// <summary> 441 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
index 130513d..5d57f70 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
@@ -1401,9 +1401,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1401 { 1401 {
1402 response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1402 response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
1403 } 1403 }
1404 catch (Exception e) 1404 catch (Exception)
1405 { 1405 {
1406 m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); 1406 m_log.ErrorFormat("[SIMIAN GROUPS CONNECTOR]: request failed {0}", CacheKey);
1407 } 1407 }
1408 1408
1409 // and cache the response 1409 // and cache the response
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index d2f6327..ac638f1 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
50 TestHelpers.InMethod(); 50 TestHelpers.InMethod();
51// log4net.Config.XmlConfigurator.Configure(); 51// log4net.Config.XmlConfigurator.Configure();
52 52
53 TestScene scene = SceneHelpers.SetupScene(); 53 TestScene scene = new SceneHelpers().SetupScene();
54 IConfigSource configSource = new IniConfigSource(); 54 IConfigSource configSource = new IniConfigSource();
55 IConfig config = configSource.AddConfig("Groups"); 55 IConfig config = configSource.AddConfig("Groups");
56 config.Set("Enabled", true); 56 config.Set("Enabled", true);
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
new file mode 100644
index 0000000..34894ba
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -0,0 +1,500 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 public class JsonStore
48 {
49 private static readonly ILog m_log =
50 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private OSD m_ValueStore;
53
54 protected class TakeValueCallbackClass
55 {
56 public string Path { get; set; }
57 public bool UseJson { get; set; }
58 public TakeValueCallback Callback { get; set; }
59
60 public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback)
61 {
62 Path = spath;
63 UseJson = usejson;
64 Callback = cback;
65 }
66 }
67
68 protected List<TakeValueCallbackClass> m_TakeStore;
69 protected List<TakeValueCallbackClass> m_ReadStore;
70
71
72 // -----------------------------------------------------------------
73 /// <summary>
74 ///
75 /// </summary>
76 // -----------------------------------------------------------------
77 public JsonStore() : this("") {}
78
79 public JsonStore(string value)
80 {
81 m_TakeStore = new List<TakeValueCallbackClass>();
82 m_ReadStore = new List<TakeValueCallbackClass>();
83
84 if (String.IsNullOrEmpty(value))
85 m_ValueStore = new OSDMap();
86 else
87 m_ValueStore = OSDParser.DeserializeJson(value);
88 }
89
90 // -----------------------------------------------------------------
91 /// <summary>
92 ///
93 /// </summary>
94 // -----------------------------------------------------------------
95 public bool TestPath(string expr, bool useJson)
96 {
97 Stack<string> path = ParsePathExpression(expr);
98 OSD result = ProcessPathExpression(m_ValueStore,path);
99
100 if (result == null)
101 return false;
102
103 if (useJson || result.Type == OSDType.String)
104 return true;
105
106 return false;
107 }
108
109 // -----------------------------------------------------------------
110 /// <summary>
111 ///
112 /// </summary>
113 // -----------------------------------------------------------------
114 public bool GetValue(string expr, out string value, bool useJson)
115 {
116 Stack<string> path = ParsePathExpression(expr);
117 OSD result = ProcessPathExpression(m_ValueStore,path);
118 return ConvertOutputValue(result,out value,useJson);
119 }
120
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 ///
125 /// </summary>
126 // -----------------------------------------------------------------
127 public bool RemoveValue(string expr)
128 {
129 return SetValueFromExpression(expr,null);
130 }
131
132 // -----------------------------------------------------------------
133 /// <summary>
134 ///
135 /// </summary>
136 // -----------------------------------------------------------------
137 public bool SetValue(string expr, string value, bool useJson)
138 {
139 OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value);
140 return SetValueFromExpression(expr,ovalue);
141 }
142
143 // -----------------------------------------------------------------
144 /// <summary>
145 ///
146 /// </summary>
147 // -----------------------------------------------------------------
148 public bool TakeValue(string expr, bool useJson, TakeValueCallback cback)
149 {
150 Stack<string> path = ParsePathExpression(expr);
151 string pexpr = PathExpressionToKey(path);
152
153 OSD result = ProcessPathExpression(m_ValueStore,path);
154 if (result == null)
155 {
156 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
157 return false;
158 }
159
160 string value = String.Empty;
161 if (! ConvertOutputValue(result,out value,useJson))
162 {
163 // the structure does not match the request so i guess we'll wait
164 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
165 return false;
166 }
167
168 SetValueFromExpression(expr,null);
169 cback(value);
170
171 return true;
172 }
173
174 // -----------------------------------------------------------------
175 /// <summary>
176 ///
177 /// </summary>
178 // -----------------------------------------------------------------
179 public bool ReadValue(string expr, bool useJson, TakeValueCallback cback)
180 {
181 Stack<string> path = ParsePathExpression(expr);
182 string pexpr = PathExpressionToKey(path);
183
184 OSD result = ProcessPathExpression(m_ValueStore,path);
185 if (result == null)
186 {
187 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
188 return false;
189 }
190
191 string value = String.Empty;
192 if (! ConvertOutputValue(result,out value,useJson))
193 {
194 // the structure does not match the request so i guess we'll wait
195 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
196 return false;
197 }
198
199 cback(value);
200
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 protected bool SetValueFromExpression(string expr, OSD ovalue)
210 {
211 Stack<string> path = ParsePathExpression(expr);
212 if (path.Count == 0)
213 {
214 m_ValueStore = ovalue;
215 return true;
216 }
217
218 string pkey = path.Pop();
219 string pexpr = PathExpressionToKey(path);
220 if (pexpr != "")
221 pexpr += ".";
222
223 OSD result = ProcessPathExpression(m_ValueStore,path);
224 if (result == null)
225 return false;
226
227 Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]");
228 MatchCollection amatches = aPattern.Matches(pkey,0);
229
230 if (amatches.Count > 0)
231 {
232 if (result.Type != OSDType.Array)
233 return false;
234
235 OSDArray amap = result as OSDArray;
236
237 Match match = amatches[0];
238 GroupCollection groups = match.Groups;
239 string akey = groups[1].Value;
240
241 if (akey == "+")
242 {
243 string npkey = String.Format("[{0}]",amap.Count);
244
245 amap.Add(ovalue);
246 InvokeNextCallback(pexpr + npkey);
247 return true;
248 }
249
250 int aval = Convert.ToInt32(akey);
251 if (0 <= aval && aval < amap.Count)
252 {
253 if (ovalue == null)
254 amap.RemoveAt(aval);
255 else
256 {
257 amap[aval] = ovalue;
258 InvokeNextCallback(pexpr + pkey);
259 }
260 return true;
261 }
262
263 return false;
264 }
265
266 Regex hPattern = new Regex("{([^}]+)}");
267 MatchCollection hmatches = hPattern.Matches(pkey,0);
268
269 if (hmatches.Count > 0)
270 {
271 Match match = hmatches[0];
272 GroupCollection groups = match.Groups;
273 string hkey = groups[1].Value;
274
275 if (result is OSDMap)
276 {
277 OSDMap hmap = result as OSDMap;
278 if (ovalue != null)
279 {
280 hmap[hkey] = ovalue;
281 InvokeNextCallback(pexpr + pkey);
282 }
283 else if (hmap.ContainsKey(hkey))
284 hmap.Remove(hkey);
285
286 return true;
287 }
288
289 return false;
290 }
291
292 // Shouldn't get here if the path was checked correctly
293 m_log.WarnFormat("[JsonStore] invalid path expression");
294 return false;
295 }
296
297 // -----------------------------------------------------------------
298 /// <summary>
299 ///
300 /// </summary>
301 // -----------------------------------------------------------------
302 protected bool InvokeNextCallback(string pexpr)
303 {
304 // Process all of the reads that match the expression first
305 List<TakeValueCallbackClass> reads =
306 m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
307
308 foreach (TakeValueCallbackClass readcb in reads)
309 {
310 m_ReadStore.Remove(readcb);
311 ReadValue(readcb.Path,readcb.UseJson,readcb.Callback);
312 }
313
314 // Process one take next
315 TakeValueCallbackClass takecb =
316 m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
317
318 if (takecb != null)
319 {
320 m_TakeStore.Remove(takecb);
321 TakeValue(takecb.Path,takecb.UseJson,takecb.Callback);
322
323 return true;
324 }
325
326 return false;
327 }
328
329 // -----------------------------------------------------------------
330 /// <summary>
331 /// Parse the path expression and put the components into a stack. We
332 /// use a stack because we process the path in inverse order later
333 /// </summary>
334 // -----------------------------------------------------------------
335 protected static Stack<string> ParsePathExpression(string path)
336 {
337 Stack<string> m_path = new Stack<string>();
338
339 // add front and rear separators
340 path = "." + path + ".";
341
342 // add separators for quoted paths
343 Regex pass1 = new Regex("{[^}]+}");
344 path = pass1.Replace(path,".$0.",-1,0);
345
346 // add separators for array references
347 Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])");
348 path = pass2.Replace(path,".$0.",-1,0);
349
350 // add quotes to bare identifier
351 Regex pass3 = new Regex("\\.([a-zA-Z]+)");
352 path = pass3.Replace(path,".{$1}",-1,0);
353
354 // remove extra separators
355 Regex pass4 = new Regex("\\.+");
356 path = pass4.Replace(path,".",-1,0);
357
358 Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$");
359 if (validate.IsMatch(path))
360 {
361 Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)");
362 MatchCollection matches = parser.Matches(path,0);
363 foreach (Match match in matches)
364 m_path.Push(match.Groups[1].Value);
365 }
366
367 return m_path;
368 }
369
370 // -----------------------------------------------------------------
371 /// <summary>
372 ///
373 /// </summary>
374 /// <param>path is a stack where the top level of the path is at the bottom of the stack</param>
375 // -----------------------------------------------------------------
376 protected static OSD ProcessPathExpression(OSD map, Stack<string> path)
377 {
378 if (path.Count == 0)
379 return map;
380
381 string pkey = path.Pop();
382
383 OSD rmap = ProcessPathExpression(map,path);
384 if (rmap == null)
385 return null;
386
387 // ---------- Check for an array index ----------
388 Regex aPattern = new Regex("\\[([0-9]+)\\]");
389 MatchCollection amatches = aPattern.Matches(pkey,0);
390
391 if (amatches.Count > 0)
392 {
393 if (rmap.Type != OSDType.Array)
394 {
395 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey);
396 return null;
397 }
398
399 OSDArray amap = rmap as OSDArray;
400
401 Match match = amatches[0];
402 GroupCollection groups = match.Groups;
403 string akey = groups[1].Value;
404 int aval = Convert.ToInt32(akey);
405
406 if (aval < amap.Count)
407 return (OSD) amap[aval];
408
409 return null;
410 }
411
412 // ---------- Check for a hash index ----------
413 Regex hPattern = new Regex("{([^}]+)}");
414 MatchCollection hmatches = hPattern.Matches(pkey,0);
415
416 if (hmatches.Count > 0)
417 {
418 if (rmap.Type != OSDType.Map)
419 {
420 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey);
421 return null;
422 }
423
424 OSDMap hmap = rmap as OSDMap;
425
426 Match match = hmatches[0];
427 GroupCollection groups = match.Groups;
428 string hkey = groups[1].Value;
429
430 if (hmap.ContainsKey(hkey))
431 return (OSD) hmap[hkey];
432
433 return null;
434 }
435
436 // Shouldn't get here if the path was checked correctly
437 m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure");
438 return null;
439 }
440
441 // -----------------------------------------------------------------
442 /// <summary>
443 ///
444 /// </summary>
445 // -----------------------------------------------------------------
446 protected static bool ConvertOutputValue(OSD result, out string value, bool useJson)
447 {
448 value = String.Empty;
449
450 // If we couldn't process the path
451 if (result == null)
452 return false;
453
454 if (useJson)
455 {
456 // The path pointed to an intermediate hash structure
457 if (result.Type == OSDType.Map)
458 {
459 value = OSDParser.SerializeJsonString(result as OSDMap);
460 return true;
461 }
462
463 // The path pointed to an intermediate hash structure
464 if (result.Type == OSDType.Array)
465 {
466 value = OSDParser.SerializeJsonString(result as OSDArray);
467 return true;
468 }
469
470 value = "'" + result.AsString() + "'";
471 return true;
472 }
473
474 if (result.Type == OSDType.String)
475 {
476 value = result.AsString();
477 return true;
478 }
479
480 return false;
481 }
482
483 // -----------------------------------------------------------------
484 /// <summary>
485 ///
486 /// </summary>
487 // -----------------------------------------------------------------
488 protected static string PathExpressionToKey(Stack<string> path)
489 {
490 if (path.Count == 0)
491 return "";
492
493 string pkey = "";
494 foreach (string k in path)
495 pkey = (pkey == "") ? k : (k + "." + pkey);
496
497 return pkey;
498 }
499 }
500}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
new file mode 100644
index 0000000..311531c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -0,0 +1,430 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45
46namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
47{
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
49
50 public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private IConfig m_config = null;
56 private bool m_enabled = false;
57 private Scene m_scene = null;
58
59 private Dictionary<UUID,JsonStore> m_JsonValueStore;
60 private UUID m_sharedStore;
61
62#region IRegionModule Members
63
64 // -----------------------------------------------------------------
65 /// <summary>
66 /// Name of this shared module is it's class name
67 /// </summary>
68 // -----------------------------------------------------------------
69 public string Name
70 {
71 get { return this.GetType().Name; }
72 }
73
74 // -----------------------------------------------------------------
75 /// <summary>
76 /// Initialise this shared module
77 /// </summary>
78 /// <param name="scene">this region is getting initialised</param>
79 /// <param name="source">nini config, we are not using this</param>
80 // -----------------------------------------------------------------
81 public void Initialise(IConfigSource config)
82 {
83 try
84 {
85 if ((m_config = config.Configs["JsonStore"]) == null)
86 {
87 // There is no configuration, the module is disabled
88 // m_log.InfoFormat("[JsonStore] no configuration info");
89 return;
90 }
91
92 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
93 }
94 catch (Exception e)
95 {
96 m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message);
97 return;
98 }
99
100 if (m_enabled)
101 m_log.DebugFormat("[JsonStore] module is enabled");
102 }
103
104 // -----------------------------------------------------------------
105 /// <summary>
106 /// everything is loaded, perform post load configuration
107 /// </summary>
108 // -----------------------------------------------------------------
109 public void PostInitialise()
110 {
111 }
112
113 // -----------------------------------------------------------------
114 /// <summary>
115 /// Nothing to do on close
116 /// </summary>
117 // -----------------------------------------------------------------
118 public void Close()
119 {
120 }
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 /// </summary>
125 // -----------------------------------------------------------------
126 public void AddRegion(Scene scene)
127 {
128 if (m_enabled)
129 {
130 m_scene = scene;
131 m_scene.RegisterModuleInterface<IJsonStoreModule>(this);
132
133 m_sharedStore = UUID.Zero;
134 m_JsonValueStore = new Dictionary<UUID,JsonStore>();
135 m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
136 }
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// </summary>
142 // -----------------------------------------------------------------
143 public void RemoveRegion(Scene scene)
144 {
145 // need to remove all references to the scene in the subscription
146 // list to enable full garbage collection of the scene object
147 }
148
149 // -----------------------------------------------------------------
150 /// <summary>
151 /// Called when all modules have been added for a region. This is
152 /// where we hook up events
153 /// </summary>
154 // -----------------------------------------------------------------
155 public void RegionLoaded(Scene scene)
156 {
157 if (m_enabled) {}
158 }
159
160 /// -----------------------------------------------------------------
161 /// <summary>
162 /// </summary>
163 // -----------------------------------------------------------------
164 public Type ReplaceableInterface
165 {
166 get { return null; }
167 }
168
169#endregion
170
171#region ScriptInvocationInteface
172
173 // -----------------------------------------------------------------
174 /// <summary>
175 ///
176 /// </summary>
177 // -----------------------------------------------------------------
178 public bool CreateStore(string value, out UUID result)
179 {
180 result = UUID.Zero;
181
182 if (! m_enabled) return false;
183
184 UUID uuid = UUID.Random();
185 JsonStore map = null;
186
187 try
188 {
189 map = new JsonStore(value);
190 }
191 catch (Exception e)
192 {
193 m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message);
194 return false;
195 }
196
197 lock (m_JsonValueStore)
198 m_JsonValueStore.Add(uuid,map);
199
200 result = uuid;
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 public bool DestroyStore(UUID storeID)
210 {
211 if (! m_enabled) return false;
212
213 lock (m_JsonValueStore)
214 m_JsonValueStore.Remove(storeID);
215
216 return true;
217 }
218
219 // -----------------------------------------------------------------
220 /// <summary>
221 ///
222 /// </summary>
223 // -----------------------------------------------------------------
224 public bool TestPath(UUID storeID, string path, bool useJson)
225 {
226 if (! m_enabled) return false;
227
228 JsonStore map = null;
229 lock (m_JsonValueStore)
230 {
231 if (! m_JsonValueStore.TryGetValue(storeID,out map))
232 {
233 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
234 return true;
235 }
236 }
237
238 try
239 {
240 lock (map)
241 return map.TestPath(path,useJson);
242 }
243 catch (Exception e)
244 {
245 m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message);
246 }
247
248 return false;
249 }
250
251 // -----------------------------------------------------------------
252 /// <summary>
253 ///
254 /// </summary>
255 // -----------------------------------------------------------------
256 public bool SetValue(UUID storeID, string path, string value, bool useJson)
257 {
258 if (! m_enabled) return false;
259
260 JsonStore map = null;
261 lock (m_JsonValueStore)
262 {
263 if (! m_JsonValueStore.TryGetValue(storeID,out map))
264 {
265 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
266 return false;
267 }
268 }
269
270 try
271 {
272 lock (map)
273 if (map.SetValue(path,value,useJson))
274 return true;
275 }
276 catch (Exception e)
277 {
278 m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message);
279 }
280
281 return false;
282 }
283
284 // -----------------------------------------------------------------
285 /// <summary>
286 ///
287 /// </summary>
288 // -----------------------------------------------------------------
289 public bool RemoveValue(UUID storeID, string path)
290 {
291 if (! m_enabled) return false;
292
293 JsonStore map = null;
294 lock (m_JsonValueStore)
295 {
296 if (! m_JsonValueStore.TryGetValue(storeID,out map))
297 {
298 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
299 return false;
300 }
301 }
302
303 try
304 {
305 lock (map)
306 if (map.RemoveValue(path))
307 return true;
308 }
309 catch (Exception e)
310 {
311 m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message);
312 }
313
314 return false;
315 }
316
317 // -----------------------------------------------------------------
318 /// <summary>
319 ///
320 /// </summary>
321 // -----------------------------------------------------------------
322 public bool GetValue(UUID storeID, string path, bool useJson, out string value)
323 {
324 value = String.Empty;
325
326 if (! m_enabled) return false;
327
328 JsonStore map = null;
329 lock (m_JsonValueStore)
330 {
331 if (! m_JsonValueStore.TryGetValue(storeID,out map))
332 return false;
333 }
334
335 try
336 {
337 lock (map)
338 {
339 return map.GetValue(path, out value, useJson);
340 }
341 }
342 catch (Exception e)
343 {
344 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message);
345 }
346
347 return false;
348 }
349
350 // -----------------------------------------------------------------
351 /// <summary>
352 ///
353 /// </summary>
354 // -----------------------------------------------------------------
355 public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
356 {
357 if (! m_enabled)
358 {
359 cback(String.Empty);
360 return;
361 }
362
363 JsonStore map = null;
364 lock (m_JsonValueStore)
365 {
366 if (! m_JsonValueStore.TryGetValue(storeID,out map))
367 {
368 cback(String.Empty);
369 return;
370 }
371 }
372
373 try
374 {
375 lock (map)
376 {
377 map.TakeValue(path, useJson, cback);
378 return;
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
384 }
385
386 cback(String.Empty);
387 }
388
389 // -----------------------------------------------------------------
390 /// <summary>
391 ///
392 /// </summary>
393 // -----------------------------------------------------------------
394 public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
395 {
396 if (! m_enabled)
397 {
398 cback(String.Empty);
399 return;
400 }
401
402 JsonStore map = null;
403 lock (m_JsonValueStore)
404 {
405 if (! m_JsonValueStore.TryGetValue(storeID,out map))
406 {
407 cback(String.Empty);
408 return;
409 }
410 }
411
412 try
413 {
414 lock (map)
415 {
416 map.ReadValue(path, useJson, cback);
417 return;
418 }
419 }
420 catch (Exception e)
421 {
422 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
423 }
424
425 cback(String.Empty);
426 }
427
428#endregion
429 }
430}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
new file mode 100644
index 0000000..4949097
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -0,0 +1,499 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")]
48
49 public class JsonStoreScriptModule : INonSharedRegionModule
50 {
51 private static readonly ILog m_log =
52 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private IConfig m_config = null;
55 private bool m_enabled = false;
56 private Scene m_scene = null;
57
58 private IScriptModuleComms m_comms;
59 private IJsonStoreModule m_store;
60
61#region IRegionModule Members
62
63 // -----------------------------------------------------------------
64 /// <summary>
65 /// Name of this shared module is it's class name
66 /// </summary>
67 // -----------------------------------------------------------------
68 public string Name
69 {
70 get { return this.GetType().Name; }
71 }
72
73 // -----------------------------------------------------------------
74 /// <summary>
75 /// Initialise this shared module
76 /// </summary>
77 /// <param name="scene">this region is getting initialised</param>
78 /// <param name="source">nini config, we are not using this</param>
79 // -----------------------------------------------------------------
80 public void Initialise(IConfigSource config)
81 {
82 try
83 {
84 if ((m_config = config.Configs["JsonStore"]) == null)
85 {
86 // There is no configuration, the module is disabled
87 // m_log.InfoFormat("[JsonStoreScripts] no configuration info");
88 return;
89 }
90
91 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
92 }
93 catch (Exception e)
94 {
95 m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message);
96 return;
97 }
98
99 if (m_enabled)
100 m_log.DebugFormat("[JsonStoreScripts] module is enabled");
101 }
102
103 // -----------------------------------------------------------------
104 /// <summary>
105 /// everything is loaded, perform post load configuration
106 /// </summary>
107 // -----------------------------------------------------------------
108 public void PostInitialise()
109 {
110 }
111
112 // -----------------------------------------------------------------
113 /// <summary>
114 /// Nothing to do on close
115 /// </summary>
116 // -----------------------------------------------------------------
117 public void Close()
118 {
119 }
120
121 // -----------------------------------------------------------------
122 /// <summary>
123 /// </summary>
124 // -----------------------------------------------------------------
125 public void AddRegion(Scene scene)
126 {
127 }
128
129 // -----------------------------------------------------------------
130 /// <summary>
131 /// </summary>
132 // -----------------------------------------------------------------
133 public void RemoveRegion(Scene scene)
134 {
135 // need to remove all references to the scene in the subscription
136 // list to enable full garbage collection of the scene object
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// Called when all modules have been added for a region. This is
142 /// where we hook up events
143 /// </summary>
144 // -----------------------------------------------------------------
145 public void RegionLoaded(Scene scene)
146 {
147 if (m_enabled)
148 {
149 m_scene = scene;
150 m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>();
151 if (m_comms == null)
152 {
153 m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined");
154 m_enabled = false;
155 return;
156 }
157
158 m_store = m_scene.RequestModuleInterface<IJsonStoreModule>();
159 if (m_store == null)
160 {
161 m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined");
162 m_enabled = false;
163 return;
164 }
165
166 try
167 {
168 m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
169 m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
170
171 m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
172 m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
173
174 m_comms.RegisterScriptInvocation(this,"JsonTestPath");
175 m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
176
177 m_comms.RegisterScriptInvocation(this,"JsonGetValue");
178 m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
179
180 m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
181 m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
182
183 m_comms.RegisterScriptInvocation(this,"JsonReadValue");
184 m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
185
186 m_comms.RegisterScriptInvocation(this,"JsonSetValue");
187 m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
188
189 m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
190 }
191 catch (Exception e)
192 {
193 // See http://opensimulator.org/mantis/view.php?id=5971 for more information
194 m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message);
195 m_enabled = false;
196 }
197 }
198 }
199
200 /// -----------------------------------------------------------------
201 /// <summary>
202 /// </summary>
203 // -----------------------------------------------------------------
204 public Type ReplaceableInterface
205 {
206 get { return null; }
207 }
208
209#endregion
210
211#region ScriptInvocationInteface
212 // -----------------------------------------------------------------
213 /// <summary>
214 ///
215 /// </summary>
216 // -----------------------------------------------------------------
217 protected void GenerateRuntimeError(string msg)
218 {
219 throw new Exception("JsonStore Runtime Error: " + msg);
220 }
221
222 // -----------------------------------------------------------------
223 /// <summary>
224 ///
225 /// </summary>
226 // -----------------------------------------------------------------
227 protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
228 {
229 UUID uuid = UUID.Zero;
230 if (! m_store.CreateStore(value, out uuid))
231 GenerateRuntimeError("Failed to create Json store");
232
233 return uuid;
234 }
235
236 // -----------------------------------------------------------------
237 /// <summary>
238 ///
239 /// </summary>
240 // -----------------------------------------------------------------
241 protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
242 {
243 return m_store.DestroyStore(storeID) ? 1 : 0;
244 }
245
246 // -----------------------------------------------------------------
247 /// <summary>
248 ///
249 /// </summary>
250 // -----------------------------------------------------------------
251 protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
252 {
253 UUID reqID = UUID.Random();
254 Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); });
255 return reqID;
256 }
257
258 // -----------------------------------------------------------------
259 /// <summary>
260 ///
261 /// </summary>
262 // -----------------------------------------------------------------
263 protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name)
264 {
265 UUID reqID = UUID.Random();
266 Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); });
267 return reqID;
268 }
269
270 // -----------------------------------------------------------------
271 /// <summary>
272 ///
273 /// </summary>
274 // -----------------------------------------------------------------
275 protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path)
276 {
277 return m_store.TestPath(storeID,path,false) ? 1 : 0;
278 }
279
280 protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path)
281 {
282 return m_store.TestPath(storeID,path,true) ? 1 : 0;
283 }
284
285 // -----------------------------------------------------------------
286 /// <summary>
287 ///
288 /// </summary>
289 // -----------------------------------------------------------------
290 protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
291 {
292 return m_store.SetValue(storeID,path,value,false) ? 1 : 0;
293 }
294
295 protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
296 {
297 return m_store.SetValue(storeID,path,value,true) ? 1 : 0;
298 }
299
300 // -----------------------------------------------------------------
301 /// <summary>
302 ///
303 /// </summary>
304 // -----------------------------------------------------------------
305 protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path)
306 {
307 return m_store.RemoveValue(storeID,path) ? 1 : 0;
308 }
309
310 // -----------------------------------------------------------------
311 /// <summary>
312 ///
313 /// </summary>
314 // -----------------------------------------------------------------
315 protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path)
316 {
317 string value = String.Empty;
318 m_store.GetValue(storeID,path,false,out value);
319 return value;
320 }
321
322 protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
323 {
324 string value = String.Empty;
325 m_store.GetValue(storeID,path,true, out value);
326 return value;
327 }
328
329 // -----------------------------------------------------------------
330 /// <summary>
331 ///
332 /// </summary>
333 // -----------------------------------------------------------------
334 protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path)
335 {
336 UUID reqID = UUID.Random();
337 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); });
338 return reqID;
339 }
340
341 protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
342 {
343 UUID reqID = UUID.Random();
344 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); });
345 return reqID;
346 }
347
348 private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
349 {
350 try
351 {
352 m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
353 return;
354 }
355 catch (Exception e)
356 {
357 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
358 }
359
360 DispatchValue(scriptID,reqID,String.Empty);
361 }
362
363
364 // -----------------------------------------------------------------
365 /// <summary>
366 ///
367 /// </summary>
368 // -----------------------------------------------------------------
369 protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path)
370 {
371 UUID reqID = UUID.Random();
372 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); });
373 return reqID;
374 }
375
376 protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
377 {
378 UUID reqID = UUID.Random();
379 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); });
380 return reqID;
381 }
382
383 private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
384 {
385 try
386 {
387 m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
388 return;
389 }
390 catch (Exception e)
391 {
392 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
393 }
394
395 DispatchValue(scriptID,reqID,String.Empty);
396 }
397
398#endregion
399
400 // -----------------------------------------------------------------
401 /// <summary>
402 ///
403 /// </summary>
404 // -----------------------------------------------------------------
405 protected void DispatchValue(UUID scriptID, UUID reqID, string value)
406 {
407 m_comms.DispatchReply(scriptID,1,value,reqID.ToString());
408 }
409
410 // -----------------------------------------------------------------
411 /// <summary>
412 ///
413 /// </summary>
414 // -----------------------------------------------------------------
415 private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
416 {
417 AssetBase a = m_scene.AssetService.Get(assetID.ToString());
418 if (a == null)
419 GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID));
420
421 if (a.Type != (sbyte)AssetType.Notecard)
422 GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID));
423
424 m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID);
425
426 try
427 {
428 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
429 string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data));
430 int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0;
431 m_comms.DispatchReply(scriptID,result,"",reqID.ToString());
432 return;
433 }
434 catch (Exception e)
435 {
436 m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message);
437 }
438
439 GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString()));
440 m_comms.DispatchReply(scriptID,0,"",reqID.ToString());
441 }
442
443 // -----------------------------------------------------------------
444 /// <summary>
445 ///
446 /// </summary>
447 // -----------------------------------------------------------------
448 private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name)
449 {
450 string data;
451 if (! m_store.GetValue(storeID,path,true, out data))
452 {
453 m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString());
454 return;
455 }
456
457 SceneObjectPart host = m_scene.GetSceneObjectPart(hostID);
458
459 // Create new asset
460 UUID assetID = UUID.Random();
461 AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString());
462 asset.Description = "Json store";
463
464 int textLength = data.Length;
465 data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
466 + textLength.ToString() + "\n" + data + "}\n";
467
468 asset.Data = Util.UTF8.GetBytes(data);
469 m_scene.AssetService.Store(asset);
470
471 // Create Task Entry
472 TaskInventoryItem taskItem = new TaskInventoryItem();
473
474 taskItem.ResetIDs(host.UUID);
475 taskItem.ParentID = host.UUID;
476 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
477 taskItem.Name = asset.Name;
478 taskItem.Description = asset.Description;
479 taskItem.Type = (int)AssetType.Notecard;
480 taskItem.InvType = (int)InventoryType.Notecard;
481 taskItem.OwnerID = host.OwnerID;
482 taskItem.CreatorID = host.OwnerID;
483 taskItem.BasePermissions = (uint)PermissionMask.All;
484 taskItem.CurrentPermissions = (uint)PermissionMask.All;
485 taskItem.EveryonePermissions = 0;
486 taskItem.NextPermissions = (uint)PermissionMask.All;
487 taskItem.GroupID = host.GroupID;
488 taskItem.GroupPermissions = 0;
489 taskItem.Flags = 0;
490 taskItem.PermsGranter = UUID.Zero;
491 taskItem.PermsMask = 0;
492 taskItem.AssetID = asset.FullID;
493
494 host.Inventory.AddInventoryItem(taskItem, false);
495
496 m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
497 }
498 }
499}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 922eaaf..d192309 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
68 public Vector3 WorldPosition 68 public Vector3 WorldPosition
69 { 69 {
70 get { return GetSP().AbsolutePosition; } 70 get { return GetSP().AbsolutePosition; }
71 set { GetSP().TeleportWithMomentum(value); } 71 set { GetSP().Teleport(value); }
72 } 72 }
73 73
74 public bool IsChildAgent 74 public bool IsChildAgent
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index cab30de..74a85e2 100644
--- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -38,7 +38,7 @@ using OpenMetaverse;
38using System.Linq; 38using System.Linq;
39using System.Linq.Expressions; 39using System.Linq.Expressions;
40 40
41namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms 41namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
42{ 42{
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] 43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms 44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 8996865..e798382 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {
79 SendOnChatFromClient(message, ChatTypeEnum.Say); 79 SendOnChatFromClient(0, message, ChatTypeEnum.Say);
80 } 80 }
81 81
82 public void Shout(string message) 82 public void Say(int channel, string message)
83 { 83 {
84 SendOnChatFromClient(message, ChatTypeEnum.Shout); 84 SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
85 } 85 }
86 86
87 public void Whisper(string message) 87 public void Shout(int channel, string message)
88 { 88 {
89 SendOnChatFromClient(message, ChatTypeEnum.Whisper); 89 SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
90 }
91
92 public void Whisper(int channel, string message)
93 {
94 SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
90 } 95 }
91 96
92 public void Broadcast(string message) 97 public void Broadcast(string message)
93 { 98 {
94 SendOnChatFromClient(message, ChatTypeEnum.Broadcast); 99 SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
95 } 100 }
96 101
97 public void GiveMoney(UUID target, int amount) 102 public void GiveMoney(UUID target, int amount)
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
146 151
147 #region Internal Functions 152 #region Internal Functions
148 153
149 private void SendOnChatFromClient(string message, ChatTypeEnum chatType) 154 private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
150 { 155 {
151 OSChatMessage chatFromClient = new OSChatMessage(); 156 OSChatMessage chatFromClient = new OSChatMessage();
152 chatFromClient.Channel = 0; 157 chatFromClient.Channel = channel;
153 chatFromClient.From = Name; 158 chatFromClient.From = Name;
154 chatFromClient.Message = message; 159 chatFromClient.Message = message;
155 chatFromClient.Position = StartPos; 160 chatFromClient.Position = StartPos;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ebf5e84..a32ab2a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 ScenePresence sp; 155 ScenePresence sp;
156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
157 { 157 {
158 m_log.DebugFormat(
159 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
160
161 sp.CompleteMovement(npcAvatar, false); 158 sp.CompleteMovement(npcAvatar, false);
162 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
163 } 161 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 npcAvatar.AgentId = UUID.Zero;
168 }
169
170 } 162 }
171 ev.Set(); 163 ev.Set();
172 }); 164 });
@@ -178,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
178 return npcAvatar.AgentId; 170 return npcAvatar.AgentId;
179 } 171 }
180 172
181 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
182 { 174 {
183 lock (m_avatars) 175 lock (m_avatars)
184 { 176 {
@@ -192,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
192 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 184 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
193 185
194 sp.MoveToTarget(pos, noFly, landAtTarget); 186 sp.MoveToTarget(pos, noFly, landAtTarget);
187 sp.SetAlwaysRun = running;
195 188
196 return true; 189 return true;
197 } 190 }
@@ -221,6 +214,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221 214
222 public bool Say(UUID agentID, Scene scene, string text) 215 public bool Say(UUID agentID, Scene scene, string text)
223 { 216 {
217 return Say(agentID, scene, text, 0);
218 }
219
220 public bool Say(UUID agentID, Scene scene, string text, int channel)
221 {
224 lock (m_avatars) 222 lock (m_avatars)
225 { 223 {
226 if (m_avatars.ContainsKey(agentID)) 224 if (m_avatars.ContainsKey(agentID))
@@ -228,7 +226,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
228 ScenePresence sp; 226 ScenePresence sp;
229 scene.TryGetScenePresence(agentID, out sp); 227 scene.TryGetScenePresence(agentID, out sp);
230 228
231 m_avatars[agentID].Say(text); 229 m_avatars[agentID].Say(channel, text);
230
231 return true;
232 }
233 }
234
235 return false;
236 }
237
238 public bool Shout(UUID agentID, Scene scene, string text, int channel)
239 {
240 lock (m_avatars)
241 {
242 if (m_avatars.ContainsKey(agentID))
243 {
244 ScenePresence sp;
245 scene.TryGetScenePresence(agentID, out sp);
246
247 m_avatars[agentID].Shout(channel, text);
232 248
233 return true; 249 return true;
234 } 250 }
@@ -255,6 +271,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
255 return false; 271 return false;
256 } 272 }
257 273
274 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
275 {
276 lock (m_avatars)
277 {
278 if (m_avatars.ContainsKey(agentID))
279 {
280 ScenePresence sp;
281 scene.TryGetScenePresence(agentID, out sp);
282
283 m_avatars[agentID].Whisper(channel, text);
284
285 return true;
286 }
287 }
288
289 return false;
290 }
291
258 public bool Stand(UUID agentID, Scene scene) 292 public bool Stand(UUID agentID, Scene scene)
259 { 293 {
260 lock (m_avatars) 294 lock (m_avatars)
@@ -308,7 +342,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
308 scene.RemoveClient(agentID, false); 342 scene.RemoveClient(agentID, false);
309 m_avatars.Remove(agentID); 343 m_avatars.Remove(agentID);
310 344
311// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); 345 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
312 return true; 346 return true;
313 } 347 }
314 } 348 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index eea0b2e..65dad2d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
85 m_attMod = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule(); 86 m_npcMod = new NPCModule();
87 87
88 m_scene = SceneHelpers.SetupScene(); 88 m_scene = new SceneHelpers().SetupScene();
89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
90 } 90 }
91 91
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
243 243
244 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
246 246
247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
267 // Try a second movement 267 // Try a second movement
268 startPos = npc.AbsolutePosition; 268 startPos = npc.AbsolutePosition;
269 targetPos = startPos + new Vector3(10, 0, 0); 269 targetPos = startPos + new Vector3(10, 0, 0);
270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
271 271
272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index b1a3ff9..e43136a 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 public class BasicActor : PhysicsActor 37 public class BasicActor : PhysicsActor
38 { 38 {
39 private Vector3 _position;
40 private Vector3 _velocity;
41 private Vector3 _acceleration;
42 private Vector3 _size; 39 private Vector3 _size;
43 private Vector3 m_rotationalVelocity;
44 private bool flying;
45 private bool iscolliding;
46 40
47 public BasicActor(Vector3 size) 41 public BasicActor(Vector3 size)
48 { 42 {
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
55 set { return; } 49 set { return; }
56 } 50 }
57 51
58 public override Vector3 RotationalVelocity 52 public override Vector3 RotationalVelocity { get; set; }
59 {
60 get { return m_rotationalVelocity; }
61 set { m_rotationalVelocity = value; }
62 }
63 53
64 public override bool SetAlwaysRun 54 public override bool SetAlwaysRun
65 { 55 {
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
105 set { return; } 95 set { return; }
106 } 96 }
107 97
108 public override bool Flying 98 public override bool Flying { get; set; }
109 {
110 get { return flying; }
111 set { flying = value; }
112 }
113 99
114 public override bool IsColliding 100 public override bool IsColliding { get; set; }
115 {
116 get { return iscolliding; }
117 set { iscolliding = value; }
118 }
119 101
120 public override bool CollidingGround 102 public override bool CollidingGround
121 { 103 {
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
134 get { return false; } 116 get { return false; }
135 } 117 }
136 118
137 public override Vector3 Position 119 public override Vector3 Position { get; set; }
138 {
139 get { return _position; }
140 set { _position = value; }
141 }
142 120
143 public override Vector3 Size 121 public override Vector3 Size
144 { 122 {
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
206 get { return Vector3.Zero; } 184 get { return Vector3.Zero; }
207 } 185 }
208 186
209 public override Vector3 Velocity 187 public override Vector3 Velocity { get; set; }
210 {
211 get { return _velocity; }
212 set { _velocity = value; }
213 }
214 188
215 public override Vector3 Torque 189 public override Vector3 Torque
216 { 190 {
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
230 set { } 204 set { }
231 } 205 }
232 206
233 public override Vector3 Acceleration 207 public override Vector3 Acceleration { get; set; }
234 {
235 get { return _acceleration; }
236 set { _acceleration = value; }
237 }
238 208
239 public override bool Kinematic 209 public override bool Kinematic
240 { 210 {
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
new file mode 100644
index 0000000..b89eeed
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
@@ -0,0 +1,314 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{
37 public class BasicPhysicsPrim : PhysicsActor
38 {
39 private Vector3 _size;
40 private PrimitiveBaseShape _shape;
41
42 public BasicPhysicsPrim(
43 string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)
44 {
45 Name = name;
46 LocalID = localId;
47 Position = position;
48 Size = size;
49 Orientation = orientation;
50 Shape = shape;
51 }
52
53 public override int PhysicsActorType
54 {
55 get { return (int) ActorTypes.Agent; }
56 set { return; }
57 }
58
59 public override Vector3 RotationalVelocity { get; set; }
60
61 public override bool SetAlwaysRun
62 {
63 get { return false; }
64 set { return; }
65 }
66
67 public override uint LocalID
68 {
69 set { return; }
70 }
71
72 public override bool Grabbed
73 {
74 set { return; }
75 }
76
77 public override bool Selected
78 {
79 set { return; }
80 }
81
82 public override float Buoyancy
83 {
84 get { return 0f; }
85 set { return; }
86 }
87
88 public override bool FloatOnWater
89 {
90 set { return; }
91 }
92
93 public override bool IsPhysical
94 {
95 get { return false; }
96 set { return; }
97 }
98
99 public override bool ThrottleUpdates
100 {
101 get { return false; }
102 set { return; }
103 }
104
105 public override bool Flying { get; set; }
106
107 public override bool IsColliding { get; set; }
108
109 public override bool CollidingGround
110 {
111 get { return false; }
112 set { return; }
113 }
114
115 public override bool CollidingObj
116 {
117 get { return false; }
118 set { return; }
119 }
120
121 public override bool Stopped
122 {
123 get { return false; }
124 }
125
126 public override Vector3 Position { get; set; }
127
128 public override Vector3 Size
129 {
130 get { return _size; }
131 set {
132 _size = value;
133 _size.Z = _size.Z / 2.0f;
134 }
135 }
136
137 public override PrimitiveBaseShape Shape
138 {
139 set { _shape = value; }
140 }
141
142 public override float Mass
143 {
144 get { return 0f; }
145 }
146
147 public override Vector3 Force
148 {
149 get { return Vector3.Zero; }
150 set { return; }
151 }
152
153 public override int VehicleType
154 {
155 get { return 0; }
156 set { return; }
157 }
158
159 public override void VehicleFloatParam(int param, float value)
160 {
161
162 }
163
164 public override void VehicleVectorParam(int param, Vector3 value)
165 {
166
167 }
168
169 public override void VehicleRotationParam(int param, Quaternion rotation)
170 {
171
172 }
173
174 public override void VehicleFlags(int param, bool remove)
175 {
176
177 }
178
179 public override void SetVolumeDetect(int param)
180 {
181
182 }
183
184 public override Vector3 CenterOfMass
185 {
186 get { return Vector3.Zero; }
187 }
188
189 public override Vector3 GeometricCenter
190 {
191 get { return Vector3.Zero; }
192 }
193
194 public override Vector3 Velocity { get; set; }
195
196 public override Vector3 Torque
197 {
198 get { return Vector3.Zero; }
199 set { return; }
200 }
201
202 public override float CollisionScore
203 {
204 get { return 0f; }
205 set { }
206 }
207
208 public override Quaternion Orientation { get; set; }
209
210 public override Vector3 Acceleration { get; set; }
211
212 public override bool Kinematic
213 {
214 get { return true; }
215 set { }
216 }
217
218 public override void link(PhysicsActor obj)
219 {
220 }
221
222 public override void delink()
223 {
224 }
225
226 public override void LockAngularMotion(Vector3 axis)
227 {
228 }
229
230 public override void AddForce(Vector3 force, bool pushforce)
231 {
232 }
233
234 public override void AddAngularForce(Vector3 force, bool pushforce)
235 {
236 }
237
238 public override void SetMomentum(Vector3 momentum)
239 {
240 }
241
242 public override void CrossingFailure()
243 {
244 }
245
246 public override Vector3 PIDTarget
247 {
248 set { return; }
249 }
250
251 public override bool PIDActive
252 {
253 set { return; }
254 }
255
256 public override float PIDTau
257 {
258 set { return; }
259 }
260
261 public override float PIDHoverHeight
262 {
263 set { return; }
264 }
265
266 public override bool PIDHoverActive
267 {
268 set { return; }
269 }
270
271 public override PIDHoverType PIDHoverType
272 {
273 set { return; }
274 }
275
276 public override float PIDHoverTau
277 {
278 set { return; }
279 }
280
281 public override Quaternion APIDTarget
282 {
283 set { return; }
284 }
285
286 public override bool APIDActive
287 {
288 set { return; }
289 }
290
291 public override float APIDStrength
292 {
293 set { return; }
294 }
295
296 public override float APIDDamping
297 {
298 set { return; }
299 }
300
301 public override void SubscribeEvents(int ms)
302 {
303 }
304
305 public override void UnSubscribeEvents()
306 {
307 }
308
309 public override bool SubscribedEvents()
310 {
311 return false;
312 }
313 }
314}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index 2e14216..f5826ed 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager;
34 34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin 35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 /// <summary>
38 /// This is an incomplete extremely basic physics implementation
39 /// </summary>
40 /// <remarks>
41 /// Not useful for anything at the moment apart from some regression testing in other components where some form
42 /// of physics plugin is needed.
43 /// </remarks>
37 public class BasicScene : PhysicsScene 44 public class BasicScene : PhysicsScene
38 { 45 {
39 private List<BasicActor> _actors = new List<BasicActor>(); 46 private List<BasicActor> _actors = new List<BasicActor>();
47 private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
40 private float[] _heightMap; 48 private float[] _heightMap;
41 49
42 //protected internal string sceneIdentifier; 50 //protected internal string sceneIdentifier;
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
50 { 58 {
51 } 59 }
52 60
53 public override void Dispose() 61 public override void Dispose() {}
62
63 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
64 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
54 { 65 {
66 BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs);
67 prim.IsPhysical = isPhysical;
68
69 _prims.Add(prim);
55 70
71 return prim;
56 } 72 }
73
57 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 74 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
58 { 75 {
59 BasicActor act = new BasicActor(size); 76 BasicActor act = new BasicActor(size);
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
63 return act; 80 return act;
64 } 81 }
65 82
66 public override void RemovePrim(PhysicsActor prim) 83 public override void RemovePrim(PhysicsActor actor)
67 { 84 {
85 BasicPhysicsPrim prim = (BasicPhysicsPrim)actor;
86 if (_prims.Contains(prim))
87 _prims.Remove(prim);
68 } 88 }
69 89
70 public override void RemoveAvatar(PhysicsActor actor) 90 public override void RemoveAvatar(PhysicsActor actor)
71 { 91 {
72 BasicActor act = (BasicActor) actor; 92 BasicActor act = (BasicActor)actor;
73 if (_actors.Contains(act)) 93 if (_actors.Contains(act))
74 {
75 _actors.Remove(act); 94 _actors.Remove(act);
76 }
77 }
78
79/*
80 public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
81 {
82 return null;
83 }
84*/
85
86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
87 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
88 {
89 return null;
90 } 95 }
91 96
92 public override void AddPhysicsActorTaint(PhysicsActor prim) 97 public override void AddPhysicsActorTaint(PhysicsActor prim)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6f37347..a41c856 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin
156 /// </summary> 156 /// </summary>
157 public IntPtr m_targetSpace = IntPtr.Zero; 157 public IntPtr m_targetSpace = IntPtr.Zero;
158 158
159 /// <summary>
160 /// The prim geometry, used for collision detection.
161 /// </summary>
162 /// <remarks>
163 /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or
164 /// mesh change) or when the physical prim is being removed from the scene.
165 /// </remarks>
159 public IntPtr prim_geom { get; private set; } 166 public IntPtr prim_geom { get; private set; }
167
160 public IntPtr _triMeshData { get; private set; } 168 public IntPtr _triMeshData { get; private set; }
161 169
162 private IntPtr _linkJointGroup = IntPtr.Zero; 170 private IntPtr _linkJointGroup = IntPtr.Zero;
@@ -325,14 +333,12 @@ namespace OpenSim.Region.Physics.OdePlugin
325 { 333 {
326 prim_geom = geom; 334 prim_geom = geom;
327//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); 335//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
328 if (prim_geom != IntPtr.Zero)
329 {
330 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
331 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
332 336
333 _parent_scene.geom_name_map[prim_geom] = Name; 337 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
334 _parent_scene.actor_name_map[prim_geom] = this; 338 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
335 } 339
340 _parent_scene.geom_name_map[prim_geom] = Name;
341 _parent_scene.actor_name_map[prim_geom] = this;
336 342
337 if (childPrim) 343 if (childPrim)
338 { 344 {
@@ -765,11 +771,8 @@ namespace OpenSim.Region.Physics.OdePlugin
765 m_collisionCategories &= ~CollisionCategories.Body; 771 m_collisionCategories &= ~CollisionCategories.Body;
766 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 772 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
767 773
768 if (prim_geom != IntPtr.Zero) 774 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
769 { 775 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
770 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
771 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
772 }
773 776
774 d.BodyDestroy(Body); 777 d.BodyDestroy(Body);
775 lock (childrenPrim) 778 lock (childrenPrim)
@@ -793,11 +796,8 @@ namespace OpenSim.Region.Physics.OdePlugin
793 m_collisionCategories &= ~CollisionCategories.Body; 796 m_collisionCategories &= ~CollisionCategories.Body;
794 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 797 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
795 798
796 if (prim_geom != IntPtr.Zero) 799 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
797 { 800 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
798 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
799 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
800 }
801 801
802 Body = IntPtr.Zero; 802 Body = IntPtr.Zero;
803 } 803 }
@@ -864,10 +864,7 @@ namespace OpenSim.Region.Physics.OdePlugin
864// _parent_scene.waitForSpaceUnlock(m_targetSpace); 864// _parent_scene.waitForSpaceUnlock(m_targetSpace);
865 try 865 try
866 { 866 {
867 if (prim_geom == IntPtr.Zero) 867 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
868 {
869 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
870 }
871 } 868 }
872 catch (AccessViolationException) 869 catch (AccessViolationException)
873 { 870 {
@@ -890,73 +887,67 @@ namespace OpenSim.Region.Physics.OdePlugin
890#if SPAM 887#if SPAM
891Console.WriteLine("ZProcessTaints for " + Name); 888Console.WriteLine("ZProcessTaints for " + Name);
892#endif 889#endif
890
891 // This must be processed as the very first taint so that later operations have a prim_geom to work with
892 // if this is a new prim.
893 if (m_taintadd) 893 if (m_taintadd)
894 {
895 changeadd(); 894 changeadd();
896 }
897
898 if (prim_geom != IntPtr.Zero)
899 {
900 if (!_position.ApproxEquals(m_taintposition, 0f))
901 changemove();
902 895
903 if (m_taintrot != _orientation) 896 if (!_position.ApproxEquals(m_taintposition, 0f))
904 { 897 changemove();
905 if (childPrim && IsPhysical) // For physical child prim... 898
906 { 899 if (m_taintrot != _orientation)
907 rotate(); 900 {
908 // KF: ODE will also rotate the parent prim! 901 if (childPrim && IsPhysical) // For physical child prim...
909 // so rotate the root back to where it was 902 {
910 OdePrim parent = (OdePrim)_parent; 903 rotate();
911 parent.rotate(); 904 // KF: ODE will also rotate the parent prim!
912 } 905 // so rotate the root back to where it was
913 else 906 OdePrim parent = (OdePrim)_parent;
914 { 907 parent.rotate();
915 //Just rotate the prim
916 rotate();
917 }
918 } 908 }
919 909 else
920 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) 910 {
921 changePhysicsStatus(); 911 //Just rotate the prim
912 rotate();
913 }
914 }
915
916 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent))
917 changePhysicsStatus();
922 918
923 if (!_size.ApproxEquals(m_taintsize, 0f)) 919 if (!_size.ApproxEquals(m_taintsize, 0f))
924 changesize(); 920 changesize();
925 921
926 if (m_taintshape) 922 if (m_taintshape)
927 changeshape(); 923 changeshape();
928 924
929 if (m_taintforce) 925 if (m_taintforce)
930 changeAddForce(); 926 changeAddForce();
931 927
932 if (m_taintaddangularforce) 928 if (m_taintaddangularforce)
933 changeAddAngularForce(); 929 changeAddAngularForce();
934 930
935 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) 931 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
936 changeSetTorque(); 932 changeSetTorque();
937 933
938 if (m_taintdisable) 934 if (m_taintdisable)
939 changedisable(); 935 changedisable();
940 936
941 if (m_taintselected != m_isSelected) 937 if (m_taintselected != m_isSelected)
942 changeSelectedStatus(); 938 changeSelectedStatus();
943 939
944 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) 940 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
945 changevelocity(); 941 changevelocity();
946 942
947 if (m_taintparent != _parent) 943 if (m_taintparent != _parent)
948 changelink(); 944 changelink();
949 945
950 if (m_taintCollidesWater != m_collidesWater) 946 if (m_taintCollidesWater != m_collidesWater)
951 changefloatonwater(); 947 changefloatonwater();
952 948
953 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) 949 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f))
954 changeAngularLock(); 950 changeAngularLock();
955 }
956 else
957 {
958 m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name);
959 }
960 } 951 }
961 952
962 /// <summary> 953 /// <summary>
@@ -1052,150 +1043,146 @@ Console.WriteLine("ZProcessTaints for " + Name);
1052 /// <param name="prim">Child prim</param> 1043 /// <param name="prim">Child prim</param>
1053 private void AddChildPrim(OdePrim prim) 1044 private void AddChildPrim(OdePrim prim)
1054 { 1045 {
1055//Console.WriteLine("AddChildPrim " + Name); 1046 if (LocalID == prim.LocalID)
1056 if (LocalID != prim.LocalID) 1047 return;
1048
1049 if (Body == IntPtr.Zero)
1057 { 1050 {
1058 if (Body == IntPtr.Zero) 1051 Body = d.BodyCreate(_parent_scene.world);
1052 setMass();
1053 }
1054
1055 lock (childrenPrim)
1056 {
1057 if (childrenPrim.Contains(prim))
1058 return;
1059
1060// m_log.DebugFormat(
1061// "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID);
1062
1063 childrenPrim.Add(prim);
1064
1065 foreach (OdePrim prm in childrenPrim)
1059 { 1066 {
1060 Body = d.BodyCreate(_parent_scene.world); 1067 d.Mass m2;
1061 setMass(); 1068 d.MassSetZero(out m2);
1069 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1070
1071 d.Quaternion quat = new d.Quaternion();
1072 quat.W = prm._orientation.W;
1073 quat.X = prm._orientation.X;
1074 quat.Y = prm._orientation.Y;
1075 quat.Z = prm._orientation.Z;
1076
1077 d.Matrix3 mat = new d.Matrix3();
1078 d.RfromQ(out mat, ref quat);
1079 d.MassRotate(ref m2, ref mat);
1080 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1081 d.MassAdd(ref pMass, ref m2);
1062 } 1082 }
1063 if (Body != IntPtr.Zero) 1083
1084 foreach (OdePrim prm in childrenPrim)
1064 { 1085 {
1065 lock (childrenPrim) 1086 prm.m_collisionCategories |= CollisionCategories.Body;
1066 { 1087 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1067 if (!childrenPrim.Contains(prim))
1068 {
1069//Console.WriteLine("childrenPrim.Add " + prim);
1070 childrenPrim.Add(prim);
1071
1072 foreach (OdePrim prm in childrenPrim)
1073 {
1074 d.Mass m2;
1075 d.MassSetZero(out m2);
1076 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1077
1078 d.Quaternion quat = new d.Quaternion();
1079 quat.W = prm._orientation.W;
1080 quat.X = prm._orientation.X;
1081 quat.Y = prm._orientation.Y;
1082 quat.Z = prm._orientation.Z;
1083
1084 d.Matrix3 mat = new d.Matrix3();
1085 d.RfromQ(out mat, ref quat);
1086 d.MassRotate(ref m2, ref mat);
1087 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1088 d.MassAdd(ref pMass, ref m2);
1089 }
1090
1091 foreach (OdePrim prm in childrenPrim)
1092 {
1093 prm.m_collisionCategories |= CollisionCategories.Body;
1094 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1095 1088
1096 if (prm.prim_geom == IntPtr.Zero)
1097 {
1098 m_log.WarnFormat(
1099 "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet",
1100 prm.Name, prim.Name);
1101 continue;
1102 }
1103//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); 1089//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name);
1104 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); 1090 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1105 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); 1091 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1106
1107 1092
1108 d.Quaternion quat = new d.Quaternion(); 1093 d.Quaternion quat = new d.Quaternion();
1109 quat.W = prm._orientation.W; 1094 quat.W = prm._orientation.W;
1110 quat.X = prm._orientation.X; 1095 quat.X = prm._orientation.X;
1111 quat.Y = prm._orientation.Y; 1096 quat.Y = prm._orientation.Y;
1112 quat.Z = prm._orientation.Z; 1097 quat.Z = prm._orientation.Z;
1113 1098
1114 d.Matrix3 mat = new d.Matrix3(); 1099 d.Matrix3 mat = new d.Matrix3();
1115 d.RfromQ(out mat, ref quat); 1100 d.RfromQ(out mat, ref quat);
1116 if (Body != IntPtr.Zero) 1101 if (Body != IntPtr.Zero)
1117 { 1102 {
1118 d.GeomSetBody(prm.prim_geom, Body); 1103 d.GeomSetBody(prm.prim_geom, Body);
1119 prm.childPrim = true; 1104 prm.childPrim = true;
1120 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); 1105 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z);
1121 //d.GeomSetOffsetPosition(prim.prim_geom, 1106 //d.GeomSetOffsetPosition(prim.prim_geom,
1122 // (Position.X - prm.Position.X) - pMass.c.X, 1107 // (Position.X - prm.Position.X) - pMass.c.X,
1123 // (Position.Y - prm.Position.Y) - pMass.c.Y, 1108 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1124 // (Position.Z - prm.Position.Z) - pMass.c.Z); 1109 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1125 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); 1110 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1126 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); 1111 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1127 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); 1112 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1128 d.BodySetMass(Body, ref pMass); 1113 d.BodySetMass(Body, ref pMass);
1129 } 1114 }
1130 else 1115 else
1131 { 1116 {
1132 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); 1117 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
1133 } 1118 }
1134 1119
1135 prm.m_interpenetrationcount = 0; 1120 prm.m_interpenetrationcount = 0;
1136 prm.m_collisionscore = 0; 1121 prm.m_collisionscore = 0;
1137 prm.m_disabled = false; 1122 prm.m_disabled = false;
1138 1123
1139 // The body doesn't already have a finite rotation mode set here 1124 // The body doesn't already have a finite rotation mode set here
1140 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1125 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1141 { 1126 {
1142 prm.createAMotor(m_angularlock); 1127 prm.createAMotor(m_angularlock);
1143 } 1128 }
1144 prm.Body = Body; 1129 prm.Body = Body;
1145 _parent_scene.ActivatePrim(prm); 1130 _parent_scene.ActivatePrim(prm);
1146 } 1131 }
1147 1132
1148 m_collisionCategories |= CollisionCategories.Body; 1133 m_collisionCategories |= CollisionCategories.Body;
1149 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1134 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1150 1135
1151//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); 1136//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
1152 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 1137 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1153//Console.WriteLine(" Post GeomSetCategoryBits 2"); 1138//Console.WriteLine(" Post GeomSetCategoryBits 2");
1154 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 1139 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1155
1156 d.Quaternion quat2 = new d.Quaternion();
1157 quat2.W = _orientation.W;
1158 quat2.X = _orientation.X;
1159 quat2.Y = _orientation.Y;
1160 quat2.Z = _orientation.Z;
1161
1162 d.Matrix3 mat2 = new d.Matrix3();
1163 d.RfromQ(out mat2, ref quat2);
1164 d.GeomSetBody(prim_geom, Body);
1165 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1166 //d.GeomSetOffsetPosition(prim.prim_geom,
1167 // (Position.X - prm.Position.X) - pMass.c.X,
1168 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1169 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1170 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1171 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1172 d.BodySetMass(Body, ref pMass);
1173
1174 d.BodySetAutoDisableFlag(Body, true);
1175 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1176 1140
1177 m_interpenetrationcount = 0; 1141 d.Quaternion quat2 = new d.Quaternion();
1178 m_collisionscore = 0; 1142 quat2.W = _orientation.W;
1179 m_disabled = false; 1143 quat2.X = _orientation.X;
1144 quat2.Y = _orientation.Y;
1145 quat2.Z = _orientation.Z;
1180 1146
1181 // The body doesn't already have a finite rotation mode set here 1147 d.Matrix3 mat2 = new d.Matrix3();
1182 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1148 d.RfromQ(out mat2, ref quat2);
1183 { 1149 d.GeomSetBody(prim_geom, Body);
1184 createAMotor(m_angularlock); 1150 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1185 } 1151 //d.GeomSetOffsetPosition(prim.prim_geom,
1186 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); 1152 // (Position.X - prm.Position.X) - pMass.c.X,
1187 if (m_vehicle.Type != Vehicle.TYPE_NONE) 1153 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1188 m_vehicle.Enable(Body, _parent_scene); 1154 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1155 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1156 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1157 d.BodySetMass(Body, ref pMass);
1189 1158
1190 _parent_scene.ActivatePrim(this); 1159 d.BodySetAutoDisableFlag(Body, true);
1191 } 1160 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1192 } 1161
1162 m_interpenetrationcount = 0;
1163 m_collisionscore = 0;
1164 m_disabled = false;
1165
1166 // The body doesn't already have a finite rotation mode set here
1167 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1168 {
1169 createAMotor(m_angularlock);
1193 } 1170 }
1171
1172 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1173
1174 if (m_vehicle.Type != Vehicle.TYPE_NONE)
1175 m_vehicle.Enable(Body, _parent_scene);
1176
1177 _parent_scene.ActivatePrim(this);
1194 } 1178 }
1195 } 1179 }
1196 1180
1197 private void ChildSetGeom(OdePrim odePrim) 1181 private void ChildSetGeom(OdePrim odePrim)
1198 { 1182 {
1183// m_log.DebugFormat(
1184// "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1185
1199 //if (IsPhysical && Body != IntPtr.Zero) 1186 //if (IsPhysical && Body != IntPtr.Zero)
1200 lock (childrenPrim) 1187 lock (childrenPrim)
1201 { 1188 {
@@ -1210,12 +1197,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
1210 //prm.childPrim = false; 1197 //prm.childPrim = false;
1211 } 1198 }
1212 } 1199 }
1200
1213 disableBody(); 1201 disableBody();
1214 1202
1215 if (Body != IntPtr.Zero) 1203 // Spurious - Body == IntPtr.Zero after disableBody()
1216 { 1204// if (Body != IntPtr.Zero)
1217 _parent_scene.DeactivatePrim(this); 1205// {
1218 } 1206// _parent_scene.DeactivatePrim(this);
1207// }
1219 1208
1220 lock (childrenPrim) 1209 lock (childrenPrim)
1221 { 1210 {
@@ -1229,6 +1218,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
1229 1218
1230 private void ChildDelink(OdePrim odePrim) 1219 private void ChildDelink(OdePrim odePrim)
1231 { 1220 {
1221// m_log.DebugFormat(
1222// "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1223
1232 // Okay, we have a delinked child.. need to rebuild the body. 1224 // Okay, we have a delinked child.. need to rebuild the body.
1233 lock (childrenPrim) 1225 lock (childrenPrim)
1234 { 1226 {
@@ -1243,6 +1235,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1243 //prm.childPrim = false; 1235 //prm.childPrim = false;
1244 } 1236 }
1245 } 1237 }
1238
1246 disableBody(); 1239 disableBody();
1247 1240
1248 lock (childrenPrim) 1241 lock (childrenPrim)
@@ -1251,10 +1244,11 @@ Console.WriteLine("ZProcessTaints for " + Name);
1251 childrenPrim.Remove(odePrim); 1244 childrenPrim.Remove(odePrim);
1252 } 1245 }
1253 1246
1254 if (Body != IntPtr.Zero) 1247 // Spurious - Body == IntPtr.Zero after disableBody()
1255 { 1248// if (Body != IntPtr.Zero)
1256 _parent_scene.DeactivatePrim(this); 1249// {
1257 } 1250// _parent_scene.DeactivatePrim(this);
1251// }
1258 1252
1259 lock (childrenPrim) 1253 lock (childrenPrim)
1260 { 1254 {
@@ -1303,11 +1297,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1303 disableBodySoft(); 1297 disableBodySoft();
1304 } 1298 }
1305 1299
1306 if (prim_geom != IntPtr.Zero) 1300 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1307 { 1301 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1308 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1309 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1310 }
1311 1302
1312 if (IsPhysical) 1303 if (IsPhysical)
1313 { 1304 {
@@ -1328,11 +1319,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1328 if (m_collidesWater) 1319 if (m_collidesWater)
1329 m_collisionFlags |= CollisionCategories.Water; 1320 m_collisionFlags |= CollisionCategories.Water;
1330 1321
1331 if (prim_geom != IntPtr.Zero) 1322 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1332 { 1323 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1333 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1334 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1335 }
1336 1324
1337 if (IsPhysical) 1325 if (IsPhysical)
1338 { 1326 {
@@ -1472,6 +1460,9 @@ Console.WriteLine("CreateGeom:");
1472 } 1460 }
1473 else 1461 else
1474 { 1462 {
1463 m_log.WarnFormat(
1464 "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID);
1465
1475 return false; 1466 return false;
1476 } 1467 }
1477 } 1468 }
@@ -1505,16 +1496,13 @@ Console.WriteLine("changeadd 1");
1505#endif 1496#endif
1506 CreateGeom(m_targetSpace, mesh); 1497 CreateGeom(m_targetSpace, mesh);
1507 1498
1508 if (prim_geom != IntPtr.Zero) 1499 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1509 { 1500 d.Quaternion myrot = new d.Quaternion();
1510 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 1501 myrot.X = _orientation.X;
1511 d.Quaternion myrot = new d.Quaternion(); 1502 myrot.Y = _orientation.Y;
1512 myrot.X = _orientation.X; 1503 myrot.Z = _orientation.Z;
1513 myrot.Y = _orientation.Y; 1504 myrot.W = _orientation.W;
1514 myrot.Z = _orientation.Z; 1505 d.GeomSetQuaternion(prim_geom, ref myrot);
1515 myrot.W = _orientation.W;
1516 d.GeomSetQuaternion(prim_geom, ref myrot);
1517 }
1518 1506
1519 if (IsPhysical && Body == IntPtr.Zero) 1507 if (IsPhysical && Body == IntPtr.Zero)
1520 enableBody(); 1508 enableBody();
@@ -1579,24 +1567,20 @@ Console.WriteLine(" JointCreateFixed");
1579 //m_log.Debug("[BUG]: race!"); 1567 //m_log.Debug("[BUG]: race!");
1580 //} 1568 //}
1581 } 1569 }
1582 else
1583 {
1584 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1585 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1586// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1587 1570
1588 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); 1571 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1589 m_targetSpace = tempspace; 1572 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1573// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1574
1575 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
1576 m_targetSpace = tempspace;
1590 1577
1591// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1578// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1592 if (prim_geom != IntPtr.Zero) 1579
1593 { 1580 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1594 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1595 1581
1596// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1582// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1597 d.SpaceAdd(m_targetSpace, prim_geom); 1583 d.SpaceAdd(m_targetSpace, prim_geom);
1598 }
1599 }
1600 1584
1601 changeSelectedStatus(); 1585 changeSelectedStatus();
1602 1586
@@ -2047,18 +2031,16 @@ Console.WriteLine(" JointCreateFixed");
2047 { 2031 {
2048 m_collidesWater = m_taintCollidesWater; 2032 m_collidesWater = m_taintCollidesWater;
2049 2033
2050 if (prim_geom != IntPtr.Zero) 2034 if (m_collidesWater)
2051 { 2035 {
2052 if (m_collidesWater) 2036 m_collisionFlags |= CollisionCategories.Water;
2053 {
2054 m_collisionFlags |= CollisionCategories.Water;
2055 }
2056 else
2057 {
2058 m_collisionFlags &= ~CollisionCategories.Water;
2059 }
2060 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2061 } 2037 }
2038 else
2039 {
2040 m_collisionFlags &= ~CollisionCategories.Water;
2041 }
2042
2043 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 } 2044 }
2063 2045
2064 /// <summary> 2046 /// <summary>
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 842ff91..409b27b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2226 /// <param name="prim"></param> 2226 /// <param name="prim"></param>
2227 internal void RemovePrimThreadLocked(OdePrim prim) 2227 internal void RemovePrimThreadLocked(OdePrim prim)
2228 { 2228 {
2229//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); 2229// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
2230
2230 lock (prim) 2231 lock (prim)
2231 { 2232 {
2232 RemoveCollisionEventReporting(prim); 2233 RemoveCollisionEventReporting(prim);
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index bb5bacc..2027ca6 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -27,17 +27,22 @@
27 27
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework;
30using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
31 32
32
33namespace OpenSim.Region.ScriptEngine.Interfaces 33namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 34{
35 public interface IScriptApi 35 public interface IScriptApi
36 { 36 {
37 // 37 /// <summary>
38 // Each API has an identifier, which is used to load the 38 /// Initialize the API
39 // proper runtime assembly at load time. 39 /// </summary>
40 // 40 /// <remarks>
41 void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); 41 /// Each API has an identifier, which is used to load the
42 /// proper runtime assembly at load time.
43 /// <param name='engine'>/param>
44 /// <param name='part'></param>
45 /// <param name='item'></param>
46 void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item);
42 } 47 }
43} 48} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
index 47ed6ba..684138f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
@@ -29,42 +29,43 @@ using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using log4net;
32using OpenSim.Region.ScriptEngine.Interfaces; 33using OpenSim.Region.ScriptEngine.Interfaces;
33 34
34namespace OpenSim.Region.ScriptEngine.Shared.Api 35namespace OpenSim.Region.ScriptEngine.Shared.Api
35{ 36{
36 public class ApiManager 37 public class ApiManager
37 { 38 {
39// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
38 private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); 41 private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
39 42
40 public string[] GetApis() 43 public string[] GetApis()
41 { 44 {
42 if (m_Apis.Count > 0) 45 if (m_Apis.Count <= 0)
43 { 46 {
44 List<string> l = new List<string>(m_Apis.Keys); 47 Assembly a = Assembly.GetExecutingAssembly();
45 return l.ToArray();
46 }
47 48
48 Assembly a = Assembly.GetExecutingAssembly(); 49 Type[] types = a.GetExportedTypes();
49 50
50 Type[] types = a.GetExportedTypes(); 51 foreach (Type t in types)
51
52 foreach (Type t in types)
53 {
54 string name = t.ToString();
55 int idx = name.LastIndexOf('.');
56 if (idx != -1)
57 name = name.Substring(idx+1);
58
59 if (name.EndsWith("_Api"))
60 { 52 {
61 name = name.Substring(0, name.Length - 4); 53 string name = t.ToString();
62 m_Apis[name] = t; 54 int idx = name.LastIndexOf('.');
55 if (idx != -1)
56 name = name.Substring(idx+1);
57
58 if (name.EndsWith("_Api"))
59 {
60 name = name.Substring(0, name.Length - 4);
61 m_Apis[name] = t;
62 }
63 } 63 }
64 } 64 }
65 65
66 List<string> ret = new List<string>(m_Apis.Keys); 66// m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
67 return ret.ToArray(); 67
68 return new List<string>(m_Apis.Keys).ToArray();
68 } 69 }
69 70
70 public IScriptApi CreateApi(string api) 71 public IScriptApi CreateApi(string api)
@@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
76 return ret; 77 return ret;
77 } 78 }
78 } 79 }
79} 80} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 489c1c6..b5fa6de 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -59,16 +59,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
59 { 59 {
60 internal IScriptEngine m_ScriptEngine; 60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host; 61 internal SceneObjectPart m_host;
62 internal uint m_localID; 62 internal TaskInventoryItem m_item;
63 internal UUID m_itemID;
64 internal bool m_CMFunctionsEnabled = false; 63 internal bool m_CMFunctionsEnabled = false;
65 64
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
67 { 66 {
68 m_ScriptEngine = ScriptEngine; 67 m_ScriptEngine = ScriptEngine;
69 m_host = host; 68 m_host = host;
70 m_localID = localID; 69 m_item = item;
71 m_itemID = itemID;
72 70
73 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) 71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
74 m_CMFunctionsEnabled = true; 72 m_CMFunctionsEnabled = true;
@@ -95,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
95 public string cmDetectedCountry(int number) 93 public string cmDetectedCountry(int number)
96 { 94 {
97 m_host.AddScriptLPS(1); 95 m_host.AddScriptLPS(1);
98 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
99 if (detectedParams == null) 97 if (detectedParams == null)
100 return String.Empty; 98 return String.Empty;
101 return detectedParams.Country; 99 return detectedParams.Country;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index edabc2e..8072e72 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -88,8 +88,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
88 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 88 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
89 protected IScriptEngine m_ScriptEngine; 89 protected IScriptEngine m_ScriptEngine;
90 protected SceneObjectPart m_host; 90 protected SceneObjectPart m_host;
91 protected uint m_localID; 91
92 protected UUID m_itemID; 92 /// <summary>
93 /// The item that hosts this script
94 /// </summary>
95 protected TaskInventoryItem m_item;
96
93 protected bool throwErrorOnNotImplemented = true; 97 protected bool throwErrorOnNotImplemented = true;
94 protected AsyncCommandManager AsyncCommands = null; 98 protected AsyncCommandManager AsyncCommands = null;
95 protected float m_ScriptDelayFactor = 1.0f; 99 protected float m_ScriptDelayFactor = 1.0f;
@@ -107,11 +111,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
107 protected IUrlModule m_UrlModule = null; 111 protected IUrlModule m_UrlModule = null;
108 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
109 new Dictionary<UUID, UserInfoCacheEntry>(); 113 new Dictionary<UUID, UserInfoCacheEntry>();
114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
110 115
111 protected Timer m_ShoutSayTimer; 116 protected Timer m_ShoutSayTimer;
112 protected int m_SayShoutCount = 0; 117 protected int m_SayShoutCount = 0;
113 118
114 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 119 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
115 { 120 {
116 m_ShoutSayTimer = new Timer(1000); 121 m_ShoutSayTimer = new Timer(1000);
117 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; 122 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
@@ -120,10 +125,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
120 125
121 m_ScriptEngine = ScriptEngine; 126 m_ScriptEngine = ScriptEngine;
122 m_host = host; 127 m_host = host;
123 m_localID = localID; 128 m_item = item;
124 m_itemID = itemID;
125 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 129 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
126 130
131 LoadLimits(); // read script limits from config.
132
133 m_TransferModule =
134 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
135 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
136
137 AsyncCommands = new AsyncCommandManager(ScriptEngine);
138 }
139
140 /* load configuration items that affect script, object and run-time behavior. */
141 private void LoadLimits()
142 {
127 m_ScriptDelayFactor = 143 m_ScriptDelayFactor =
128 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 144 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
129 m_ScriptDistanceFactor = 145 m_ScriptDistanceFactor =
@@ -136,12 +152,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
136 m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); 152 m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
137 if (m_notecardLineReadCharsMax > 65535) 153 if (m_notecardLineReadCharsMax > 65535)
138 m_notecardLineReadCharsMax = 65535; 154 m_notecardLineReadCharsMax = 65535;
139 155 // load limits for particular subsystems.
140 m_TransferModule = 156 IConfig SMTPConfig;
141 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); 157 if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
142 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 158 // there's an smtp config, so load in the snooze time.
143 159 EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
144 AsyncCommands = new AsyncCommandManager(ScriptEngine); 160 }
145 } 161 }
146 162
147 public override Object InitializeLifetimeService() 163 public override Object InitializeLifetimeService()
@@ -173,7 +189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
173 [DebuggerNonUserCode] 189 [DebuggerNonUserCode]
174 public void state(string newState) 190 public void state(string newState)
175 { 191 {
176 m_ScriptEngine.SetState(m_itemID, newState); 192 m_ScriptEngine.SetState(m_item.ItemID, newState);
177 } 193 }
178 194
179 /// <summary> 195 /// <summary>
@@ -184,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
184 public void llResetScript() 200 public void llResetScript()
185 { 201 {
186 m_host.AddScriptLPS(1); 202 m_host.AddScriptLPS(1);
187 m_ScriptEngine.ApiResetScript(m_itemID); 203 m_ScriptEngine.ApiResetScript(m_item.ItemID);
188 } 204 }
189 205
190 public void llResetOtherScript(string name) 206 public void llResetOtherScript(string name)
@@ -336,30 +352,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
336 } 352 }
337 } 353 }
338 354
339 protected UUID InventorySelf()
340 {
341 UUID invItemID = new UUID();
342 bool unlock = false;
343 if (!m_host.TaskInventory.IsReadLockedByMe())
344 {
345 m_host.TaskInventory.LockItemsForRead(true);
346 unlock = true;
347 }
348 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
349 {
350 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
351 {
352 invItemID = inv.Key;
353 break;
354 }
355 }
356 if (unlock)
357 {
358 m_host.TaskInventory.LockItemsForRead(false);
359 }
360 return invItemID;
361 }
362
363 protected UUID InventoryKey(string name, int type) 355 protected UUID InventoryKey(string name, int type)
364 { 356 {
365 m_host.AddScriptLPS(1); 357 m_host.AddScriptLPS(1);
@@ -941,20 +933,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
941 933
942 public void llRegionSayTo(string target, int channel, string msg) 934 public void llRegionSayTo(string target, int channel, string msg)
943 { 935 {
944 string error = String.Empty;
945
946 if (msg.Length > 1023) 936 if (msg.Length > 1023)
947 msg = msg.Substring(0, 1023); 937 msg = msg.Substring(0, 1023);
948 938
949 m_host.AddScriptLPS(1); 939 m_host.AddScriptLPS(1);
950 940
941 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
942 {
943 return;
944 }
945
951 UUID TargetID; 946 UUID TargetID;
952 UUID.TryParse(target, out TargetID); 947 UUID.TryParse(target, out TargetID);
953 948
954 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 949 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
955 if (wComm != null) 950 if (wComm != null)
956 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) 951 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
957 LSLError(error);
958 } 952 }
959 953
960 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 954 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -964,7 +958,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
964 UUID.TryParse(ID, out keyID); 958 UUID.TryParse(ID, out keyID);
965 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 959 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
966 if (wComm != null) 960 if (wComm != null)
967 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); 961 return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg);
968 else 962 else
969 return -1; 963 return -1;
970 } 964 }
@@ -974,7 +968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
974 m_host.AddScriptLPS(1); 968 m_host.AddScriptLPS(1);
975 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 969 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
976 if (wComm != null) 970 if (wComm != null)
977 wComm.ListenControl(m_itemID, number, active); 971 wComm.ListenControl(m_item.ItemID, number, active);
978 } 972 }
979 973
980 public void llListenRemove(int number) 974 public void llListenRemove(int number)
@@ -982,7 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
982 m_host.AddScriptLPS(1); 976 m_host.AddScriptLPS(1);
983 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 977 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
984 if (wComm != null) 978 if (wComm != null)
985 wComm.ListenRemove(m_itemID, number); 979 wComm.ListenRemove(m_item.ItemID, number);
986 } 980 }
987 981
988 public void llSensor(string name, string id, int type, double range, double arc) 982 public void llSensor(string name, string id, int type, double range, double arc)
@@ -991,7 +985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
991 UUID keyID = UUID.Zero; 985 UUID keyID = UUID.Zero;
992 UUID.TryParse(id, out keyID); 986 UUID.TryParse(id, out keyID);
993 987
994 AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); 988 AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host);
995 } 989 }
996 990
997 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) 991 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
@@ -1000,13 +994,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1000 UUID keyID = UUID.Zero; 994 UUID keyID = UUID.Zero;
1001 UUID.TryParse(id, out keyID); 995 UUID.TryParse(id, out keyID);
1002 996
1003 AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); 997 AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host);
1004 } 998 }
1005 999
1006 public void llSensorRemove() 1000 public void llSensorRemove()
1007 { 1001 {
1008 m_host.AddScriptLPS(1); 1002 m_host.AddScriptLPS(1);
1009 AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); 1003 AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID);
1010 } 1004 }
1011 1005
1012 public string resolveName(UUID objecUUID) 1006 public string resolveName(UUID objecUUID)
@@ -1047,7 +1041,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1047 public LSL_String llDetectedName(int number) 1041 public LSL_String llDetectedName(int number)
1048 { 1042 {
1049 m_host.AddScriptLPS(1); 1043 m_host.AddScriptLPS(1);
1050 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1044 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1051 if (detectedParams == null) 1045 if (detectedParams == null)
1052 return String.Empty; 1046 return String.Empty;
1053 return detectedParams.Name; 1047 return detectedParams.Name;
@@ -1056,7 +1050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1056 public LSL_String llDetectedKey(int number) 1050 public LSL_String llDetectedKey(int number)
1057 { 1051 {
1058 m_host.AddScriptLPS(1); 1052 m_host.AddScriptLPS(1);
1059 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1053 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1060 if (detectedParams == null) 1054 if (detectedParams == null)
1061 return String.Empty; 1055 return String.Empty;
1062 return detectedParams.Key.ToString(); 1056 return detectedParams.Key.ToString();
@@ -1065,7 +1059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1065 public LSL_String llDetectedOwner(int number) 1059 public LSL_String llDetectedOwner(int number)
1066 { 1060 {
1067 m_host.AddScriptLPS(1); 1061 m_host.AddScriptLPS(1);
1068 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1062 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1069 if (detectedParams == null) 1063 if (detectedParams == null)
1070 return String.Empty; 1064 return String.Empty;
1071 return detectedParams.Owner.ToString(); 1065 return detectedParams.Owner.ToString();
@@ -1074,7 +1068,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1074 public LSL_Integer llDetectedType(int number) 1068 public LSL_Integer llDetectedType(int number)
1075 { 1069 {
1076 m_host.AddScriptLPS(1); 1070 m_host.AddScriptLPS(1);
1077 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1071 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1078 if (detectedParams == null) 1072 if (detectedParams == null)
1079 return 0; 1073 return 0;
1080 return new LSL_Integer(detectedParams.Type); 1074 return new LSL_Integer(detectedParams.Type);
@@ -1083,7 +1077,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1083 public LSL_Vector llDetectedPos(int number) 1077 public LSL_Vector llDetectedPos(int number)
1084 { 1078 {
1085 m_host.AddScriptLPS(1); 1079 m_host.AddScriptLPS(1);
1086 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1080 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1087 if (detectedParams == null) 1081 if (detectedParams == null)
1088 return new LSL_Vector(); 1082 return new LSL_Vector();
1089 return detectedParams.Position; 1083 return detectedParams.Position;
@@ -1092,7 +1086,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1092 public LSL_Vector llDetectedVel(int number) 1086 public LSL_Vector llDetectedVel(int number)
1093 { 1087 {
1094 m_host.AddScriptLPS(1); 1088 m_host.AddScriptLPS(1);
1095 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1089 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1096 if (detectedParams == null) 1090 if (detectedParams == null)
1097 return new LSL_Vector(); 1091 return new LSL_Vector();
1098 return detectedParams.Velocity; 1092 return detectedParams.Velocity;
@@ -1101,7 +1095,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1101 public LSL_Vector llDetectedGrab(int number) 1095 public LSL_Vector llDetectedGrab(int number)
1102 { 1096 {
1103 m_host.AddScriptLPS(1); 1097 m_host.AddScriptLPS(1);
1104 DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); 1098 DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1105 if (parms == null) 1099 if (parms == null)
1106 return new LSL_Vector(0, 0, 0); 1100 return new LSL_Vector(0, 0, 0);
1107 1101
@@ -1111,7 +1105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1111 public LSL_Rotation llDetectedRot(int number) 1105 public LSL_Rotation llDetectedRot(int number)
1112 { 1106 {
1113 m_host.AddScriptLPS(1); 1107 m_host.AddScriptLPS(1);
1114 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1108 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1115 if (detectedParams == null) 1109 if (detectedParams == null)
1116 return new LSL_Rotation(); 1110 return new LSL_Rotation();
1117 return detectedParams.Rotation; 1111 return detectedParams.Rotation;
@@ -1120,7 +1114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1120 public LSL_Integer llDetectedGroup(int number) 1114 public LSL_Integer llDetectedGroup(int number)
1121 { 1115 {
1122 m_host.AddScriptLPS(1); 1116 m_host.AddScriptLPS(1);
1123 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); 1117 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1124 if (detectedParams == null) 1118 if (detectedParams == null)
1125 return new LSL_Integer(0); 1119 return new LSL_Integer(0);
1126 if (m_host.GroupID == detectedParams.Group) 1120 if (m_host.GroupID == detectedParams.Group)
@@ -1131,7 +1125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1131 public LSL_Integer llDetectedLinkNumber(int number) 1125 public LSL_Integer llDetectedLinkNumber(int number)
1132 { 1126 {
1133 m_host.AddScriptLPS(1); 1127 m_host.AddScriptLPS(1);
1134 DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); 1128 DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
1135 if (parms == null) 1129 if (parms == null)
1136 return new LSL_Integer(0); 1130 return new LSL_Integer(0);
1137 1131
@@ -1144,7 +1138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1144 public LSL_Vector llDetectedTouchBinormal(int index) 1138 public LSL_Vector llDetectedTouchBinormal(int index)
1145 { 1139 {
1146 m_host.AddScriptLPS(1); 1140 m_host.AddScriptLPS(1);
1147 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1141 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1148 if (detectedParams == null) 1142 if (detectedParams == null)
1149 return new LSL_Vector(); 1143 return new LSL_Vector();
1150 return detectedParams.TouchBinormal; 1144 return detectedParams.TouchBinormal;
@@ -1156,7 +1150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1156 public LSL_Integer llDetectedTouchFace(int index) 1150 public LSL_Integer llDetectedTouchFace(int index)
1157 { 1151 {
1158 m_host.AddScriptLPS(1); 1152 m_host.AddScriptLPS(1);
1159 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1153 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1160 if (detectedParams == null) 1154 if (detectedParams == null)
1161 return new LSL_Integer(-1); 1155 return new LSL_Integer(-1);
1162 return new LSL_Integer(detectedParams.TouchFace); 1156 return new LSL_Integer(detectedParams.TouchFace);
@@ -1168,7 +1162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1168 public LSL_Vector llDetectedTouchNormal(int index) 1162 public LSL_Vector llDetectedTouchNormal(int index)
1169 { 1163 {
1170 m_host.AddScriptLPS(1); 1164 m_host.AddScriptLPS(1);
1171 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1165 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1172 if (detectedParams == null) 1166 if (detectedParams == null)
1173 return new LSL_Vector(); 1167 return new LSL_Vector();
1174 return detectedParams.TouchNormal; 1168 return detectedParams.TouchNormal;
@@ -1180,7 +1174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1180 public LSL_Vector llDetectedTouchPos(int index) 1174 public LSL_Vector llDetectedTouchPos(int index)
1181 { 1175 {
1182 m_host.AddScriptLPS(1); 1176 m_host.AddScriptLPS(1);
1183 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1177 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1184 if (detectedParams == null) 1178 if (detectedParams == null)
1185 return new LSL_Vector(); 1179 return new LSL_Vector();
1186 return detectedParams.TouchPos; 1180 return detectedParams.TouchPos;
@@ -1192,7 +1186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1192 public LSL_Vector llDetectedTouchST(int index) 1186 public LSL_Vector llDetectedTouchST(int index)
1193 { 1187 {
1194 m_host.AddScriptLPS(1); 1188 m_host.AddScriptLPS(1);
1195 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1189 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1196 if (detectedParams == null) 1190 if (detectedParams == null)
1197 return new LSL_Vector(-1.0, -1.0, 0.0); 1191 return new LSL_Vector(-1.0, -1.0, 0.0);
1198 return detectedParams.TouchST; 1192 return detectedParams.TouchST;
@@ -1204,7 +1198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1204 public LSL_Vector llDetectedTouchUV(int index) 1198 public LSL_Vector llDetectedTouchUV(int index)
1205 { 1199 {
1206 m_host.AddScriptLPS(1); 1200 m_host.AddScriptLPS(1);
1207 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); 1201 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
1208 if (detectedParams == null) 1202 if (detectedParams == null)
1209 return new LSL_Vector(-1.0, -1.0, 0.0); 1203 return new LSL_Vector(-1.0, -1.0, 0.0);
1210 return detectedParams.TouchUV; 1204 return detectedParams.TouchUV;
@@ -1910,6 +1904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1910 rgb.y = texcolor.G; 1904 rgb.y = texcolor.G;
1911 rgb.z = texcolor.B; 1905 rgb.z = texcolor.B;
1912 return rgb; 1906 return rgb;
1907
1913 } 1908 }
1914 else 1909 else
1915 { 1910 {
@@ -2948,20 +2943,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2948 2943
2949 public LSL_Integer llGiveMoney(string destination, int amount) 2944 public LSL_Integer llGiveMoney(string destination, int amount)
2950 { 2945 {
2951 UUID invItemID=InventorySelf();
2952 if (invItemID == UUID.Zero)
2953 return 0;
2954
2955 m_host.AddScriptLPS(1); 2946 m_host.AddScriptLPS(1);
2956 2947
2957 m_host.TaskInventory.LockItemsForRead(true); 2948 if (m_item.PermsGranter == UUID.Zero)
2958 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2959 m_host.TaskInventory.LockItemsForRead(false);
2960
2961 if (item.PermsGranter == UUID.Zero)
2962 return 0; 2949 return 0;
2963 2950
2964 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) 2951 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
2965 { 2952 {
2966 LSLError("No permissions to give money"); 2953 LSLError("No permissions to give money");
2967 return 0; 2954 return 0;
@@ -3148,11 +3135,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3148 sec = m_MinTimerInterval; 3135 sec = m_MinTimerInterval;
3149 m_host.AddScriptLPS(1); 3136 m_host.AddScriptLPS(1);
3150 // Setting timer repeat 3137 // Setting timer repeat
3151 AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); 3138 AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec);
3152 } 3139 }
3153 3140
3154 public virtual void llSleep(double sec) 3141 public virtual void llSleep(double sec)
3155 { 3142 {
3143// m_log.Info("llSleep snoozing " + sec + "s.");
3156 m_host.AddScriptLPS(1); 3144 m_host.AddScriptLPS(1);
3157 Thread.Sleep((int)(sec * 1000)); 3145 Thread.Sleep((int)(sec * 1000));
3158 } 3146 }
@@ -3211,29 +3199,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3211 3199
3212 public void llTakeControls(int controls, int accept, int pass_on) 3200 public void llTakeControls(int controls, int accept, int pass_on)
3213 { 3201 {
3214 TaskInventoryItem item; 3202 if (m_item.PermsGranter != UUID.Zero)
3215
3216 m_host.TaskInventory.LockItemsForRead(true);
3217 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3218 {
3219 m_host.TaskInventory.LockItemsForRead(false);
3220 return;
3221 }
3222 else
3223 {
3224 item = m_host.TaskInventory[InventorySelf()];
3225 }
3226 m_host.TaskInventory.LockItemsForRead(false);
3227
3228 if (item.PermsGranter != UUID.Zero)
3229 { 3203 {
3230 ScenePresence presence = World.GetScenePresence(item.PermsGranter); 3204 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
3231 3205
3232 if (presence != null) 3206 if (presence != null)
3233 { 3207 {
3234 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 3208 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
3235 { 3209 {
3236 presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); 3210 presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID);
3237 } 3211 }
3238 } 3212 }
3239 } 3213 }
@@ -3243,38 +3217,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3243 3217
3244 public void llReleaseControls() 3218 public void llReleaseControls()
3245 { 3219 {
3246 TaskInventoryItem item;
3247
3248 m_host.TaskInventory.LockItemsForRead(true);
3249 lock (m_host.TaskInventory)
3250 {
3251
3252 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3253 {
3254 m_host.TaskInventory.LockItemsForRead(false);
3255 return;
3256 }
3257 else
3258 {
3259 item = m_host.TaskInventory[InventorySelf()];
3260 }
3261 }
3262 m_host.TaskInventory.LockItemsForRead(false);
3263
3264 m_host.AddScriptLPS(1); 3220 m_host.AddScriptLPS(1);
3265 3221
3266 if (item.PermsGranter != UUID.Zero) 3222 if (m_item.PermsGranter != UUID.Zero)
3267 { 3223 {
3268 ScenePresence presence = World.GetScenePresence(item.PermsGranter); 3224 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
3269 3225
3270 if (presence != null) 3226 if (presence != null)
3271 { 3227 {
3272 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 3228 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
3273 { 3229 {
3274 // Unregister controls from Presence 3230 // Unregister controls from Presence
3275 presence.UnRegisterControlEventsToScript(m_localID, m_itemID); 3231 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3276 // Remove Take Control permission. 3232 // Remove Take Control permission.
3277 item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; 3233 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3278 } 3234 }
3279 } 3235 }
3280 } 3236 }
@@ -3287,86 +3243,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3287 m_UrlModule.ReleaseURL(url); 3243 m_UrlModule.ReleaseURL(url);
3288 } 3244 }
3289 3245
3290 public void llAttachToAvatar(int attachment) 3246 /// <summary>
3247 /// Attach the object containing this script to the avatar that owns it.
3248 /// </summary>
3249 /// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
3250 /// <returns>true if the attach suceeded, false if it did not</returns>
3251 public bool AttachToAvatar(int attachmentPoint)
3291 { 3252 {
3292 m_host.AddScriptLPS(1); 3253 SceneObjectGroup grp = m_host.ParentGroup;
3293 3254 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3294 TaskInventoryItem item;
3295 3255
3296 m_host.TaskInventory.LockItemsForRead(true); 3256 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3297 3257
3298 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3258 if (attachmentsModule != null)
3299 { 3259 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
3300 m_host.TaskInventory.LockItemsForRead(false);
3301 return;
3302 }
3303 else 3260 else
3304 { 3261 return false;
3305 item = m_host.TaskInventory[InventorySelf()]; 3262 }
3306 }
3307
3308 m_host.TaskInventory.LockItemsForRead(false);
3309 3263
3310 if (item.PermsGranter != m_host.OwnerID) 3264 /// <summary>
3311 return; 3265 /// Detach the object containing this script from the avatar it is attached to.
3266 /// </summary>
3267 /// <remarks>
3268 /// Nothing happens if the object is not attached.
3269 /// </remarks>
3270 public void DetachFromAvatar()
3271 {
3272 Util.FireAndForget(DetachWrapper, m_host);
3273 }
3312 3274
3313 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) 3275 private void DetachWrapper(object o)
3314 { 3276 {
3315 SceneObjectGroup grp = m_host.ParentGroup; 3277 SceneObjectPart host = (SceneObjectPart)o;
3316 3278
3317 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3279 SceneObjectGroup grp = host.ParentGroup;
3280 UUID itemID = grp.FromItemID;
3281 ScenePresence presence = World.GetScenePresence(host.OwnerID);
3318 3282
3319 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3283 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3320 if (attachmentsModule != null) 3284 if (attachmentsModule != null)
3321 attachmentsModule.AttachObject(presence, grp, (uint)attachment, false); 3285 attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
3322 }
3323 } 3286 }
3324 3287
3325 public void llDetachFromAvatar() 3288 public void llAttachToAvatar(int attachmentPoint)
3326 { 3289 {
3327 m_host.AddScriptLPS(1); 3290 m_host.AddScriptLPS(1);
3328 3291
3329 if (m_host.ParentGroup.AttachmentPoint == 0) 3292 if (m_item.PermsGranter != m_host.OwnerID)
3330 return; 3293 return;
3331 3294
3332 TaskInventoryItem item; 3295 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
3296 AttachToAvatar(attachmentPoint);
3297 }
3333 3298
3334 m_host.TaskInventory.LockItemsForRead(true); 3299 public void llDetachFromAvatar()
3300 {
3301 m_host.AddScriptLPS(1);
3335 3302
3336 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3303 if (m_host.ParentGroup.AttachmentPoint == 0)
3337 {
3338 m_host.TaskInventory.LockItemsForRead(false);
3339 return; 3304 return;
3340 }
3341 else
3342 {
3343 item = m_host.TaskInventory[InventorySelf()];
3344 }
3345 m_host.TaskInventory.LockItemsForRead(false);
3346 3305
3347 3306 if (m_item.PermsGranter != m_host.OwnerID)
3348 if (item.PermsGranter != m_host.OwnerID)
3349 return; 3307 return;
3350 3308
3351 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) 3309 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
3352 { 3310 DetachFromAvatar();
3353 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3354 if (attachmentsModule != null)
3355 Util.FireAndForget(DetachWrapper, m_host);
3356 }
3357 }
3358
3359 private void DetachWrapper(object o)
3360 {
3361 SceneObjectPart host = (SceneObjectPart)o;
3362
3363 SceneObjectGroup grp = host.ParentGroup;
3364 UUID itemID = grp.FromItemID;
3365 ScenePresence presence = World.GetScenePresence(host.OwnerID);
3366
3367 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3368 if (attachmentsModule != null)
3369 attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
3370 } 3311 }
3371 3312
3372 public void llTakeCamera(string avatar) 3313 public void llTakeCamera(string avatar)
@@ -3487,7 +3428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3487 } 3428 }
3488 3429
3489 emailModule.SendEmail(m_host.UUID, address, subject, message); 3430 emailModule.SendEmail(m_host.UUID, address, subject, message);
3490 ScriptSleep(15000); 3431 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3491 } 3432 }
3492 3433
3493 public void llGetNextEmail(string address, string subject) 3434 public void llGetNextEmail(string address, string subject)
@@ -3524,6 +3465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3524 return m_host.UUID.ToString(); 3465 return m_host.UUID.ToString();
3525 } 3466 }
3526 3467
3468 public LSL_Key llGenerateKey()
3469 {
3470 m_host.AddScriptLPS(1);
3471 return UUID.Random().ToString();
3472 }
3473
3527 public void llSetBuoyancy(double buoyancy) 3474 public void llSetBuoyancy(double buoyancy)
3528 { 3475 {
3529 m_host.AddScriptLPS(1); 3476 m_host.AddScriptLPS(1);
@@ -3570,7 +3517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3570 m_host.AddScriptLPS(1); 3517 m_host.AddScriptLPS(1);
3571 try 3518 try
3572 { 3519 {
3573 m_ScriptEngine.SetMinEventDelay(m_itemID, delay); 3520 m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay);
3574 } 3521 }
3575 catch (NotImplementedException) 3522 catch (NotImplementedException)
3576 { 3523 {
@@ -3623,29 +3570,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3623 { 3570 {
3624 m_host.AddScriptLPS(1); 3571 m_host.AddScriptLPS(1);
3625 3572
3626 UUID invItemID = InventorySelf(); 3573 if (m_item.PermsGranter == UUID.Zero)
3627 if (invItemID == UUID.Zero)
3628 return; 3574 return;
3629 3575
3630 TaskInventoryItem item; 3576 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
3631
3632 m_host.TaskInventory.LockItemsForRead(true);
3633 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3634 {
3635 m_host.TaskInventory.LockItemsForRead(false);
3636 return;
3637 }
3638 else
3639 { 3577 {
3640 item = m_host.TaskInventory[InventorySelf()]; 3578 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
3641 }
3642 m_host.TaskInventory.LockItemsForRead(false);
3643 if (item.PermsGranter == UUID.Zero)
3644 return;
3645
3646 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
3647 {
3648 ScenePresence presence = World.GetScenePresence(item.PermsGranter);
3649 3579
3650 if (presence != null) 3580 if (presence != null)
3651 { 3581 {
@@ -3663,38 +3593,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3663 { 3593 {
3664 m_host.AddScriptLPS(1); 3594 m_host.AddScriptLPS(1);
3665 3595
3666 UUID invItemID=InventorySelf(); 3596 if (m_item.PermsGranter == UUID.Zero)
3667 if (invItemID == UUID.Zero)
3668 return; 3597 return;
3669 3598
3670 TaskInventoryItem item; 3599 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
3671
3672 m_host.TaskInventory.LockItemsForRead(true);
3673 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3674 {
3675 m_host.TaskInventory.LockItemsForRead(false);
3676 return;
3677 }
3678 else
3679 {
3680 item = m_host.TaskInventory[InventorySelf()];
3681 }
3682 m_host.TaskInventory.LockItemsForRead(false);
3683
3684
3685 if (item.PermsGranter == UUID.Zero)
3686 return;
3687
3688 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
3689 { 3600 {
3690 UUID animID = new UUID(); 3601 UUID animID = new UUID();
3691 3602
3692 if (!UUID.TryParse(anim, out animID)) 3603 if (!UUID.TryParse(anim, out animID))
3693 { 3604 {
3694 animID=InventoryKey(anim); 3605 animID = InventoryKey(anim);
3695 } 3606 }
3696 3607
3697 ScenePresence presence = World.GetScenePresence(item.PermsGranter); 3608 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
3698 3609
3699 if (presence != null) 3610 if (presence != null)
3700 { 3611 {
@@ -3730,44 +3641,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3730 public LSL_Integer llGetStartParameter() 3641 public LSL_Integer llGetStartParameter()
3731 { 3642 {
3732 m_host.AddScriptLPS(1); 3643 m_host.AddScriptLPS(1);
3733 return m_ScriptEngine.GetStartParameter(m_itemID); 3644 return m_ScriptEngine.GetStartParameter(m_item.ItemID);
3734 } 3645 }
3735 3646
3736 public void llRequestPermissions(string agent, int perm) 3647 public void llRequestPermissions(string agent, int perm)
3737 { 3648 {
3738 UUID agentID = new UUID(); 3649 UUID agentID;
3739 3650
3740 if (!UUID.TryParse(agent, out agentID)) 3651 if (!UUID.TryParse(agent, out agentID))
3741 return; 3652 return;
3742 3653
3743 UUID invItemID = InventorySelf();
3744
3745 if (invItemID == UUID.Zero)
3746 return; // Not in a prim? How??
3747
3748 TaskInventoryItem item;
3749
3750
3751 m_host.TaskInventory.LockItemsForRead(true);
3752 if (!m_host.TaskInventory.ContainsKey(invItemID))
3753 {
3754 m_host.TaskInventory.LockItemsForRead(false);
3755 return;
3756 }
3757 else
3758 {
3759 item = m_host.TaskInventory[invItemID];
3760 }
3761 m_host.TaskInventory.LockItemsForRead(false);
3762
3763 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3654 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3764 { 3655 {
3765 llReleaseControls(); 3656 llReleaseControls();
3766 3657
3767 item.PermsGranter = UUID.Zero; 3658 m_item.PermsGranter = UUID.Zero;
3768 item.PermsMask = 0; 3659 m_item.PermsMask = 0;
3769 3660
3770 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3661 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3771 "run_time_permissions", new Object[] { 3662 "run_time_permissions", new Object[] {
3772 new LSL_Integer(0) }, 3663 new LSL_Integer(0) },
3773 new DetectParams[0])); 3664 new DetectParams[0]));
@@ -3775,7 +3666,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3775 return; 3666 return;
3776 } 3667 }
3777 3668
3778 if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3669 if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3779 llReleaseControls(); 3670 llReleaseControls();
3780 3671
3781 m_host.AddScriptLPS(1); 3672 m_host.AddScriptLPS(1);
@@ -3792,11 +3683,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3792 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3683 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3793 { 3684 {
3794 m_host.TaskInventory.LockItemsForWrite(true); 3685 m_host.TaskInventory.LockItemsForWrite(true);
3795 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3686 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3796 m_host.TaskInventory[invItemID].PermsMask = perm; 3687 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3797 m_host.TaskInventory.LockItemsForWrite(false); 3688 m_host.TaskInventory.LockItemsForWrite(false);
3798 3689
3799 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3690 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3800 "run_time_permissions", new Object[] { 3691 "run_time_permissions", new Object[] {
3801 new LSL_Integer(perm) }, 3692 new LSL_Integer(perm) },
3802 new DetectParams[0])); 3693 new DetectParams[0]));
@@ -3831,11 +3722,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3831 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3722 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3832 { 3723 {
3833 m_host.TaskInventory.LockItemsForWrite(true); 3724 m_host.TaskInventory.LockItemsForWrite(true);
3834 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3725 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3835 m_host.TaskInventory[invItemID].PermsMask = perm; 3726 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3836 m_host.TaskInventory.LockItemsForWrite(false); 3727 m_host.TaskInventory.LockItemsForWrite(false);
3837 3728
3838 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3729 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3839 "run_time_permissions", new Object[] { 3730 "run_time_permissions", new Object[] {
3840 new LSL_Integer(perm) }, 3731 new LSL_Integer(perm) },
3841 new DetectParams[0])); 3732 new DetectParams[0]));
@@ -3856,8 +3747,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3856 if (!m_waitingForScriptAnswer) 3747 if (!m_waitingForScriptAnswer)
3857 { 3748 {
3858 m_host.TaskInventory.LockItemsForWrite(true); 3749 m_host.TaskInventory.LockItemsForWrite(true);
3859 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3750 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3860 m_host.TaskInventory[invItemID].PermsMask = 0; 3751 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3861 m_host.TaskInventory.LockItemsForWrite(false); 3752 m_host.TaskInventory.LockItemsForWrite(false);
3862 3753
3863 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3754 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
@@ -3865,13 +3756,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3865 } 3756 }
3866 3757
3867 presence.ControllingClient.SendScriptQuestion( 3758 presence.ControllingClient.SendScriptQuestion(
3868 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); 3759 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm);
3869 3760
3870 return; 3761 return;
3871 } 3762 }
3872 3763
3873 // Requested agent is not in range, refuse perms 3764 // Requested agent is not in range, refuse perms
3874 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3765 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3875 "run_time_permissions", new Object[] { 3766 "run_time_permissions", new Object[] {
3876 new LSL_Integer(0) }, 3767 new LSL_Integer(0) },
3877 new DetectParams[0])); 3768 new DetectParams[0]));
@@ -3882,24 +3773,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3882 if (taskID != m_host.UUID) 3773 if (taskID != m_host.UUID)
3883 return; 3774 return;
3884 3775
3885 UUID invItemID = InventorySelf(); 3776 client.OnScriptAnswer -= handleScriptAnswer;
3886 3777 m_waitingForScriptAnswer = false;
3887 if (invItemID == UUID.Zero)
3888 return;
3889
3890 client.OnScriptAnswer-=handleScriptAnswer;
3891 m_waitingForScriptAnswer=false;
3892 3778
3893 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3779 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3894 llReleaseControls(); 3780 llReleaseControls();
3895 3781
3896
3897 m_host.TaskInventory.LockItemsForWrite(true); 3782 m_host.TaskInventory.LockItemsForWrite(true);
3898 m_host.TaskInventory[invItemID].PermsMask = answer; 3783 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3899 m_host.TaskInventory.LockItemsForWrite(false); 3784 m_host.TaskInventory.LockItemsForWrite(false);
3900 3785
3901 3786 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3902 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3903 "run_time_permissions", new Object[] { 3787 "run_time_permissions", new Object[] {
3904 new LSL_Integer(answer) }, 3788 new LSL_Integer(answer) },
3905 new DetectParams[0])); 3789 new DetectParams[0]));
@@ -3909,41 +3793,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3909 { 3793 {
3910 m_host.AddScriptLPS(1); 3794 m_host.AddScriptLPS(1);
3911 3795
3912 m_host.TaskInventory.LockItemsForRead(true); 3796 return m_item.PermsGranter.ToString();
3913
3914 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3915 {
3916 if (item.Type == 10 && item.ItemID == m_itemID)
3917 {
3918 m_host.TaskInventory.LockItemsForRead(false);
3919 return item.PermsGranter.ToString();
3920 }
3921 }
3922 m_host.TaskInventory.LockItemsForRead(false);
3923
3924 return UUID.Zero.ToString();
3925 } 3797 }
3926 3798
3927 public LSL_Integer llGetPermissions() 3799 public LSL_Integer llGetPermissions()
3928 { 3800 {
3929 m_host.AddScriptLPS(1); 3801 m_host.AddScriptLPS(1);
3930 3802
3931 m_host.TaskInventory.LockItemsForRead(true); 3803 int perms = m_item.PermsMask;
3932 3804
3933 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3805 if (m_automaticLinkPermission)
3934 { 3806 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3935 if (item.Type == 10 && item.ItemID == m_itemID)
3936 {
3937 int perms = item.PermsMask;
3938 if (m_automaticLinkPermission)
3939 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3940 m_host.TaskInventory.LockItemsForRead(false);
3941 return perms;
3942 }
3943 }
3944 m_host.TaskInventory.LockItemsForRead(false);
3945 3807
3946 return 0; 3808 return perms;
3947 } 3809 }
3948 3810
3949 public LSL_Integer llGetLinkNumber() 3811 public LSL_Integer llGetLinkNumber()
@@ -3981,18 +3843,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3981 public void llCreateLink(string target, int parent) 3843 public void llCreateLink(string target, int parent)
3982 { 3844 {
3983 m_host.AddScriptLPS(1); 3845 m_host.AddScriptLPS(1);
3984 UUID invItemID = InventorySelf(); 3846
3985 UUID targetID; 3847 UUID targetID;
3986 3848
3987 if (!UUID.TryParse(target, out targetID)) 3849 if (!UUID.TryParse(target, out targetID))
3988 return; 3850 return;
3989 3851
3990 TaskInventoryItem item; 3852 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3991 m_host.TaskInventory.LockItemsForRead(true);
3992 item = m_host.TaskInventory[invItemID];
3993 m_host.TaskInventory.LockItemsForRead(false);
3994
3995 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3996 && !m_automaticLinkPermission) 3853 && !m_automaticLinkPermission)
3997 { 3854 {
3998 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3855 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
@@ -4000,7 +3857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4000 } 3857 }
4001 3858
4002 IClientAPI client = null; 3859 IClientAPI client = null;
4003 ScenePresence sp = World.GetScenePresence(item.PermsGranter); 3860 ScenePresence sp = World.GetScenePresence(m_item.PermsGranter);
4004 if (sp != null) 3861 if (sp != null)
4005 client = sp.ControllingClient; 3862 client = sp.ControllingClient;
4006 3863
@@ -4046,18 +3903,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4046 public void llBreakLink(int linknum) 3903 public void llBreakLink(int linknum)
4047 { 3904 {
4048 m_host.AddScriptLPS(1); 3905 m_host.AddScriptLPS(1);
4049 UUID invItemID = InventorySelf();
4050 3906
4051 m_host.TaskInventory.LockItemsForRead(true); 3907 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4052 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3908 && !m_automaticLinkPermission)
4053 && !m_automaticLinkPermission) 3909 {
4054 { 3910 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4055 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3911 return;
4056 m_host.TaskInventory.LockItemsForRead(false); 3912 }
4057 return; 3913
4058 }
4059 m_host.TaskInventory.LockItemsForRead(false);
4060
4061 if (linknum < ScriptBaseClass.LINK_THIS) 3914 if (linknum < ScriptBaseClass.LINK_THIS)
4062 return; 3915 return;
4063 3916
@@ -4156,12 +4009,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4156 { 4009 {
4157 m_host.AddScriptLPS(1); 4010 m_host.AddScriptLPS(1);
4158 4011
4159 UUID invItemID = InventorySelf(); 4012 TaskInventoryItem item = m_item;
4160
4161 TaskInventoryItem item;
4162 m_host.TaskInventory.LockItemsForRead(true);
4163 item = m_host.TaskInventory[invItemID];
4164 m_host.TaskInventory.LockItemsForRead(false);
4165 4013
4166 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4014 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4167 && !m_automaticLinkPermission) 4015 && !m_automaticLinkPermission)
@@ -4472,7 +4320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4472 { 4320 {
4473 if (item.Name == name) 4321 if (item.Name == name)
4474 { 4322 {
4475 if (item.ItemID == m_itemID) 4323 if (item.ItemID == m_item.ItemID)
4476 throw new ScriptDeleteException(); 4324 throw new ScriptDeleteException();
4477 else 4325 else
4478 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4326 m_host.Inventory.RemoveInventoryItem(item.ItemID);
@@ -4606,8 +4454,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4606 UUID rq = UUID.Random(); 4454 UUID rq = UUID.Random();
4607 4455
4608 UUID tid = AsyncCommands. 4456 UUID tid = AsyncCommands.
4609 DataserverPlugin.RegisterRequest(m_localID, 4457 DataserverPlugin.RegisterRequest(m_host.LocalId,
4610 m_itemID, rq.ToString()); 4458 m_item.ItemID, rq.ToString());
4611 4459
4612 AsyncCommands. 4460 AsyncCommands.
4613 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4461 DataserverPlugin.DataserverReply(rq.ToString(), reply);
@@ -4634,8 +4482,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4634 if (item.Type == 3 && item.Name == name) 4482 if (item.Type == 3 && item.Name == name)
4635 { 4483 {
4636 UUID tid = AsyncCommands. 4484 UUID tid = AsyncCommands.
4637 DataserverPlugin.RegisterRequest(m_localID, 4485 DataserverPlugin.RegisterRequest(m_host.LocalId,
4638 m_itemID, item.AssetID.ToString()); 4486 m_item.ItemID, item.AssetID.ToString());
4639 4487
4640 Vector3 region = new Vector3( 4488 Vector3 region = new Vector3(
4641 World.RegionInfo.RegionLocX * Constants.RegionSize, 4489 World.RegionInfo.RegionLocX * Constants.RegionSize,
@@ -5034,22 +4882,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5034 4882
5035 public LSL_String llGetScriptName() 4883 public LSL_String llGetScriptName()
5036 { 4884 {
5037 string result = String.Empty;
5038
5039 m_host.AddScriptLPS(1); 4885 m_host.AddScriptLPS(1);
5040 4886
5041 m_host.TaskInventory.LockItemsForRead(true); 4887 return m_item.Name != null ? m_item.Name : String.Empty;
5042 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
5043 {
5044 if (item.Type == 10 && item.ItemID == m_itemID)
5045 {
5046 result = item.Name!=null?item.Name:String.Empty;
5047 break;
5048 }
5049 }
5050 m_host.TaskInventory.LockItemsForRead(false);
5051
5052 return result;
5053 } 4888 }
5054 4889
5055 public LSL_Integer llGetLinkNumberOfSides(int link) 4890 public LSL_Integer llGetLinkNumberOfSides(int link)
@@ -6334,7 +6169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6334 if (m_host.OwnerID == land.LandData.OwnerID) 6169 if (m_host.OwnerID == land.LandData.OwnerID)
6335 { 6170 {
6336 Vector3 pos = World.GetNearestAllowedPosition(presence, land); 6171 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6337 presence.TeleportWithMomentum(pos); 6172 presence.TeleportWithMomentum(pos, null);
6338 presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); 6173 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
6339 } 6174 }
6340 } 6175 }
@@ -7281,14 +7116,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7281 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 7116 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
7282 if (xmlrpcMod.IsEnabled()) 7117 if (xmlrpcMod.IsEnabled())
7283 { 7118 {
7284 UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); 7119 UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero);
7285 IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); 7120 IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>();
7286 if (xmlRpcRouter != null) 7121 if (xmlRpcRouter != null)
7287 { 7122 {
7288 string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; 7123 string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName;
7289 7124
7290 xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, 7125 xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID,
7291 m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, 7126 m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName,
7292 xmlrpcMod.Port.ToString())); 7127 xmlrpcMod.Port.ToString()));
7293 } 7128 }
7294 object[] resobj = new object[] 7129 object[] resobj = new object[]
@@ -7300,7 +7135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7300 new LSL_Integer(0), 7135 new LSL_Integer(0),
7301 new LSL_String(String.Empty) 7136 new LSL_String(String.Empty)
7302 }; 7137 };
7303 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, 7138 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj,
7304 new DetectParams[0])); 7139 new DetectParams[0]));
7305 } 7140 }
7306 ScriptSleep(1000); 7141 ScriptSleep(1000);
@@ -7311,7 +7146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7311 m_host.AddScriptLPS(1); 7146 m_host.AddScriptLPS(1);
7312 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 7147 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
7313 ScriptSleep(3000); 7148 ScriptSleep(3000);
7314 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); 7149 return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString();
7315 } 7150 }
7316 7151
7317 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) 7152 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
@@ -8150,7 +7985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8150 return; 7985 return;
8151 face = (int)rules.GetLSLIntegerItem(idx++); 7986 face = (int)rules.GetLSLIntegerItem(idx++);
8152 int shiny = (int)rules.GetLSLIntegerItem(idx++); 7987 int shiny = (int)rules.GetLSLIntegerItem(idx++);
8153 Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); 7988 Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++);
8154 7989
8155 SetShiny(part, face, shiny, bump); 7990 SetShiny(part, face, shiny, bump);
8156 7991
@@ -9954,13 +9789,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9954 { 9789 {
9955 m_host.AddScriptLPS(1); 9790 m_host.AddScriptLPS(1);
9956 if (m_UrlModule != null) 9791 if (m_UrlModule != null)
9957 return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); 9792 return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString();
9958 return UUID.Zero.ToString(); 9793 return UUID.Zero.ToString();
9959 } 9794 }
9960 9795
9961 public LSL_String llRequestSimulatorData(string simulator, int data) 9796 public LSL_String llRequestSimulatorData(string simulator, int data)
9962 { 9797 {
9963 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); 9798 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL");
9964 9799
9965 try 9800 try
9966 { 9801 {
@@ -10022,7 +9857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10022 UUID rq = UUID.Random(); 9857 UUID rq = UUID.Random();
10023 9858
10024 UUID tid = AsyncCommands. 9859 UUID tid = AsyncCommands.
10025 DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); 9860 DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
10026 9861
10027 AsyncCommands. 9862 AsyncCommands.
10028 DataserverPlugin.DataserverReply(rq.ToString(), reply); 9863 DataserverPlugin.DataserverReply(rq.ToString(), reply);
@@ -10041,7 +9876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10041 m_host.AddScriptLPS(1); 9876 m_host.AddScriptLPS(1);
10042 9877
10043 if (m_UrlModule != null) 9878 if (m_UrlModule != null)
10044 return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); 9879 return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString();
10045 return UUID.Zero.ToString(); 9880 return UUID.Zero.ToString();
10046 } 9881 }
10047 9882
@@ -10077,7 +9912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10077 // child agents have a mass of 1.0 9912 // child agents have a mass of 1.0
10078 return 1; 9913 return 1;
10079 else 9914 else
10080 return avatar.GetMass(); 9915 return (double)avatar.GetMass();
10081 } 9916 }
10082 catch (KeyNotFoundException) 9917 catch (KeyNotFoundException)
10083 { 9918 {
@@ -10520,22 +10355,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10520 public LSL_Vector llGetCameraPos() 10355 public LSL_Vector llGetCameraPos()
10521 { 10356 {
10522 m_host.AddScriptLPS(1); 10357 m_host.AddScriptLPS(1);
10523 UUID invItemID = InventorySelf();
10524
10525 if (invItemID == UUID.Zero)
10526 return new LSL_Vector();
10527 10358
10528 m_host.TaskInventory.LockItemsForRead(true); 10359 if (m_item.PermsGranter == UUID.Zero)
10529 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10360 return new LSL_Vector();
10530 {
10531 m_host.TaskInventory.LockItemsForRead(false);
10532 return new LSL_Vector();
10533 }
10534 10361
10535 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10362 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10536 { 10363 {
10537 ShoutError("No permissions to track the camera"); 10364 ShoutError("No permissions to track the camera");
10538 m_host.TaskInventory.LockItemsForRead(false);
10539 return new LSL_Vector(); 10365 return new LSL_Vector();
10540 } 10366 }
10541 m_host.TaskInventory.LockItemsForRead(false); 10367 m_host.TaskInventory.LockItemsForRead(false);
@@ -10552,20 +10378,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10552 public LSL_Rotation llGetCameraRot() 10378 public LSL_Rotation llGetCameraRot()
10553 { 10379 {
10554 m_host.AddScriptLPS(1); 10380 m_host.AddScriptLPS(1);
10555 UUID invItemID = InventorySelf();
10556 if (invItemID == UUID.Zero)
10557 return new LSL_Rotation();
10558 10381
10559 m_host.TaskInventory.LockItemsForRead(true); 10382 if (m_item.PermsGranter == UUID.Zero)
10560 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10383 return new LSL_Rotation();
10561 { 10384
10562 m_host.TaskInventory.LockItemsForRead(false); 10385 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10563 return new LSL_Rotation();
10564 }
10565 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10566 { 10386 {
10567 ShoutError("No permissions to track the camera"); 10387 ShoutError("No permissions to track the camera");
10568 m_host.TaskInventory.LockItemsForRead(false);
10569 return new LSL_Rotation(); 10388 return new LSL_Rotation();
10570 } 10389 }
10571 m_host.TaskInventory.LockItemsForRead(false); 10390 m_host.TaskInventory.LockItemsForRead(false);
@@ -10629,7 +10448,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10629 public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) 10448 public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt)
10630 { 10449 {
10631 m_host.AddScriptLPS(1); 10450 m_host.AddScriptLPS(1);
10632 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 10451 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
10633 if (detectedParams == null) 10452 if (detectedParams == null)
10634 { 10453 {
10635 if (m_host.ParentGroup.IsAttachment == true) 10454 if (m_host.ParentGroup.IsAttachment == true)
@@ -10753,30 +10572,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10753 { 10572 {
10754 m_host.AddScriptLPS(1); 10573 m_host.AddScriptLPS(1);
10755 10574
10756 // our key in the object we are in
10757 UUID invItemID = InventorySelf();
10758 if (invItemID == UUID.Zero) return;
10759
10760 // the object we are in 10575 // the object we are in
10761 UUID objectID = m_host.ParentUUID; 10576 UUID objectID = m_host.ParentUUID;
10762 if (objectID == UUID.Zero) return; 10577 if (objectID == UUID.Zero)
10578 return;
10763 10579
10764 UUID agentID;
10765 m_host.TaskInventory.LockItemsForRead(true);
10766 // we need the permission first, to know which avatar we want to set the camera for 10580 // we need the permission first, to know which avatar we want to set the camera for
10767 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10581 UUID agentID = m_item.PermsGranter;
10768 10582
10769 if (agentID == UUID.Zero) 10583 if (agentID == UUID.Zero)
10770 {
10771 m_host.TaskInventory.LockItemsForRead(false);
10772 return; 10584 return;
10773 } 10585
10774 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) 10586 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10775 {
10776 m_host.TaskInventory.LockItemsForRead(false);
10777 return; 10587 return;
10778 }
10779 m_host.TaskInventory.LockItemsForRead(false);
10780 10588
10781 ScenePresence presence = World.GetScenePresence(agentID); 10589 ScenePresence presence = World.GetScenePresence(agentID);
10782 10590
@@ -10818,34 +10626,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10818 { 10626 {
10819 m_host.AddScriptLPS(1); 10627 m_host.AddScriptLPS(1);
10820 10628
10821 // our key in the object we are in
10822 UUID invItemID=InventorySelf();
10823 if (invItemID == UUID.Zero) return;
10824
10825 // the object we are in 10629 // the object we are in
10826 UUID objectID = m_host.ParentUUID; 10630 UUID objectID = m_host.ParentUUID;
10827 if (objectID == UUID.Zero) return; 10631 if (objectID == UUID.Zero)
10632 return;
10828 10633
10829 // we need the permission first, to know which avatar we want to clear the camera for 10634 // we need the permission first, to know which avatar we want to clear the camera for
10830 UUID agentID; 10635 UUID agentID = m_item.PermsGranter;
10831 m_host.TaskInventory.LockItemsForRead(true); 10636
10832 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10833 if (agentID == UUID.Zero) 10637 if (agentID == UUID.Zero)
10834 {
10835 m_host.TaskInventory.LockItemsForRead(false);
10836 return; 10638 return;
10837 } 10639
10838 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) 10640 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10839 {
10840 m_host.TaskInventory.LockItemsForRead(false);
10841 return; 10641 return;
10842 }
10843 m_host.TaskInventory.LockItemsForRead(false);
10844 10642
10845 ScenePresence presence = World.GetScenePresence(agentID); 10643 ScenePresence presence = World.GetScenePresence(agentID);
10846 10644
10847 // we are not interested in child-agents 10645 // we are not interested in child-agents
10848 if (presence.IsChildAgent) return; 10646 if (presence.IsChildAgent)
10647 return;
10849 10648
10850 presence.ControllingClient.SendClearFollowCamProperties(objectID); 10649 presence.ControllingClient.SendClearFollowCamProperties(objectID);
10851 } 10650 }
@@ -11036,8 +10835,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11036 } 10835 }
11037 } 10836 }
11038 10837
11039 UUID reqID = httpScriptMod. 10838 UUID reqID
11040 StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); 10839 = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body);
11041 10840
11042 if (reqID != UUID.Zero) 10841 if (reqID != UUID.Zero)
11043 return reqID.ToString(); 10842 return reqID.ToString();
@@ -11269,19 +11068,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11269 break; 11068 break;
11270 // For the following 8 see the Object version below 11069 // For the following 8 see the Object version below
11271 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11070 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11272 ret.Add(new LSL_Integer(0)); 11071 ret.Add(new LSL_Integer(av.RunningScriptCount()));
11273 break; 11072 break;
11274 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11073 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11275 ret.Add(new LSL_Integer(0)); 11074 ret.Add(new LSL_Integer(av.ScriptCount()));
11276 break; 11075 break;
11277 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11076 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11278 ret.Add(new LSL_Integer(0)); 11077 ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
11279 break; 11078 break;
11280 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11079 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11281 ret.Add(new LSL_Float(0)); 11080 ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f));
11282 break; 11081 break;
11283 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11082 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11284 ret.Add(new LSL_Integer(0)); 11083 ret.Add(new LSL_Integer(1));
11285 break; 11084 break;
11286 case ScriptBaseClass.OBJECT_SERVER_COST: 11085 case ScriptBaseClass.OBJECT_SERVER_COST:
11287 ret.Add(new LSL_Float(0)); 11086 ret.Add(new LSL_Float(0));
@@ -11333,43 +11132,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11333 case ScriptBaseClass.OBJECT_CREATOR: 11132 case ScriptBaseClass.OBJECT_CREATOR:
11334 ret.Add(new LSL_String(obj.CreatorID.ToString())); 11133 ret.Add(new LSL_String(obj.CreatorID.ToString()));
11335 break; 11134 break;
11336 // The following 8 I have intentionaly coded to return zero. They are part of
11337 // "Land Impact" calculations. These calculations are probably not applicable
11338 // to OpenSim, required figures (cpu/memory usage) are not currently tracked
11339 // I have intentionally left these all at zero rather than return possibly
11340 // missleading numbers
11341 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11135 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11342 // in SL this currently includes crashed scripts 11136 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount()));
11343 ret.Add(new LSL_Integer(0));
11344 break; 11137 break;
11345 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11138 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11346 ret.Add(new LSL_Integer(0)); 11139 ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount()));
11347 break; 11140 break;
11348 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11141 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11349 // The value returned in SL for mono scripts is 65536 * number of active scripts 11142 // The value returned in SL for mono scripts is 65536 * number of active scripts
11350 ret.Add(new LSL_Integer(0)); 11143 // and 16384 * number of active scripts for LSO. since llGetFreememory
11144 // is coded to give the LSO value use it here
11145 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
11351 break; 11146 break;
11352 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11147 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11353 // Average cpu time per simulator frame expended on all scripts in the objetc 11148 // Average cpu time in seconds per simulator frame expended on all scripts in the object
11354 ret.Add(new LSL_Float(0)); 11149 ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f));
11355 break; 11150 break;
11356 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11151 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11357 // according to the SL wiki A prim or linkset will have prim 11152 // according to the SL wiki A prim or linkset will have prim
11358 // equivalent of the number of prims in a linkset if it does not 11153 // equivalent of the number of prims in a linkset if it does not
11359 // contain a mesh anywhere in the link set or is not a normal prim 11154 // contain a mesh anywhere in the link set or is not a normal prim
11360 // The value returned in SL for normal prims is prim count 11155 // The value returned in SL for normal prims is prim count
11361 ret.Add(new LSL_Integer(0)); 11156 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11362 break; 11157 break;
11158 // The following 3 costs I have intentionaly coded to return zero. They are part of
11159 // "Land Impact" calculations. These calculations are probably not applicable
11160 // to OpenSim and are not yet complete in SL
11363 case ScriptBaseClass.OBJECT_SERVER_COST: 11161 case ScriptBaseClass.OBJECT_SERVER_COST:
11364 // The value returned in SL for normal prims is prim count 11162 // The linden calculation is here
11163 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
11164 // The value returned in SL for normal prims looks like the prim count
11365 ret.Add(new LSL_Float(0)); 11165 ret.Add(new LSL_Float(0));
11366 break; 11166 break;
11367 case ScriptBaseClass.OBJECT_STREAMING_COST: 11167 case ScriptBaseClass.OBJECT_STREAMING_COST:
11368 // The value returned in SL for normal prims is prim count * 0.06 11168 // The linden calculation is here
11169 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
11170 // The value returned in SL for normal prims looks like the prim count * 0.06
11369 ret.Add(new LSL_Float(0)); 11171 ret.Add(new LSL_Float(0));
11370 break; 11172 break;
11371 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11173 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11372 // The value returned in SL for normal prims is prim count 11174 // The linden calculation is here
11175 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
11176 // The value returned in SL for normal prims looks like the prim count
11373 ret.Add(new LSL_Float(0)); 11177 ret.Add(new LSL_Float(0));
11374 break; 11178 break;
11375 default: 11179 default:
@@ -11467,7 +11271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11467 } 11271 }
11468 11272
11469 // was: UUID tid = tid = AsyncCommands. 11273 // was: UUID tid = tid = AsyncCommands.
11470 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); 11274 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString());
11471 11275
11472 if (NotecardCache.IsCached(assetID)) 11276 if (NotecardCache.IsCached(assetID))
11473 { 11277 {
@@ -11530,7 +11334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11530 } 11334 }
11531 11335
11532 // was: UUID tid = tid = AsyncCommands. 11336 // was: UUID tid = tid = AsyncCommands.
11533 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); 11337 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString());
11534 11338
11535 if (NotecardCache.IsCached(assetID)) 11339 if (NotecardCache.IsCached(assetID))
11536 { 11340 {
@@ -11614,7 +11418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11614 { 11418 {
11615 UUID rq = UUID.Random(); 11419 UUID rq = UUID.Random();
11616 11420
11617 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); 11421 AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
11618 11422
11619 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); 11423 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
11620 11424
@@ -11630,7 +11434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11630 { 11434 {
11631 UUID rq = UUID.Random(); 11435 UUID rq = UUID.Random();
11632 11436
11633 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); 11437 AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
11634 11438
11635 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); 11439 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
11636 11440
@@ -12124,7 +11928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12124 bool isAccount = false; 11928 bool isAccount = false;
12125 bool isGroup = false; 11929 bool isGroup = false;
12126 11930
12127 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) 11931 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID))
12128 return 0; 11932 return 0;
12129 11933
12130 UUID id = new UUID(); 11934 UUID id = new UUID();
@@ -12186,35 +11990,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12186 return 1; 11990 return 1;
12187 } 11991 }
12188 11992
12189 #region Not Implemented 11993 public LSL_Integer llGetMemoryLimit()
12190 // 11994 {
12191 // Listing the unimplemented lsl functions here, please move 11995 m_host.AddScriptLPS(1);
12192 // them from this region as they are completed 11996 // The value returned for LSO scripts in SL
12193 // 11997 return 16384;
11998 }
12194 11999
12195 public void llGetEnv(LSL_String name) 12000 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
12196 { 12001 {
12197 m_host.AddScriptLPS(1); 12002 m_host.AddScriptLPS(1);
12198 NotImplemented("llGetEnv"); 12003 // Treat as an LSO script
12004 return ScriptBaseClass.FALSE;
12199 } 12005 }
12200 12006
12201 public void llGetSPMaxMemory() 12007 public LSL_Integer llGetSPMaxMemory()
12202 { 12008 {
12203 m_host.AddScriptLPS(1); 12009 m_host.AddScriptLPS(1);
12204 NotImplemented("llGetSPMaxMemory"); 12010 // The value returned for LSO scripts in SL
12011 return 16384;
12205 } 12012 }
12206 12013
12207 public virtual LSL_Integer llGetUsedMemory() 12014 public virtual LSL_Integer llGetUsedMemory()
12208 { 12015 {
12209 m_host.AddScriptLPS(1); 12016 m_host.AddScriptLPS(1);
12210 NotImplemented("llGetUsedMemory"); 12017 // The value returned for LSO scripts in SL
12211 return 0; 12018 return 16384;
12212 } 12019 }
12213 12020
12214 public void llScriptProfiler(LSL_Integer flags) 12021 public void llScriptProfiler(LSL_Integer flags)
12215 { 12022 {
12216 m_host.AddScriptLPS(1); 12023 m_host.AddScriptLPS(1);
12217 //NotImplemented("llScriptProfiler"); 12024 // This does nothing for LSO scripts in SL
12025 }
12026
12027 #region Not Implemented
12028 //
12029 // Listing the unimplemented lsl functions here, please move
12030 // them from this region as they are completed
12031 //
12032
12033 public void llGetEnv(LSL_String name)
12034 {
12035 m_host.AddScriptLPS(1);
12036 NotImplemented("llGetEnv");
12218 } 12037 }
12219 12038
12220 public void llSetSoundQueueing(int queue) 12039 public void llSetSoundQueueing(int queue)
@@ -12294,8 +12113,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12294 12113
12295 try 12114 try
12296 { 12115 {
12297 UUID invItemID=InventorySelf(); 12116 TaskInventoryItem item = m_item;
12298 if (invItemID == UUID.Zero) 12117 if (item == null)
12299 { 12118 {
12300 replydata = "SERVICE_ERROR"; 12119 replydata = "SERVICE_ERROR";
12301 return; 12120 return;
@@ -12303,10 +12122,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12303 12122
12304 m_host.AddScriptLPS(1); 12123 m_host.AddScriptLPS(1);
12305 12124
12306 m_host.TaskInventory.LockItemsForRead(true);
12307 TaskInventoryItem item = m_host.TaskInventory[invItemID];
12308 m_host.TaskInventory.LockItemsForRead(false);
12309
12310 if (item.PermsGranter == UUID.Zero) 12125 if (item.PermsGranter == UUID.Zero)
12311 { 12126 {
12312 replydata = "MISSING_PERMISSION_DEBIT"; 12127 replydata = "MISSING_PERMISSION_DEBIT";
@@ -12348,7 +12163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12348 } 12163 }
12349 finally 12164 finally
12350 { 12165 {
12351 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 12166 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12352 "transaction_result", new Object[] { 12167 "transaction_result", new Object[] {
12353 new LSL_String(txn.ToString()), 12168 new LSL_String(txn.ToString()),
12354 new LSL_Integer(replycode), 12169 new LSL_Integer(replycode),
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 77a784d..795de80 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -58,17 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
58 { 58 {
59 internal IScriptEngine m_ScriptEngine; 59 internal IScriptEngine m_ScriptEngine;
60 internal SceneObjectPart m_host; 60 internal SceneObjectPart m_host;
61 internal uint m_localID;
62 internal UUID m_itemID;
63 internal bool m_LSFunctionsEnabled = false; 61 internal bool m_LSFunctionsEnabled = false;
64 internal IScriptModuleComms m_comms = null; 62 internal IScriptModuleComms m_comms = null;
65 63
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 64 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
67 { 65 {
68 m_ScriptEngine = ScriptEngine; 66 m_ScriptEngine = ScriptEngine;
69 m_host = host; 67 m_host = host;
70 m_localID = localID;
71 m_itemID = itemID;
72 68
73 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) 69 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
74 m_LSFunctionsEnabled = true; 70 m_LSFunctionsEnabled = true;
@@ -449,7 +445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
449 LSShoutError("LightShare functions are not enabled."); 445 LSShoutError("LightShare functions are not enabled.");
450 return 0; 446 return 0;
451 } 447 }
452 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 448 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
453 { 449 {
454 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 450 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
455 return 0; 451 return 0;
@@ -477,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
477 LSShoutError("LightShare functions are not enabled."); 473 LSShoutError("LightShare functions are not enabled.");
478 return; 474 return;
479 } 475 }
480 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 476 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
481 { 477 {
482 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 478 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
483 return; 479 return;
@@ -500,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
500 LSShoutError("LightShare functions are not enabled."); 496 LSShoutError("LightShare functions are not enabled.");
501 return 0; 497 return 0;
502 } 498 }
503 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 499 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
504 { 500 {
505 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 501 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
506 return 0; 502 return 0;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 7c07e15..4bd3dff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -57,17 +57,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
57 { 57 {
58 internal IScriptEngine m_ScriptEngine; 58 internal IScriptEngine m_ScriptEngine;
59 internal SceneObjectPart m_host; 59 internal SceneObjectPart m_host;
60 internal uint m_localID; 60 internal TaskInventoryItem m_item;
61 internal UUID m_itemID;
62 internal bool m_MODFunctionsEnabled = false; 61 internal bool m_MODFunctionsEnabled = false;
63 internal IScriptModuleComms m_comms = null; 62 internal IScriptModuleComms m_comms = null;
64 63
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 64 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 { 65 {
67 m_ScriptEngine = ScriptEngine; 66 m_ScriptEngine = ScriptEngine;
68 m_host = host; 67 m_host = host;
69 m_localID = localID; 68 m_item = item;
70 m_itemID = itemID;
71 69
72 if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) 70 if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
73 m_MODFunctionsEnabled = true; 71 m_MODFunctionsEnabled = true;
@@ -252,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
252 // non-null but don't trust it completely 250 // non-null but don't trust it completely
253 try 251 try
254 { 252 {
255 object result = m_comms.InvokeOperation(m_host.UUID, m_itemID, fname, convertedParms); 253 object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms);
256 if (result != null) 254 if (result != null)
257 return result; 255 return result;
258 256
@@ -279,7 +277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
279 277
280 UUID req = UUID.Random(); 278 UUID req = UUID.Random();
281 279
282 m_comms.RaiseEvent(m_itemID, req.ToString(), module, command, k); 280 m_comms.RaiseEvent(m_item.ItemID, req.ToString(), module, command, k);
283 281
284 return req.ToString(); 282 return req.ToString();
285 } 283 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0dc2aa2..51ace1a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -128,11 +128,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
128 { 128 {
129// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 129// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
130 130
131 public const string GridInfoServiceConfigSectionName = "GridInfoService";
132
131 internal IScriptEngine m_ScriptEngine; 133 internal IScriptEngine m_ScriptEngine;
132 internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there 134 internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
133 internal SceneObjectPart m_host; 135 internal SceneObjectPart m_host;
134 internal uint m_localID; 136 internal TaskInventoryItem m_item;
135 internal UUID m_itemID;
136 internal bool m_OSFunctionsEnabled = false; 137 internal bool m_OSFunctionsEnabled = false;
137 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
138 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
@@ -140,12 +141,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 internal bool m_debuggerSafe = false; 141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
144 { 145 {
145 m_ScriptEngine = ScriptEngine; 146 m_ScriptEngine = ScriptEngine;
146 m_host = host; 147 m_host = host;
147 m_localID = localID; 148 m_item = item;
148 m_itemID = itemID;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
150 150
151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
@@ -218,12 +218,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 } 218 }
219 } 219 }
220 220
221 /// <summary>
222 /// Initialize the LSL interface.
223 /// </summary>
224 /// <remarks>
225 /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
226 /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
227 /// ScriptInstance.
228 /// </remarks>
221 private void InitLSL() 229 private void InitLSL()
222 { 230 {
223 if (m_LSL_Api != null) 231 if (m_LSL_Api != null)
224 return; 232 return;
225 233
226 m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_itemID, "LSL"); 234 m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL");
227 } 235 }
228 236
229 // 237 //
@@ -342,22 +350,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
342 return; 350 return;
343 } 351 }
344 352
345 TaskInventoryItem ti = m_host.Inventory.GetInventoryItem(m_itemID); 353 UUID ownerID = m_item.OwnerID;
346 if (ti == null)
347 {
348 OSSLError(
349 String.Format("{0} permission error. Can't find script in prim inventory.",
350 function));
351 }
352
353 UUID ownerID = ti.OwnerID;
354 354
355 //OSSL only may be used if objet is in the same group as the parcel 355 //OSSL only may be used if object is in the same group as the parcel
356 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) 356 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
357 { 357 {
358 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 358 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
359 359
360 if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero) 360 if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
361 { 361 {
362 return; 362 return;
363 } 363 }
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
378 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) 378 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
379 { 379 {
380 //Only Estate Managers may use the function 380 //Only Estate Managers may use the function
381 if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) 381 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
382 { 382 {
383 return; 383 return;
384 } 384 }
@@ -393,13 +393,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
393 } 393 }
394 } 394 }
395 395
396 if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID)) 396 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
397 OSSLError( 397 OSSLError(
398 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", 398 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
399 function)); 399 function));
400 if (ti.CreatorID != ownerID) 400
401 if (m_item.CreatorID != ownerID)
401 { 402 {
402 if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0) 403 if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
403 OSSLError( 404 OSSLError(
404 String.Format("{0} permission denied. Script permissions error.", 405 String.Format("{0} permission denied. Script permissions error.",
405 function)); 406 function));
@@ -730,11 +731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
730 731
731 m_host.AddScriptLPS(1); 732 m_host.AddScriptLPS(1);
732 733
734 // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
733 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 735 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
734 { 736 {
735 MainConsole.Instance.RunCommand(command); 737 MainConsole.Instance.RunCommand(command);
736 return true; 738 return true;
737 } 739 }
740
738 return false; 741 return false;
739 } 742 }
740 743
@@ -1178,7 +1181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1178 CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); 1181 CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
1179 m_host.AddScriptLPS(1); 1182 m_host.AddScriptLPS(1);
1180 1183
1181 m_host.SetScriptEvents(m_itemID, events); 1184 m_host.SetScriptEvents(m_item.ItemID, events);
1182 } 1185 }
1183 1186
1184 public void osSetRegionWaterHeight(double height) 1187 public void osSetRegionWaterHeight(double height)
@@ -1186,12 +1189,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1186 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); 1189 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1187 1190
1188 m_host.AddScriptLPS(1); 1191 m_host.AddScriptLPS(1);
1189 //Check to make sure that the script's owner is the estate manager/master 1192
1190 //World.Permissions.GenericEstatePermission( 1193 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1191 if (World.Permissions.IsGod(m_host.OwnerID))
1192 {
1193 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1194 }
1195 } 1194 }
1196 1195
1197 /// <summary> 1196 /// <summary>
@@ -1202,27 +1201,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1202 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1201 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1203 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1202 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1204 { 1203 {
1205 CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); 1204 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1206 1205
1207 m_host.AddScriptLPS(1); 1206 m_host.AddScriptLPS(1);
1208 //Check to make sure that the script's owner is the estate manager/master
1209 //World.Permissions.GenericEstatePermission(
1210 if (World.Permissions.IsGod(m_host.OwnerID))
1211 {
1212 while (sunHour > 24.0)
1213 sunHour -= 24.0;
1214 1207
1215 while (sunHour < 0) 1208 while (sunHour > 24.0)
1216 sunHour += 24.0; 1209 sunHour -= 24.0;
1217 1210
1211 while (sunHour < 0)
1212 sunHour += 24.0;
1218 1213
1219 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1214 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1220 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1215 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1221 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1216 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1222 World.RegionInfo.RegionSettings.Save(); 1217 World.RegionInfo.RegionSettings.Save();
1223 1218
1224 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); 1219 World.EventManager.TriggerEstateToolsSunUpdate(
1225 } 1220 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1226 } 1221 }
1227 1222
1228 /// <summary> 1223 /// <summary>
@@ -1232,26 +1227,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1232 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1227 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1233 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1228 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1234 { 1229 {
1235 CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); 1230 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1236 1231
1237 m_host.AddScriptLPS(1); 1232 m_host.AddScriptLPS(1);
1238 //Check to make sure that the script's owner is the estate manager/master
1239 //World.Permissions.GenericEstatePermission(
1240 if (World.Permissions.IsGod(m_host.OwnerID))
1241 {
1242 while (sunHour > 24.0)
1243 sunHour -= 24.0;
1244 1233
1245 while (sunHour < 0) 1234 while (sunHour > 24.0)
1246 sunHour += 24.0; 1235 sunHour -= 24.0;
1247 1236
1248 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; 1237 while (sunHour < 0)
1249 World.RegionInfo.EstateSettings.SunPosition = sunHour; 1238 sunHour += 24.0;
1250 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1251 World.RegionInfo.EstateSettings.Save();
1252 1239
1253 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); 1240 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
1254 } 1241 World.RegionInfo.EstateSettings.SunPosition = sunHour;
1242 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1243 World.RegionInfo.EstateSettings.Save();
1244
1245 World.EventManager.TriggerEstateToolsSunUpdate(
1246 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1255 } 1247 }
1256 1248
1257 /// <summary> 1249 /// <summary>
@@ -1627,7 +1619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 1619
1628 public Object osParseJSONNew(string JSON) 1620 public Object osParseJSONNew(string JSON)
1629 { 1621 {
1630 CheckThreatLevel(ThreatLevel.None, "osParseJSON"); 1622 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1631 1623
1632 m_host.AddScriptLPS(1); 1624 m_host.AddScriptLPS(1);
1633 1625
@@ -2042,8 +2034,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2042 string nick = String.Empty; 2034 string nick = String.Empty;
2043 IConfigSource config = m_ScriptEngine.ConfigSource; 2035 IConfigSource config = m_ScriptEngine.ConfigSource;
2044 2036
2045 if (config.Configs["GridInfo"] != null) 2037 if (config.Configs[GridInfoServiceConfigSectionName] != null)
2046 nick = config.Configs["GridInfo"].GetString("gridnick", nick); 2038 nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick);
2047 2039
2048 if (String.IsNullOrEmpty(nick)) 2040 if (String.IsNullOrEmpty(nick))
2049 nick = GridUserInfo(InfoType.Nick); 2041 nick = GridUserInfo(InfoType.Nick);
@@ -2059,8 +2051,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2059 string name = String.Empty; 2051 string name = String.Empty;
2060 IConfigSource config = m_ScriptEngine.ConfigSource; 2052 IConfigSource config = m_ScriptEngine.ConfigSource;
2061 2053
2062 if (config.Configs["GridInfo"] != null) 2054 if (config.Configs[GridInfoServiceConfigSectionName] != null)
2063 name = config.Configs["GridInfo"].GetString("gridname", name); 2055 name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name);
2064 2056
2065 if (String.IsNullOrEmpty(name)) 2057 if (String.IsNullOrEmpty(name))
2066 name = GridUserInfo(InfoType.Name); 2058 name = GridUserInfo(InfoType.Name);
@@ -2076,8 +2068,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2076 string loginURI = String.Empty; 2068 string loginURI = String.Empty;
2077 IConfigSource config = m_ScriptEngine.ConfigSource; 2069 IConfigSource config = m_ScriptEngine.ConfigSource;
2078 2070
2079 if (config.Configs["GridInfo"] != null) 2071 if (config.Configs[GridInfoServiceConfigSectionName] != null)
2080 loginURI = config.Configs["GridInfo"].GetString("login", loginURI); 2072 loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI);
2081 2073
2082 if (String.IsNullOrEmpty(loginURI)) 2074 if (String.IsNullOrEmpty(loginURI))
2083 loginURI = GridUserInfo(InfoType.Login); 2075 loginURI = GridUserInfo(InfoType.Login);
@@ -2124,8 +2116,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2124 string retval = String.Empty; 2116 string retval = String.Empty;
2125 IConfigSource config = m_ScriptEngine.ConfigSource; 2117 IConfigSource config = m_ScriptEngine.ConfigSource;
2126 2118
2127 if (config.Configs["GridInfo"] != null) 2119 if (config.Configs[GridInfoServiceConfigSectionName] != null)
2128 retval = config.Configs["GridInfo"].GetString(key, retval); 2120 retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval);
2129 2121
2130 if (String.IsNullOrEmpty(retval)) 2122 if (String.IsNullOrEmpty(retval))
2131 retval = GridUserInfo(InfoType.Custom, key); 2123 retval = GridUserInfo(InfoType.Custom, key);
@@ -2480,7 +2472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2480 return; 2472 return;
2481 2473
2482 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); 2474 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2483 module.MoveToTarget(npcId, World, pos, false, true); 2475 module.MoveToTarget(npcId, World, pos, false, true, false);
2484 } 2476 }
2485 } 2477 }
2486 2478
@@ -2505,7 +2497,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2505 World, 2497 World,
2506 pos, 2498 pos,
2507 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2499 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2508 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); 2500 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2501 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
2509 } 2502 }
2510 } 2503 }
2511 2504
@@ -2555,7 +2548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2555 2548
2556 public void osNpcStopMoveToTarget(LSL_Key npc) 2549 public void osNpcStopMoveToTarget(LSL_Key npc)
2557 { 2550 {
2558 CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); 2551 CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
2559 m_host.AddScriptLPS(1); 2552 m_host.AddScriptLPS(1);
2560 2553
2561 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2554 INPCModule module = World.RequestModuleInterface<INPCModule>();
@@ -2572,6 +2565,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2572 2565
2573 public void osNpcSay(LSL_Key npc, string message) 2566 public void osNpcSay(LSL_Key npc, string message)
2574 { 2567 {
2568 osNpcSay(npc, 0, message);
2569 }
2570
2571 public void osNpcSay(LSL_Key npc, int channel, string message)
2572 {
2575 CheckThreatLevel(ThreatLevel.High, "osNpcSay"); 2573 CheckThreatLevel(ThreatLevel.High, "osNpcSay");
2576 m_host.AddScriptLPS(1); 2574 m_host.AddScriptLPS(1);
2577 2575
@@ -2583,7 +2581,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2583 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2581 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2584 return; 2582 return;
2585 2583
2586 module.Say(npcId, World, message); 2584 module.Say(npcId, World, message, channel);
2585 }
2586 }
2587
2588 public void osNpcShout(LSL_Key npc, int channel, string message)
2589 {
2590 CheckThreatLevel(ThreatLevel.High, "osNpcShout");
2591 m_host.AddScriptLPS(1);
2592
2593 INPCModule module = World.RequestModuleInterface<INPCModule>();
2594 if (module != null)
2595 {
2596 UUID npcId = new UUID(npc.m_string);
2597
2598 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2599 return;
2600
2601 module.Shout(npcId, World, message, channel);
2587 } 2602 }
2588 } 2603 }
2589 2604
@@ -2684,6 +2699,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2684 } 2699 }
2685 } 2700 }
2686 2701
2702 public void osNpcWhisper(LSL_Key npc, int channel, string message)
2703 {
2704 CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
2705 m_host.AddScriptLPS(1);
2706
2707 INPCModule module = World.RequestModuleInterface<INPCModule>();
2708 if (module != null)
2709 {
2710 UUID npcId = new UUID(npc.m_string);
2711
2712 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2713 return;
2714
2715 module.Whisper(npcId, World, message, channel);
2716 }
2717 }
2718
2687 /// <summary> 2719 /// <summary>
2688 /// Save the current appearance of the script owner permanently to the named notecard. 2720 /// Save the current appearance of the script owner permanently to the named notecard.
2689 /// </summary> 2721 /// </summary>
@@ -2835,21 +2867,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2835 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2867 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2836 m_host.AddScriptLPS(1); 2868 m_host.AddScriptLPS(1);
2837 2869
2838 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 2870 World.ForEachRootScenePresence(delegate(ScenePresence sp)
2839 { 2871 {
2840 World.ForEachRootScenePresence(delegate(ScenePresence sp) 2872 if (sp.Firstname == FirstName && sp.Lastname == SurName)
2841 { 2873 {
2842 if (sp.Firstname == FirstName && sp.Lastname == SurName) 2874 // kick client...
2843 { 2875 if (alert != null)
2844 // kick client... 2876 sp.ControllingClient.Kick(alert);
2845 if (alert != null)
2846 sp.ControllingClient.Kick(alert);
2847 2877
2848 // ...and close on our side 2878 // ...and close on our side
2849 sp.Scene.IncomingCloseAgent(sp.UUID); 2879 sp.Scene.IncomingCloseAgent(sp.UUID);
2850 } 2880 }
2851 }); 2881 });
2852 }
2853 } 2882 }
2854 2883
2855 public void osCauseDamage(string avatar, double damage) 2884 public void osCauseDamage(string avatar, double damage)
@@ -3095,5 +3124,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3095 3124
3096 return ScriptBaseClass.TRUE; 3125 return ScriptBaseClass.TRUE;
3097 } 3126 }
3127
3128 /// <summary>
3129 /// Sets terrain estate texture
3130 /// </summary>
3131 /// <param name="level"></param>
3132 /// <param name="texture"></param>
3133 /// <returns></returns>
3134 public void osSetTerrainTexture(int level, LSL_Key texture)
3135 {
3136 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
3137
3138 m_host.AddScriptLPS(1);
3139 //Check to make sure that the script's owner is the estate manager/master
3140 //World.Permissions.GenericEstatePermission(
3141 if (World.Permissions.IsGod(m_host.OwnerID))
3142 {
3143 if (level < 0 || level > 3)
3144 return;
3145
3146 UUID textureID = new UUID();
3147 if (!UUID.TryParse(texture, out textureID))
3148 return;
3149
3150 // estate module is required
3151 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3152 if (estate != null)
3153 estate.setEstateTerrainBaseTexture(level, textureID);
3154 }
3155 }
3156
3157 /// <summary>
3158 /// Sets terrain heights of estate
3159 /// </summary>
3160 /// <param name="corner"></param>
3161 /// <param name="low"></param>
3162 /// <param name="high"></param>
3163 /// <returns></returns>
3164 public void osSetTerrainTextureHeight(int corner, double low, double high)
3165 {
3166 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
3167
3168 m_host.AddScriptLPS(1);
3169 //Check to make sure that the script's owner is the estate manager/master
3170 //World.Permissions.GenericEstatePermission(
3171 if (World.Permissions.IsGod(m_host.OwnerID))
3172 {
3173 if (corner < 0 || corner > 3)
3174 return;
3175
3176 // estate module is required
3177 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3178 if (estate != null)
3179 estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
3180 }
3181 }
3182
3183 public void osForceAttachToAvatar(int attachmentPoint)
3184 {
3185 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
3186
3187 m_host.AddScriptLPS(1);
3188
3189 InitLSL();
3190 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
3191 }
3192
3193 public void osForceDetachFromAvatar()
3194 {
3195 CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
3196
3197 m_host.AddScriptLPS(1);
3198
3199 InitLSL();
3200 ((LSL_Api)m_LSL_Api).DetachFromAvatar();
3201 }
3098 } 3202 }
3099} 3203}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 1373971..19f3ce1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
308 } 308 }
309 SceneObjectPart SensePoint = ts.host; 309 SceneObjectPart SensePoint = ts.host;
310 310
311 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 311 Vector3 fromRegionPos = SensePoint.GetWorldPosition();
312 312
313 // pre define some things to avoid repeated definitions in the loop body 313 // pre define some things to avoid repeated definitions in the loop body
314 Vector3 toRegionPos; 314 Vector3 toRegionPos;
@@ -323,13 +323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
323 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! 323 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
324 if (SensePoint.ParentGroup.IsAttachment) 324 if (SensePoint.ParentGroup.IsAttachment)
325 { 325 {
326 // In attachments, the sensor cone always orients with the 326 // In attachments, rotate the sensor cone with the
327 // avatar rotation. This may include a nonzero elevation if 327 // avatar rotation. This may include a nonzero elevation if
328 // in mouselook. 328 // in mouselook.
329 // This will not include the rotation and position of the
330 // attachment point (e.g. your head when a sensor is in your
331 // hair attached to your scull. Your hair will turn with
332 // your head but the sensor will stay with your (global)
333 // avatar rotation and position.
334 // Position of a sensor in a child prim attached to an avatar
335 // will be still wrong.
329 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 336 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
330 fromRegionPos = avatar.AbsolutePosition; 337 fromRegionPos = avatar.AbsolutePosition;
331 q = avatar.Rotation; 338 q = avatar.Rotation;
332 } 339 }
340
333 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 341 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
334 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 342 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
335 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 343 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
@@ -441,14 +449,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
441 return sensedEntities; 449 return sensedEntities;
442 450
443 SceneObjectPart SensePoint = ts.host; 451 SceneObjectPart SensePoint = ts.host;
444 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 452 Vector3 fromRegionPos = SensePoint.GetWorldPosition();
445 453
446 Quaternion q = SensePoint.RotationOffset; 454 Quaternion q = SensePoint.GetWorldRotation();
447 if (SensePoint.ParentGroup.IsAttachment) 455 if (SensePoint.ParentGroup.IsAttachment)
448 { 456 {
449 // In attachments, the sensor cone always orients with the 457 // In attachments, rotate the sensor cone with the
450 // avatar rotation. This may include a nonzero elevation if 458 // avatar rotation. This may include a nonzero elevation if
451 // in mouselook. 459 // in mouselook.
460 // This will not include the rotation and position of the
461 // attachment point (e.g. your head when a sensor is in your
462 // hair attached to your scull. Your hair will turn with
463 // your head but the sensor will stay with your (global)
464 // avatar rotation and position.
465 // Position of a sensor in a child prim attached to an avatar
466 // will be still wrong.
452 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 467 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
453 if (avatar == null) 468 if (avatar == null)
454 return sensedEntities; 469 return sensedEntities;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index be5740e..048124d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
105 LSL_Integer llFloor(double f); 105 LSL_Integer llFloor(double f);
106 void llForceMouselook(int mouselook); 106 void llForceMouselook(int mouselook);
107 LSL_Float llFrand(double mag); 107 LSL_Float llFrand(double mag);
108 LSL_Key llGenerateKey();
108 LSL_Vector llGetAccel(); 109 LSL_Vector llGetAccel();
109 LSL_Integer llGetAgentInfo(string id); 110 LSL_Integer llGetAgentInfo(string id);
110 LSL_String llGetAgentLanguage(string id); 111 LSL_String llGetAgentLanguage(string id);
@@ -150,7 +151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
152 LSL_Float llGetMassMKS(); 153 LSL_Float llGetMassMKS();
153 void llGetNextEmail(string address, string subject); 154 LSL_Integer llGetMemoryLimit();
155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
155 LSL_Key llGetNumberOfNotecardLines(string name); 157 LSL_Key llGetNumberOfNotecardLines(string name);
156 LSL_Integer llGetNumberOfPrims(); 158 LSL_Integer llGetNumberOfPrims();
@@ -188,6 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
188 LSL_String llGetScriptName(); 190 LSL_String llGetScriptName();
189 LSL_Integer llGetScriptState(string name); 191 LSL_Integer llGetScriptState(string name);
190 LSL_String llGetSimulatorHostname(); 192 LSL_String llGetSimulatorHostname();
193 LSL_Integer llGetSPMaxMemory();
191 LSL_Integer llGetStartParameter(); 194 LSL_Integer llGetStartParameter();
192 LSL_Integer llGetStatus(int status); 195 LSL_Integer llGetStatus(int status);
193 LSL_String llGetSubString(string src, int start, int end); 196 LSL_String llGetSubString(string src, int start, int end);
@@ -323,6 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
323 void llSay(int channelID, string text); 326 void llSay(int channelID, string text);
324 void llScaleTexture(double u, double v, int face); 327 void llScaleTexture(double u, double v, int face);
325 LSL_Integer llScriptDanger(LSL_Vector pos); 328 LSL_Integer llScriptDanger(LSL_Vector pos);
329 void llScriptProfiler(LSL_Integer flag);
326 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); 330 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
327 void llSensor(string name, string id, int type, double range, double arc); 331 void llSensor(string name, string id, int type, double range, double arc);
328 void llSensorRemove(); 332 void llSensorRemove();
@@ -346,6 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
346 void llSetLinkTexture(int linknumber, string texture, int face); 350 void llSetLinkTexture(int linknumber, string texture, int face);
347 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); 351 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
348 void llSetLocalRot(LSL_Rotation rot); 352 void llSetLocalRot(LSL_Rotation rot);
353 LSL_Integer llSetMemoryLimit(LSL_Integer limit);
349 void llSetObjectDesc(string desc); 354 void llSetObjectDesc(string desc);
350 void llSetObjectName(string name); 355 void llSetObjectName(string name);
351 void llSetObjectPermMask(int mask, int value); 356 void llSetObjectPermMask(int mask, int value);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 444a681..7382495 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
98 void osAvatarPlayAnimation(string avatar, string animation); 98 void osAvatarPlayAnimation(string avatar, string animation);
99 void osAvatarStopAnimation(string avatar, string animation); 99 void osAvatarStopAnimation(string avatar, string animation);
100 100
101 // Attachment commands
102
103 /// <summary>
104 /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
105 /// </summary>
106 /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
107 void osForceAttachToAvatar(int attachment);
108
109 /// <summary>
110 /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
111 /// </summary>
112 /// <remarks>Nothing happens if the object is not attached.</remarks>
113 void osForceDetachFromAvatar();
114
101 //texture draw functions 115 //texture draw functions
102 string osMovePen(string drawList, int x, int y); 116 string osMovePen(string drawList, int x, int y);
103 string osDrawLine(string drawList, int startX, int startY, int endX, int endY); 117 string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
@@ -203,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
203 void osNpcSetRot(LSL_Key npc, rotation rot); 217 void osNpcSetRot(LSL_Key npc, rotation rot);
204 void osNpcStopMoveToTarget(LSL_Key npc); 218 void osNpcStopMoveToTarget(LSL_Key npc);
205 void osNpcSay(key npc, string message); 219 void osNpcSay(key npc, string message);
220 void osNpcSay(key npc, int channel, string message);
221 void osNpcShout(key npc, int channel, string message);
206 void osNpcSit(key npc, key target, int options); 222 void osNpcSit(key npc, key target, int options);
207 void osNpcStand(LSL_Key npc); 223 void osNpcStand(LSL_Key npc);
208 void osNpcRemove(key npc); 224 void osNpcRemove(key npc);
209 void osNpcPlayAnimation(LSL_Key npc, string animation); 225 void osNpcPlayAnimation(LSL_Key npc, string animation);
210 void osNpcStopAnimation(LSL_Key npc, string animation); 226 void osNpcStopAnimation(LSL_Key npc, string animation);
227 void osNpcWhisper(key npc, int channel, string message);
211 228
212 LSL_Key osOwnerSaveAppearance(string notecard); 229 LSL_Key osOwnerSaveAppearance(string notecard);
213 LSL_Key osAgentSaveAppearance(key agentId, string notecard); 230 LSL_Key osAgentSaveAppearance(key agentId, string notecard);
@@ -234,5 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
234 251
235 LSL_Integer osInviteToGroup(LSL_Key agentId); 252 LSL_Integer osInviteToGroup(LSL_Key agentId);
236 LSL_Integer osEjectFromGroup(LSL_Key agentId); 253 LSL_Integer osEjectFromGroup(LSL_Key agentId);
254
255 void osSetTerrainTexture(int level, LSL_Key texture);
256 void osSetTerrainTextureHeight(int corner, double low, double high);
237 } 257 }
238} 258}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 278f74e..5c6ad8a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
383 public const int PRIM_SCULPT_FLAG_INVERT = 64; 383 public const int PRIM_SCULPT_FLAG_INVERT = 64;
384 public const int PRIM_SCULPT_FLAG_MIRROR = 128; 384 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
385 385
386 public const int PROFILE_NONE = 0;
387 public const int PROFILE_SCRIPT_MEMORY = 1;
388
386 public const int MASK_BASE = 0; 389 public const int MASK_BASE = 0;
387 public const int MASK_OWNER = 1; 390 public const int MASK_OWNER = 1;
388 public const int MASK_GROUP = 2; 391 public const int MASK_GROUP = 2;
@@ -641,6 +644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
641 public const int OS_NPC_FLY = 0; 644 public const int OS_NPC_FLY = 0;
642 public const int OS_NPC_NO_FLY = 1; 645 public const int OS_NPC_NO_FLY = 1;
643 public const int OS_NPC_LAND_AT_TARGET = 2; 646 public const int OS_NPC_LAND_AT_TARGET = 2;
647 public const int OS_NPC_RUNNING = 4;
644 648
645 public const int OS_NPC_SIT_NOW = 0; 649 public const int OS_NPC_SIT_NOW = 0;
646 650
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 9ba9561..2d23d30 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -376,6 +376,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
376 return m_LSL_Functions.llFrand(mag); 376 return m_LSL_Functions.llFrand(mag);
377 } 377 }
378 378
379 public LSL_Key llGenerateKey()
380 {
381 return m_LSL_Functions.llGenerateKey();
382 }
383
379 public LSL_Vector llGetAccel() 384 public LSL_Vector llGetAccel()
380 { 385 {
381 return m_LSL_Functions.llGetAccel(); 386 return m_LSL_Functions.llGetAccel();
@@ -591,6 +596,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
591 return m_LSL_Functions.llGetMassMKS(); 596 return m_LSL_Functions.llGetMassMKS();
592 } 597 }
593 598
599 public LSL_Integer llGetMemoryLimit()
600 {
601 return m_LSL_Functions.llGetMemoryLimit();
602 }
603
594 public void llGetNextEmail(string address, string subject) 604 public void llGetNextEmail(string address, string subject)
595 { 605 {
596 m_LSL_Functions.llGetNextEmail(address, subject); 606 m_LSL_Functions.llGetNextEmail(address, subject);
@@ -781,6 +791,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
781 return m_LSL_Functions.llGetSimulatorHostname(); 791 return m_LSL_Functions.llGetSimulatorHostname();
782 } 792 }
783 793
794 public LSL_Integer llGetSPMaxMemory()
795 {
796 return m_LSL_Functions.llGetSPMaxMemory();
797 }
798
784 public LSL_Integer llGetStartParameter() 799 public LSL_Integer llGetStartParameter()
785 { 800 {
786 return m_LSL_Functions.llGetStartParameter(); 801 return m_LSL_Functions.llGetStartParameter();
@@ -1450,6 +1465,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1450 return m_LSL_Functions.llScriptDanger(pos); 1465 return m_LSL_Functions.llScriptDanger(pos);
1451 } 1466 }
1452 1467
1468 public void llScriptProfiler(LSL_Integer flags)
1469 {
1470 m_LSL_Functions.llScriptProfiler(flags);
1471 }
1472
1453 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) 1473 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
1454 { 1474 {
1455 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); 1475 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
@@ -1560,6 +1580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1560 m_LSL_Functions.llSetLocalRot(rot); 1580 m_LSL_Functions.llSetLocalRot(rot);
1561 } 1581 }
1562 1582
1583 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
1584 {
1585 return m_LSL_Functions.llSetMemoryLimit(limit);
1586 }
1587
1563 public void llSetObjectDesc(string desc) 1588 public void llSetObjectDesc(string desc)
1564 { 1589 {
1565 m_LSL_Functions.llSetObjectDesc(desc); 1590 m_LSL_Functions.llSetObjectDesc(desc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 680cefb4..d230662 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); 289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
290 } 290 }
291 291
292 // Avatar functions
292 293
293 //Texture Draw functions 294 public void osForceAttachToAvatar(int attachmentPoint)
295 {
296 m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
297 }
298
299 public void osForceDetachFromAvatar()
300 {
301 m_OSSL_Functions.osForceDetachFromAvatar();
302 }
303
304 // Texture Draw functions
294 305
295 public string osMovePen(string drawList, int x, int y) 306 public string osMovePen(string drawList, int x, int y)
296 { 307 {
@@ -569,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
569 m_OSSL_Functions.osNpcSay(npc, message); 580 m_OSSL_Functions.osNpcSay(npc, message);
570 } 581 }
571 582
583 public void osNpcSay(key npc, int channel, string message)
584 {
585 m_OSSL_Functions.osNpcSay(npc, channel, message);
586 }
587
588
589 public void osNpcShout(key npc, int channel, string message)
590 {
591 m_OSSL_Functions.osNpcShout(npc, channel, message);
592 }
593
572 public void osNpcSit(LSL_Key npc, LSL_Key target, int options) 594 public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
573 { 595 {
574 m_OSSL_Functions.osNpcSit(npc, target, options); 596 m_OSSL_Functions.osNpcSit(npc, target, options);
@@ -594,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
594 m_OSSL_Functions.osNpcStopAnimation(npc, animation); 616 m_OSSL_Functions.osNpcStopAnimation(npc, animation);
595 } 617 }
596 618
619 public void osNpcWhisper(key npc, int channel, string message)
620 {
621 m_OSSL_Functions.osNpcWhisper(npc, channel, message);
622 }
623
597 public LSL_Key osOwnerSaveAppearance(string notecard) 624 public LSL_Key osOwnerSaveAppearance(string notecard)
598 { 625 {
599 return m_OSSL_Functions.osOwnerSaveAppearance(notecard); 626 return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
@@ -878,5 +905,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
878 { 905 {
879 return m_OSSL_Functions.osEjectFromGroup(agentId); 906 return m_OSSL_Functions.osEjectFromGroup(agentId);
880 } 907 }
908
909 public void osSetTerrainTexture(int level, LSL_Key texture)
910 {
911 m_OSSL_Functions.osSetTerrainTexture(level, texture);
912 }
913
914 public void osSetTerrainTextureHeight(int corner, double low, double high)
915 {
916 m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
917 }
881 } 918 }
882} 919}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index ff1f277..5cad883 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
232 foreach (string api in am.GetApis()) 232 foreach (string api in am.GetApis())
233 { 233 {
234 m_Apis[api] = am.CreateApi(api); 234 m_Apis[api] = am.CreateApi(api);
235 m_Apis[api].Initialize(engine, part, LocalID, itemID); 235 m_Apis[api].Initialize(engine, part, ScriptTask);
236 } 236 }
237 237
238 try 238 try
@@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
964 public IScriptApi GetApi(string name) 964 public IScriptApi GetApi(string name)
965 { 965 {
966 if (m_Apis.ContainsKey(name)) 966 if (m_Apis.ContainsKey(name))
967 {
968// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
969
967 return m_Apis[name]; 970 return m_Apis[name];
971 }
972
973// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
974
968 return null; 975 return null;
969 } 976 }
970 977
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index e2d0db2..c73e22f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
63 IConfig config = initConfigSource.AddConfig("XEngine"); 63 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true"); 64 config.Set("Enabled", "true");
65 65
66 m_scene = SceneHelpers.SetupScene(); 66 m_scene = new SceneHelpers().SetupScene();
67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource); 67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
68 68
69 m_engine = new XEngine.XEngine(); 69 m_engine = new XEngine.XEngine();
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
91 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); 91 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
92 92
93 LSL_Api api = new LSL_Api(); 93 LSL_Api api = new LSL_Api();
94 api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); 94 api.Initialize(m_engine, so1.RootPart, null);
95 95
96 // Create a second object 96 // Create a second object
97 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); 97 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
124 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); 124 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
125 m_scene.AddSceneObject(so1); 125 m_scene.AddSceneObject(so1);
126 LSL_Api api = new LSL_Api(); 126 LSL_Api api = new LSL_Api();
127 api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); 127 api.Initialize(m_engine, so1.RootPart, null);
128 128
129 // Create an object embedded inside the first 129 // Create an object embedded inside the first
130 UUID itemId = TestHelpers.ParseTail(0x20); 130 UUID itemId = TestHelpers.ParseTail(0x20);
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
134 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); 134 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
135 m_scene.AddSceneObject(so2); 135 m_scene.AddSceneObject(so2);
136 LSL_Api api2 = new LSL_Api(); 136 LSL_Api api2 = new LSL_Api();
137 api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID); 137 api2.Initialize(m_engine, so2.RootPart, null);
138 138
139 // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** 139 // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
140 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); 140 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
new file mode 100644
index 0000000..bc3b790
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48
49namespace OpenSim.Region.ScriptEngine.Shared.Tests
50{
51 /// <summary>
52 /// Tests for linking functions in LSL
53 /// </summary>
54 /// <remarks>
55 /// This relates to LSL. Actual linking functionality should be tested in the main
56 /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
57 /// </remarks>
58 [TestFixture]
59 public class LSL_ApiLinkingTests
60 {
61 protected Scene m_scene;
62 protected XEngine.XEngine m_engine;
63
64 [SetUp]
65 public void SetUp()
66 {
67 IConfigSource initConfigSource = new IniConfigSource();
68 IConfig config = initConfigSource.AddConfig("XEngine");
69 config.Set("Enabled", "true");
70
71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
73
74 m_engine = new XEngine.XEngine();
75 m_engine.Initialise(initConfigSource);
76 m_engine.AddRegion(m_scene);
77 }
78
79 [Test]
80 public void TestllCreateLink()
81 {
82 TestHelpers.InMethod();
83
84 UUID ownerId = TestHelpers.ParseTail(0x1);
85
86 SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
87 grp1.AbsolutePosition = new Vector3(10, 10, 10);
88 m_scene.AddSceneObject(grp1);
89
90 // FIXME: This should really be a script item (with accompanying script)
91 TaskInventoryItem grp1Item
92 = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
93 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
94
95 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
96 grp2.AbsolutePosition = new Vector3(20, 20, 20);
97
98 // <180,0,0>
99 grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
100
101 m_scene.AddSceneObject(grp2);
102
103 LSL_Api apiGrp1 = new LSL_Api();
104 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
105
106 apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
107
108 Assert.That(grp1.Parts.Length, Is.EqualTo(4));
109 Assert.That(grp2.IsDeleted, Is.True);
110 }
111
112 [Test]
113 public void TestllBreakLink()
114 {
115 TestHelpers.InMethod();
116
117 UUID ownerId = TestHelpers.ParseTail(0x1);
118
119 SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
120 grp1.AbsolutePosition = new Vector3(10, 10, 10);
121 m_scene.AddSceneObject(grp1);
122
123 // FIXME: This should really be a script item (with accompanying script)
124 TaskInventoryItem grp1Item
125 = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
126 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
127
128 LSL_Api apiGrp1 = new LSL_Api();
129 apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
130
131 apiGrp1.llBreakLink(2);
132
133 Assert.That(grp1.Parts.Length, Is.EqualTo(1));
134
135 SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1");
136 Assert.That(grp2, Is.Not.Null);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 9cf9258..f96a156 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
58 IConfig config = initConfigSource.AddConfig("XEngine"); 58 IConfig config = initConfigSource.AddConfig("XEngine");
59 config.Set("Enabled", "true"); 59 config.Set("Enabled", "true");
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
63 63
64 XEngine.XEngine engine = new XEngine.XEngine(); 64 XEngine.XEngine engine = new XEngine.XEngine();
@@ -66,8 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
66 engine.AddRegion(scene); 66 engine.AddRegion(scene);
67 67
68 m_lslApi = new LSL_Api(); 68 m_lslApi = new LSL_Api();
69 m_lslApi.Initialize(engine, part, part.LocalId, part.UUID); 69 m_lslApi.Initialize(engine, part, null);
70
71 } 70 }
72 71
73 [Test] 72 [Test]
@@ -261,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
261 TestHelpers.InMethod(); 260 TestHelpers.InMethod();
262 261
263 // Create Prim1. 262 // Create Prim1.
264 Scene scene = SceneHelpers.SetupScene(); 263 Scene scene = new SceneHelpers().SetupScene();
265 string obj1Name = "Prim1"; 264 string obj1Name = "Prim1";
266 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); 265 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
267 SceneObjectPart part1 = 266 SceneObjectPart part1 =
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index 7573dff..3965734 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
67 config = initConfigSource.AddConfig("NPC"); 67 config = initConfigSource.AddConfig("NPC");
68 config.Set("Enabled", "true"); 68 config.Set("Enabled", "true");
69 69
70 m_scene = SceneHelpers.SetupScene(); 70 m_scene = new SceneHelpers().SetupScene();
71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
72 72
73 m_engine = new XEngine.XEngine(); 73 m_engine = new XEngine.XEngine();
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
95 m_scene.AddSceneObject(so); 95 m_scene.AddSceneObject(so);
96 96
97 OSSL_Api osslApi = new OSSL_Api(); 97 OSSL_Api osslApi = new OSSL_Api();
98 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 98 osslApi.Initialize(m_engine, part, null);
99 99
100 string notecardName = "appearanceNc"; 100 string notecardName = "appearanceNc";
101 osslApi.osOwnerSaveAppearance(notecardName); 101 osslApi.osOwnerSaveAppearance(notecardName);
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
130 m_scene.AddSceneObject(so); 130 m_scene.AddSceneObject(so);
131 131
132 OSSL_Api osslApi = new OSSL_Api(); 132 OSSL_Api osslApi = new OSSL_Api();
133 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 133 osslApi.Initialize(m_engine, part, null);
134 134
135 string notecardName = "appearanceNc"; 135 string notecardName = "appearanceNc";
136 osslApi.osOwnerSaveAppearance(notecardName); 136 osslApi.osOwnerSaveAppearance(notecardName);
@@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
161 m_scene.AddSceneObject(so); 161 m_scene.AddSceneObject(so);
162 162
163 OSSL_Api osslApi = new OSSL_Api(); 163 OSSL_Api osslApi = new OSSL_Api();
164 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 164 osslApi.Initialize(m_engine, part, null);
165 165
166 string notecardName = "appearanceNc"; 166 string notecardName = "appearanceNc";
167 167
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
202 m_scene.AddSceneObject(so); 202 m_scene.AddSceneObject(so);
203 203
204 OSSL_Api osslApi = new OSSL_Api(); 204 OSSL_Api osslApi = new OSSL_Api();
205 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 205 osslApi.Initialize(m_engine, part, null);
206 206
207 string notecardName = "appearanceNc"; 207 string notecardName = "appearanceNc";
208 208
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 9d9fc51..0ccd889 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
68 config = initConfigSource.AddConfig("NPC"); 68 config = initConfigSource.AddConfig("NPC");
69 config.Set("Enabled", "true"); 69 config.Set("Enabled", "true");
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
73 73
74 m_engine = new XEngine.XEngine(); 74 m_engine = new XEngine.XEngine();
@@ -104,10 +104,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
104 m_scene.AddSceneObject(otherSo); 104 m_scene.AddSceneObject(otherSo);
105 105
106 OSSL_Api osslApi = new OSSL_Api(); 106 OSSL_Api osslApi = new OSSL_Api();
107 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 107 osslApi.Initialize(m_engine, part, null);
108 108
109 OSSL_Api otherOsslApi = new OSSL_Api(); 109 OSSL_Api otherOsslApi = new OSSL_Api();
110 otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID); 110 otherOsslApi.Initialize(m_engine, otherPart, null);
111 111
112 string notecardName = "appearanceNc"; 112 string notecardName = "appearanceNc";
113 osslApi.osOwnerSaveAppearance(notecardName); 113 osslApi.osOwnerSaveAppearance(notecardName);
@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
151 m_scene.AddSceneObject(so); 151 m_scene.AddSceneObject(so);
152 152
153 OSSL_Api osslApi = new OSSL_Api(); 153 OSSL_Api osslApi = new OSSL_Api();
154 osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); 154 osslApi.Initialize(m_engine, part, null);
155 155
156 string notecardName = "appearanceNc"; 156 string notecardName = "appearanceNc";
157 osslApi.osOwnerSaveAppearance(notecardName); 157 osslApi.osOwnerSaveAppearance(notecardName);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index 7d7bd82..a3f848c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
73 // to AssemblyResolver.OnAssemblyResolve fails. 73 // to AssemblyResolver.OnAssemblyResolve fails.
74 xEngineConfig.Set("AppDomainLoading", "false"); 74 xEngineConfig.Set("AppDomainLoading", "false");
75 75
76 m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); 76 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
78 m_scene.StartScripts(); 78 m_scene.StartScripts();
79 } 79 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1e0f01f..eeb125e 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1089,11 +1089,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1089 1089
1090 AppDomain sandbox; 1090 AppDomain sandbox;
1091 if (m_AppDomainLoading) 1091 if (m_AppDomainLoading)
1092 {
1092 sandbox = AppDomain.CreateDomain( 1093 sandbox = AppDomain.CreateDomain(
1093 m_Scene.RegionInfo.RegionID.ToString(), 1094 m_Scene.RegionInfo.RegionID.ToString(),
1094 evidence, appSetup); 1095 evidence, appSetup);
1096 m_AppDomains[appDomain].AssemblyResolve +=
1097 new ResolveEventHandler(
1098 AssemblyResolver.OnAssemblyResolve);
1099 }
1095 else 1100 else
1101 {
1096 sandbox = AppDomain.CurrentDomain; 1102 sandbox = AppDomain.CurrentDomain;
1103 }
1097 1104
1098 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1105 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1099 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1106 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
@@ -1105,9 +1112,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1105 1112
1106 m_AppDomains[appDomain] = sandbox; 1113 m_AppDomains[appDomain] = sandbox;
1107 1114
1108 m_AppDomains[appDomain].AssemblyResolve +=
1109 new ResolveEventHandler(
1110 AssemblyResolver.OnAssemblyResolve);
1111 m_DomainScripts[appDomain] = new List<UUID>(); 1115 m_DomainScripts[appDomain] = new List<UUID>();
1112 } 1116 }
1113 catch (Exception e) 1117 catch (Exception e)
@@ -1898,9 +1902,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1898 // if there already exists a file at that location, it may be locked. 1902 // if there already exists a file at that location, it may be locked.
1899 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); 1903 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
1900 } 1904 }
1905
1906 string textpath = path + ".text";
1901 try 1907 try
1902 { 1908 {
1903 using (FileStream fs = File.Create(path + ".text")) 1909 using (FileStream fs = File.Create(textpath))
1904 { 1910 {
1905 using (StreamWriter sw = new StreamWriter(fs)) 1911 using (StreamWriter sw = new StreamWriter(fs))
1906 { 1912 {
@@ -1913,7 +1919,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1913 catch (IOException ex) 1919 catch (IOException ex)
1914 { 1920 {
1915 // if there already exists a file at that location, it may be locked. 1921 // if there already exists a file at that location, it may be locked.
1916 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); 1922 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
1917 } 1923 }
1918 } 1924 }
1919 } 1925 }
@@ -1962,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1962 catch (IOException ex) 1968 catch (IOException ex)
1963 { 1969 {
1964 // if there already exists a file at that location, it may be locked. 1970 // if there already exists a file at that location, it may be locked.
1965 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message); 1971 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
1966 } 1972 }
1967 } 1973 }
1968 1974
@@ -1997,45 +2003,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1997 if (!topScripts.ContainsKey(si.LocalID)) 2003 if (!topScripts.ContainsKey(si.LocalID))
1998 topScripts[si.RootLocalID] = 0; 2004 topScripts[si.RootLocalID] = 0;
1999 2005
2000// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; 2006 topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow);
2001// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); 2007 }
2002 2008 }
2003 // Execution time of the script adjusted by it's measurement period to make scripts started at
2004 // different times comparable.
2005// float adjustedExecutionTime
2006// = (float)si.MeasurementPeriodExecutionTime
2007// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
2008// / TimeSpan.TicksPerMillisecond;
2009
2010 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2011
2012 // Avoid divide by zerp
2013 if (ticksElapsed == 0)
2014 ticksElapsed = 1;
2015 2009
2016 // Scale execution time to the ideal 55 fps frame time for these reasons. 2010 return topScripts;
2017 // 2011 }
2018 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2019 // 'script execution time per frame', which is the original purpose of this value.
2020 //
2021 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2022 // it impossible to compare scripts.
2023 //
2024 // 3) Scaling the raw execution time to the time that the script has been running is better but
2025 // is still misleading since a script that has just been rezzed may appear to have been running
2026 // for much longer.
2027 //
2028 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2029 // since the figure does not represent actual execution time and very hard running scripts will
2030 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2031 float adjustedExecutionTime
2032 = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2033 2012
2034 topScripts[si.RootLocalID] += adjustedExecutionTime; 2013 public float GetScriptExecutionTime(List<UUID> itemIDs)
2014 {
2015 if (itemIDs == null|| itemIDs.Count == 0)
2016 {
2017 return 0.0f;
2018 }
2019 float time = 0.0f;
2020 long tickNow = Util.EnvironmentTickCount();
2021 IScriptInstance si;
2022 // Calculate the time for all scripts that this engine is executing
2023 // Ignore any others
2024 foreach (UUID id in itemIDs)
2025 {
2026 si = GetInstance(id);
2027 if (si != null && si.Running)
2028 {
2029 time += CalculateAdjustedExectionTime(si, tickNow);
2035 } 2030 }
2036 } 2031 }
2032 return time;
2033 }
2037 2034
2038 return topScripts; 2035 private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
2036 {
2037 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2038
2039 // Avoid divide by zero
2040 if (ticksElapsed == 0)
2041 ticksElapsed = 1;
2042
2043 // Scale execution time to the ideal 55 fps frame time for these reasons.
2044 //
2045 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2046 // 'script execution time per frame', which is the original purpose of this value.
2047 //
2048 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2049 // it impossible to compare scripts.
2050 //
2051 // 3) Scaling the raw execution time to the time that the script has been running is better but
2052 // is still misleading since a script that has just been rezzed may appear to have been running
2053 // for much longer.
2054 //
2055 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2056 // since the figure does not represent actual execution time and very hard running scripts will
2057 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2058 return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2039 } 2059 }
2040 2060
2041 public void SuspendScript(UUID itemID) 2061 public void SuspendScript(UUID itemID)
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index b9ba4bc..faf746f 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics
90 90
91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); 91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
92 dbConn.Open(); 92 dbConn.Open();
93 CheckAndUpdateDatabase(dbConn); 93 CreateTables(dbConn);
94 94
95 Prototype_distributor protodep = new Prototype_distributor(); 95 Prototype_distributor protodep = new Prototype_distributor();
96 Updater_distributor updatedep = new Updater_distributor(); 96 Updater_distributor updatedep = new Updater_distributor();
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics
131 } 131 }
132 } 132 }
133 133
134 public void ReceiveClassicSimStatsPacket(SimStats stats) 134 private void ReceiveClassicSimStatsPacket(SimStats stats)
135 { 135 {
136 if (!enabled) 136 if (!enabled)
137 { 137 {
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics
163 } 163 }
164 } 164 }
165 165
166 public Hashtable HandleUnknownCAPSRequest(Hashtable request) 166 private Hashtable HandleUnknownCAPSRequest(Hashtable request)
167 { 167 {
168 //string regpath = request["uri"].ToString(); 168 //string regpath = request["uri"].ToString();
169 int response_code = 200; 169 int response_code = 200;
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics
178 return responsedata; 178 return responsedata;
179 } 179 }
180 180
181 public Hashtable HandleStatsRequest(Hashtable request) 181 private Hashtable HandleStatsRequest(Hashtable request)
182 { 182 {
183 lastHit = System.Environment.TickCount; 183 lastHit = System.Environment.TickCount;
184 Hashtable responsedata = new Hashtable(); 184 Hashtable responsedata = new Hashtable();
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics
237 237
238 return responsedata; 238 return responsedata;
239 } 239 }
240
241 public void CheckAndUpdateDatabase(SqliteConnection db)
242 {
243 lock (db)
244 {
245 // TODO: FIXME: implement stats migrations
246 const string SQL = @"SELECT * FROM migrations LIMIT 1";
247
248 using (SqliteCommand cmd = new SqliteCommand(SQL, db))
249 {
250 try
251 {
252 cmd.ExecuteNonQuery();
253 }
254 catch (SqliteSyntaxException)
255 {
256 CreateTables(db);
257 }
258 }
259 }
260 }
261 240
262 public void CreateTables(SqliteConnection db) 241 private void CreateTables(SqliteConnection db)
263 { 242 {
264 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) 243 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
265 { 244 {
266 createcmd.ExecuteNonQuery(); 245 createcmd.ExecuteNonQuery();
267
268 createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
269 createcmd.ExecuteNonQuery();
270 } 246 }
271 } 247 }
272 248
@@ -301,22 +277,23 @@ namespace OpenSim.Region.UserStatistics
301 get { return true; } 277 get { return true; }
302 } 278 }
303 279
304 public void OnRegisterCaps(UUID agentID, Caps caps) 280 private void OnRegisterCaps(UUID agentID, Caps caps)
305 { 281 {
306// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 282// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
307 283
308 string capsPath = "/CAPS/VS/" + UUID.Random(); 284 string capsPath = "/CAPS/VS/" + UUID.Random();
309 caps.RegisterHandler("ViewerStats", 285 caps.RegisterHandler(
310 new RestStreamHandler("POST", capsPath, 286 "ViewerStats",
311 delegate(string request, string path, string param, 287 new RestStreamHandler(
312 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 288 "POST",
313 { 289 capsPath,
314 return ViewerStatsReport(request, path, param, 290 (request, path, param, httpRequest, httpResponse)
315 agentID, caps); 291 => ViewerStatsReport(request, path, param, agentID, caps),
316 })); 292 "ViewerStats",
293 agentID.ToString()));
317 } 294 }
318 295
319 public void OnDeRegisterCaps(UUID agentID, Caps caps) 296 private void OnDeRegisterCaps(UUID agentID, Caps caps)
320 { 297 {
321 } 298 }
322 299
@@ -336,7 +313,7 @@ namespace OpenSim.Region.UserStatistics
336 } 313 }
337 } 314 }
338 315
339 public void OnMakeRootAgent(ScenePresence agent) 316 private void OnMakeRootAgent(ScenePresence agent)
340 { 317 {
341 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); 318 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle);
342 319
@@ -365,11 +342,11 @@ namespace OpenSim.Region.UserStatistics
365 } 342 }
366 } 343 }
367 344
368 public void OnMakeChildAgent(ScenePresence agent) 345 private void OnMakeChildAgent(ScenePresence agent)
369 { 346 {
370 } 347 }
371 348
372 public void OnClientClosed(UUID agentID, Scene scene) 349 private void OnClientClosed(UUID agentID, Scene scene)
373 { 350 {
374 lock (m_sessions) 351 lock (m_sessions)
375 { 352 {
@@ -380,7 +357,7 @@ namespace OpenSim.Region.UserStatistics
380 } 357 }
381 } 358 }
382 359
383 public string readLogLines(int amount) 360 private string readLogLines(int amount)
384 { 361 {
385 Encoding encoding = Encoding.ASCII; 362 Encoding encoding = Encoding.ASCII;
386 int sizeOfChar = encoding.GetByteCount("\n"); 363 int sizeOfChar = encoding.GetByteCount("\n");
@@ -418,7 +395,7 @@ namespace OpenSim.Region.UserStatistics
418 return encoding.GetString(buffer); 395 return encoding.GetString(buffer);
419 } 396 }
420 397
421 public UUID GetRegionUUIDFromHandle(ulong regionhandle) 398 private UUID GetRegionUUIDFromHandle(ulong regionhandle)
422 { 399 {
423 lock (m_scenes) 400 lock (m_scenes)
424 { 401 {
@@ -441,17 +418,17 @@ namespace OpenSim.Region.UserStatistics
441 /// <param name="agentID"></param> 418 /// <param name="agentID"></param>
442 /// <param name="caps"></param> 419 /// <param name="caps"></param>
443 /// <returns></returns> 420 /// <returns></returns>
444 public string ViewerStatsReport(string request, string path, string param, 421 private string ViewerStatsReport(string request, string path, string param,
445 UUID agentID, Caps caps) 422 UUID agentID, Caps caps)
446 { 423 {
447// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); 424// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID);
448 425
449 UpdateUserStats(ParseViewerStats(request,agentID), dbConn); 426 UpdateUserStats(ParseViewerStats(request, agentID), dbConn);
450 427
451 return String.Empty; 428 return String.Empty;
452 } 429 }
453 430
454 public UserSessionID ParseViewerStats(string request, UUID agentID) 431 private UserSessionID ParseViewerStats(string request, UUID agentID)
455 { 432 {
456 UserSessionID uid = new UserSessionID(); 433 UserSessionID uid = new UserSessionID();
457 UserSessionData usd; 434 UserSessionData usd;
@@ -592,14 +569,14 @@ namespace OpenSim.Region.UserStatistics
592 return uid; 569 return uid;
593 } 570 }
594 571
595 public void UpdateUserStats(UserSessionID uid, SqliteConnection db) 572 private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
596 { 573 {
597 if (uid.session_id == UUID.Zero) 574 if (uid.session_id == UUID.Zero)
598 return; 575 return;
599 576
600 lock (db) 577 lock (db)
601 { 578 {
602 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) 579 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db))
603 { 580 {
604 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); 581 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
605 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); 582 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
@@ -648,44 +625,26 @@ namespace OpenSim.Region.UserStatistics
648 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); 625 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
649 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); 626 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
650 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); 627 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
651
652 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); 628 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
653 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); 629 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
654 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); 630 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
655
656 updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
657 updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
658 updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
659 631
660// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); 632// StringBuilder parameters = new StringBuilder();
661 633// SqliteParameterCollection spc = updatecmd.Parameters;
662 int result = updatecmd.ExecuteNonQuery(); 634// foreach (SqliteParameter sp in spc)
663 635// parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value);
664 if (result == 0) 636//
665 { 637// m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters);
666// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
667 638
668 updatecmd.CommandText = SQL_STATS_TABLE_INSERT; 639// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
669 640
670 try 641 updatecmd.ExecuteNonQuery();
671 {
672 updatecmd.ExecuteNonQuery();
673 }
674 catch (Exception e)
675 {
676 m_log.WarnFormat(
677 "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
678 uid.session_data.agent_id, e.Message, e.StackTrace);
679 }
680 }
681 } 642 }
682 } 643 }
683 } 644 }
684 645
685 #region SQL 646 #region SQL
686 private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; 647 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data (
687
688 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data (
689 session_id VARCHAR(36) NOT NULL PRIMARY KEY, 648 session_id VARCHAR(36) NOT NULL PRIMARY KEY,
690 agent_id VARCHAR(36) NOT NULL DEFAULT '', 649 agent_id VARCHAR(36) NOT NULL DEFAULT '',
691 region_id VARCHAR(36) NOT NULL DEFAULT '', 650 region_id VARCHAR(36) NOT NULL DEFAULT '',
@@ -735,11 +694,11 @@ namespace OpenSim.Region.UserStatistics
735 f_send_packet INT NOT NULL DEFAULT '0' 694 f_send_packet INT NOT NULL DEFAULT '0'
736 );"; 695 );";
737 696
738 private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( 697 private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data (
739session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, 698session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view,
740mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, 699mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping,
741regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, 700regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram,
742d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, 701d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit,
743f_resent, f_send_packet 702f_resent, f_send_packet
744) 703)
745VALUES 704VALUES
@@ -747,62 +706,13 @@ VALUES
747:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, 706:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view,
748:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, 707:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping,
749:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, 708:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram,
750:d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, 709:d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit,
751:f_resent, :f_send_packet 710:f_resent, :f_send_packet
752) 711)
753"; 712";
754 713
755 private const string SQL_STATS_TABLE_UPDATE = @" 714 #endregion
756UPDATE stats_session_data 715
757set session_id=:session_id,
758 agent_id=:agent_id,
759 region_id=:region_id,
760 last_updated=:last_updated,
761 remote_ip=:remote_ip,
762 name_f=:name_f,
763 name_l=:name_l,
764 avg_agents_in_view=:avg_agents_in_view,
765 min_agents_in_view=:min_agents_in_view,
766 max_agents_in_view=:max_agents_in_view,
767 mode_agents_in_view=:mode_agents_in_view,
768 avg_fps=:avg_fps,
769 min_fps=:min_fps,
770 max_fps=:max_fps,
771 mode_fps=:mode_fps,
772 a_language=:a_language,
773 mem_use=:mem_use,
774 meters_traveled=:meters_traveled,
775 avg_ping=:avg_ping,
776 min_ping=:min_ping,
777 max_ping=:max_ping,
778 mode_ping=:mode_ping,
779 regions_visited=:regions_visited,
780 run_time=:run_time,
781 avg_sim_fps=:avg_sim_fps,
782 min_sim_fps=:min_sim_fps,
783 max_sim_fps=:max_sim_fps,
784 mode_sim_fps=:mode_sim_fps,
785 start_time=:start_time,
786 client_version=:client_version,
787 s_cpu=:s_cpu,
788 s_gpu=:s_gpu,
789 s_os=:s_os,
790 s_ram=:s_ram,
791 d_object_kb=:d_object_kb,
792 d_texture_kb=:d_texture_kb,
793 d_world_kb=:d_world_kb,
794 n_in_kb=:n_in_kb,
795 n_in_pk=:n_in_pk,
796 n_out_kb=:n_out_kb,
797 n_out_pk=:n_out_pk,
798 f_dropped=:f_dropped,
799 f_failed_resends=:f_failed_resends,
800 f_invalid=:f_invalid,
801 f_off_circuit=:f_off_circuit,
802 f_resent=:f_resent,
803 f_send_packet=:f_send_packet
804WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key";
805 #endregion
806 } 716 }
807 717
808 public static class UserSessionUtil 718 public static class UserSessionUtil
diff --git a/OpenSim/Server/Base/ServerUtils.cs b/OpenSim/Server/Base/ServerUtils.cs
index 8effdd2..42c82cf 100644
--- a/OpenSim/Server/Base/ServerUtils.cs
+++ b/OpenSim/Server/Base/ServerUtils.cs
@@ -117,7 +117,10 @@ namespace OpenSim.Server.Base
117 catch (Exception e) 117 catch (Exception e)
118 { 118 {
119 if (!(e is System.MissingMethodException)) 119 if (!(e is System.MissingMethodException))
120 m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e.InnerException); 120 {
121 m_log.ErrorFormat("Error loading plugin {0} from {1}. Exception: {2}",
122 interfaceName, dllName, e.InnerException == null ? e.Message : e.InnerException.Message);
123 }
121 return null; 124 return null;
122 } 125 }
123 126
@@ -265,7 +268,7 @@ namespace OpenSim.Server.Base
265 continue; 268 continue;
266 269
267 XmlElement elem = parent.OwnerDocument.CreateElement("", 270 XmlElement elem = parent.OwnerDocument.CreateElement("",
268 kvp.Key, ""); 271 XmlConvert.EncodeLocalName(kvp.Key), "");
269 272
270 if (kvp.Value is Dictionary<string, object>) 273 if (kvp.Value is Dictionary<string, object>)
271 { 274 {
@@ -320,11 +323,11 @@ namespace OpenSim.Server.Base
320 XmlNode type = part.Attributes.GetNamedItem("type"); 323 XmlNode type = part.Attributes.GetNamedItem("type");
321 if (type == null || type.Value != "List") 324 if (type == null || type.Value != "List")
322 { 325 {
323 ret[part.Name] = part.InnerText; 326 ret[XmlConvert.DecodeName(part.Name)] = part.InnerText;
324 } 327 }
325 else 328 else
326 { 329 {
327 ret[part.Name] = ParseElement(part); 330 ret[XmlConvert.DecodeName(part.Name)] = ParseElement(part);
328 } 331 }
329 } 332 }
330 333
diff --git a/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs b/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs
index dfed761..18cef15 100644
--- a/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs
+++ b/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs
@@ -191,6 +191,8 @@ For more information, see <a href='http://openid.net/'>http://openid.net/</a>.
191 191
192 #endregion HTML 192 #endregion HTML
193 193
194 public string Name { get { return "OpenId"; } }
195 public string Description { get { return null; } }
194 public string ContentType { get { return m_contentType; } } 196 public string ContentType { get { return m_contentType; } }
195 public string HttpMethod { get { return m_httpMethod; } } 197 public string HttpMethod { get { return m_httpMethod; } }
196 public string Path { get { return m_path; } } 198 public string Path { get { return m_path; } }
diff --git a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
index 59420f5..ef9b96f 100644
--- a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
+++ b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs
@@ -95,7 +95,8 @@ namespace OpenSim.Server.Handlers.Friends
95 return DeleteFriendString(request); 95 return DeleteFriendString(request);
96 96
97 } 97 }
98 m_log.DebugFormat("[FRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method); 98
99 m_log.DebugFormat("[FRIENDS HANDLER]: unknown method request {0}", method);
99 } 100 }
100 catch (Exception e) 101 catch (Exception e)
101 { 102 {
@@ -103,7 +104,6 @@ namespace OpenSim.Server.Handlers.Friends
103 } 104 }
104 105
105 return FailureResult(); 106 return FailureResult();
106
107 } 107 }
108 108
109 #region Method-specific handlers 109 #region Method-specific handlers
diff --git a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs
index bebf482..91d14cb 100644
--- a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs
+++ b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Server.Handlers.Grid
116 return GetRegionFlags(request); 116 return GetRegionFlags(request);
117 } 117 }
118 118
119 m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method); 119 m_log.DebugFormat("[GRID HANDLER]: unknown method request {0}", method);
120 } 120 }
121 catch (Exception e) 121 catch (Exception e)
122 { 122 {
diff --git a/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs b/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs
index 8ef03e7..c2f127c 100644
--- a/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs
+++ b/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs
@@ -122,7 +122,8 @@ namespace OpenSim.Server.Handlers.Hypergrid
122 return GrantRights(request); 122 return GrantRights(request);
123 */ 123 */
124 } 124 }
125 m_log.DebugFormat("[HGFRIENDS HANDLER]: unknown method {0} request {1}", method.Length, method); 125
126 m_log.DebugFormat("[HGFRIENDS HANDLER]: unknown method {0}", method);
126 } 127 }
127 catch (Exception e) 128 catch (Exception e)
128 { 129 {
diff --git a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
index 75dd711..4a61969 100644
--- a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
@@ -33,17 +33,24 @@ using System.Xml;
33 33
34using Nini.Config; 34using Nini.Config;
35using log4net; 35using log4net;
36using OpenMetaverse;
36 37
38using OpenSim.Framework;
37using OpenSim.Server.Base; 39using OpenSim.Server.Base;
38using OpenSim.Services.Interfaces; 40using OpenSim.Services.Interfaces;
39using OpenSim.Framework.Servers.HttpServer; 41using OpenSim.Framework.Servers.HttpServer;
40using OpenSim.Server.Handlers.Base; 42using OpenSim.Server.Handlers.Base;
41 43
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
45
42namespace OpenSim.Server.Handlers.MapImage 46namespace OpenSim.Server.Handlers.MapImage
43{ 47{
44 public class MapAddServiceConnector : ServiceConnector 48 public class MapAddServiceConnector : ServiceConnector
45 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
46 private IMapImageService m_MapService; 52 private IMapImageService m_MapService;
53 private IGridService m_GridService;
47 private string m_ConfigName = "MapImageService"; 54 private string m_ConfigName = "MapImageService";
48 55
49 public MapAddServiceConnector(IConfigSource config, IHttpServer server, string configName) : 56 public MapAddServiceConnector(IConfigSource config, IHttpServer server, string configName) :
@@ -53,16 +60,27 @@ namespace OpenSim.Server.Handlers.MapImage
53 if (serverConfig == null) 60 if (serverConfig == null)
54 throw new Exception(String.Format("No section {0} in config file", m_ConfigName)); 61 throw new Exception(String.Format("No section {0} in config file", m_ConfigName));
55 62
56 string gridService = serverConfig.GetString("LocalServiceModule", 63 string mapService = serverConfig.GetString("LocalServiceModule",
57 String.Empty); 64 String.Empty);
58 65
59 if (gridService == String.Empty) 66 if (mapService == String.Empty)
60 throw new Exception("No LocalServiceModule in config file"); 67 throw new Exception("No LocalServiceModule in config file");
61 68
62 Object[] args = new Object[] { config }; 69 Object[] args = new Object[] { config };
63 m_MapService = ServerUtils.LoadPlugin<IMapImageService>(gridService, args); 70 m_MapService = ServerUtils.LoadPlugin<IMapImageService>(mapService, args);
71
72 string gridService = serverConfig.GetString("GridService", String.Empty);
73 if (gridService != string.Empty)
74 m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);
75
76 if (m_GridService != null)
77 m_log.InfoFormat("[MAP IMAGE HANDLER]: GridService check is ON");
78 else
79 m_log.InfoFormat("[MAP IMAGE HANDLER]: GridService check is OFF");
80
81 bool proxy = serverConfig.GetBoolean("HasProxy", false);
82 server.AddStreamHandler(new MapServerPostHandler(m_MapService, m_GridService, proxy));
64 83
65 server.AddStreamHandler(new MapServerPostHandler(m_MapService));
66 } 84 }
67 } 85 }
68 86
@@ -70,11 +88,15 @@ namespace OpenSim.Server.Handlers.MapImage
70 { 88 {
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 89 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private IMapImageService m_MapService; 90 private IMapImageService m_MapService;
91 private IGridService m_GridService;
92 bool m_Proxy;
73 93
74 public MapServerPostHandler(IMapImageService service) : 94 public MapServerPostHandler(IMapImageService service, IGridService grid, bool proxy) :
75 base("POST", "/map") 95 base("POST", "/map")
76 { 96 {
77 m_MapService = service; 97 m_MapService = service;
98 m_GridService = grid;
99 m_Proxy = proxy;
78 } 100 }
79 101
80 public override byte[] Handle(string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 102 public override byte[] Handle(string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
@@ -105,6 +127,27 @@ namespace OpenSim.Server.Handlers.MapImage
105// if (request.ContainsKey("TYPE")) 127// if (request.ContainsKey("TYPE"))
106// type = request["TYPE"].ToString(); 128// type = request["TYPE"].ToString();
107 129
130 if (m_GridService != null)
131 {
132 System.Net.IPAddress ipAddr = GetCallerIP(httpRequest);
133 GridRegion r = m_GridService.GetRegionByPosition(UUID.Zero, x * (int)Constants.RegionSize, y * (int)Constants.RegionSize);
134 if (r != null)
135 {
136 if (r.ExternalEndPoint.Address.ToString() != ipAddr.ToString())
137 {
138 m_log.WarnFormat("[MAP IMAGE HANDLER]: IP address {0} may be trying to impersonate region in IP {1}", ipAddr, r.ExternalEndPoint.Address);
139 return FailureResult("IP address of caller does not match IP address of registered region");
140 }
141
142 }
143 else
144 {
145 m_log.WarnFormat("[MAP IMAGE HANDLER]: IP address {0} may be rogue. Region not found at coordinates {1}-{2}",
146 ipAddr, x, y);
147 return FailureResult("Region not found at given coordinates");
148 }
149 }
150
108 byte[] data = Convert.FromBase64String(request["DATA"].ToString()); 151 byte[] data = Convert.FromBase64String(request["DATA"].ToString());
109 152
110 string reason = string.Empty; 153 string reason = string.Empty;
@@ -183,5 +226,31 @@ namespace OpenSim.Server.Handlers.MapImage
183 226
184 return ms.ToArray(); 227 return ms.ToArray();
185 } 228 }
229
230 private System.Net.IPAddress GetCallerIP(IOSHttpRequest request)
231 {
232 if (!m_Proxy)
233 return request.RemoteIPEndPoint.Address;
234
235 // We're behind a proxy
236 string xff = "X-Forwarded-For";
237 string xffValue = request.Headers[xff.ToLower()];
238 if (xffValue == null || (xffValue != null && xffValue == string.Empty))
239 xffValue = request.Headers[xff];
240
241 if (xffValue == null || (xffValue != null && xffValue == string.Empty))
242 {
243 m_log.WarnFormat("[MAP IMAGE HANDLER]: No XFF header");
244 return request.RemoteIPEndPoint.Address;
245 }
246
247 System.Net.IPEndPoint ep = Util.GetClientIPFromXFF(xffValue);
248 if (ep != null)
249 return ep.Address;
250
251 // Oops
252 return request.RemoteIPEndPoint.Address;
253 }
254
186 } 255 }
187} 256}
diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs
index c59a9e0..423c781 100644
--- a/OpenSim/Services/AvatarService/AvatarService.cs
+++ b/OpenSim/Services/AvatarService/AvatarService.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Services.AvatarService
93 if (kvp.Key.StartsWith("_")) 93 if (kvp.Key.StartsWith("_"))
94 count++; 94 count++;
95 95
96 m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count); 96// m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
97 m_Database.Delete("PrincipalID", principalID.ToString()); 97 m_Database.Delete("PrincipalID", principalID.ToString());
98 98
99 AvatarBaseData av = new AvatarBaseData(); 99 AvatarBaseData av = new AvatarBaseData();
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 2882906..2882906 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..2b77154 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs b/OpenSim/Services/Connectors/Authorization/AuthorizationServicesConnector.cs
index 35b7109..35b7109 100644
--- a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Authorization/AuthorizationServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs b/OpenSim/Services/Connectors/Avatar/AvatarServicesConnector.cs
index ddfca57..ddfca57 100644
--- a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Avatar/AvatarServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsServicesConnector.cs
index b1dd84e..b1dd84e 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 7deaf95..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -116,29 +116,36 @@ namespace OpenSim.Services.Connectors
116 } 116 }
117 else if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "failure")) 117 else if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "failure"))
118 { 118 {
119 m_log.DebugFormat("[GRID CONNECTOR]: Registration failed: {0}", replyData["Message"].ToString()); 119 m_log.ErrorFormat(
120 "[GRID CONNECTOR]: Registration failed: {0} when contacting {1}", replyData["Message"], uri);
121
120 return replyData["Message"].ToString(); 122 return replyData["Message"].ToString();
121 } 123 }
122 else if (!replyData.ContainsKey("Result")) 124 else if (!replyData.ContainsKey("Result"))
123 { 125 {
124 m_log.DebugFormat("[GRID CONNECTOR]: reply data does not contain result field"); 126 m_log.ErrorFormat(
127 "[GRID CONNECTOR]: reply data does not contain result field when contacting {0}", uri);
125 } 128 }
126 else 129 else
127 { 130 {
128 m_log.DebugFormat("[GRID CONNECTOR]: unexpected result {0}", replyData["Result"].ToString()); 131 m_log.ErrorFormat(
129 return "Unexpected result "+replyData["Result"].ToString(); 132 "[GRID CONNECTOR]: unexpected result {0} when contacting {1}", replyData["Result"], uri);
133
134 return "Unexpected result " + replyData["Result"].ToString();
130 } 135 }
131
132 } 136 }
133 else 137 else
134 m_log.DebugFormat("[GRID CONNECTOR]: RegisterRegion received null reply"); 138 {
139 m_log.ErrorFormat(
140 "[GRID CONNECTOR]: RegisterRegion received null reply when contacting grid server at {0}", uri);
141 }
135 } 142 }
136 catch (Exception e) 143 catch (Exception e)
137 { 144 {
138 m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message); 145 m_log.ErrorFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
139 } 146 }
140 147
141 return "Error communicating with grid service"; 148 return string.Format("Error communicating with the grid service at {0}", uri);
142 } 149 }
143 150
144 public bool DeregisterRegion(UUID regionID) 151 public bool DeregisterRegion(UUID regionID)
diff --git a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs b/OpenSim/Services/Connectors/GridUser/GridUserServicesConnector.cs
index 20d7eaf..20d7eaf 100644
--- a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs
+++ b/OpenSim/Services/Connectors/GridUser/GridUserServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index bc0bc54..4cd933c 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -154,17 +154,32 @@ namespace OpenSim.Services.Connectors.Hypergrid
154 154
155 UUID mapTile = m_HGMapImage; 155 UUID mapTile = m_HGMapImage;
156 string filename = string.Empty; 156 string filename = string.Empty;
157 Bitmap bitmap = null; 157
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL); 161 //m_log.Debug("JPEG: " + imageURL);
162 string name = regionID.ToString(); 162 string name = regionID.ToString();
163 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
164 c.DownloadFile(imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
165 bitmap = new Bitmap(filename); 165 if (!File.Exists(filename))
166 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); 166 {
167 byte[] imageData = OpenJPEG.EncodeFromImage(bitmap, true); 167 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: downloading...");
168 c.DownloadFile(imageURL, filename);
169 }
170 else
171 {
172 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: using cached image");
173 }
174
175 byte[] imageData = null;
176
177 using (Bitmap bitmap = new Bitmap(filename))
178 {
179 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
180 imageData = OpenJPEG.EncodeFromImage(bitmap, true);
181 }
182
168 AssetBase ass = new AssetBase(UUID.Random(), "region " + name, (sbyte)AssetType.Texture, regionID.ToString()); 183 AssetBase ass = new AssetBase(UUID.Random(), "region " + name, (sbyte)AssetType.Texture, regionID.ToString());
169 184
170 // !!! for now 185 // !!! for now
diff --git a/OpenSim/Services/Connectors/Hypergrid/HGFriendsServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/HGFriendsServicesConnector.cs
index e984a54..e984a54 100644
--- a/OpenSim/Services/Connectors/Hypergrid/HGFriendsServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/HGFriendsServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/HeloServicesConnector.cs
index 5c50936..5c50936 100644
--- a/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/HeloServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index 9d96703..9d96703 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Land/LandServiceConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 833e22a..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs b/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs
index 30bfb70..30bfb70 100644
--- a/OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs
+++ b/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 888b072..888b072 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index 378aab6..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 5731e2f..5731e2f 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
index b6ec558..53fbea6 100644
--- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
@@ -107,9 +107,8 @@ namespace OpenSim.Services.HypergridService
107 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) 107 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
108 { 108 {
109 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); 109 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
110 XInventoryFolder root = GetRootXFolder(principalID);
111 110
112 List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID); 111 List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID);
113 if (tree == null || (tree != null && tree.Count == 0)) 112 if (tree == null || (tree != null && tree.Count == 0))
114 return null; 113 return null;
115 114
@@ -119,7 +118,7 @@ namespace OpenSim.Services.HypergridService
119 folders.Add(ConvertToOpenSim(x)); 118 folders.Add(ConvertToOpenSim(x));
120 } 119 }
121 120
122 SetAsRootFolder(suitcase, root); 121 SetAsNormalFolder(suitcase);
123 folders.Add(ConvertToOpenSim(suitcase)); 122 folders.Add(ConvertToOpenSim(suitcase));
124 123
125 return folders; 124 return folders;
@@ -134,12 +133,11 @@ namespace OpenSim.Services.HypergridService
134 userInventory.Items = new List<InventoryItemBase>(); 133 userInventory.Items = new List<InventoryItemBase>();
135 134
136 XInventoryFolder suitcase = GetSuitcaseXFolder(userID); 135 XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
137 XInventoryFolder root = GetRootXFolder(userID);
138 136
139 List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID); 137 List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID);
140 if (tree == null || (tree != null && tree.Count == 0)) 138 if (tree == null || (tree != null && tree.Count == 0))
141 { 139 {
142 SetAsRootFolder(suitcase, root); 140 SetAsNormalFolder(suitcase);
143 userInventory.Folders.Add(ConvertToOpenSim(suitcase)); 141 userInventory.Folders.Add(ConvertToOpenSim(suitcase));
144 return userInventory; 142 return userInventory;
145 } 143 }
@@ -164,7 +162,7 @@ namespace OpenSim.Services.HypergridService
164 userInventory.Items.AddRange(items); 162 userInventory.Items.AddRange(items);
165 } 163 }
166 164
167 SetAsRootFolder(suitcase, root); 165 SetAsNormalFolder(suitcase);
168 userInventory.Folders.Add(ConvertToOpenSim(suitcase)); 166 userInventory.Folders.Add(ConvertToOpenSim(suitcase));
169 167
170 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items", 168 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
@@ -175,14 +173,13 @@ namespace OpenSim.Services.HypergridService
175 public override InventoryFolderBase GetRootFolder(UUID principalID) 173 public override InventoryFolderBase GetRootFolder(UUID principalID)
176 { 174 {
177 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); 175 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
178 if (m_Database == null)
179 m_log.ErrorFormat("[XXX]: m_Database is NULL!");
180 176
181 // Let's find out the local root folder 177 // Let's find out the local root folder
182 XInventoryFolder root = GetRootXFolder(principalID); ; 178 XInventoryFolder root = GetRootXFolder(principalID); ;
183 if (root == null) 179 if (root == null)
184 { 180 {
185 m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); 181 m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
182 return null;
186 } 183 }
187 184
188 // Warp! Root folder for travelers is the suitcase folder 185 // Warp! Root folder for travelers is the suitcase folder
@@ -202,7 +199,7 @@ namespace OpenSim.Services.HypergridService
202 CreateSystemFolders(principalID, suitcase.folderID); 199 CreateSystemFolders(principalID, suitcase.folderID);
203 } 200 }
204 201
205 SetAsRootFolder(suitcase, root); 202 SetAsNormalFolder(suitcase);
206 203
207 return ConvertToOpenSim(suitcase); 204 return ConvertToOpenSim(suitcase);
208 } 205 }
@@ -271,9 +268,8 @@ namespace OpenSim.Services.HypergridService
271 public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) 268 public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
272 { 269 {
273 InventoryCollection coll = null; 270 InventoryCollection coll = null;
274 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
275 271
276 if (!IsWithinSuitcaseTree(folderID, suitcase)) 272 if (!IsWithinSuitcaseTree(principalID, folderID))
277 return new InventoryCollection(); 273 return new InventoryCollection();
278 274
279 coll = base.GetFolderContent(principalID, folderID); 275 coll = base.GetFolderContent(principalID, folderID);
@@ -290,9 +286,7 @@ namespace OpenSim.Services.HypergridService
290 { 286 {
291 // Let's do a bit of sanity checking, more than the base service does 287 // Let's do a bit of sanity checking, more than the base service does
292 // make sure the given folder exists under the suitcase tree of this user 288 // make sure the given folder exists under the suitcase tree of this user
293 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); 289 if (!IsWithinSuitcaseTree(principalID, folderID))
294
295 if (!IsWithinSuitcaseTree(folderID, suitcase))
296 return new List<InventoryItemBase>(); 290 return new List<InventoryItemBase>();
297 291
298 return base.GetFolderItems(principalID, folderID); 292 return base.GetFolderItems(principalID, folderID);
@@ -303,21 +297,27 @@ namespace OpenSim.Services.HypergridService
303 m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID); 297 m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
304 // Let's do a bit of sanity checking, more than the base service does 298 // Let's do a bit of sanity checking, more than the base service does
305 // make sure the given folder's parent folder exists under the suitcase tree of this user 299 // make sure the given folder's parent folder exists under the suitcase tree of this user
306 XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
307 300
308 if (!IsWithinSuitcaseTree(folder.ParentID, suitcase)) 301 if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
309 return false; 302 return false;
310 303
311 // OK, it's legit 304 // OK, it's legit
312 return base.AddFolder(folder); 305 if (base.AddFolder(folder))
306 {
307 List<XInventoryFolder> tree;
308 if (m_SuitcaseTrees.TryGetValue(folder.Owner, out tree))
309 tree.Add(ConvertFromOpenSim(folder));
310
311 return true;
312 }
313
314 return false;
313 } 315 }
314 316
315 public override bool UpdateFolder(InventoryFolderBase folder) 317 public override bool UpdateFolder(InventoryFolderBase folder)
316 { 318 {
317 XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
318
319 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version); 319 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
320 if (!IsWithinSuitcaseTree(folder.ID, suitcase)) 320 if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
321 { 321 {
322 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name); 322 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
323 return false; 323 return false;
@@ -329,9 +329,8 @@ namespace OpenSim.Services.HypergridService
329 329
330 public override bool MoveFolder(InventoryFolderBase folder) 330 public override bool MoveFolder(InventoryFolderBase folder)
331 { 331 {
332 XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); 332 if (!IsWithinSuitcaseTree(folder.Owner, folder.ID) ||
333 333 !IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
334 if (!IsWithinSuitcaseTree(folder.ID, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, suitcase))
335 return false; 334 return false;
336 335
337 return base.MoveFolder(folder); 336 return base.MoveFolder(folder);
@@ -353,9 +352,7 @@ namespace OpenSim.Services.HypergridService
353 { 352 {
354 // Let's do a bit of sanity checking, more than the base service does 353 // Let's do a bit of sanity checking, more than the base service does
355 // make sure the given folder's parent folder exists under the suitcase tree of this user 354 // make sure the given folder's parent folder exists under the suitcase tree of this user
356 XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); 355 if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
357
358 if (!IsWithinSuitcaseTree(item.Folder, suitcase))
359 return false; 356 return false;
360 357
361 // OK, it's legit 358 // OK, it's legit
@@ -365,9 +362,7 @@ namespace OpenSim.Services.HypergridService
365 362
366 public override bool UpdateItem(InventoryItemBase item) 363 public override bool UpdateItem(InventoryItemBase item)
367 { 364 {
368 XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); 365 if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
369
370 if (!IsWithinSuitcaseTree(item.Folder, suitcase))
371 return false; 366 return false;
372 367
373 return base.UpdateItem(item); 368 return base.UpdateItem(item);
@@ -377,9 +372,7 @@ namespace OpenSim.Services.HypergridService
377 { 372 {
378 // Principal is b0rked. *sigh* 373 // Principal is b0rked. *sigh*
379 374
380 XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner); 375 if (!IsWithinSuitcaseTree(items[0].Owner, items[0].Folder))
381
382 if (!IsWithinSuitcaseTree(items[0].Folder, suitcase))
383 return false; 376 return false;
384 377
385 return base.MoveItems(principalID, items); 378 return base.MoveItems(principalID, items);
@@ -400,15 +393,8 @@ namespace OpenSim.Services.HypergridService
400 item.Name, item.ID, item.Folder); 393 item.Name, item.ID, item.Folder);
401 return null; 394 return null;
402 } 395 }
403 XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
404 if (suitcase == null)
405 {
406 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Root or Suitcase are null for user {0}",
407 it.Owner);
408 return null;
409 }
410 396
411 if (!IsWithinSuitcaseTree(it.Folder, suitcase)) 397 if (!IsWithinSuitcaseTree(it.Owner, it.Folder))
412 { 398 {
413 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase", 399 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
414 it.Name, it.Folder); 400 it.Name, it.Folder);
@@ -431,9 +417,7 @@ namespace OpenSim.Services.HypergridService
431 417
432 if (f != null) 418 if (f != null)
433 { 419 {
434 XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner); 420 if (!IsWithinSuitcaseTree(f.Owner, f.ID))
435
436 if (!IsWithinSuitcaseTree(f.ID, suitcase))
437 return null; 421 return null;
438 } 422 }
439 423
@@ -481,22 +465,37 @@ namespace OpenSim.Services.HypergridService
481 465
482 if (folders != null && folders.Length > 0) 466 if (folders != null && folders.Length > 0)
483 return folders[0]; 467 return folders[0];
468
469 // check to see if we have the old Suitcase folder
470 folders = m_Database.GetFolders(
471 new string[] { "agentID", "folderName", "parentFolderID" },
472 new string[] { principalID.ToString(), "My Suitcase", UUID.Zero.ToString() });
473 if (folders != null && folders.Length > 0)
474 {
475 // Move it to under the root folder
476 XInventoryFolder root = GetRootXFolder(principalID);
477 folders[0].parentFolderID = root.folderID;
478 folders[0].type = 100;
479 m_Database.StoreFolder(folders[0]);
480 return folders[0];
481 }
482
484 return null; 483 return null;
485 } 484 }
486 485
487 private void SetAsRootFolder(XInventoryFolder suitcase, XInventoryFolder root) 486 private void SetAsNormalFolder(XInventoryFolder suitcase)
488 { 487 {
489 suitcase.type = (short)AssetType.Folder; 488 suitcase.type = (short)AssetType.Folder;
490 } 489 }
491 490
492 private List<XInventoryFolder> GetFolderTree(UUID folder) 491 private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
493 { 492 {
494 List<XInventoryFolder> t = null; 493 List<XInventoryFolder> t = null;
495 if (m_SuitcaseTrees.TryGetValue(folder, out t)) 494 if (m_SuitcaseTrees.TryGetValue(principalID, out t))
496 return t; 495 return t;
497 496
498 t = GetFolderTreeRecursive(folder); 497 t = GetFolderTreeRecursive(folder);
499 m_SuitcaseTrees.AddOrUpdate(folder, t, 120); 498 m_SuitcaseTrees.AddOrUpdate(principalID, t, 5*60); // 5minutes
500 return t; 499 return t;
501 } 500 }
502 501
@@ -528,11 +527,18 @@ namespace OpenSim.Services.HypergridService
528 /// <param name="root"></param> 527 /// <param name="root"></param>
529 /// <param name="suitcase"></param> 528 /// <param name="suitcase"></param>
530 /// <returns></returns> 529 /// <returns></returns>
531 private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder suitcase) 530 private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID)
532 { 531 {
532 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
533 if (suitcase == null)
534 {
535 m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID);
536 return false;
537 }
538
533 List<XInventoryFolder> tree = new List<XInventoryFolder>(); 539 List<XInventoryFolder> tree = new List<XInventoryFolder>();
534 tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder 540 tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
535 tree.AddRange(GetFolderTree(suitcase.folderID)); 541 tree.AddRange(GetFolderTree(principalID, suitcase.folderID));
536 XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl) 542 XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
537 { 543 {
538 if (fl.folderID == folderID) return true; 544 if (fl.folderID == folderID) return true;
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 0e7a358..15156d0 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Services.InventoryService
52 : this(config, "InventoryService") 52 : this(config, "InventoryService")
53 { 53 {
54 } 54 }
55
55 public XInventoryService(IConfigSource config, string configName) : base(config) 56 public XInventoryService(IConfigSource config, string configName) : base(config)
56 { 57 {
57 if (configName != string.Empty) 58 if (configName != string.Empty)
@@ -364,6 +365,11 @@ namespace OpenSim.Services.InventoryService
364 // 365 //
365 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs) 366 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
366 { 367 {
368 return DeleteFolders(principalID, folderIDs, true);
369 }
370
371 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
372 {
367 if (!m_AllowDelete) 373 if (!m_AllowDelete)
368 return false; 374 return false;
369 375
@@ -371,11 +377,12 @@ namespace OpenSim.Services.InventoryService
371 // 377 //
372 foreach (UUID id in folderIDs) 378 foreach (UUID id in folderIDs)
373 { 379 {
374 if (!ParentIsTrash(id)) 380 if (onlyIfTrash && !ParentIsTrash(id))
375 continue; 381 continue;
382 //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
376 InventoryFolderBase f = new InventoryFolderBase(); 383 InventoryFolderBase f = new InventoryFolderBase();
377 f.ID = id; 384 f.ID = id;
378 PurgeFolder(f); 385 PurgeFolder(f, onlyIfTrash);
379 m_Database.DeleteFolders("folderID", id.ToString()); 386 m_Database.DeleteFolders("folderID", id.ToString());
380 } 387 }
381 388
@@ -384,10 +391,15 @@ namespace OpenSim.Services.InventoryService
384 391
385 public virtual bool PurgeFolder(InventoryFolderBase folder) 392 public virtual bool PurgeFolder(InventoryFolderBase folder)
386 { 393 {
394 return PurgeFolder(folder, true);
395 }
396
397 public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
398 {
387 if (!m_AllowDelete) 399 if (!m_AllowDelete)
388 return false; 400 return false;
389 401
390 if (!ParentIsTrash(folder.ID)) 402 if (onlyIfTrash && !ParentIsTrash(folder.ID))
391 return false; 403 return false;
392 404
393 XInventoryFolder[] subFolders = m_Database.GetFolders( 405 XInventoryFolder[] subFolders = m_Database.GetFolders(
@@ -396,7 +408,7 @@ namespace OpenSim.Services.InventoryService
396 408
397 foreach (XInventoryFolder x in subFolders) 409 foreach (XInventoryFolder x in subFolders)
398 { 410 {
399 PurgeFolder(ConvertToOpenSim(x)); 411 PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
400 m_Database.DeleteFolders("folderID", x.folderID.ToString()); 412 m_Database.DeleteFolders("folderID", x.folderID.ToString());
401 } 413 }
402 414
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 079bcb1..a4b3cbd 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -231,7 +231,8 @@ namespace OpenSim.Services.LLLoginService
231 public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo, 231 public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo,
232 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 232 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
233 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 233 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
234 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency) 234 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
235 string DSTZone)
235 : this() 236 : this()
236 { 237 {
237 FillOutInventoryData(invSkel, libService); 238 FillOutInventoryData(invSkel, libService);
@@ -260,7 +261,45 @@ namespace OpenSim.Services.LLLoginService
260 FillOutRegionData(destination); 261 FillOutRegionData(destination);
261 262
262 FillOutSeedCap(aCircuit, destination, clientIP); 263 FillOutSeedCap(aCircuit, destination, clientIP);
263 264
265 switch (DSTZone)
266 {
267 case "none":
268 DST = "N";
269 break;
270 case "local":
271 DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
272 break;
273 default:
274 TimeZoneInfo dstTimeZone = null;
275 string[] tzList = DSTZone.Split(';');
276
277 foreach (string tzName in tzList)
278 {
279 try
280 {
281 dstTimeZone = TimeZoneInfo.FindSystemTimeZoneById(tzName);
282 }
283 catch
284 {
285 continue;
286 }
287 break;
288 }
289
290 if (dstTimeZone == null)
291 {
292 m_log.WarnFormat(
293 "[LLOGIN RESPONSE]: No valid timezone found for DST in {0}, falling back to system time.", tzList);
294 DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
295 }
296 else
297 {
298 DST = dstTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
299 }
300
301 break;
302 }
264 } 303 }
265 304
266 private void FillOutInventoryData(List<InventoryFolderBase> invSkel, ILibraryService libService) 305 private void FillOutInventoryData(List<InventoryFolderBase> invSkel, ILibraryService libService)
@@ -355,7 +394,31 @@ namespace OpenSim.Services.LLLoginService
355 394
356 private void SetDefaultValues() 395 private void SetDefaultValues()
357 { 396 {
358 DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N"; 397 TimeZoneInfo gridTimeZone;
398
399 // Disabled for now pending making timezone a config value, which can at some point have a default of
400 // a ; separated list of possible timezones.
401 // The problem here is that US/Pacific (or even the Olsen America/Los_Angeles) is not universal across
402 // windows, mac and various distributions of linux, introducing another element of consistency.
403 // The server operator needs to be able to control this setting
404// try
405// {
406// // First try to fetch DST from Pacific Standard Time, because this is
407// // the one expected by the viewer. "US/Pacific" is the string to search
408// // on linux and mac, and should work also on Windows (to confirm)
409// gridTimeZone = TimeZoneInfo.FindSystemTimeZoneById("US/Pacific");
410// }
411// catch (Exception e)
412// {
413// m_log.WarnFormat(
414// "[TIMEZONE]: {0} Falling back to system time. System time should be set to Pacific Standard Time to provide the expected time",
415// e.Message);
416
417 gridTimeZone = TimeZoneInfo.Local;
418// }
419
420 DST = gridTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
421
359 StipendSinceLogin = "N"; 422 StipendSinceLogin = "N";
360 Gendered = "Y"; 423 Gendered = "Y";
361 EverLoggedIn = "Y"; 424 EverLoggedIn = "Y";
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 891c452..06e05a9 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -82,6 +82,8 @@ namespace OpenSim.Services.LLLoginService
82 protected string m_AllowedClients; 82 protected string m_AllowedClients;
83 protected string m_DeniedClients; 83 protected string m_DeniedClients;
84 84
85 protected string m_DSTZone;
86
85 IConfig m_LoginServerConfig; 87 IConfig m_LoginServerConfig;
86// IConfig m_ClientsConfig; 88// IConfig m_ClientsConfig;
87 89
@@ -118,6 +120,8 @@ namespace OpenSim.Services.LLLoginService
118 m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty); 120 m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty);
119 m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty); 121 m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty);
120 122
123 m_DSTZone = m_LoginServerConfig.GetString("DSTZone", "America/Los_Angeles;Pacific Standard Time");
124
121 // Clean up some of these vars 125 // Clean up some of these vars
122 if (m_MapTileURL != String.Empty) 126 if (m_MapTileURL != String.Empty)
123 { 127 {
@@ -241,6 +245,7 @@ namespace OpenSim.Services.LLLoginService
241 245
242 m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} at {2} using viewer {3}, channel {4}, IP {5}, Mac {6}, Id0 {7}", 246 m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} at {2} using viewer {3}, channel {4}, IP {5}, Mac {6}, Id0 {7}",
243 firstName, lastName, startLocation, clientVersion, channel, clientIP.Address.ToString(), mac, id0); 247 firstName, lastName, startLocation, clientVersion, channel, clientIP.Address.ToString(), mac, id0);
248
244 try 249 try
245 { 250 {
246 // 251 //
@@ -423,8 +428,11 @@ namespace OpenSim.Services.LLLoginService
423 // 428 //
424 // Finally, fill out the response and return it 429 // Finally, fill out the response and return it
425 // 430 //
426 LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 431 LLLoginResponse response
427 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency); 432 = new LLLoginResponse(
433 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
434 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
435 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone);
428 436
429 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); 437 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
430 return response; 438 return response;
@@ -438,7 +446,10 @@ namespace OpenSim.Services.LLLoginService
438 } 446 }
439 } 447 }
440 448
441 protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags) 449 protected GridRegion FindDestination(
450 UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation,
451 GridRegion home, out GridRegion gatekeeper,
452 out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags)
442 { 453 {
443 flags = TeleportFlags.ViaLogin; 454 flags = TeleportFlags.ViaLogin;
444 455
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 318758d..78f9434 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -58,57 +58,74 @@ namespace OpenSim.Tests.Common
58 /// </summary> 58 /// </summary>
59 public class SceneHelpers 59 public class SceneHelpers
60 { 60 {
61 public static TestScene SetupScene() 61 /// <summary>
62 /// We need a scene manager so that test clients can retrieve a scene when performing teleport tests.
63 /// </summary>
64 public SceneManager SceneManager { get; private set; }
65
66 private AgentCircuitManager m_acm = new AgentCircuitManager();
67 private ISimulationDataService m_simDataService
68 = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
69 private IEstateDataService m_estateDataService = null;
70
71 private LocalAssetServicesConnector m_assetService;
72 private LocalAuthenticationServicesConnector m_authenticationService;
73 private LocalInventoryServicesConnector m_inventoryService;
74 private LocalGridServicesConnector m_gridService;
75 private LocalUserAccountServicesConnector m_userAccountService;
76 private LocalPresenceServicesConnector m_presenceService;
77
78 private CoreAssetCache m_cache;
79
80 public SceneHelpers() : this(null) {}
81
82 public SceneHelpers(CoreAssetCache cache)
62 { 83 {
63 return SetupScene(null); 84 SceneManager = new SceneManager();
85
86 m_assetService = StartAssetService(cache);
87 m_authenticationService = StartAuthenticationService();
88 m_inventoryService = StartInventoryService();
89 m_gridService = StartGridService();
90 m_userAccountService = StartUserAccountService();
91 m_presenceService = StartPresenceService();
92
93 m_inventoryService.PostInitialise();
94 m_assetService.PostInitialise();
95 m_userAccountService.PostInitialise();
96 m_presenceService.PostInitialise();
97
98 m_cache = cache;
64 } 99 }
65 100
66 /// <summary> 101 /// <summary>
67 /// Set up a test scene 102 /// Set up a test scene
68 /// </summary> 103 /// </summary>
69 /// <remarks> 104 /// <remarks>
70 /// Automatically starts service threads, as would the normal runtime. 105 /// Automatically starts services, as would the normal runtime.
71 /// </remarks> 106 /// </remarks>
72 /// <returns></returns> 107 /// <returns></returns>
73 public static TestScene SetupScene(CoreAssetCache cache) 108 public TestScene SetupScene()
74 { 109 {
75 return SetupScene("Unit test region", UUID.Random(), 1000, 1000, cache); 110 return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
76 } 111 }
77 112
78 public static TestScene SetupScene(string name, UUID id, uint x, uint y) 113 public TestScene SetupScene(string name, UUID id, uint x, uint y)
79 { 114 {
80 return SetupScene(name, id, x, y, null); 115 return SetupScene(name, id, x, y, new IniConfigSource());
81 } 116 }
82 117
83 /// <summary> 118 /// <summary>
84 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions 119 /// Set up a scene.
85 /// or a different, to get a brand new scene with new shared region modules.
86 /// </summary> 120 /// </summary>
87 /// <param name="name">Name of the region</param> 121 /// <param name="name">Name of the region</param>
88 /// <param name="id">ID of the region</param> 122 /// <param name="id">ID of the region</param>
89 /// <param name="x">X co-ordinate of the region</param> 123 /// <param name="x">X co-ordinate of the region</param>
90 /// <param name="y">Y co-ordinate of the region</param> 124 /// <param name="y">Y co-ordinate of the region</param>
91 /// <param name="cache"></param>
92 /// <returns></returns>
93 public static TestScene SetupScene(
94 string name, UUID id, uint x, uint y, CoreAssetCache cache)
95 {
96 return SetupScene(name, id, x, y, cache, new IniConfigSource());
97 }
98
99 /// <summary>
100 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
101 /// or a different, to get a brand new scene with new shared region modules.
102 /// </summary>
103 /// <param name="name">Name of the region</param>
104 /// <param name="id">ID of the region</param>
105 /// <param name="x">X co-ordinate of the region</param>
106 /// <param name="y">Y co-ordinate of the region</param>
107 /// <param name="cache"></param>
108 /// <param name="configSource"></param> 125 /// <param name="configSource"></param>
109 /// <returns></returns> 126 /// <returns></returns>
110 public static TestScene SetupScene( 127 public TestScene SetupScene(
111 string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource) 128 string name, UUID id, uint x, uint y, IConfigSource configSource)
112 { 129 {
113 Console.WriteLine("Setting up test scene {0}", name); 130 Console.WriteLine("Setting up test scene {0}", name);
114 131
@@ -119,30 +136,47 @@ namespace OpenSim.Tests.Common
119 regInfo.RegionName = name; 136 regInfo.RegionName = name;
120 regInfo.RegionID = id; 137 regInfo.RegionID = id;
121 138
122 AgentCircuitManager acm = new AgentCircuitManager();
123 SceneCommunicationService scs = new SceneCommunicationService(); 139 SceneCommunicationService scs = new SceneCommunicationService();
124 140
125 ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
126 IEstateDataService estateDataService = null;
127
128 TestScene testScene = new TestScene( 141 TestScene testScene = new TestScene(
129 regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); 142 regInfo, m_acm, scs, m_simDataService, m_estateDataService, null, false, configSource, null);
130 143
131 IRegionModule godsModule = new GodsModule(); 144 IRegionModule godsModule = new GodsModule();
132 godsModule.Initialise(testScene, new IniConfigSource()); 145 godsModule.Initialise(testScene, new IniConfigSource());
133 testScene.AddModule(godsModule.Name, godsModule); 146 testScene.AddModule(godsModule.Name, godsModule);
134 147
135 LocalAssetServicesConnector assetService = StartAssetService(testScene, cache); 148 // Add scene to services
136 StartAuthenticationService(testScene); 149 m_assetService.AddRegion(testScene);
137 LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); 150
138 StartGridService(testScene); 151 if (m_cache != null)
139 LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); 152 {
140 LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); 153 m_cache.AddRegion(testScene);
141 154 m_cache.RegionLoaded(testScene);
142 inventoryService.PostInitialise(); 155 testScene.AddRegionModule(m_cache.Name, m_cache);
143 assetService.PostInitialise(); 156 }
144 userAccountService.PostInitialise(); 157
145 presenceService.PostInitialise(); 158 m_assetService.RegionLoaded(testScene);
159 testScene.AddRegionModule(m_assetService.Name, m_assetService);
160
161 m_authenticationService.AddRegion(testScene);
162 m_authenticationService.RegionLoaded(testScene);
163 testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);
164
165 m_inventoryService.AddRegion(testScene);
166 m_inventoryService.RegionLoaded(testScene);
167 testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);
168
169 m_gridService.AddRegion(testScene);
170 m_gridService.RegionLoaded(testScene);
171 testScene.AddRegionModule(m_gridService.Name, m_gridService);
172
173 m_userAccountService.AddRegion(testScene);
174 m_userAccountService.RegionLoaded(testScene);
175 testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
176
177 m_presenceService.AddRegion(testScene);
178 m_presenceService.RegionLoaded(testScene);
179 testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
146 180
147 testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); 181 testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
148 testScene.SetModuleInterfaces(); 182 testScene.SetModuleInterfaces();
@@ -153,28 +187,28 @@ namespace OpenSim.Tests.Common
153 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); 187 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
154 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); 188 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
155 testScene.PhysicsScene 189 testScene.PhysicsScene
156 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); 190 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
157 191
158 testScene.RegionInfo.EstateSettings = new EstateSettings(); 192 testScene.RegionInfo.EstateSettings = new EstateSettings();
159 testScene.LoginsDisabled = false; 193 testScene.LoginsDisabled = false;
160 testScene.RegisterRegionWithGrid(); 194 testScene.RegisterRegionWithGrid();
161 195
196 SceneManager.Add(testScene);
197
162 return testScene; 198 return testScene;
163 } 199 }
164 200
165 private static LocalAssetServicesConnector StartAssetService(Scene testScene, CoreAssetCache cache) 201 private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
166 { 202 {
167 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
168 IConfigSource config = new IniConfigSource(); 203 IConfigSource config = new IniConfigSource();
169
170 config.AddConfig("Modules"); 204 config.AddConfig("Modules");
171 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 205 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
172 config.AddConfig("AssetService"); 206 config.AddConfig("AssetService");
173 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 207 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
174 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 208 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
175 209
210 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
176 assetService.Initialise(config); 211 assetService.Initialise(config);
177 assetService.AddRegion(testScene);
178 212
179 if (cache != null) 213 if (cache != null)
180 { 214 {
@@ -184,56 +218,43 @@ namespace OpenSim.Tests.Common
184 cacheConfig.AddConfig("AssetCache"); 218 cacheConfig.AddConfig("AssetCache");
185 219
186 cache.Initialise(cacheConfig); 220 cache.Initialise(cacheConfig);
187 cache.AddRegion(testScene);
188 cache.RegionLoaded(testScene);
189 testScene.AddRegionModule(cache.Name, cache);
190 } 221 }
191
192 assetService.RegionLoaded(testScene);
193 testScene.AddRegionModule(assetService.Name, assetService);
194 222
195 return assetService; 223 return assetService;
196 } 224 }
197 225
198 private static void StartAuthenticationService(Scene testScene) 226 private static LocalAuthenticationServicesConnector StartAuthenticationService()
199 { 227 {
200 ISharedRegionModule service = new LocalAuthenticationServicesConnector();
201 IConfigSource config = new IniConfigSource(); 228 IConfigSource config = new IniConfigSource();
202
203 config.AddConfig("Modules"); 229 config.AddConfig("Modules");
204 config.AddConfig("AuthenticationService"); 230 config.AddConfig("AuthenticationService");
205 config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); 231 config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
206 config.Configs["AuthenticationService"].Set( 232 config.Configs["AuthenticationService"].Set(
207 "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); 233 "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
208 config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 234 config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
209 235
236 LocalAuthenticationServicesConnector service = new LocalAuthenticationServicesConnector();
210 service.Initialise(config); 237 service.Initialise(config);
211 service.AddRegion(testScene); 238
212 service.RegionLoaded(testScene); 239 return service;
213 testScene.AddRegionModule(service.Name, service);
214 //m_authenticationService = service;
215 } 240 }
216 241
217 private static LocalInventoryServicesConnector StartInventoryService(Scene testScene) 242 private static LocalInventoryServicesConnector StartInventoryService()
218 { 243 {
219 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
220
221 IConfigSource config = new IniConfigSource(); 244 IConfigSource config = new IniConfigSource();
222 config.AddConfig("Modules"); 245 config.AddConfig("Modules");
223 config.AddConfig("InventoryService"); 246 config.AddConfig("InventoryService");
224 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 247 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
225 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 248 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
226 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 249 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
227 250
251 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
228 inventoryService.Initialise(config); 252 inventoryService.Initialise(config);
229 inventoryService.AddRegion(testScene);
230 inventoryService.RegionLoaded(testScene);
231 testScene.AddRegionModule(inventoryService.Name, inventoryService);
232 253
233 return inventoryService; 254 return inventoryService;
234 } 255 }
235 256
236 private static LocalGridServicesConnector StartGridService(Scene testScene) 257 private static LocalGridServicesConnector StartGridService()
237 { 258 {
238 IConfigSource config = new IniConfigSource(); 259 IConfigSource config = new IniConfigSource();
239 config.AddConfig("Modules"); 260 config.AddConfig("Modules");
@@ -245,8 +266,6 @@ namespace OpenSim.Tests.Common
245 266
246 LocalGridServicesConnector gridService = new LocalGridServicesConnector(); 267 LocalGridServicesConnector gridService = new LocalGridServicesConnector();
247 gridService.Initialise(config); 268 gridService.Initialise(config);
248 gridService.AddRegion(testScene);
249 gridService.RegionLoaded(testScene);
250 269
251 return gridService; 270 return gridService;
252 } 271 }
@@ -256,7 +275,7 @@ namespace OpenSim.Tests.Common
256 /// </summary> 275 /// </summary>
257 /// <param name="testScene"></param> 276 /// <param name="testScene"></param>
258 /// <returns></returns> 277 /// <returns></returns>
259 private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene) 278 private static LocalUserAccountServicesConnector StartUserAccountService()
260 { 279 {
261 IConfigSource config = new IniConfigSource(); 280 IConfigSource config = new IniConfigSource();
262 config.AddConfig("Modules"); 281 config.AddConfig("Modules");
@@ -268,10 +287,6 @@ namespace OpenSim.Tests.Common
268 287
269 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector(); 288 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
270 userAccountService.Initialise(config); 289 userAccountService.Initialise(config);
271
272 userAccountService.AddRegion(testScene);
273 userAccountService.RegionLoaded(testScene);
274 testScene.AddRegionModule(userAccountService.Name, userAccountService);
275 290
276 return userAccountService; 291 return userAccountService;
277 } 292 }
@@ -280,7 +295,7 @@ namespace OpenSim.Tests.Common
280 /// Start a presence service 295 /// Start a presence service
281 /// </summary> 296 /// </summary>
282 /// <param name="testScene"></param> 297 /// <param name="testScene"></param>
283 private static LocalPresenceServicesConnector StartPresenceService(Scene testScene) 298 private static LocalPresenceServicesConnector StartPresenceService()
284 { 299 {
285 IConfigSource config = new IniConfigSource(); 300 IConfigSource config = new IniConfigSource();
286 config.AddConfig("Modules"); 301 config.AddConfig("Modules");
@@ -292,10 +307,6 @@ namespace OpenSim.Tests.Common
292 307
293 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector(); 308 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
294 presenceService.Initialise(config); 309 presenceService.Initialise(config);
295
296 presenceService.AddRegion(testScene);
297 presenceService.RegionLoaded(testScene);
298 testScene.AddRegionModule(presenceService.Name, presenceService);
299 310
300 return presenceService; 311 return presenceService;
301 } 312 }
@@ -313,19 +324,52 @@ namespace OpenSim.Tests.Common
313 /// <summary> 324 /// <summary>
314 /// Setup modules for a scene. 325 /// Setup modules for a scene.
315 /// </summary> 326 /// </summary>
316 /// <param name="scene"></param> 327 /// <remarks>
328 /// If called directly, then all the modules must be shared modules.
329 /// </remarks>
330 /// <param name="scenes"></param>
317 /// <param name="config"></param> 331 /// <param name="config"></param>
318 /// <param name="modules"></param> 332 /// <param name="modules"></param>
319 public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules) 333 public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
320 { 334 {
335 SetupSceneModules(new Scene[] { scene }, config, modules);
336 }
337
338 /// <summary>
339 /// Setup modules for a scene using their default settings.
340 /// </summary>
341 /// <param name="scenes"></param>
342 /// <param name="modules"></param>
343 public static void SetupSceneModules(Scene[] scenes, params object[] modules)
344 {
345 SetupSceneModules(scenes, new IniConfigSource(), modules);
346 }
347
348 /// <summary>
349 /// Setup modules for scenes.
350 /// </summary>
351 /// <remarks>
352 /// If called directly, then all the modules must be shared modules.
353 /// </remarks>
354 /// <param name="scenes"></param>
355 /// <param name="config"></param>
356 /// <param name="modules"></param>
357 public static void SetupSceneModules(Scene[] scenes, IConfigSource config, params object[] modules)
358 {
321 List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); 359 List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
322 foreach (object module in modules) 360 foreach (object module in modules)
323 { 361 {
362// Console.WriteLine("MODULE RAW {0}", module);
324 if (module is IRegionModule) 363 if (module is IRegionModule)
325 { 364 {
326 IRegionModule m = (IRegionModule)module; 365 IRegionModule m = (IRegionModule)module;
327 m.Initialise(scene, config); 366
328 scene.AddModule(m.Name, m); 367 foreach (Scene scene in scenes)
368 {
369 m.Initialise(scene, config);
370 scene.AddModule(m.Name, m);
371 }
372
329 m.PostInitialise(); 373 m.PostInitialise();
330 } 374 }
331 else if (module is IRegionModuleBase) 375 else if (module is IRegionModuleBase)
@@ -333,6 +377,7 @@ namespace OpenSim.Tests.Common
333 // for the new system, everything has to be initialised first, 377 // for the new system, everything has to be initialised first,
334 // shared modules have to be post-initialised, then all get an AddRegion with the scene 378 // shared modules have to be post-initialised, then all get an AddRegion with the scene
335 IRegionModuleBase m = (IRegionModuleBase)module; 379 IRegionModuleBase m = (IRegionModuleBase)module;
380// Console.WriteLine("MODULE {0}", m.Name);
336 m.Initialise(config); 381 m.Initialise(config);
337 newModules.Add(m); 382 newModules.Add(m);
338 } 383 }
@@ -345,15 +390,19 @@ namespace OpenSim.Tests.Common
345 390
346 foreach (IRegionModuleBase module in newModules) 391 foreach (IRegionModuleBase module in newModules)
347 { 392 {
348 module.AddRegion(scene); 393 foreach (Scene scene in scenes)
349 scene.AddRegionModule(module.Name, module); 394 {
395 module.AddRegion(scene);
396 scene.AddRegionModule(module.Name, module);
397 }
350 } 398 }
351 399
352 // RegionLoaded is fired after all modules have been appropriately added to all scenes 400 // RegionLoaded is fired after all modules have been appropriately added to all scenes
353 foreach (IRegionModuleBase module in newModules) 401 foreach (IRegionModuleBase module in newModules)
354 module.RegionLoaded(scene); 402 foreach (Scene scene in scenes)
403 module.RegionLoaded(scene);
355 404
356 scene.SetModuleInterfaces(); 405 foreach (Scene scene in scenes) { scene.SetModuleInterfaces(); }
357 } 406 }
358 407
359 /// <summary> 408 /// <summary>
@@ -388,6 +437,10 @@ namespace OpenSim.Tests.Common
388 /// <summary> 437 /// <summary>
389 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test 438 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
390 /// </summary> 439 /// </summary>
440 /// <remarks>
441 /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
442 /// and teleport doesn't take place.
443 /// </remarks>
391 /// <param name="scene"></param> 444 /// <param name="scene"></param>
392 /// <param name="agentId"></param> 445 /// <param name="agentId"></param>
393 /// <returns></returns> 446 /// <returns></returns>
@@ -397,6 +450,18 @@ namespace OpenSim.Tests.Common
397 } 450 }
398 451
399 /// <summary> 452 /// <summary>
453 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
454 /// </summary>
455 /// <param name="scene"></param>
456 /// <param name="agentId"></param>
457 /// <param name="sceneManager"></param>
458 /// <returns></returns>
459 public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
460 {
461 return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
462 }
463
464 /// <summary>
400 /// Add a root agent. 465 /// Add a root agent.
401 /// </summary> 466 /// </summary>
402 /// <remarks> 467 /// <remarks>
@@ -416,6 +481,30 @@ namespace OpenSim.Tests.Common
416 /// <returns></returns> 481 /// <returns></returns>
417 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) 482 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
418 { 483 {
484 return AddScenePresence(scene, agentData, null);
485 }
486
487 /// <summary>
488 /// Add a root agent.
489 /// </summary>
490 /// <remarks>
491 /// This function
492 ///
493 /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
494 /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
495 /// agent was coming.
496 ///
497 /// 2) Connects the agent with the scene
498 ///
499 /// This function performs actions equivalent with notifying the scene that an agent is
500 /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
501 /// </remarks>
502 /// <param name="scene"></param>
503 /// <param name="agentData"></param>
504 /// <param name="sceneManager"></param>
505 /// <returns></returns>
506 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
507 {
419 // We emulate the proper login sequence here by doing things in four stages 508 // We emulate the proper login sequence here by doing things in four stages
420 509
421 // Stage 0: login 510 // Stage 0: login
@@ -425,7 +514,7 @@ namespace OpenSim.Tests.Common
425 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); 514 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
426 515
427 // Stages 1 & 2 516 // Stages 1 & 2
428 ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); 517 ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
429 518
430 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. 519 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
431 sp.CompleteMovement(sp.ControllingClient, true); 520 sp.CompleteMovement(sp.ControllingClient, true);
@@ -433,7 +522,20 @@ namespace OpenSim.Tests.Common
433 return sp; 522 return sp;
434 } 523 }
435 524
436 private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf) 525 /// <summary>
526 /// Introduce an agent into the scene by adding a new client.
527 /// </summary>
528 /// <returns>The scene presence added</returns>
529 /// <param name='sceneManager'>
530 /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
531 /// neighbours and where no teleporting takes place.
532 /// </param>
533 /// <param name='scene'></param>
534 /// <param name='sceneManager></param>
535 /// <param name='agentData'></param>
536 /// <param name='tf'></param>
537 private static ScenePresence IntroduceClientToScene(
538 Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
437 { 539 {
438 string reason; 540 string reason;
439 541
@@ -442,7 +544,7 @@ namespace OpenSim.Tests.Common
442 Console.WriteLine("NewUserConnection failed: " + reason); 544 Console.WriteLine("NewUserConnection failed: " + reason);
443 545
444 // Stage 2: add the new client as a child agent to the scene 546 // Stage 2: add the new client as a child agent to the scene
445 TestClient client = new TestClient(agentData, scene); 547 TestClient client = new TestClient(agentData, scene, sceneManager);
446 scene.AddNewClient(client, PresenceType.User); 548 scene.AddNewClient(client, PresenceType.User);
447 549
448 return scene.GetScenePresence(agentData.AgentID); 550 return scene.GetScenePresence(agentData.AgentID);
@@ -454,7 +556,7 @@ namespace OpenSim.Tests.Common
454 acd.child = true; 556 acd.child = true;
455 557
456 // XXX: ViaLogin may not be correct for child agents 558 // XXX: ViaLogin may not be correct for child agents
457 return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin); 559 return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
458 } 560 }
459 561
460 /// <summary> 562 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index b2c824c..8cea476f 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -46,12 +46,10 @@ namespace OpenSim.Tests.Common.Mock
46 46
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 // TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
50 // methods on when a teleport is requested
51 public Scene TeleportTargetScene;
52 private TestClient TeleportSceneClient; 49 private TestClient TeleportSceneClient;
53 50
54 private Scene m_scene; 51 private Scene m_scene;
52 private SceneManager m_sceneManager;
55 53
56 // Properties so that we can get at received data for test purposes 54 // Properties so that we can get at received data for test purposes
57 public List<UUID> ReceivedOfflineNotifications { get; private set; } 55 public List<UUID> ReceivedOfflineNotifications { get; private set; }
@@ -435,15 +433,29 @@ namespace OpenSim.Tests.Common.Mock
435 /// <summary> 433 /// <summary>
436 /// Constructor 434 /// Constructor
437 /// </summary> 435 /// </summary>
436 /// <remarks>
437 /// Can be used for a test where there is only one region or where there are multiple regions that are not
438 /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
439 /// scene manager should be used.
440 /// </remarks>
438 /// <param name="agentData"></param> 441 /// <param name="agentData"></param>
439 /// <param name="scene"></param> 442 /// <param name="scene"></param>
440 public TestClient(AgentCircuitData agentData, Scene scene) 443 public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
444
445 /// <summary>
446 /// Constructor
447 /// </summary>
448 /// <param name="agentData"></param>
449 /// <param name="scene"></param>
450 /// <param name="sceneManager"></param>
451 public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager)
441 { 452 {
442 m_agentId = agentData.AgentID; 453 m_agentId = agentData.AgentID;
443 m_firstName = agentData.firstname; 454 m_firstName = agentData.firstname;
444 m_lastName = agentData.lastname; 455 m_lastName = agentData.lastname;
445 m_circuitCode = agentData.circuitcode; 456 m_circuitCode = agentData.circuitcode;
446 m_scene = scene; 457 m_scene = scene;
458 m_sceneManager = sceneManager;
447 SessionId = agentData.SessionID; 459 SessionId = agentData.SessionID;
448 SecureSessionId = agentData.SecureSessionID; 460 SecureSessionId = agentData.SecureSessionID;
449 CapsSeedUrl = agentData.CapsPath; 461 CapsSeedUrl = agentData.CapsPath;
@@ -593,8 +605,16 @@ namespace OpenSim.Tests.Common.Mock
593 AgentCircuitData newAgent = RequestClientInfo(); 605 AgentCircuitData newAgent = RequestClientInfo();
594 606
595 // Stage 2: add the new client as a child agent to the scene 607 // Stage 2: add the new client as a child agent to the scene
596 TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene); 608 uint x, y;
597 TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User); 609 Utils.LongToUInts(neighbourHandle, out x, out y);
610 x /= Constants.RegionSize;
611 y /= Constants.RegionSize;
612
613 Scene neighbourScene;
614 m_sceneManager.TryGetScene(x, y, out neighbourScene);
615
616 TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
617 neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
598 } 618 }
599 619
600 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 620 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@@ -604,6 +624,13 @@ namespace OpenSim.Tests.Common.Mock
604 624
605 CapsSeedUrl = capsURL; 625 CapsSeedUrl = capsURL;
606 626
627 // We don't do this here so that the source region can complete processing first in a single-threaded
628 // regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
629 // CompleteTeleportClientSide();
630 }
631
632 public void CompleteTeleportClientSide()
633 {
607 TeleportSceneClient.CompleteMovement(); 634 TeleportSceneClient.CompleteMovement();
608 //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false); 635 //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
609 } 636 }
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
index 0e4dfb9..4b4d52d 100644
--- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs
+++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
@@ -46,6 +46,14 @@ namespace OpenSim.Tests.Common.Mock
46 { 46 {
47 m_scene = scene; 47 m_scene = scene;
48 m_parcels = new List<ILandObject>(); 48 m_parcels = new List<ILandObject>();
49 SetupDefaultParcel();
50 }
51
52 private void SetupDefaultParcel()
53 {
54 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
55 obj.LandData.Name = "Your Parcel";
56 m_parcels.Add(obj);
49 } 57 }
50 58
51 public List<ILandObject> ParcelsNearPoint(Vector3 position) 59 public List<ILandObject> ParcelsNearPoint(Vector3 position)
@@ -63,11 +71,7 @@ namespace OpenSim.Tests.Common.Mock
63 m_parcels.Clear(); 71 m_parcels.Clear();
64 72
65 if (setupDefaultParcel) 73 if (setupDefaultParcel)
66 { 74 SetupDefaultParcel();
67 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
68 obj.LandData.Name = "Your Parcel";
69 m_parcels.Add(obj);
70 }
71 } 75 }
72 76
73 protected ILandObject GetNoLand() 77 protected ILandObject GetNoLand()
@@ -102,6 +106,5 @@ namespace OpenSim.Tests.Common.Mock
102 106
103 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} 107 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
104 public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} 108 public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
105
106 } 109 }
107} 110} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index ced06de..6744fca 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Diagnostics; 29using System.Diagnostics;
30using System.IO;
31using System.Text;
30using NUnit.Framework; 32using NUnit.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32 34
@@ -34,6 +36,38 @@ namespace OpenSim.Tests.Common
34{ 36{
35 public class TestHelpers 37 public class TestHelpers
36 { 38 {
39 private static Stream EnableLoggingConfigStream
40 = new MemoryStream(
41 Encoding.UTF8.GetBytes(
42@"<log4net>
43 <!-- A1 is set to be a ConsoleAppender -->
44 <appender name=""A1"" type=""log4net.Appender.ConsoleAppender"">
45
46 <!-- A1 uses PatternLayout -->
47 <layout type=""log4net.Layout.PatternLayout"">
48 <!-- Print the date in ISO 8601 format -->
49 <!-- <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> -->
50 <conversionPattern value=""%date %message%newline"" />
51 </layout>
52 </appender>
53
54 <!-- Set root logger level to DEBUG and its only appender to A1 -->
55 <root>
56 <level value=""DEBUG"" />
57 <appender-ref ref=""A1"" />
58 </root>
59</log4net>"));
60
61 private static Stream DisableLoggingConfigStream
62 = new MemoryStream(
63 Encoding.UTF8.GetBytes(
64 // "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>")));
65 //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
66// "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"));
67// "<configuration><log4net><root></root></log4net></configuration>")));
68// "<configuration><log4net><root/></log4net></configuration>"));
69 "<log4net><root/></log4net>"));
70
37 public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) 71 public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
38 { 72 {
39 try 73 try
@@ -58,6 +92,19 @@ namespace OpenSim.Tests.Common
58 Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name); 92 Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
59 } 93 }
60 94
95 public static void EnableLogging()
96 {
97 log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
98 }
99
100 /// <summary>
101 /// Disable logging whilst running the tests.
102 /// </summary>
103 public static void DisableLogging()
104 {
105 log4net.Config.XmlConfigurator.Configure(DisableLoggingConfigStream);
106 }
107
61 /// <summary> 108 /// <summary>
62 /// Parse tail section into full UUID. 109 /// Parse tail section into full UUID.
63 /// </summary> 110 /// </summary>
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs
index 0224505..731df68 100644
--- a/OpenSim/Tests/Torture/NPCTortureTests.cs
+++ b/OpenSim/Tests/Torture/NPCTortureTests.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Tests.Torture
98 umm = new UserManagementModule(); 98 umm = new UserManagementModule();
99 am = new AttachmentsModule(); 99 am = new AttachmentsModule();
100 100
101 scene = SceneHelpers.SetupScene(); 101 scene = new SceneHelpers().SetupScene();
102 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); 102 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
103 } 103 }
104 104
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index d0d2199..195d47b 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage 126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently 127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
128 // nulled out, the garbage collect can be delayed. 128 // nulled out, the garbage collect can be delayed.
129 TestScene scene = SceneHelpers.SetupScene(); 129 TestScene scene = new SceneHelpers().SetupScene();
130 130
131// Process process = Process.GetCurrentProcess(); 131// Process process = Process.GetCurrentProcess();
132// long startProcessMemory = process.PrivateMemorySize64; 132// long startProcessMemory = process.PrivateMemorySize64;
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs
index 2ef55b3..24f278f 100644
--- a/OpenSim/Tests/Torture/ScriptTortureTests.cs
+++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
84 // to AssemblyResolver.OnAssemblyResolve fails. 84 // to AssemblyResolver.OnAssemblyResolve fails.
85 xEngineConfig.Set("AppDomainLoading", "false"); 85 xEngineConfig.Set("AppDomainLoading", "false");
86 86
87 m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); 87 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
88 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 88 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
89 89
90 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; 90 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
diff --git a/OpenSim/Tools/pCampBot/Bot.cs b/OpenSim/Tools/pCampBot/Bot.cs
index da090dd..b6cd287 100644
--- a/OpenSim/Tools/pCampBot/Bot.cs
+++ b/OpenSim/Tools/pCampBot/Bot.cs
@@ -43,6 +43,14 @@ using Timer = System.Timers.Timer;
43 43
44namespace pCampBot 44namespace pCampBot
45{ 45{
46 public enum ConnectionState
47 {
48 Disconnected,
49 Connecting,
50 Connected,
51 Disconnecting
52 }
53
46 public class Bot 54 public class Bot
47 { 55 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -86,7 +94,7 @@ namespace pCampBot
86 /// <summary> 94 /// <summary>
87 /// Is this bot connected to the grid? 95 /// Is this bot connected to the grid?
88 /// </summary> 96 /// </summary>
89 public bool IsConnected { get; private set; } 97 public ConnectionState ConnectionState { get; private set; }
90 98
91 public string FirstName { get; private set; } 99 public string FirstName { get; private set; }
92 public string LastName { get; private set; } 100 public string LastName { get; private set; }
@@ -130,6 +138,8 @@ namespace pCampBot
130 BotManager bm, List<IBehaviour> behaviours, 138 BotManager bm, List<IBehaviour> behaviours,
131 string firstName, string lastName, string password, string loginUri) 139 string firstName, string lastName, string password, string loginUri)
132 { 140 {
141 ConnectionState = ConnectionState.Disconnected;
142
133 behaviours.ForEach(b => b.Initialize(this)); 143 behaviours.ForEach(b => b.Initialize(this));
134 144
135 Client = new GridClient(); 145 Client = new GridClient();
@@ -157,10 +167,10 @@ namespace pCampBot
157 Behaviours.ForEach( 167 Behaviours.ForEach(
158 b => 168 b =>
159 { 169 {
170 Thread.Sleep(Random.Next(3000, 10000));
171
160 // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); 172 // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
161 b.Action(); 173 b.Action();
162
163 Thread.Sleep(Random.Next(1000, 10000));
164 } 174 }
165 ); 175 );
166 } 176 }
@@ -178,6 +188,8 @@ namespace pCampBot
178 /// </summary> 188 /// </summary>
179 public void shutdown() 189 public void shutdown()
180 { 190 {
191 ConnectionState = ConnectionState.Disconnecting;
192
181 if (m_actionThread != null) 193 if (m_actionThread != null)
182 m_actionThread.Abort(); 194 m_actionThread.Abort();
183 195
@@ -209,9 +221,11 @@ namespace pCampBot
209 Client.Network.Disconnected += this.Network_OnDisconnected; 221 Client.Network.Disconnected += this.Network_OnDisconnected;
210 Client.Objects.ObjectUpdate += Objects_NewPrim; 222 Client.Objects.ObjectUpdate += Objects_NewPrim;
211 223
224 ConnectionState = ConnectionState.Connecting;
225
212 if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) 226 if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
213 { 227 {
214 IsConnected = true; 228 ConnectionState = ConnectionState.Connected;
215 229
216 Thread.Sleep(Random.Next(1000, 10000)); 230 Thread.Sleep(Random.Next(1000, 10000));
217 m_actionThread = new Thread(Action); 231 m_actionThread = new Thread(Action);
@@ -241,6 +255,8 @@ namespace pCampBot
241 } 255 }
242 else 256 else
243 { 257 {
258 ConnectionState = ConnectionState.Disconnected;
259
244 m_log.ErrorFormat( 260 m_log.ErrorFormat(
245 "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage); 261 "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
246 262
@@ -439,6 +455,8 @@ namespace pCampBot
439 455
440 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) 456 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
441 { 457 {
458 ConnectionState = ConnectionState.Disconnected;
459
442 m_log.DebugFormat( 460 m_log.DebugFormat(
443 "[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message); 461 "[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
444 462
@@ -456,7 +474,6 @@ namespace pCampBot
456 && OnDisconnected != null) 474 && OnDisconnected != null)
457// if (OnDisconnected != null) 475// if (OnDisconnected != null)
458 { 476 {
459 IsConnected = false;
460 OnDisconnected(this, EventType.DISCONNECTED); 477 OnDisconnected(this, EventType.DISCONNECTED);
461 } 478 }
462 } 479 }
diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs
index 0f501b7..d615b3f 100644
--- a/OpenSim/Tools/pCampBot/BotManager.cs
+++ b/OpenSim/Tools/pCampBot/BotManager.cs
@@ -49,6 +49,14 @@ namespace pCampBot
49 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 public const int DefaultLoginDelay = 5000;
53
54 /// <summary>
55 /// Delay between logins of multiple bots.
56 /// </summary>
57 /// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
58 public int LoginDelay { get; set; }
59
52 /// <summary> 60 /// <summary>
53 /// Command console 61 /// Command console
54 /// </summary> 62 /// </summary>
@@ -84,6 +92,8 @@ namespace pCampBot
84 /// </summary> 92 /// </summary>
85 public BotManager() 93 public BotManager()
86 { 94 {
95 LoginDelay = DefaultLoginDelay;
96
87 Rng = new Random(Environment.TickCount); 97 Rng = new Random(Environment.TickCount);
88 AssetsReceived = new Dictionary<UUID, bool>(); 98 AssetsReceived = new Dictionary<UUID, bool>();
89 RegionsKnown = new Dictionary<ulong, GridRegion>(); 99 RegionsKnown = new Dictionary<ulong, GridRegion>();
@@ -151,28 +161,34 @@ namespace pCampBot
151 Array.ForEach<string>( 161 Array.ForEach<string>(
152 cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b)); 162 cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
153 163
164 MainConsole.Instance.OutputFormat(
165 "[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
166 botcount,
167 loginUri,
168 firstName,
169 lastNameStem);
170
171 MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
172
154 for (int i = 0; i < botcount; i++) 173 for (int i = 0; i < botcount; i++)
155 { 174 {
156 string lastName = string.Format("{0}_{1}", lastNameStem, i); 175 string lastName = string.Format("{0}_{1}", lastNameStem, i);
157 176
177 // We must give each bot its own list of instantiated behaviours since they store state.
158 List<IBehaviour> behaviours = new List<IBehaviour>(); 178 List<IBehaviour> behaviours = new List<IBehaviour>();
159 179
160 // Hard-coded for now 180 // Hard-coded for now
161 if (behaviourSwitches.Contains("p")) 181 if (behaviourSwitches.Contains("p"))
162 behaviours.Add(new PhysicsBehaviour()); 182 behaviours.Add(new PhysicsBehaviour());
163 183
164 if (behaviourSwitches.Contains("g")) 184 if (behaviourSwitches.Contains("g"))
165 behaviours.Add(new GrabbingBehaviour()); 185 behaviours.Add(new GrabbingBehaviour());
166 186
167 if (behaviourSwitches.Contains("t")) 187 if (behaviourSwitches.Contains("t"))
168 behaviours.Add(new TeleportBehaviour()); 188 behaviours.Add(new TeleportBehaviour());
169 189
170 if (behaviourSwitches.Contains("c")) 190 if (behaviourSwitches.Contains("c"))
171 behaviours.Add(new CrossBehaviour()); 191 behaviours.Add(new CrossBehaviour());
172
173 MainConsole.Instance.OutputFormat(
174 "[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}",
175 firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
176 192
177 StartBot(this, behaviours, firstName, lastName, password, loginUri); 193 StartBot(this, behaviours, firstName, lastName, password, loginUri);
178 } 194 }
@@ -211,6 +227,10 @@ namespace pCampBot
211 BotManager bm, List<IBehaviour> behaviours, 227 BotManager bm, List<IBehaviour> behaviours,
212 string firstName, string lastName, string password, string loginUri) 228 string firstName, string lastName, string password, string loginUri)
213 { 229 {
230 MainConsole.Instance.OutputFormat(
231 "[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
232 firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
233
214 Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri); 234 Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
215 235
216 pb.OnConnected += handlebotEvent; 236 pb.OnConnected += handlebotEvent;
@@ -222,7 +242,11 @@ namespace pCampBot
222 Thread pbThread = new Thread(pb.startup); 242 Thread pbThread = new Thread(pb.startup);
223 pbThread.Name = pb.Name; 243 pbThread.Name = pb.Name;
224 pbThread.IsBackground = true; 244 pbThread.IsBackground = true;
245
225 pbThread.Start(); 246 pbThread.Start();
247
248 // Stagger logins
249 Thread.Sleep(LoginDelay);
226 } 250 }
227 251
228 /// <summary> 252 /// <summary>
@@ -242,7 +266,7 @@ namespace pCampBot
242 266
243 lock (m_lBot) 267 lock (m_lBot)
244 { 268 {
245 if (m_lBot.TrueForAll(b => !b.IsConnected)) 269 if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
246 Environment.Exit(0); 270 Environment.Exit(0);
247 271
248 break; 272 break;
@@ -251,13 +275,21 @@ namespace pCampBot
251 } 275 }
252 276
253 /// <summary> 277 /// <summary>
254 /// Shutting down all bots 278 /// Shut down all bots
255 /// </summary> 279 /// </summary>
280 /// <remarks>
281 /// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
282 /// </remarks>
256 public void doBotShutdown() 283 public void doBotShutdown()
257 { 284 {
258 lock (m_lBot) 285 lock (m_lBot)
259 foreach (Bot pb in m_lBot) 286 {
260 pb.shutdown(); 287 foreach (Bot bot in m_lBot)
288 {
289 Bot thisBot = bot;
290 Util.FireAndForget(o => thisBot.shutdown());
291 }
292 }
261 } 293 }
262 294
263 /// <summary> 295 /// <summary>
@@ -271,11 +303,8 @@ namespace pCampBot
271 303
272 private void HandleShutdown(string module, string[] cmd) 304 private void HandleShutdown(string module, string[] cmd)
273 { 305 {
274 Util.FireAndForget(o => 306 m_log.Info("[BOTMANAGER]: Shutting down bots");
275 { 307 doBotShutdown();
276 m_log.Warn("[BOTMANAGER]: Shutting down bots");
277 doBotShutdown();
278 });
279 } 308 }
280 309
281 private void HandleShowRegions(string module, string[] cmd) 310 private void HandleShowRegions(string module, string[] cmd)
@@ -302,9 +331,11 @@ namespace pCampBot
302 { 331 {
303 foreach (Bot pb in m_lBot) 332 foreach (Bot pb in m_lBot)
304 { 333 {
334 Simulator currentSim = pb.Client.Network.CurrentSim;
335
305 MainConsole.Instance.OutputFormat( 336 MainConsole.Instance.OutputFormat(
306 outputFormat, 337 outputFormat,
307 pb.Name, pb.Client.Network.CurrentSim.Name, pb.IsConnected ? "Connected" : "Disconnected"); 338 pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
308 } 339 }
309 } 340 }
310 } 341 }
diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs
index ec5ad04..52e7501 100644
--- a/OpenSim/Tools/pCampBot/pCampBot.cs
+++ b/OpenSim/Tools/pCampBot/pCampBot.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Threading;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
32using OpenSim.Framework; 33using OpenSim.Framework;
@@ -67,7 +68,9 @@ namespace pCampBot
67 BotManager bm = new BotManager(); 68 BotManager bm = new BotManager();
68 69
69 //startup specified number of bots. 1 is the default 70 //startup specified number of bots. 1 is the default
70 bm.dobotStartup(botcount, config); 71 Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config));
72 startBotThread.Name = "Initial start bots thread";
73 startBotThread.Start();
71 74
72 while (true) 75 while (true)
73 { 76 {
diff --git a/ThirdPartyLicenses/DotNetZip-bzip2.txt b/ThirdPartyLicenses/DotNetZip-bzip2.txt
new file mode 100644
index 0000000..f8b4346
--- /dev/null
+++ b/ThirdPartyLicenses/DotNetZip-bzip2.txt
@@ -0,0 +1,29 @@
1
2The managed BZIP2 code included in Ionic.BZip2.dll and Ionic.Zip.dll is
3modified code, based on the bzip2 code in the Apache commons compress
4library.
5
6The original BZip2 was created by Julian Seward, and is licensed under
7the BSD license.
8
9The following license applies to the Apache code:
10-----------------------------------------------------------------------
11
12/*
13 * Licensed to the Apache Software Foundation (ASF) under one
14 * or more contributor license agreements. See the NOTICE file
15 * distributed with this work for additional information
16 * regarding copyright ownership. The ASF licenses this file
17 * to you under the Apache License, Version 2.0 (the
18 * "License"); you may not use this file except in compliance
19 * with the License. You may obtain a copy of the License at
20 *
21 * http://www.apache.org/licenses/LICENSE-2.0
22 *
23 * Unless required by applicable law or agreed to in writing,
24 * software distributed under the License is distributed on an
25 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
26 * KIND, either express or implied. See the License for the
27 * specific language governing permissions and limitations
28 * under the License.
29 */
diff --git a/ThirdPartyLicenses/DotNetZip-zlib.txt b/ThirdPartyLicenses/DotNetZip-zlib.txt
new file mode 100644
index 0000000..801e941
--- /dev/null
+++ b/ThirdPartyLicenses/DotNetZip-zlib.txt
@@ -0,0 +1,70 @@
1
2The following licenses govern use of the accompanying software, the
3DotNetZip library ("the software"). If you use the software, you accept
4these licenses. If you do not accept the license, do not use the software.
5
6The managed ZLIB code included in Ionic.Zlib.dll and Ionic.Zip.dll is
7modified code, based on jzlib.
8
9
10
11The following notice applies to jzlib:
12-----------------------------------------------------------------------
13
14Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
15
16Redistribution and use in source and binary forms, with or without
17modification, are permitted provided that the following conditions are met:
18
191. Redistributions of source code must retain the above copyright notice,
20this list of conditions and the following disclaimer.
21
222. Redistributions in binary form must reproduce the above copyright
23notice, this list of conditions and the following disclaimer in
24the documentation and/or other materials provided with the distribution.
25
263. The names of the authors may not be used to endorse or promote products
27derived from this software without specific prior written permission.
28
29THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
30INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
31FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
32INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
33INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
34LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
35OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
36LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
37NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
38EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
39
40-----------------------------------------------------------------------
41
42jzlib is based on zlib-1.1.3.
43
44The following notice applies to zlib:
45
46-----------------------------------------------------------------------
47
48Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
49
50 The ZLIB software is provided 'as-is', without any express or implied
51 warranty. In no event will the authors be held liable for any damages
52 arising from the use of this software.
53
54 Permission is granted to anyone to use this software for any purpose,
55 including commercial applications, and to alter it and redistribute it
56 freely, subject to the following restrictions:
57
58 1. The origin of this software must not be misrepresented; you must not
59 claim that you wrote the original software. If you use this software
60 in a product, an acknowledgment in the product documentation would be
61 appreciated but is not required.
62 2. Altered source versions must be plainly marked as such, and must not be
63 misrepresented as being the original software.
64 3. This notice may not be removed or altered from any source distribution.
65
66 Jean-loup Gailly jloup@gzip.org
67 Mark Adler madler@alumni.caltech.edu
68
69
70-----------------------------------------------------------------------
diff --git a/ThirdPartyLicenses/DotNetZip.txt b/ThirdPartyLicenses/DotNetZip.txt
new file mode 100644
index 0000000..c3103fd
--- /dev/null
+++ b/ThirdPartyLicenses/DotNetZip.txt
@@ -0,0 +1,33 @@
1Microsoft Public License (Ms-PL)
2
3This license governs use of the accompanying software, the DotNetZip library ("the software"). If you use the software, you accept this license. If you do not accept the license, do not use the software.
4
51. Definitions
6
7The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
8
9A "contribution" is the original software, or any additions or changes to the software.
10
11A "contributor" is any person that distributes its contribution under this license.
12
13"Licensed patents" are a contributor's patent claims that read directly on its contribution.
14
152. Grant of Rights
16
17(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
18
19(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
20
213. Conditions and Limitations
22
23(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
24
25(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically.
26
27(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software.
28
29(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license.
30
31(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.
32
33
diff --git a/bin/Ionic.Zip.dll b/bin/Ionic.Zip.dll
new file mode 100755
index 0000000..95fa928
--- /dev/null
+++ b/bin/Ionic.Zip.dll
Binary files differ
diff --git a/bin/OpenSim.Framework.Serialization.Tests.dll.config b/bin/OpenSim.Framework.Serialization.Tests.dll.config
deleted file mode 100644
index a3f681d..0000000
--- a/bin/OpenSim.Framework.Serialization.Tests.dll.config
+++ /dev/null
@@ -1,33 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <configSections>
4 <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
5 </configSections>
6 <runtime>
7 <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
8 <dependentAssembly>
9 <assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
10 <bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
11 <bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
12 <bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
13 </dependentAssembly>
14 </assemblyBinding>
15 </runtime>
16 <log4net>
17 <!-- A1 is set to be a ConsoleAppender -->
18 <appender name="A1" type="log4net.Appender.ConsoleAppender">
19
20 <!-- A1 uses PatternLayout -->
21 <layout type="log4net.Layout.PatternLayout">
22 <!-- Print the date in ISO 8601 format -->
23 <conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
24 </layout>
25 </appender>
26
27 <!-- Set root logger level to DEBUG and its only appender to A1 -->
28 <root>
29 <level value="DEBUG" />
30 <appender-ref ref="A1" />
31 </root>
32 </log4net>
33</configuration>
diff --git a/bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll.config b/bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll.config
deleted file mode 100644
index a3f681d..0000000
--- a/bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll.config
+++ /dev/null
@@ -1,33 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <configSections>
4 <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
5 </configSections>
6 <runtime>
7 <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
8 <dependentAssembly>
9 <assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
10 <bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
11 <bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
12 <bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
13 </dependentAssembly>
14 </assemblyBinding>
15 </runtime>
16 <log4net>
17 <!-- A1 is set to be a ConsoleAppender -->
18 <appender name="A1" type="log4net.Appender.ConsoleAppender">
19
20 <!-- A1 uses PatternLayout -->
21 <layout type="log4net.Layout.PatternLayout">
22 <!-- Print the date in ISO 8601 format -->
23 <conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
24 </layout>
25 </appender>
26
27 <!-- Set root logger level to DEBUG and its only appender to A1 -->
28 <root>
29 <level value="DEBUG" />
30 <appender-ref ref="A1" />
31 </root>
32 </log4net>
33</configuration>
diff --git a/bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll.config b/bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll.config
deleted file mode 100644
index a3f681d..0000000
--- a/bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll.config
+++ /dev/null
@@ -1,33 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <configSections>
4 <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
5 </configSections>
6 <runtime>
7 <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
8 <dependentAssembly>
9 <assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
10 <bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
11 <bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
12 <bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
13 </dependentAssembly>
14 </assemblyBinding>
15 </runtime>
16 <log4net>
17 <!-- A1 is set to be a ConsoleAppender -->
18 <appender name="A1" type="log4net.Appender.ConsoleAppender">
19
20 <!-- A1 uses PatternLayout -->
21 <layout type="log4net.Layout.PatternLayout">
22 <!-- Print the date in ISO 8601 format -->
23 <conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
24 </layout>
25 </appender>
26
27 <!-- Set root logger level to DEBUG and its only appender to A1 -->
28 <root>
29 <level value="DEBUG" />
30 <appender-ref ref="A1" />
31 </root>
32 </log4net>
33</configuration>
diff --git a/bin/OpenSim.Region.OptionalModules.Tests.dll.config b/bin/OpenSim.Region.OptionalModules.Tests.dll.config
deleted file mode 100644
index a3f681d..0000000
--- a/bin/OpenSim.Region.OptionalModules.Tests.dll.config
+++ /dev/null
@@ -1,33 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <configSections>
4 <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
5 </configSections>
6 <runtime>
7 <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
8 <dependentAssembly>
9 <assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
10 <bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
11 <bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
12 <bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
13 </dependentAssembly>
14 </assemblyBinding>
15 </runtime>
16 <log4net>
17 <!-- A1 is set to be a ConsoleAppender -->
18 <appender name="A1" type="log4net.Appender.ConsoleAppender">
19
20 <!-- A1 uses PatternLayout -->
21 <layout type="log4net.Layout.PatternLayout">
22 <!-- Print the date in ISO 8601 format -->
23 <conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
24 </layout>
25 </appender>
26
27 <!-- Set root logger level to DEBUG and its only appender to A1 -->
28 <root>
29 <level value="DEBUG" />
30 <appender-ref ref="A1" />
31 </root>
32 </log4net>
33</configuration>
diff --git a/bin/OpenSim.Tests.Torture.dll.config b/bin/OpenSim.Tests.Torture.dll.config
deleted file mode 100644
index a3f681d..0000000
--- a/bin/OpenSim.Tests.Torture.dll.config
+++ /dev/null
@@ -1,33 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <configSections>
4 <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
5 </configSections>
6 <runtime>
7 <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
8 <dependentAssembly>
9 <assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
10 <bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
11 <bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
12 <bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
13 </dependentAssembly>
14 </assemblyBinding>
15 </runtime>
16 <log4net>
17 <!-- A1 is set to be a ConsoleAppender -->
18 <appender name="A1" type="log4net.Appender.ConsoleAppender">
19
20 <!-- A1 uses PatternLayout -->
21 <layout type="log4net.Layout.PatternLayout">
22 <!-- Print the date in ISO 8601 format -->
23 <conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
24 </layout>
25 </appender>
26
27 <!-- Set root logger level to DEBUG and its only appender to A1 -->
28 <root>
29 <level value="DEBUG" />
30 <appender-ref ref="A1" />
31 </root>
32 </log4net>
33</configuration>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 50366a6..9b88816 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -241,6 +241,14 @@
241 ;; server to send mail through. 241 ;; server to send mail through.
242 ; emailmodule = DefaultEmailModule 242 ; emailmodule = DefaultEmailModule
243 243
244 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest
245 ;; SpawnPointRouting adjusts the landing for incoming avatars.
246 ;; "closest" will place the avatar at the SpawnPoint located in the closest
247 ;; available spot to the destination (typically map click/landmark).
248 ;; "random" will place the avatar on a randomly selected spawnpoint;
249 ;; "sequential" will place the avatar on the next sequential SpawnPoint
250 ; SpawnPointRouting = closest
251
244[Estates] 252[Estates]
245 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 253 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
246 ; If these values are uncommented then they will be used to create a default estate as necessary. 254 ; If these values are uncommented then they will be used to create a default estate as necessary.
@@ -273,6 +281,12 @@
273 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 281 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
274 ; host_domain_header_from = "127.0.0.1" 282 ; host_domain_header_from = "127.0.0.1"
275 283
284 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
285 ; email_pause_time = 20
286
287 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
288 ; email_max_size = 4096
289
276 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 290 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
277 ; SMTP_SERVER_HOSTNAME = "127.0.0.1" 291 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
278 292
@@ -285,7 +299,6 @@
285 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} 299 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
286 ; SMTP_SERVER_PASSWORD = "" 300 ; SMTP_SERVER_PASSWORD = ""
287 301
288
289[Network] 302[Network]
290 ;; Configure the remote console user here. This will not actually be used 303 ;; Configure the remote console user here. This will not actually be used
291 ;; unless you use -console=rest at startup. 304 ;; unless you use -console=rest at startup.
@@ -677,7 +690,7 @@
677 ;; Sets the multiplier for the scripting delays 690 ;; Sets the multiplier for the scripting delays
678 ; ScriptDelayFactor = 1.0 691 ; ScriptDelayFactor = 1.0
679 692
680 ;; The factor the 10 m distances llimits are multiplied by 693 ;; The factor the 10 m distances limits are multiplied by
681 ; ScriptDistanceLimitFactor = 1.0 694 ; ScriptDistanceLimitFactor = 1.0
682 695
683 ;; Maximum length of notecard line read 696 ;; Maximum length of notecard line read
@@ -780,7 +793,7 @@
780 ;; groups service if the service is using these keys 793 ;; groups service if the service is using these keys
781 ; XmlRpcServiceReadKey = 1234 794 ; XmlRpcServiceReadKey = 1234
782 ; XmlRpcServiceWriteKey = 1234 795 ; XmlRpcServiceWriteKey = 1234
783 796
784[InterestManagement] 797[InterestManagement]
785 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness 798 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
786 ;; This section controls how state updates are prioritized for each client 799 ;; This section controls how state updates are prioritized for each client
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 6fb9787..d159960 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -337,6 +337,13 @@
337 ; OpenJPEG if false 337 ; OpenJPEG if false
338 ; UseCSJ2K = true 338 ; UseCSJ2K = true
339 339
340
341 ; Use "Trash" folder for items deleted from the scene
342 ; When set to True (the default) items deleted from the scene will be
343 ; stored in the user's trash or lost and found folder. When set to
344 ; False items will be removed from the scene permanently
345 UseTrashOnDelete = True
346
340 ; Persist avatar baked textures 347 ; Persist avatar baked textures
341 ; Persisting baked textures can speed up login and region border 348 ; Persisting baked textures can speed up login and region border
342 ; crossings especially with large numbers of users, though it 349 ; crossings especially with large numbers of users, though it
@@ -1129,7 +1136,7 @@
1129 1136
1130 ; Maximum number of llListen events we allow over the entire region. 1137 ; Maximum number of llListen events we allow over the entire region.
1131 ; Set this to 0 to have no limit imposed 1138 ; Set this to 0 to have no limit imposed
1132 max_listeners_per_region = 1000 1139 max_listens_per_region = 1000
1133 1140
1134 ; Maximum number of llListen events we allow per script 1141 ; Maximum number of llListen events we allow per script
1135 ; Set this to 0 to have no limit imposed. 1142 ; Set this to 0 to have no limit imposed.
@@ -1561,6 +1568,12 @@
1561 RefreshTime = 3600 1568 RefreshTime = 3600
1562 1569
1563;; 1570;;
1571;; JsonStore module provides structured store for scripts
1572;;
1573[JsonStore]
1574Enabled = False
1575
1576;;
1564;; These are defaults that are overwritten below in [Architecture]. 1577;; These are defaults that are overwritten below in [Architecture].
1565;; These defaults allow OpenSim to work out of the box with 1578;; These defaults allow OpenSim to work out of the box with
1566;; zero configuration 1579;; zero configuration
diff --git a/bin/PrimMesher.dll b/bin/PrimMesher.dll
index 249e91c..87022b7 100755
--- a/bin/PrimMesher.dll
+++ b/bin/PrimMesher.dll
Binary files differ
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 2fd9f11..00e2fd7 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -275,10 +275,29 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
275 ;AllowedClients = "" 275 ;AllowedClients = ""
276 ;DeniedClients = "" 276 ;DeniedClients = ""
277 277
278 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
279 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
280 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
281 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
282 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
283 ;; Options are
284 ;; "none" no DST
285 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
286 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
287 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
288 DSTZone = "America/Los_Angeles;Pacific Standard Time"
289
278[MapImageService] 290[MapImageService]
279 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" 291 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
280 ; Set this if you want to change the default 292 ; Set this if you want to change the default
281 ; TilesStoragePath = "maptiles" 293 ; TilesStoragePath = "maptiles"
294 ;
295 ; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
296 ; you may want to set this. Otherwise, don't set it, because it's already protected.
297 ; GridService = "OpenSim.Services.GridService.dll:GridService"
298 ;
299 ; Additionally, if you run this server behind a proxy, set this to true
300 ; HasProxy = false
282 301
283[GridInfoService] 302[GridInfoService]
284 ; These settings are used to return information on a get_grid_info call. 303 ; These settings are used to return information on a get_grid_info call.
@@ -318,6 +337,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
318 337
319 ; password help: optional: page providing password assistance for users of your grid 338 ; password help: optional: page providing password assistance for users of your grid
320 ;password = http://127.0.0.1/password 339 ;password = http://127.0.0.1/password
340
341 ; HG address of the gatekeeper, if you have one
342 ; this is the entry point for all the regions of the world
343 ; gatekeeper = http://127.0.0.1:8002/
344
345 ; HG user domain, if you have one
346 ; this is the entry point for all user-related HG services
347 ; uas = http://127.0.0.1:8002/
321 348
322[GatekeeperService] 349[GatekeeperService]
323 LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" 350 LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example
index 69e94a5..1c04ab5 100644
--- a/bin/Robust.ini.example
+++ b/bin/Robust.ini.example
@@ -250,10 +250,39 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
250 ;AllowedClients = "" 250 ;AllowedClients = ""
251 ;DeniedClients = "" 251 ;DeniedClients = ""
252 252
253 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
254 ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
255 ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
256 ;; would result in time inconsistencies between grids (during summer and around DST transition period)
257 ;; default let OpenSim calculate US Pacific DST
258 ;; "none" disable DST (equivallent to "local" with system set to GMT)
259 ;; "local" force legacy behaviour (using local system time to calculate DST)
260 ; DSTZone = "America/Los_Angeles;Pacific Standard Time"
261
262 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
263 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
264 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
265 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
266 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
267 ;; Options are
268 ;; "none" no DST
269 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
270 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
271 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
272 DSTZone = "America/Los_Angeles;Pacific Standard Time"
273
253[MapImageService] 274[MapImageService]
254 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" 275 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
255 ; Set this if you want to change the default 276 ; Set this if you want to change the default
256 ; TilesStoragePath = "maptiles" 277 ; TilesStoragePath = "maptiles"
278 ;
279 ; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
280 ; you may want to set this. Otherwise, don't set it, because it's already protected.
281 ; GridService = "OpenSim.Services.GridService.dll:GridService"
282 ;
283 ; Additionally, if you run this server behind a proxy, set this to true
284 ; HasProxy = false
285
257 286
258 287
259[GridInfoService] 288[GridInfoService]
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
index cd39f8c..b9c6d84 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/bin/config-include/FlotsamCache.ini.example
@@ -36,7 +36,7 @@
36 36
37 ; How often {in hours} should the disk be checked for expired filed 37 ; How often {in hours} should the disk be checked for expired filed
38 ; Specify 0 to disable expiration checking 38 ; Specify 0 to disable expiration checking
39 FileCleanupTimer = .166 ;roughly every 10 minutes 39 FileCleanupTimer = 1.0 ;every hour
40 40
41 ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how 41 ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
42 ; long (in miliseconds) to block a request thread while trying to complete 42 ; long (in miliseconds) to block a request thread while trying to complete
@@ -60,4 +60,4 @@
60 ; cache, and request all assets that are found that are not already cached (this 60 ; cache, and request all assets that are found that are not already cached (this
61 ; will cause those assets to be cached) 61 ; will cause those assets to be cached)
62 ; 62 ;
63 ; DeepScanBeforePurge = false 63 DeepScanBeforePurge = true
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index fa6f525..8d7f6fc 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -137,6 +137,10 @@
137 ;; uncomment the next line. You may want to do this on sims that have licensed content. 137 ;; uncomment the next line. You may want to do this on sims that have licensed content.
138 ; OutboundPermission = False 138 ; OutboundPermission = False
139 139
140[HGFriendsModule]
141 ; User level required to be able to send friendship invitations to foreign users
142 ;LevelHGFriends = 0;
143
140[UserAgentService] 144[UserAgentService]
141 ; 145 ;
142 ; === HG ONLY === 146 ; === HG ONLY ===
diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini
index d307387..74d9d2e 100644
--- a/bin/config-include/Standalone.ini
+++ b/bin/config-include/Standalone.ini
@@ -95,6 +95,18 @@
95 95
96 WelcomeMessage = "Welcome, Avatar!" 96 WelcomeMessage = "Welcome, Avatar!"
97 97
98 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
99 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
100 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
101 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
102 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
103 ;; Options are
104 ;; "none" no DST
105 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
106 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
107 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
108 DSTZone = "America/Los_Angeles;Pacific Standard Time"
109
98[MapImageService] 110[MapImageService]
99 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" 111 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
100 ; in minutes 112 ; in minutes
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 8d9842c..e4bc548 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -61,6 +61,10 @@
61 ;; uncomment the next line. You may want to do this on sims that have licensed content. 61 ;; uncomment the next line. You may want to do this on sims that have licensed content.
62 ; OutboundPermission = False 62 ; OutboundPermission = False
63 63
64[HGFriendsModule]
65 ; User level required to be able to send friendship invitations to foreign users
66 ;LevelHGFriends = 0;
67
64[GridService] 68[GridService]
65 ;; For in-memory region storage (default) 69 ;; For in-memory region storage (default)
66 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" 70 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
@@ -231,6 +235,14 @@
231 ; currently unused 235 ; currently unused
232 ;password = http://127.0.0.1/password 236 ;password = http://127.0.0.1/password
233 237
238 ; HG address of the gatekeeper, if you have one
239 ; this is the entry point for all the regions of the world
240 ; gatekeeper = http://127.0.0.1:9000/
241
242 ; HG user domain, if you have one
243 ; this is the entry point for all user-related HG services
244 ; uas = http://127.0.0.1:9000/
245
234[MapImageService] 246[MapImageService]
235 ; Set this if you want to change the default 247 ; Set this if you want to change the default
236 ; TilesStoragePath = "maptiles" 248 ; TilesStoragePath = "maptiles"
diff --git a/prebuild.xml b/prebuild.xml
index f9b26ef..c840f03 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -34,7 +34,7 @@
34 34
35 <!-- Core OpenSim Projects --> 35 <!-- Core OpenSim Projects -->
36<!-- 36<!--
37 <Project frameworkVersion="v3_5" name="OpenSim.Model" path="OpenSim/Model" type="Library"> 37 <Project frameworkVersion="v4_0" name="OpenSim.Model" path="OpenSim/Model" type="Library">
38 <Configuration name="Debug"> 38 <Configuration name="Debug">
39 <Options> 39 <Options>
40 <OutputPath>../../../bin/</OutputPath> 40 <OutputPath>../../../bin/</OutputPath>
@@ -55,7 +55,7 @@
55 </Project> 55 </Project>
56--> 56-->
57 57
58 <Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library"> 58 <Project frameworkVersion="v4_0" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
59 <Configuration name="Debug"> 59 <Configuration name="Debug">
60 <Options> 60 <Options>
61 <OutputPath>../../bin/</OutputPath> 61 <OutputPath>../../bin/</OutputPath>
@@ -77,7 +77,7 @@
77 </Files> 77 </Files>
78 </Project> 78 </Project>
79 79
80 <Project frameworkVersion="v3_5" name="OpenSim.Framework" path="OpenSim/Framework" type="Library"> 80 <Project frameworkVersion="v4_0" name="OpenSim.Framework" path="OpenSim/Framework" type="Library">
81 <Configuration name="Debug"> 81 <Configuration name="Debug">
82 <Options> 82 <Options>
83 <OutputPath>../../bin/</OutputPath> 83 <OutputPath>../../bin/</OutputPath>
@@ -112,7 +112,7 @@
112 </Files> 112 </Files>
113 </Project> 113 </Project>
114 114
115 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Servers.HttpServer" path="OpenSim/Framework/Servers/HttpServer" type="Library"> 115 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Servers.HttpServer" path="OpenSim/Framework/Servers/HttpServer" type="Library">
116 <Configuration name="Debug"> 116 <Configuration name="Debug">
117 <Options> 117 <Options>
118 <OutputPath>../../../../bin/</OutputPath> 118 <OutputPath>../../../../bin/</OutputPath>
@@ -150,7 +150,7 @@
150 </Files> 150 </Files>
151 </Project> 151 </Project>
152 152
153 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Console" path="OpenSim/Framework/Console" type="Library"> 153 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Console" path="OpenSim/Framework/Console" type="Library">
154 <Configuration name="Debug"> 154 <Configuration name="Debug">
155 <Options> 155 <Options>
156 <OutputPath>../../../bin/</OutputPath> 156 <OutputPath>../../../bin/</OutputPath>
@@ -177,7 +177,7 @@
177 </Files> 177 </Files>
178 </Project> 178 </Project>
179 179
180 <Project frameworkVersion="v3_5" name="OpenSim.Services.Interfaces" path="OpenSim/Services/Interfaces" type="Library"> 180 <Project frameworkVersion="v4_0" name="OpenSim.Services.Interfaces" path="OpenSim/Services/Interfaces" type="Library">
181 <Configuration name="Debug"> 181 <Configuration name="Debug">
182 <Options> 182 <Options>
183 <OutputPath>../../../bin/</OutputPath> 183 <OutputPath>../../../bin/</OutputPath>
@@ -205,7 +205,7 @@
205 </Files> 205 </Files>
206 </Project> 206 </Project>
207 207
208 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Serialization" path="OpenSim/Framework/Serialization" type="Library"> 208 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Serialization" path="OpenSim/Framework/Serialization" type="Library">
209 <Configuration name="Debug"> 209 <Configuration name="Debug">
210 <Options> 210 <Options>
211 <OutputPath>../../../bin/</OutputPath> 211 <OutputPath>../../../bin/</OutputPath>
@@ -234,7 +234,7 @@
234 </Files> 234 </Files>
235 </Project> 235 </Project>
236 236
237 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Statistics" path="OpenSim/Framework/Statistics" type="Library"> 237 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Statistics" path="OpenSim/Framework/Statistics" type="Library">
238 <Configuration name="Debug"> 238 <Configuration name="Debug">
239 <Options> 239 <Options>
240 <OutputPath>../../../bin/</OutputPath> 240 <OutputPath>../../../bin/</OutputPath>
@@ -258,7 +258,7 @@
258 </Files> 258 </Files>
259 </Project> 259 </Project>
260 260
261 <Project frameworkVersion="v3_5" name="OpenSim.Data" path="OpenSim/Data" type="Library"> 261 <Project frameworkVersion="v4_0" name="OpenSim.Data" path="OpenSim/Data" type="Library">
262 <Configuration name="Debug"> 262 <Configuration name="Debug">
263 <Options> 263 <Options>
264 <OutputPath>../../bin/</OutputPath> 264 <OutputPath>../../bin/</OutputPath>
@@ -287,7 +287,7 @@
287 </Files> 287 </Files>
288 </Project> 288 </Project>
289 289
290 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library"> 290 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library">
291 <Configuration name="Debug"> 291 <Configuration name="Debug">
292 <Options> 292 <Options>
293 <OutputPath>../../../../bin/</OutputPath> 293 <OutputPath>../../../../bin/</OutputPath>
@@ -312,7 +312,7 @@
312 </Files> 312 </Files>
313 </Project> 313 </Project>
314 314
315 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Configuration.HTTP" path="OpenSim/Framework/Configuration/HTTP" type="Library"> 315 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Configuration.HTTP" path="OpenSim/Framework/Configuration/HTTP" type="Library">
316 <Configuration name="Debug"> 316 <Configuration name="Debug">
317 <Options> 317 <Options>
318 <OutputPath>../../../../bin/</OutputPath> 318 <OutputPath>../../../../bin/</OutputPath>
@@ -339,7 +339,7 @@
339 </Files> 339 </Files>
340 </Project> 340 </Project>
341 341
342 <Project frameworkVersion="v3_5" name="OpenSim.Framework.AssetLoader.Filesystem" path="OpenSim/Framework/AssetLoader/Filesystem" type="Library"> 342 <Project frameworkVersion="v4_0" name="OpenSim.Framework.AssetLoader.Filesystem" path="OpenSim/Framework/AssetLoader/Filesystem" type="Library">
343 <Configuration name="Debug"> 343 <Configuration name="Debug">
344 <Options> 344 <Options>
345 <OutputPath>../../../../bin/</OutputPath> 345 <OutputPath>../../../../bin/</OutputPath>
@@ -364,7 +364,7 @@
364 </Files> 364 </Files>
365 </Project> 365 </Project>
366 366
367 <Project frameworkVersion="v3_5" name="OpenSim.Framework.RegionLoader.Web" path="OpenSim/Framework/RegionLoader/Web" type="Library"> 367 <Project frameworkVersion="v4_0" name="OpenSim.Framework.RegionLoader.Web" path="OpenSim/Framework/RegionLoader/Web" type="Library">
368 <Configuration name="Debug"> 368 <Configuration name="Debug">
369 <Options> 369 <Options>
370 <OutputPath>../../../../bin/</OutputPath> 370 <OutputPath>../../../../bin/</OutputPath>
@@ -390,7 +390,7 @@
390 </Files> 390 </Files>
391 </Project> 391 </Project>
392 392
393 <Project frameworkVersion="v3_5" name="OpenSim.Framework.RegionLoader.Filesystem" path="OpenSim/Framework/RegionLoader/Filesystem" type="Library"> 393 <Project frameworkVersion="v4_0" name="OpenSim.Framework.RegionLoader.Filesystem" path="OpenSim/Framework/RegionLoader/Filesystem" type="Library">
394 <Configuration name="Debug"> 394 <Configuration name="Debug">
395 <Options> 395 <Options>
396 <OutputPath>../../../../bin/</OutputPath> 396 <OutputPath>../../../../bin/</OutputPath>
@@ -416,7 +416,7 @@
416 </Files> 416 </Files>
417 </Project> 417 </Project>
418 418
419 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Servers" path="OpenSim/Framework/Servers" type="Library"> 419 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Servers" path="OpenSim/Framework/Servers" type="Library">
420 <Configuration name="Debug"> 420 <Configuration name="Debug">
421 <Options> 421 <Options>
422 <OutputPath>../../../bin/</OutputPath> 422 <OutputPath>../../../bin/</OutputPath>
@@ -448,7 +448,7 @@
448 </Files> 448 </Files>
449 </Project> 449 </Project>
450 450
451 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Manager" path="OpenSim/Region/Physics/Manager" type="Library"> 451 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.Manager" path="OpenSim/Region/Physics/Manager" type="Library">
452 <Configuration name="Debug"> 452 <Configuration name="Debug">
453 <Options> 453 <Options>
454 <OutputPath>../../../../bin/</OutputPath> 454 <OutputPath>../../../../bin/</OutputPath>
@@ -476,7 +476,7 @@
476 </Project> 476 </Project>
477 477
478 <!-- Physics Plug-ins --> 478 <!-- Physics Plug-ins -->
479 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.BasicPhysicsPlugin" path="OpenSim/Region/Physics/BasicPhysicsPlugin" type="Library"> 479 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.BasicPhysicsPlugin" path="OpenSim/Region/Physics/BasicPhysicsPlugin" type="Library">
480 <Configuration name="Debug"> 480 <Configuration name="Debug">
481 <Options> 481 <Options>
482 <OutputPath>../../../../bin/Physics/</OutputPath> 482 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -499,7 +499,7 @@
499 </Files> 499 </Files>
500 </Project> 500 </Project>
501 501
502 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.POSPlugin" path="OpenSim/Region/Physics/POSPlugin" type="Library"> 502 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.POSPlugin" path="OpenSim/Region/Physics/POSPlugin" type="Library">
503 <Configuration name="Debug"> 503 <Configuration name="Debug">
504 <Options> 504 <Options>
505 <OutputPath>../../../../bin/Physics/</OutputPath> 505 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -522,7 +522,7 @@
522 </Files> 522 </Files>
523 </Project> 523 </Project>
524 524
525 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.OdePlugin" path="OpenSim/Region/Physics/OdePlugin" type="Library"> 525 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.OdePlugin" path="OpenSim/Region/Physics/OdePlugin" type="Library">
526 <Configuration name="Debug"> 526 <Configuration name="Debug">
527 <Options> 527 <Options>
528 <OutputPath>../../../../bin/Physics/</OutputPath> 528 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -552,7 +552,7 @@
552 </Files> 552 </Files>
553 </Project> 553 </Project>
554 554
555 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library"> 555 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library">
556 <Configuration name="Debug"> 556 <Configuration name="Debug">
557 <Options> 557 <Options>
558 <OutputPath>../../../../bin/</OutputPath> 558 <OutputPath>../../../../bin/</OutputPath>
@@ -577,7 +577,7 @@
577 </Files> 577 </Files>
578 </Project> 578 </Project>
579 579
580 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library"> 580 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
581 <Configuration name="Debug"> 581 <Configuration name="Debug">
582 <Options> 582 <Options>
583 <OutputPath>../../../../bin/Physics/</OutputPath> 583 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -608,7 +608,7 @@
608 </Files> 608 </Files>
609 </Project> 609 </Project>
610 610
611 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library"> 611 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
612 <Configuration name="Debug"> 612 <Configuration name="Debug">
613 <Options> 613 <Options>
614 <OutputPath>../../../../bin/Physics/</OutputPath> 614 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -639,7 +639,7 @@
639 </Files> 639 </Files>
640 </Project> 640 </Project>
641 641
642 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.BulletSPlugin" path="OpenSim/Region/Physics/BulletSPlugin" type="Library"> 642 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.BulletSPlugin" path="OpenSim/Region/Physics/BulletSPlugin" type="Library">
643 <Configuration name="Debug"> 643 <Configuration name="Debug">
644 <Options> 644 <Options>
645 <OutputPath>../../../../bin/Physics/</OutputPath> 645 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -672,7 +672,7 @@
672 </Files> 672 </Files>
673 </Project> 673 </Project>
674 674
675 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> 675 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
676 <Configuration name="Debug"> 676 <Configuration name="Debug">
677 <Options> 677 <Options>
678 <OutputPath>../../../../bin/Physics/</OutputPath> 678 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -703,7 +703,7 @@
703 </Files> 703 </Files>
704 </Project> 704 </Project>
705 705
706 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library"> 706 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
707 <Configuration name="Debug"> 707 <Configuration name="Debug">
708 <Options> 708 <Options>
709 <OutputPath>../../../../bin/Physics/</OutputPath> 709 <OutputPath>../../../../bin/Physics/</OutputPath>
@@ -735,7 +735,7 @@
735 </Files> 735 </Files>
736 </Project> 736 </Project>
737 737
738 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library"> 738 <Project frameworkVersion="v4_0" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library">
739 <Configuration name="Debug"> 739 <Configuration name="Debug">
740 <Options> 740 <Options>
741 <OutputPath>../../bin/</OutputPath> 741 <OutputPath>../../bin/</OutputPath>
@@ -770,7 +770,7 @@
770 </Project> 770 </Project>
771 771
772 772
773 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library"> 773 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library">
774 <Configuration name="Debug"> 774 <Configuration name="Debug">
775 <Options> 775 <Options>
776 <OutputPath>../../../bin/</OutputPath> 776 <OutputPath>../../../bin/</OutputPath>
@@ -811,7 +811,7 @@
811 </Project> 811 </Project>
812 812
813 813
814 <Project frameworkVersion="v3_5" name="OpenSim.Region.Framework" path="OpenSim/Region/Framework" type="Library"> 814 <Project frameworkVersion="v4_0" name="OpenSim.Region.Framework" path="OpenSim/Region/Framework" type="Library">
815 <Configuration name="Debug"> 815 <Configuration name="Debug">
816 <Options> 816 <Options>
817 <OutputPath>../../../bin/</OutputPath> 817 <OutputPath>../../../bin/</OutputPath>
@@ -864,7 +864,7 @@
864 <!-- OGS projects --> 864 <!-- OGS projects -->
865 865
866 866
867 <Project frameworkVersion="v3_5" name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library"> 867 <Project frameworkVersion="v4_0" name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library">
868 <Configuration name="Debug"> 868 <Configuration name="Debug">
869 <Options> 869 <Options>
870 <OutputPath>../../../bin/</OutputPath> 870 <OutputPath>../../../bin/</OutputPath>
@@ -894,7 +894,7 @@
894 </Files> 894 </Files>
895 </Project> 895 </Project>
896 896
897 <Project frameworkVersion="v3_5" name="OpenSim.Services.Base" path="OpenSim/Services/Base" type="Library"> 897 <Project frameworkVersion="v4_0" name="OpenSim.Services.Base" path="OpenSim/Services/Base" type="Library">
898 <Configuration name="Debug"> 898 <Configuration name="Debug">
899 <Options> 899 <Options>
900 <OutputPath>../../../bin/</OutputPath> 900 <OutputPath>../../../bin/</OutputPath>
@@ -921,7 +921,7 @@
921 </Files> 921 </Files>
922 </Project> 922 </Project>
923 923
924 <Project frameworkVersion="v3_5" name="OpenSim.Services.UserAccountService" path="OpenSim/Services/UserAccountService" type="Library"> 924 <Project frameworkVersion="v4_0" name="OpenSim.Services.UserAccountService" path="OpenSim/Services/UserAccountService" type="Library">
925 <Configuration name="Debug"> 925 <Configuration name="Debug">
926 <Options> 926 <Options>
927 <OutputPath>../../../bin/</OutputPath> 927 <OutputPath>../../../bin/</OutputPath>
@@ -952,7 +952,7 @@
952 </Files> 952 </Files>
953 </Project> 953 </Project>
954 954
955 <Project frameworkVersion="v3_5" name="OpenSim.Services.FriendsService" path="OpenSim/Services/Friends" type="Library"> 955 <Project frameworkVersion="v4_0" name="OpenSim.Services.FriendsService" path="OpenSim/Services/Friends" type="Library">
956 <Configuration name="Debug"> 956 <Configuration name="Debug">
957 <Options> 957 <Options>
958 <OutputPath>../../../bin/</OutputPath> 958 <OutputPath>../../../bin/</OutputPath>
@@ -983,7 +983,7 @@
983 </Files> 983 </Files>
984 </Project> 984 </Project>
985 985
986 <Project frameworkVersion="v3_5" name="OpenSim.Services.Connectors" path="OpenSim/Services/Connectors" type="Library"> 986 <Project frameworkVersion="v4_0" name="OpenSim.Services.Connectors" path="OpenSim/Services/Connectors" type="Library">
987 <Configuration name="Debug"> 987 <Configuration name="Debug">
988 <Options> 988 <Options>
989 <OutputPath>../../../bin/</OutputPath> 989 <OutputPath>../../../bin/</OutputPath>
@@ -1022,7 +1022,7 @@
1022 </Files> 1022 </Files>
1023 </Project> 1023 </Project>
1024 1024
1025 <Project frameworkVersion="v3_5" name="OpenSim.Services.AssetService" path="OpenSim/Services/AssetService" type="Library"> 1025 <Project frameworkVersion="v4_0" name="OpenSim.Services.AssetService" path="OpenSim/Services/AssetService" type="Library">
1026 <Configuration name="Debug"> 1026 <Configuration name="Debug">
1027 <Options> 1027 <Options>
1028 <OutputPath>../../../bin/</OutputPath> 1028 <OutputPath>../../../bin/</OutputPath>
@@ -1053,7 +1053,7 @@
1053 </Files> 1053 </Files>
1054 </Project> 1054 </Project>
1055 1055
1056 <Project frameworkVersion="v3_5" name="OpenSim.Services.AuthorizationService" path="OpenSim/Services/AuthorizationService" type="Library"> 1056 <Project frameworkVersion="v4_0" name="OpenSim.Services.AuthorizationService" path="OpenSim/Services/AuthorizationService" type="Library">
1057 <Configuration name="Debug"> 1057 <Configuration name="Debug">
1058 <Options> 1058 <Options>
1059 <OutputPath>../../../bin/</OutputPath> 1059 <OutputPath>../../../bin/</OutputPath>
@@ -1084,7 +1084,7 @@
1084 </Files> 1084 </Files>
1085 </Project> 1085 </Project>
1086 1086
1087 <Project frameworkVersion="v3_5" name="OpenSim.Services.FreeswitchService" path="OpenSim/Services/FreeswitchService" type="Library"> 1087 <Project frameworkVersion="v4_0" name="OpenSim.Services.FreeswitchService" path="OpenSim/Services/FreeswitchService" type="Library">
1088 <Configuration name="Debug"> 1088 <Configuration name="Debug">
1089 <Options> 1089 <Options>
1090 <OutputPath>../../../bin/</OutputPath> 1090 <OutputPath>../../../bin/</OutputPath>
@@ -1116,7 +1116,7 @@
1116 </Files> 1116 </Files>
1117 </Project> 1117 </Project>
1118 1118
1119 <Project frameworkVersion="v3_5" name="OpenSim.Services.AuthenticationService" path="OpenSim/Services/AuthenticationService" type="Library"> 1119 <Project frameworkVersion="v4_0" name="OpenSim.Services.AuthenticationService" path="OpenSim/Services/AuthenticationService" type="Library">
1120 <Configuration name="Debug"> 1120 <Configuration name="Debug">
1121 <Options> 1121 <Options>
1122 <OutputPath>../../../bin/</OutputPath> 1122 <OutputPath>../../../bin/</OutputPath>
@@ -1149,7 +1149,7 @@
1149 </Files> 1149 </Files>
1150 </Project> 1150 </Project>
1151 1151
1152 <Project frameworkVersion="v3_5" name="OpenSim.Services.GridService" path="OpenSim/Services/GridService" type="Library"> 1152 <Project frameworkVersion="v4_0" name="OpenSim.Services.GridService" path="OpenSim/Services/GridService" type="Library">
1153 <Configuration name="Debug"> 1153 <Configuration name="Debug">
1154 <Options> 1154 <Options>
1155 <OutputPath>../../../bin/</OutputPath> 1155 <OutputPath>../../../bin/</OutputPath>
@@ -1183,7 +1183,7 @@
1183 </Files> 1183 </Files>
1184 </Project> 1184 </Project>
1185 1185
1186 <Project frameworkVersion="v3_5" name="OpenSim.Services.PresenceService" path="OpenSim/Services/PresenceService" type="Library"> 1186 <Project frameworkVersion="v4_0" name="OpenSim.Services.PresenceService" path="OpenSim/Services/PresenceService" type="Library">
1187 <Configuration name="Debug"> 1187 <Configuration name="Debug">
1188 <Options> 1188 <Options>
1189 <OutputPath>../../../bin/</OutputPath> 1189 <OutputPath>../../../bin/</OutputPath>
@@ -1214,7 +1214,7 @@
1214 </Files> 1214 </Files>
1215 </Project> 1215 </Project>
1216 1216
1217 <Project frameworkVersion="v3_5" name="OpenSim.Services.AvatarService" path="OpenSim/Services/AvatarService" type="Library"> 1217 <Project frameworkVersion="v4_0" name="OpenSim.Services.AvatarService" path="OpenSim/Services/AvatarService" type="Library">
1218 <Configuration name="Debug"> 1218 <Configuration name="Debug">
1219 <Options> 1219 <Options>
1220 <OutputPath>../../../bin/</OutputPath> 1220 <OutputPath>../../../bin/</OutputPath>
@@ -1245,7 +1245,7 @@
1245 </Files> 1245 </Files>
1246 </Project> 1246 </Project>
1247 1247
1248 <Project frameworkVersion="v3_5" name="OpenSim.Services.InventoryService" path="OpenSim/Services/InventoryService" type="Library"> 1248 <Project frameworkVersion="v4_0" name="OpenSim.Services.InventoryService" path="OpenSim/Services/InventoryService" type="Library">
1249 <Configuration name="Debug"> 1249 <Configuration name="Debug">
1250 <Options> 1250 <Options>
1251 <OutputPath>../../../bin/</OutputPath> 1251 <OutputPath>../../../bin/</OutputPath>
@@ -1278,7 +1278,7 @@
1278 </Project> 1278 </Project>
1279 1279
1280 1280
1281 <Project frameworkVersion="v3_5" name="OpenSim.Services.LLLoginService" path="OpenSim/Services/LLLoginService" type="Library"> 1281 <Project frameworkVersion="v4_0" name="OpenSim.Services.LLLoginService" path="OpenSim/Services/LLLoginService" type="Library">
1282 <Configuration name="Debug"> 1282 <Configuration name="Debug">
1283 <Options> 1283 <Options>
1284 <OutputPath>../../../bin/</OutputPath> 1284 <OutputPath>../../../bin/</OutputPath>
@@ -1311,7 +1311,7 @@
1311 </Files> 1311 </Files>
1312 </Project> 1312 </Project>
1313 1313
1314 <Project frameworkVersion="v3_5" name="OpenSim.Services.HypergridService" path="OpenSim/Services/HypergridService" type="Library"> 1314 <Project frameworkVersion="v4_0" name="OpenSim.Services.HypergridService" path="OpenSim/Services/HypergridService" type="Library">
1315 <Configuration name="Debug"> 1315 <Configuration name="Debug">
1316 <Options> 1316 <Options>
1317 <OutputPath>../../../bin/</OutputPath> 1317 <OutputPath>../../../bin/</OutputPath>
@@ -1349,7 +1349,7 @@
1349 </Files> 1349 </Files>
1350 </Project> 1350 </Project>
1351 1351
1352 <Project frameworkVersion="v3_5" name="OpenSim.Services.MapImageService" path="OpenSim/Services/MapImageService" type="Library"> 1352 <Project frameworkVersion="v4_0" name="OpenSim.Services.MapImageService" path="OpenSim/Services/MapImageService" type="Library">
1353 <Configuration name="Debug"> 1353 <Configuration name="Debug">
1354 <Options> 1354 <Options>
1355 <OutputPath>../../../bin/</OutputPath> 1355 <OutputPath>../../../bin/</OutputPath>
@@ -1379,7 +1379,7 @@
1379 </Files> 1379 </Files>
1380 </Project> 1380 </Project>
1381 1381
1382 <Project frameworkVersion="v3_5" name="OpenSim.Server.Handlers" path="OpenSim/Server/Handlers" type="Library"> 1382 <Project frameworkVersion="v4_0" name="OpenSim.Server.Handlers" path="OpenSim/Server/Handlers" type="Library">
1383 <Configuration name="Debug"> 1383 <Configuration name="Debug">
1384 <Options> 1384 <Options>
1385 <OutputPath>../../../bin/</OutputPath> 1385 <OutputPath>../../../bin/</OutputPath>
@@ -1418,7 +1418,7 @@
1418 </Project> 1418 </Project>
1419 1419
1420 1420
1421 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities.Handlers" path="OpenSim/Capabilities/Handlers" type="Library"> 1421 <Project frameworkVersion="v4_0" name="OpenSim.Capabilities.Handlers" path="OpenSim/Capabilities/Handlers" type="Library">
1422 <Configuration name="Debug"> 1422 <Configuration name="Debug">
1423 <Options> 1423 <Options>
1424 <OutputPath>../../../bin/</OutputPath> 1424 <OutputPath>../../../bin/</OutputPath>
@@ -1459,7 +1459,7 @@
1459 </Project> 1459 </Project>
1460 1460
1461 1461
1462 <Project frameworkVersion="v3_5" name="Robust" path="OpenSim/Server" type="Exe"> 1462 <Project frameworkVersion="v4_0" name="Robust" path="OpenSim/Server" type="Exe">
1463 <Configuration name="Debug"> 1463 <Configuration name="Debug">
1464 <Options> 1464 <Options>
1465 <OutputPath>../../bin/</OutputPath> 1465 <OutputPath>../../bin/</OutputPath>
@@ -1492,7 +1492,7 @@
1492 </Files> 1492 </Files>
1493 </Project> 1493 </Project>
1494 1494
1495 <Project frameworkVersion="v3_5" name="OpenSim.ConsoleClient" path="OpenSim/ConsoleClient" type="Exe"> 1495 <Project frameworkVersion="v4_0" name="OpenSim.ConsoleClient" path="OpenSim/ConsoleClient" type="Exe">
1496 <Configuration name="Debug"> 1496 <Configuration name="Debug">
1497 <Options> 1497 <Options>
1498 <OutputPath>../../bin/</OutputPath> 1498 <OutputPath>../../bin/</OutputPath>
@@ -1524,7 +1524,7 @@
1524 </Files> 1524 </Files>
1525 </Project> 1525 </Project>
1526 1526
1527 <Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library"> 1527 <Project frameworkVersion="v4_0" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
1528 <Configuration name="Debug"> 1528 <Configuration name="Debug">
1529 <Options> 1529 <Options>
1530 <OutputPath>../../../bin/</OutputPath> 1530 <OutputPath>../../../bin/</OutputPath>
@@ -1567,6 +1567,7 @@
1567 <Reference name="OpenSim.Services.Connectors"/> 1567 <Reference name="OpenSim.Services.Connectors"/>
1568 <Reference name="OpenSim.Services.Base"/> 1568 <Reference name="OpenSim.Services.Base"/>
1569 <Reference name="OpenSim.Services.Interfaces"/> 1569 <Reference name="OpenSim.Services.Interfaces"/>
1570 <Reference name="Ionic.Zip" path="../../../bin/"/>
1570 1571
1571 <Reference name="GlynnTucker.Cache" path="../../../bin/"/> 1572 <Reference name="GlynnTucker.Cache" path="../../../bin/"/>
1572 1573
@@ -1589,7 +1590,7 @@
1589 </Files> 1590 </Files>
1590 </Project> 1591 </Project>
1591 1592
1592 <Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library"> 1593 <Project frameworkVersion="v4_0" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
1593 <Configuration name="Debug"> 1594 <Configuration name="Debug">
1594 <Options> 1595 <Options>
1595 <OutputPath>../../../bin/</OutputPath> 1596 <OutputPath>../../../bin/</OutputPath>
@@ -1627,7 +1628,7 @@
1627 </Files> 1628 </Files>
1628 </Project> 1629 </Project>
1629 1630
1630 <Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library"> 1631 <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
1631 <Configuration name="Debug"> 1632 <Configuration name="Debug">
1632 <Options> 1633 <Options>
1633 <OutputPath>../../../bin/</OutputPath> 1634 <OutputPath>../../../bin/</OutputPath>
@@ -1662,7 +1663,7 @@
1662 </Project> 1663 </Project>
1663 1664
1664 <!-- ClientStack Plugins --> 1665 <!-- ClientStack Plugins -->
1665 <Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library"> 1666 <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library">
1666 <Configuration name="Debug"> 1667 <Configuration name="Debug">
1667 <Options> 1668 <Options>
1668 <OutputPath>../../../../../bin/</OutputPath> 1669 <OutputPath>../../../../../bin/</OutputPath>
@@ -1705,7 +1706,7 @@
1705 </Files> 1706 </Files>
1706 </Project> 1707 </Project>
1707 1708
1708 <Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library"> 1709 <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
1709 <Configuration name="Debug"> 1710 <Configuration name="Debug">
1710 <Options> 1711 <Options>
1711 <OutputPath>../../../../../bin/</OutputPath> 1712 <OutputPath>../../../../../bin/</OutputPath>
@@ -1747,7 +1748,7 @@
1747 </Files> 1748 </Files>
1748 </Project> 1749 </Project>
1749 1750
1750 <Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library"> 1751 <Project frameworkVersion="v4_0" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
1751 <Configuration name="Debug"> 1752 <Configuration name="Debug">
1752 <Options> 1753 <Options>
1753 <OutputPath>../../../bin/</OutputPath> 1754 <OutputPath>../../../bin/</OutputPath>
@@ -1804,7 +1805,7 @@
1804 </Project> 1805 </Project>
1805 1806
1806 <!-- Datastore Plugins --> 1807 <!-- Datastore Plugins -->
1807 <Project frameworkVersion="v3_5" name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library"> 1808 <Project frameworkVersion="v4_0" name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library">
1808 <Configuration name="Debug"> 1809 <Configuration name="Debug">
1809 <Options> 1810 <Options>
1810 <OutputPath>../../../bin/</OutputPath> 1811 <OutputPath>../../../bin/</OutputPath>
@@ -1832,7 +1833,7 @@
1832 </Project> 1833 </Project>
1833 1834
1834 <!-- OpenSim app --> 1835 <!-- OpenSim app -->
1835 <Project frameworkVersion="v3_5" name="OpenSim" path="OpenSim/Region/Application" type="Exe"> 1836 <Project frameworkVersion="v4_0" name="OpenSim" path="OpenSim/Region/Application" type="Exe">
1836 <Configuration name="Debug"> 1837 <Configuration name="Debug">
1837 <Options> 1838 <Options>
1838 <OutputPath>../../../bin/</OutputPath> 1839 <OutputPath>../../../bin/</OutputPath>
@@ -1876,7 +1877,7 @@
1876 </Files> 1877 </Files>
1877 </Project> 1878 </Project>
1878 1879
1879 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.LoadRegions" path="OpenSim/ApplicationPlugins/LoadRegions" type="Library"> 1880 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.LoadRegions" path="OpenSim/ApplicationPlugins/LoadRegions" type="Library">
1880 <Configuration name="Debug"> 1881 <Configuration name="Debug">
1881 <Options> 1882 <Options>
1882 <OutputPath>../../../bin/</OutputPath> 1883 <OutputPath>../../../bin/</OutputPath>
@@ -1911,7 +1912,7 @@
1911 </Files> 1912 </Files>
1912 </Project> 1913 </Project>
1913 1914
1914 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.RegionModulesController" path="OpenSim/ApplicationPlugins/RegionModulesController" type="Library"> 1915 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.RegionModulesController" path="OpenSim/ApplicationPlugins/RegionModulesController" type="Library">
1915 <Configuration name="Debug"> 1916 <Configuration name="Debug">
1916 <Options> 1917 <Options>
1917 <OutputPath>../../../bin/</OutputPath> 1918 <OutputPath>../../../bin/</OutputPath>
@@ -1941,7 +1942,7 @@
1941 </Files> 1942 </Files>
1942 </Project> 1943 </Project>
1943 1944
1944 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.RemoteController" path="OpenSim/ApplicationPlugins/RemoteController" type="Library"> 1945 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.RemoteController" path="OpenSim/ApplicationPlugins/RemoteController" type="Library">
1945 <Configuration name="Debug"> 1946 <Configuration name="Debug">
1946 <Options> 1947 <Options>
1947 <OutputPath>../../../bin/</OutputPath> 1948 <OutputPath>../../../bin/</OutputPath>
@@ -1982,7 +1983,7 @@
1982 </Project> 1983 </Project>
1983 1984
1984 <!-- REST plugins --> 1985 <!-- REST plugins -->
1985 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest" path="OpenSim/ApplicationPlugins/Rest" type="Library"> 1986 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.Rest" path="OpenSim/ApplicationPlugins/Rest" type="Library">
1986 <Configuration name="Debug"> 1987 <Configuration name="Debug">
1987 <Options> 1988 <Options>
1988 <OutputPath>../../../bin/</OutputPath> 1989 <OutputPath>../../../bin/</OutputPath>
@@ -2017,7 +2018,7 @@
2017 </Files> 2018 </Files>
2018 </Project> 2019 </Project>
2019 2020
2020 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest.Regions" path="OpenSim/ApplicationPlugins/Rest/Regions" type="Library"> 2021 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.Rest.Regions" path="OpenSim/ApplicationPlugins/Rest/Regions" type="Library">
2021 <Configuration name="Debug"> 2022 <Configuration name="Debug">
2022 <Options> 2023 <Options>
2023 <OutputPath>../../../../bin/</OutputPath> 2024 <OutputPath>../../../../bin/</OutputPath>
@@ -2054,7 +2055,7 @@
2054 </Files> 2055 </Files>
2055 </Project> 2056 </Project>
2056 2057
2057 <Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest.Inventory" path="OpenSim/ApplicationPlugins/Rest/Inventory" type="Library"> 2058 <Project frameworkVersion="v4_0" name="OpenSim.ApplicationPlugins.Rest.Inventory" path="OpenSim/ApplicationPlugins/Rest/Inventory" type="Library">
2058 <Configuration name="Debug"> 2059 <Configuration name="Debug">
2059 <Options> 2060 <Options>
2060 <OutputPath>../../../../bin/</OutputPath> 2061 <OutputPath>../../../../bin/</OutputPath>
@@ -2098,7 +2099,7 @@
2098 2099
2099 <!-- Scene Server API Example Apps --> 2100 <!-- Scene Server API Example Apps -->
2100 2101
2101 <Project frameworkVersion="v3_5" name="OpenSim.Region.DataSnapshot" path="OpenSim/Region/DataSnapshot" type="Library"> 2102 <Project frameworkVersion="v4_0" name="OpenSim.Region.DataSnapshot" path="OpenSim/Region/DataSnapshot" type="Library">
2102 <Configuration name="Debug"> 2103 <Configuration name="Debug">
2103 <Options> 2104 <Options>
2104 <OutputPath>../../../bin/</OutputPath> 2105 <OutputPath>../../../bin/</OutputPath>
@@ -2135,7 +2136,7 @@
2135 </Project> 2136 </Project>
2136 2137
2137 <!-- Data Base Modules --> 2138 <!-- Data Base Modules -->
2138 <Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library"> 2139 <Project frameworkVersion="v4_0" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
2139 <Configuration name="Debug"> 2140 <Configuration name="Debug">
2140 <Options> 2141 <Options>
2141 <OutputPath>../../../bin/</OutputPath> 2142 <OutputPath>../../../bin/</OutputPath>
@@ -2173,7 +2174,7 @@
2173 </Files> 2174 </Files>
2174 </Project> 2175 </Project>
2175 2176
2176 <Project frameworkVersion="v3_5" name="OpenSim.Data.MSSQL" path="OpenSim/Data/MSSQL" type="Library"> 2177 <Project frameworkVersion="v4_0" name="OpenSim.Data.MSSQL" path="OpenSim/Data/MSSQL" type="Library">
2177 <Configuration name="Debug"> 2178 <Configuration name="Debug">
2178 <Options> 2179 <Options>
2179 <OutputPath>../../../bin/</OutputPath> 2180 <OutputPath>../../../bin/</OutputPath>
@@ -2207,7 +2208,7 @@
2207 </Files> 2208 </Files>
2208 </Project> 2209 </Project>
2209 2210
2210 <Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library"> 2211 <Project frameworkVersion="v4_0" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
2211 <Configuration name="Debug"> 2212 <Configuration name="Debug">
2212 <Options> 2213 <Options>
2213 <OutputPath>../../../bin/</OutputPath> 2214 <OutputPath>../../../bin/</OutputPath>
@@ -2248,7 +2249,7 @@
2248 </Project> 2249 </Project>
2249 2250
2250 2251
2251 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library"> 2252 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
2252 <Configuration name="Debug"> 2253 <Configuration name="Debug">
2253 <Options> 2254 <Options>
2254 <OutputPath>../../../../bin/</OutputPath> 2255 <OutputPath>../../../../bin/</OutputPath>
@@ -2286,7 +2287,7 @@
2286 </Files> 2287 </Files>
2287 </Project> 2288 </Project>
2288 2289
2289 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime" type="Library"> 2290 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime" type="Library">
2290 <Configuration name="Debug"> 2291 <Configuration name="Debug">
2291 <Options> 2292 <Options>
2292 <OutputPath>../../../../../../bin/</OutputPath> 2293 <OutputPath>../../../../../../bin/</OutputPath>
@@ -2319,7 +2320,7 @@
2319 </Files> 2320 </Files>
2320 </Project> 2321 </Project>
2321 2322
2322 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared.YieldProlog" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/" type="Library"> 2323 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared.YieldProlog" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/" type="Library">
2323 <Configuration name="Debug"> 2324 <Configuration name="Debug">
2324 <Options> 2325 <Options>
2325 <OutputPath>../../../../../../../bin/</OutputPath> 2326 <OutputPath>../../../../../../../bin/</OutputPath>
@@ -2351,7 +2352,7 @@
2351 </Files> 2352 </Files>
2352 </Project> 2353 </Project>
2353 2354
2354 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared.Api" path="OpenSim/Region/ScriptEngine/Shared/Api/Implementation" type="Library"> 2355 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared.Api" path="OpenSim/Region/ScriptEngine/Shared/Api/Implementation" type="Library">
2355 <Configuration name="Debug"> 2356 <Configuration name="Debug">
2356 <Options> 2357 <Options>
2357 <OutputPath>../../../../../../bin/</OutputPath> 2358 <OutputPath>../../../../../../bin/</OutputPath>
@@ -2390,7 +2391,7 @@
2390 </Files> 2391 </Files>
2391 </Project> 2392 </Project>
2392 2393
2393 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared.CodeTools" path="OpenSim/Region/ScriptEngine/Shared/CodeTools" type="Library"> 2394 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared.CodeTools" path="OpenSim/Region/ScriptEngine/Shared/CodeTools" type="Library">
2394 <Configuration name="Debug"> 2395 <Configuration name="Debug">
2395 <Options> 2396 <Options>
2396 <OutputPath>../../../../../bin/</OutputPath> 2397 <OutputPath>../../../../../bin/</OutputPath>
@@ -2421,7 +2422,7 @@
2421 </Files> 2422 </Files>
2422 </Project> 2423 </Project>
2423 2424
2424 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared.Instance" path="OpenSim/Region/ScriptEngine/Shared/Instance" type="Library"> 2425 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Shared.Instance" path="OpenSim/Region/ScriptEngine/Shared/Instance" type="Library">
2425 <Configuration name="Debug"> 2426 <Configuration name="Debug">
2426 <Options> 2427 <Options>
2427 <OutputPath>../../../../../bin/</OutputPath> 2428 <OutputPath>../../../../../bin/</OutputPath>
@@ -2459,7 +2460,7 @@
2459 </Files> 2460 </Files>
2460 </Project> 2461 </Project>
2461 2462
2462 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library"> 2463 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library">
2463 <Configuration name="Debug"> 2464 <Configuration name="Debug">
2464 <Options> 2465 <Options>
2465 <OutputPath>../../../../bin/</OutputPath> 2466 <OutputPath>../../../../bin/</OutputPath>
@@ -2502,7 +2503,7 @@
2502 </Project> 2503 </Project>
2503 2504
2504 2505
2505 <Project frameworkVersion="v3_5" name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library"> 2506 <Project frameworkVersion="v4_0" name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library">
2506 <Configuration name="Debug"> 2507 <Configuration name="Debug">
2507 <Options> 2508 <Options>
2508 <OutputPath>../../../bin/</OutputPath> 2509 <OutputPath>../../../bin/</OutputPath>
@@ -2553,7 +2554,7 @@
2553 2554
2554 <!-- Tools --> 2555 <!-- Tools -->
2555 2556
2556 <Project frameworkVersion="v3_5" name="pCampBot" path="OpenSim/Tools/pCampBot" type="Exe"> 2557 <Project frameworkVersion="v4_0" name="pCampBot" path="OpenSim/Tools/pCampBot" type="Exe">
2557 <Configuration name="Debug"> 2558 <Configuration name="Debug">
2558 <Options> 2559 <Options>
2559 <OutputPath>../../../bin/</OutputPath> 2560 <OutputPath>../../../bin/</OutputPath>
@@ -2580,7 +2581,7 @@
2580 </Files> 2581 </Files>
2581 </Project> 2582 </Project>
2582 2583
2583 <Project frameworkVersion="v3_5" name="OpenSim.Tools.lslc" path="OpenSim/Tools/Compiler" type="Exe"> 2584 <Project frameworkVersion="v4_0" name="OpenSim.Tools.lslc" path="OpenSim/Tools/Compiler" type="Exe">
2584 <Configuration name="Debug"> 2585 <Configuration name="Debug">
2585 <Options> 2586 <Options>
2586 <OutputPath>../../../bin/</OutputPath> 2587 <OutputPath>../../../bin/</OutputPath>
@@ -2607,7 +2608,7 @@
2607 </Files> 2608 </Files>
2608 </Project> 2609 </Project>
2609 2610
2610 <Project frameworkVersion="v3_5" name="OpenSim.Tools.Configger" path="OpenSim/Tools/Configger" type="Exe"> 2611 <Project frameworkVersion="v4_0" name="OpenSim.Tools.Configger" path="OpenSim/Tools/Configger" type="Exe">
2611 <Configuration name="Debug"> 2612 <Configuration name="Debug">
2612 <Options> 2613 <Options>
2613 <OutputPath>../../../bin/</OutputPath> 2614 <OutputPath>../../../bin/</OutputPath>
@@ -2631,7 +2632,7 @@
2631 </Project> 2632 </Project>
2632 2633
2633 <!-- Test Clients --> 2634 <!-- Test Clients -->
2634 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Clients.GridClient" path="OpenSim/Tests/Clients/Grid" type="Exe"> 2635 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Clients.GridClient" path="OpenSim/Tests/Clients/Grid" type="Exe">
2635 <Configuration name="Debug"> 2636 <Configuration name="Debug">
2636 <Options> 2637 <Options>
2637 <OutputPath>../../../../bin/</OutputPath> 2638 <OutputPath>../../../../bin/</OutputPath>
@@ -2658,7 +2659,7 @@
2658 </Files> 2659 </Files>
2659 </Project> 2660 </Project>
2660 2661
2661 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Clients.PresenceClient" path="OpenSim/Tests/Clients/Presence" type="Exe"> 2662 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Clients.PresenceClient" path="OpenSim/Tests/Clients/Presence" type="Exe">
2662 <Configuration name="Debug"> 2663 <Configuration name="Debug">
2663 <Options> 2664 <Options>
2664 <OutputPath>../../../../bin/</OutputPath> 2665 <OutputPath>../../../../bin/</OutputPath>
@@ -2685,7 +2686,7 @@
2685 </Files> 2686 </Files>
2686 </Project> 2687 </Project>
2687 2688
2688 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Clients.UserAccountClient" path="OpenSim/Tests/Clients/UserAccounts" type="Exe"> 2689 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Clients.UserAccountClient" path="OpenSim/Tests/Clients/UserAccounts" type="Exe">
2689 <Configuration name="Debug"> 2690 <Configuration name="Debug">
2690 <Options> 2691 <Options>
2691 <OutputPath>../../../../bin/</OutputPath> 2692 <OutputPath>../../../../bin/</OutputPath>
@@ -2712,7 +2713,7 @@
2712 </Files> 2713 </Files>
2713 </Project> 2714 </Project>
2714 2715
2715 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Clients.InstantantMessage" path="OpenSim/Tests/Clients/InstantMessage" type="Exe"> 2716 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Clients.InstantantMessage" path="OpenSim/Tests/Clients/InstantMessage" type="Exe">
2716 <Configuration name="Debug"> 2717 <Configuration name="Debug">
2717 <Options> 2718 <Options>
2718 <OutputPath>../../../../bin/</OutputPath> 2719 <OutputPath>../../../../bin/</OutputPath>
@@ -2740,7 +2741,7 @@
2740 </Project> 2741 </Project>
2741 2742
2742 <!-- Test assemblies --> 2743 <!-- Test assemblies -->
2743 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Common" path="OpenSim/Tests/Common" type="Library"> 2744 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Common" path="OpenSim/Tests/Common" type="Library">
2744 <Configuration name="Debug"> 2745 <Configuration name="Debug">
2745 <Options> 2746 <Options>
2746 <OutputPath>../../../bin/</OutputPath> 2747 <OutputPath>../../../bin/</OutputPath>
@@ -2784,7 +2785,7 @@
2784 </Files> 2785 </Files>
2785 </Project> 2786 </Project>
2786 2787
2787 <Project frameworkVersion="v3_5" name="OpenSim.Tests" path="OpenSim/Tests" type="Library"> 2788 <Project frameworkVersion="v4_0" name="OpenSim.Tests" path="OpenSim/Tests" type="Library">
2788 <Configuration name="Debug"> 2789 <Configuration name="Debug">
2789 <Options> 2790 <Options>
2790 <OutputPath>../../bin/</OutputPath> 2791 <OutputPath>../../bin/</OutputPath>
@@ -2807,7 +2808,7 @@
2807 </Project> 2808 </Project>
2808 2809
2809 2810
2810 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities.Handlers.Tests" path="OpenSim/Capabilities/Handlers" type="Library"> 2811 <Project frameworkVersion="v4_0" name="OpenSim.Capabilities.Handlers.Tests" path="OpenSim/Capabilities/Handlers" type="Library">
2811 <Configuration name="Debug"> 2812 <Configuration name="Debug">
2812 <Options> 2813 <Options>
2813 <OutputPath>../../../bin/</OutputPath> 2814 <OutputPath>../../../bin/</OutputPath>
@@ -2857,7 +2858,7 @@
2857 </Project> 2858 </Project>
2858 2859
2859 2860
2860 <Project frameworkVersion="v3_5" name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library"> 2861 <Project frameworkVersion="v4_0" name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library">
2861 <Configuration name="Debug"> 2862 <Configuration name="Debug">
2862 <Options> 2863 <Options>
2863 <OutputPath>../../../bin/</OutputPath> 2864 <OutputPath>../../../bin/</OutputPath>
@@ -2899,7 +2900,7 @@
2899 </Files> 2900 </Files>
2900 </Project> 2901 </Project>
2901 2902
2902 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library"> 2903 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library">
2903 <Configuration name="Debug"> 2904 <Configuration name="Debug">
2904 <Options> 2905 <Options>
2905 <OutputPath>../../../bin/</OutputPath> 2906 <OutputPath>../../../bin/</OutputPath>
@@ -2930,7 +2931,7 @@
2930 </Files> 2931 </Files>
2931 </Project> 2932 </Project>
2932 2933
2933 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Serialization.Tests" path="OpenSim/Framework/Serialization/Tests" type="Library"> 2934 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Serialization.Tests" path="OpenSim/Framework/Serialization/Tests" type="Library">
2934 <Configuration name="Debug"> 2935 <Configuration name="Debug">
2935 <Options> 2936 <Options>
2936 <OutputPath>../../../../bin/</OutputPath> 2937 <OutputPath>../../../../bin/</OutputPath>
@@ -2961,7 +2962,7 @@
2961 </Files> 2962 </Files>
2962 </Project> 2963 </Project>
2963 2964
2964 <Project frameworkVersion="v3_5" name="OpenSim.Framework.Servers.Tests" path="OpenSim/Framework/Servers/Tests" type="Library"> 2965 <Project frameworkVersion="v4_0" name="OpenSim.Framework.Servers.Tests" path="OpenSim/Framework/Servers/Tests" type="Library">
2965 <Configuration name="Debug"> 2966 <Configuration name="Debug">
2966 <Options> 2967 <Options>
2967 <OutputPath>../../../../bin/</OutputPath> 2968 <OutputPath>../../../../bin/</OutputPath>
@@ -2991,7 +2992,7 @@
2991 </Files> 2992 </Files>
2992 </Project> 2993 </Project>
2993 2994
2994 <Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules.Tests" path="OpenSim/Region/CoreModules" type="Library"> 2995 <Project frameworkVersion="v4_0" name="OpenSim.Region.CoreModules.Tests" path="OpenSim/Region/CoreModules" type="Library">
2995 <Configuration name="Debug"> 2996 <Configuration name="Debug">
2996 <Options> 2997 <Options>
2997 <OutputPath>../../../bin/</OutputPath> 2998 <OutputPath>../../../bin/</OutputPath>
@@ -3062,7 +3063,7 @@
3062 </Files> 3063 </Files>
3063 </Project> 3064 </Project>
3064 3065
3065 <Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules.Tests" path="OpenSim/Region/OptionalModules" type="Library"> 3066 <Project frameworkVersion="v4_0" name="OpenSim.Region.OptionalModules.Tests" path="OpenSim/Region/OptionalModules" type="Library">
3066 <Configuration name="Debug"> 3067 <Configuration name="Debug">
3067 <Options> 3068 <Options>
3068 <OutputPath>../../../bin/</OutputPath> 3069 <OutputPath>../../../bin/</OutputPath>
@@ -3121,7 +3122,7 @@
3121 </Files> 3122 </Files>
3122 </Project> 3123 </Project>
3123 3124
3124 <Project frameworkVersion="v3_5" name="OpenSim.Region.Framework.Tests" path="OpenSim/Region/Framework" type="Library"> 3125 <Project frameworkVersion="v4_0" name="OpenSim.Region.Framework.Tests" path="OpenSim/Region/Framework" type="Library">
3125 <Configuration name="Debug"> 3126 <Configuration name="Debug">
3126 <Options> 3127 <Options>
3127 <OutputPath>../../../bin/</OutputPath> 3128 <OutputPath>../../../bin/</OutputPath>
@@ -3179,7 +3180,7 @@
3179 </Files> 3180 </Files>
3180 </Project> 3181 </Project>
3181 3182
3182 <Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps.Tests" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library"> 3183 <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenCaps.Tests" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
3183 <Configuration name="Debug"> 3184 <Configuration name="Debug">
3184 <Options> 3185 <Options>
3185 <OutputPath>../../../../../bin/</OutputPath> 3186 <OutputPath>../../../../../bin/</OutputPath>
@@ -3216,7 +3217,7 @@
3216 </Files> 3217 </Files>
3217 </Project> 3218 </Project>
3218 3219
3219 <Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/Linden/UDP/Tests" type="Library"> 3220 <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/Linden/UDP/Tests" type="Library">
3220 <Configuration name="Debug"> 3221 <Configuration name="Debug">
3221 <Options> 3222 <Options>
3222 <OutputPath>../../../../../../bin/</OutputPath> 3223 <OutputPath>../../../../../../bin/</OutputPath>
@@ -3252,7 +3253,7 @@
3252 </Files> 3253 </Files>
3253 </Project> 3254 </Project>
3254 3255
3255 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Tests" path="OpenSim/Region/ScriptEngine" type="Library"> 3256 <Project frameworkVersion="v4_0" name="OpenSim.Region.ScriptEngine.Tests" path="OpenSim/Region/ScriptEngine" type="Library">
3256 <Configuration name="Debug"> 3257 <Configuration name="Debug">
3257 <Options> 3258 <Options>
3258 <OutputPath>../../../bin/</OutputPath> 3259 <OutputPath>../../../bin/</OutputPath>
@@ -3306,7 +3307,7 @@
3306 TODO: this is kind of lame, we basically build a duplicate 3307 TODO: this is kind of lame, we basically build a duplicate
3307 assembly but with tests added in, just because we can't resolve cross-bin-dir-refs. 3308 assembly but with tests added in, just because we can't resolve cross-bin-dir-refs.
3308 --> 3309 -->
3309 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.OdePlugin.Tests" path="OpenSim/Region/Physics/OdePlugin/Tests" type="Library"> 3310 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.OdePlugin.Tests" path="OpenSim/Region/Physics/OdePlugin/Tests" type="Library">
3310 <Configuration name="Debug"> 3311 <Configuration name="Debug">
3311 <Options> 3312 <Options>
3312 <OutputPath>../../../../../bin/</OutputPath> 3313 <OutputPath>../../../../../bin/</OutputPath>
@@ -3336,7 +3337,7 @@
3336 </Files> 3337 </Files>
3337 </Project> 3338 </Project>
3338 3339
3339 <Project frameworkVersion="v3_5" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library"> 3340 <Project frameworkVersion="v4_0" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library">
3340 <Configuration name="Debug"> 3341 <Configuration name="Debug">
3341 <Options> 3342 <Options>
3342 <OutputPath>../../../bin/</OutputPath> 3343 <OutputPath>../../../bin/</OutputPath>