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author | Melanie | 2012-05-14 23:33:16 +0100 |
---|---|---|
committer | Melanie | 2012-05-14 23:33:16 +0100 |
commit | 71115c32ad68a546f8bbaf52408cdfadda21b352 (patch) | |
tree | 481a80299a300b95a6c64c49d76859045ca64892 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Completely revamp collision handling. Now works as it is supposed to. (diff) | |
download | opensim-SC_OLD-71115c32ad68a546f8bbaf52408cdfadda21b352.zip opensim-SC_OLD-71115c32ad68a546f8bbaf52408cdfadda21b352.tar.gz opensim-SC_OLD-71115c32ad68a546f8bbaf52408cdfadda21b352.tar.bz2 opensim-SC_OLD-71115c32ad68a546f8bbaf52408cdfadda21b352.tar.xz |
Merge branch 'avination' into careminster
6 files changed, 195 insertions, 525 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1f03ec5..474609b 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests | |||
632 | .IgnoreProperty(x=>x.RegionUUID) | 632 | .IgnoreProperty(x=>x.RegionUUID) |
633 | .IgnoreProperty(x=>x.Scene) | 633 | .IgnoreProperty(x=>x.Scene) |
634 | .IgnoreProperty(x=>x.Parts) | 634 | .IgnoreProperty(x=>x.Parts) |
635 | .IgnoreProperty(x=>x.PassCollision) | ||
636 | .IgnoreProperty(x=>x.RootPart)); | 635 | .IgnoreProperty(x=>x.RootPart)); |
637 | } | 636 | } |
638 | 637 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0837ca5..942c625 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2342,7 +2342,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2342 | } | 2342 | } |
2343 | else | 2343 | else |
2344 | { | 2344 | { |
2345 | if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) | 2345 | if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) |
2346 | continue; | ||
2347 | |||
2348 | if (!Permissions.CanTransferObject(sog.UUID, groupID)) | ||
2346 | continue; | 2349 | continue; |
2347 | 2350 | ||
2348 | if (sog.GroupID != groupID) | 2351 | if (sog.GroupID != groupID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 72d96d1..5328ddc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -755,17 +755,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | get { return true; } | 755 | get { return true; } |
756 | } | 756 | } |
757 | 757 | ||
758 | private bool m_passCollision; | ||
759 | public bool PassCollision | ||
760 | { | ||
761 | get { return m_passCollision; } | ||
762 | set | ||
763 | { | ||
764 | m_passCollision = value; | ||
765 | HasGroupChanged = true; | ||
766 | } | ||
767 | } | ||
768 | |||
769 | public bool IsSelected | 758 | public bool IsSelected |
770 | { | 759 | { |
771 | get { return m_isSelected; } | 760 | get { return m_isSelected; } |
@@ -3774,7 +3763,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3774 | } | 3763 | } |
3775 | if ((change & ObjectChangeType.Position) != 0) | 3764 | if ((change & ObjectChangeType.Position) != 0) |
3776 | { | 3765 | { |
3777 | UpdateGroupPosition(data.position); | 3766 | if (m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) |
3767 | UpdateGroupPosition(data.position); | ||
3778 | updateType = updatetype.groupterse; | 3768 | updateType = updatetype.groupterse; |
3779 | } | 3769 | } |
3780 | else | 3770 | else |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 82bba35..f9c5e28 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -271,7 +271,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | private string m_touchName = String.Empty; | 271 | private string m_touchName = String.Empty; |
272 | private UndoRedoState m_UndoRedo = null; | 272 | private UndoRedoState m_UndoRedo = null; |
273 | 273 | ||
274 | private bool m_passTouches; | 274 | private bool m_passTouches = false; |
275 | private bool m_passCollisions = false; | ||
275 | 276 | ||
276 | protected Vector3 m_acceleration; | 277 | protected Vector3 m_acceleration; |
277 | protected Vector3 m_angularVelocity; | 278 | protected Vector3 m_angularVelocity; |
@@ -571,6 +572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | } | 572 | } |
572 | } | 573 | } |
573 | 574 | ||
575 | [XmlIgnore] | ||
574 | public bool PassTouches | 576 | public bool PassTouches |
575 | { | 577 | { |
576 | get { return m_passTouches; } | 578 | get { return m_passTouches; } |
@@ -583,6 +585,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | } | 585 | } |
584 | } | 586 | } |
585 | 587 | ||
588 | public bool PassCollisions | ||
589 | { | ||
590 | get { return m_passCollisions; } | ||
591 | set | ||
592 | { | ||
593 | m_passCollisions = value; | ||
594 | |||
595 | if (ParentGroup != null) | ||
596 | ParentGroup.HasGroupChanged = true; | ||
597 | } | ||
598 | } | ||
599 | |||
586 | public bool IsSelected | 600 | public bool IsSelected |
587 | { | 601 | { |
588 | get { return m_isSelected; } | 602 | get { return m_isSelected; } |
@@ -2436,546 +2450,202 @@ namespace OpenSim.Region.Framework.Scenes | |||
2436 | { | 2450 | { |
2437 | } | 2451 | } |
2438 | 2452 | ||
2439 | public void PhysicsCollision(EventArgs e) | 2453 | private bool CollisionFilteredOut(SceneObjectPart dest, UUID objectID, string objectName) |
2440 | { | 2454 | { |
2441 | // m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); | 2455 | if(dest.CollisionFilter.Count == 0) |
2442 | 2456 | return false; | |
2443 | // single threaded here | ||
2444 | |||
2445 | CollisionEventUpdate a = (CollisionEventUpdate)e; | ||
2446 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; | ||
2447 | List<uint> thisHitColliders = new List<uint>(); | ||
2448 | List<uint> endedColliders = new List<uint>(); | ||
2449 | List<uint> startedColliders = new List<uint>(); | ||
2450 | |||
2451 | // calculate things that started colliding this time | ||
2452 | // and build up list of colliders this time | ||
2453 | foreach (uint localid in collissionswith.Keys) | ||
2454 | { | ||
2455 | thisHitColliders.Add(localid); | ||
2456 | if (!m_lastColliders.Contains(localid)) | ||
2457 | { | ||
2458 | startedColliders.Add(localid); | ||
2459 | } | ||
2460 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
2461 | } | ||
2462 | |||
2463 | // calculate things that ended colliding | ||
2464 | foreach (uint localID in m_lastColliders) | ||
2465 | { | ||
2466 | if (!thisHitColliders.Contains(localID)) | ||
2467 | { | ||
2468 | endedColliders.Add(localID); | ||
2469 | } | ||
2470 | } | ||
2471 | 2457 | ||
2472 | //add the items that started colliding this time to the last colliders list. | 2458 | if (dest.CollisionFilter.ContainsValue(objectID.ToString()) || |
2473 | foreach (uint localID in startedColliders) | 2459 | dest.CollisionFilter.ContainsValue(objectID.ToString() + objectName) || |
2460 | dest.CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName)) | ||
2474 | { | 2461 | { |
2475 | m_lastColliders.Add(localID); | 2462 | if (dest.CollisionFilter.ContainsKey(1)) |
2476 | } | 2463 | return false; |
2477 | // remove things that ended colliding from the last colliders list | 2464 | return true; |
2478 | foreach (uint localID in endedColliders) | ||
2479 | { | ||
2480 | m_lastColliders.Remove(localID); | ||
2481 | } | 2465 | } |
2482 | 2466 | ||
2483 | if (ParentGroup.IsDeleted) | 2467 | if (dest.CollisionFilter.ContainsKey(1)) |
2484 | return; | 2468 | return true; |
2485 | 2469 | ||
2486 | // play the sound. | 2470 | return false; |
2487 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2471 | } |
2488 | { | ||
2489 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | ||
2490 | } | ||
2491 | 2472 | ||
2492 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2473 | private DetectedObject CreateDetObject(SceneObjectPart obj) |
2493 | { | 2474 | { |
2494 | // do event notification | 2475 | DetectedObject detobj = new DetectedObject(); |
2495 | if (startedColliders.Count > 0) | 2476 | detobj.keyUUID = obj.UUID; |
2496 | { | 2477 | detobj.nameStr = obj.Name; |
2497 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | 2478 | detobj.ownerUUID = obj.OwnerID; |
2498 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2479 | detobj.posVector = obj.AbsolutePosition; |
2499 | foreach (uint localId in startedColliders) | 2480 | detobj.rotQuat = obj.GetWorldRotation(); |
2500 | { | 2481 | detobj.velVector = obj.Velocity; |
2501 | if (localId == 0) | 2482 | detobj.colliderType = 0; |
2502 | continue; | 2483 | detobj.groupUUID = obj.GroupID; |
2503 | 2484 | ||
2504 | if (ParentGroup.Scene == null) | 2485 | return detobj; |
2505 | return; | 2486 | } |
2506 | 2487 | ||
2507 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2488 | private DetectedObject CreateDetObject(ScenePresence av) |
2508 | string data = ""; | 2489 | { |
2509 | if (obj != null) | 2490 | DetectedObject detobj = new DetectedObject(); |
2510 | { | 2491 | detobj.keyUUID = av.UUID; |
2511 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | 2492 | detobj.nameStr = av.ControllingClient.Name; |
2512 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2493 | detobj.ownerUUID = av.UUID; |
2513 | { | 2494 | detobj.posVector = av.AbsolutePosition; |
2514 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2495 | detobj.rotQuat = av.Rotation; |
2515 | //If it is 1, it is to accept ONLY collisions from this object | 2496 | detobj.velVector = av.Velocity; |
2516 | if (found) | 2497 | detobj.colliderType = 0; |
2517 | { | 2498 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2518 | DetectedObject detobj = new DetectedObject(); | ||
2519 | detobj.keyUUID = obj.UUID; | ||
2520 | detobj.nameStr = obj.Name; | ||
2521 | detobj.ownerUUID = obj.OwnerID; | ||
2522 | detobj.posVector = obj.AbsolutePosition; | ||
2523 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2524 | detobj.velVector = obj.Velocity; | ||
2525 | detobj.colliderType = 0; | ||
2526 | detobj.groupUUID = obj.GroupID; | ||
2527 | colliding.Add(detobj); | ||
2528 | } | ||
2529 | //If it is 0, it is to not accept collisions from this object | ||
2530 | else | ||
2531 | { | ||
2532 | } | ||
2533 | } | ||
2534 | else | ||
2535 | { | ||
2536 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2537 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2538 | if (!found) | ||
2539 | { | ||
2540 | DetectedObject detobj = new DetectedObject(); | ||
2541 | detobj.keyUUID = obj.UUID; | ||
2542 | detobj.nameStr = obj.Name; | ||
2543 | detobj.ownerUUID = obj.OwnerID; | ||
2544 | detobj.posVector = obj.AbsolutePosition; | ||
2545 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2546 | detobj.velVector = obj.Velocity; | ||
2547 | detobj.colliderType = 0; | ||
2548 | detobj.groupUUID = obj.GroupID; | ||
2549 | colliding.Add(detobj); | ||
2550 | } | ||
2551 | } | ||
2552 | } | ||
2553 | else | ||
2554 | { | ||
2555 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2556 | { | ||
2557 | if (av.LocalId == localId) | ||
2558 | { | ||
2559 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2560 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2561 | { | ||
2562 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2563 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2564 | if (found) | ||
2565 | { | ||
2566 | DetectedObject detobj = new DetectedObject(); | ||
2567 | detobj.keyUUID = av.UUID; | ||
2568 | detobj.nameStr = av.ControllingClient.Name; | ||
2569 | detobj.ownerUUID = av.UUID; | ||
2570 | detobj.posVector = av.AbsolutePosition; | ||
2571 | detobj.rotQuat = av.Rotation; | ||
2572 | detobj.velVector = av.Velocity; | ||
2573 | detobj.colliderType = 0; | ||
2574 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2575 | colliding.Add(detobj); | ||
2576 | } | ||
2577 | //If it is 0, it is to not accept collisions from this avatar | ||
2578 | else | ||
2579 | { | ||
2580 | } | ||
2581 | } | ||
2582 | else | ||
2583 | { | ||
2584 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2585 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2586 | if (!found) | ||
2587 | { | ||
2588 | DetectedObject detobj = new DetectedObject(); | ||
2589 | detobj.keyUUID = av.UUID; | ||
2590 | detobj.nameStr = av.ControllingClient.Name; | ||
2591 | detobj.ownerUUID = av.UUID; | ||
2592 | detobj.posVector = av.AbsolutePosition; | ||
2593 | detobj.rotQuat = av.Rotation; | ||
2594 | detobj.velVector = av.Velocity; | ||
2595 | detobj.colliderType = 0; | ||
2596 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2597 | colliding.Add(detobj); | ||
2598 | } | ||
2599 | } | ||
2600 | 2499 | ||
2601 | } | 2500 | return detobj; |
2602 | }); | 2501 | } |
2603 | } | ||
2604 | } | ||
2605 | 2502 | ||
2606 | if (colliding.Count > 0) | 2503 | private DetectedObject CreateDetObjectForGround() |
2607 | { | 2504 | { |
2608 | StartCollidingMessage.Colliders = colliding; | 2505 | DetectedObject detobj = new DetectedObject(); |
2506 | detobj.keyUUID = UUID.Zero; | ||
2507 | detobj.nameStr = ""; | ||
2508 | detobj.ownerUUID = UUID.Zero; | ||
2509 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2510 | detobj.rotQuat = Quaternion.Identity; | ||
2511 | detobj.velVector = Vector3.Zero; | ||
2512 | detobj.colliderType = 0; | ||
2513 | detobj.groupUUID = UUID.Zero; | ||
2609 | 2514 | ||
2610 | if (ParentGroup.Scene == null) | 2515 | return detobj; |
2611 | return; | 2516 | } |
2612 | 2517 | ||
2613 | // if (m_parentGroup.PassCollision == true) | 2518 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) |
2614 | // { | 2519 | { |
2615 | // //TODO: Add pass to root prim! | 2520 | ColliderArgs colliderArgs = new ColliderArgs(); |
2616 | // } | 2521 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2522 | foreach (uint localId in colliders) | ||
2523 | { | ||
2524 | if (localId == 0) | ||
2525 | continue; | ||
2617 | 2526 | ||
2618 | ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | 2527 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2619 | } | 2528 | if (obj != null) |
2529 | { | ||
2530 | if (!dest.CollisionFilteredOut(this, obj.UUID, obj.Name)) | ||
2531 | colliding.Add(CreateDetObject(obj)); | ||
2620 | } | 2532 | } |
2621 | } | 2533 | else |
2622 | |||
2623 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | ||
2624 | { | ||
2625 | if (m_lastColliders.Count > 0) | ||
2626 | { | 2534 | { |
2627 | ColliderArgs CollidingMessage = new ColliderArgs(); | 2535 | ScenePresence av = ParentGroup.Scene.GetScenePresence(localId); |
2628 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2536 | if (av != null && (!av.IsChildAgent)) |
2629 | foreach (uint localId in m_lastColliders) | ||
2630 | { | 2537 | { |
2631 | // always running this check because if the user deletes the object it would return a null reference. | 2538 | if (!dest.CollisionFilteredOut(this, av.UUID, av.Name)) |
2632 | if (localId == 0) | 2539 | colliding.Add(CreateDetObject(av)); |
2633 | continue; | ||
2634 | |||
2635 | if (ParentGroup.Scene == null) | ||
2636 | return; | ||
2637 | |||
2638 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | ||
2639 | string data = ""; | ||
2640 | if (obj != null) | ||
2641 | { | ||
2642 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | ||
2643 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2644 | { | ||
2645 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2646 | //If it is 1, it is to accept ONLY collisions from this object | ||
2647 | if (found) | ||
2648 | { | ||
2649 | DetectedObject detobj = new DetectedObject(); | ||
2650 | detobj.keyUUID = obj.UUID; | ||
2651 | detobj.nameStr = obj.Name; | ||
2652 | detobj.ownerUUID = obj.OwnerID; | ||
2653 | detobj.posVector = obj.AbsolutePosition; | ||
2654 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2655 | detobj.velVector = obj.Velocity; | ||
2656 | detobj.colliderType = 0; | ||
2657 | detobj.groupUUID = obj.GroupID; | ||
2658 | colliding.Add(detobj); | ||
2659 | } | ||
2660 | //If it is 0, it is to not accept collisions from this object | ||
2661 | else | ||
2662 | { | ||
2663 | } | ||
2664 | } | ||
2665 | else | ||
2666 | { | ||
2667 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2668 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2669 | if (!found) | ||
2670 | { | ||
2671 | DetectedObject detobj = new DetectedObject(); | ||
2672 | detobj.keyUUID = obj.UUID; | ||
2673 | detobj.nameStr = obj.Name; | ||
2674 | detobj.ownerUUID = obj.OwnerID; | ||
2675 | detobj.posVector = obj.AbsolutePosition; | ||
2676 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2677 | detobj.velVector = obj.Velocity; | ||
2678 | detobj.colliderType = 0; | ||
2679 | detobj.groupUUID = obj.GroupID; | ||
2680 | colliding.Add(detobj); | ||
2681 | } | ||
2682 | } | ||
2683 | } | ||
2684 | else | ||
2685 | { | ||
2686 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2687 | { | ||
2688 | if (av.LocalId == localId) | ||
2689 | { | ||
2690 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2691 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2692 | { | ||
2693 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2694 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2695 | if (found) | ||
2696 | { | ||
2697 | DetectedObject detobj = new DetectedObject(); | ||
2698 | detobj.keyUUID = av.UUID; | ||
2699 | detobj.nameStr = av.ControllingClient.Name; | ||
2700 | detobj.ownerUUID = av.UUID; | ||
2701 | detobj.posVector = av.AbsolutePosition; | ||
2702 | detobj.rotQuat = av.Rotation; | ||
2703 | detobj.velVector = av.Velocity; | ||
2704 | detobj.colliderType = 0; | ||
2705 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2706 | colliding.Add(detobj); | ||
2707 | } | ||
2708 | //If it is 0, it is to not accept collisions from this avatar | ||
2709 | else | ||
2710 | { | ||
2711 | } | ||
2712 | } | ||
2713 | else | ||
2714 | { | ||
2715 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2716 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2717 | if (!found) | ||
2718 | { | ||
2719 | DetectedObject detobj = new DetectedObject(); | ||
2720 | detobj.keyUUID = av.UUID; | ||
2721 | detobj.nameStr = av.ControllingClient.Name; | ||
2722 | detobj.ownerUUID = av.UUID; | ||
2723 | detobj.posVector = av.AbsolutePosition; | ||
2724 | detobj.rotQuat = av.Rotation; | ||
2725 | detobj.velVector = av.Velocity; | ||
2726 | detobj.colliderType = 0; | ||
2727 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2728 | colliding.Add(detobj); | ||
2729 | } | ||
2730 | } | ||
2731 | |||
2732 | } | ||
2733 | }); | ||
2734 | } | ||
2735 | } | ||
2736 | if (colliding.Count > 0) | ||
2737 | { | ||
2738 | CollidingMessage.Colliders = colliding; | ||
2739 | |||
2740 | if (ParentGroup.Scene == null) | ||
2741 | return; | ||
2742 | |||
2743 | ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | ||
2744 | } | 2540 | } |
2745 | } | 2541 | } |
2746 | } | 2542 | } |
2747 | |||
2748 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | ||
2749 | { | ||
2750 | if (endedColliders.Count > 0) | ||
2751 | { | ||
2752 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
2753 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2754 | foreach (uint localId in endedColliders) | ||
2755 | { | ||
2756 | if (localId == 0) | ||
2757 | continue; | ||
2758 | 2543 | ||
2759 | if (ParentGroup.Scene == null) | 2544 | colliderArgs.Colliders = colliding; |
2760 | return; | ||
2761 | 2545 | ||
2762 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2546 | return colliderArgs; |
2763 | string data = ""; | 2547 | } |
2764 | if (obj != null) | ||
2765 | { | ||
2766 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2767 | { | ||
2768 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2769 | //If it is 1, it is to accept ONLY collisions from this object | ||
2770 | if (found) | ||
2771 | { | ||
2772 | DetectedObject detobj = new DetectedObject(); | ||
2773 | detobj.keyUUID = obj.UUID; | ||
2774 | detobj.nameStr = obj.Name; | ||
2775 | detobj.ownerUUID = obj.OwnerID; | ||
2776 | detobj.posVector = obj.AbsolutePosition; | ||
2777 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2778 | detobj.velVector = obj.Velocity; | ||
2779 | detobj.colliderType = 0; | ||
2780 | detobj.groupUUID = obj.GroupID; | ||
2781 | colliding.Add(detobj); | ||
2782 | } | ||
2783 | //If it is 0, it is to not accept collisions from this object | ||
2784 | else | ||
2785 | { | ||
2786 | } | ||
2787 | } | ||
2788 | else | ||
2789 | { | ||
2790 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2791 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2792 | if (!found) | ||
2793 | { | ||
2794 | DetectedObject detobj = new DetectedObject(); | ||
2795 | detobj.keyUUID = obj.UUID; | ||
2796 | detobj.nameStr = obj.Name; | ||
2797 | detobj.ownerUUID = obj.OwnerID; | ||
2798 | detobj.posVector = obj.AbsolutePosition; | ||
2799 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2800 | detobj.velVector = obj.Velocity; | ||
2801 | detobj.colliderType = 0; | ||
2802 | detobj.groupUUID = obj.GroupID; | ||
2803 | colliding.Add(detobj); | ||
2804 | } | ||
2805 | } | ||
2806 | } | ||
2807 | else | ||
2808 | { | ||
2809 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2810 | { | ||
2811 | if (av.LocalId == localId) | ||
2812 | { | ||
2813 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2814 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2815 | { | ||
2816 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2817 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2818 | if (found) | ||
2819 | { | ||
2820 | DetectedObject detobj = new DetectedObject(); | ||
2821 | detobj.keyUUID = av.UUID; | ||
2822 | detobj.nameStr = av.ControllingClient.Name; | ||
2823 | detobj.ownerUUID = av.UUID; | ||
2824 | detobj.posVector = av.AbsolutePosition; | ||
2825 | detobj.rotQuat = av.Rotation; | ||
2826 | detobj.velVector = av.Velocity; | ||
2827 | detobj.colliderType = 0; | ||
2828 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2829 | colliding.Add(detobj); | ||
2830 | } | ||
2831 | //If it is 0, it is to not accept collisions from this avatar | ||
2832 | else | ||
2833 | { | ||
2834 | } | ||
2835 | } | ||
2836 | else | ||
2837 | { | ||
2838 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2839 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2840 | if (!found) | ||
2841 | { | ||
2842 | DetectedObject detobj = new DetectedObject(); | ||
2843 | detobj.keyUUID = av.UUID; | ||
2844 | detobj.nameStr = av.ControllingClient.Name; | ||
2845 | detobj.ownerUUID = av.UUID; | ||
2846 | detobj.posVector = av.AbsolutePosition; | ||
2847 | detobj.rotQuat = av.Rotation; | ||
2848 | detobj.velVector = av.Velocity; | ||
2849 | detobj.colliderType = 0; | ||
2850 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2851 | colliding.Add(detobj); | ||
2852 | } | ||
2853 | } | ||
2854 | 2548 | ||
2855 | } | 2549 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); |
2856 | }); | 2550 | |
2857 | } | 2551 | private void SendCollisionEvent(scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) |
2858 | } | 2552 | { |
2859 | 2553 | bool sendToRoot = false; | |
2860 | if (colliding.Count > 0) | 2554 | ColliderArgs CollidingMessage; |
2861 | { | ||
2862 | EndCollidingMessage.Colliders = colliding; | ||
2863 | |||
2864 | if (ParentGroup.Scene == null) | ||
2865 | return; | ||
2866 | |||
2867 | ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | ||
2868 | } | ||
2869 | } | ||
2870 | } | ||
2871 | 2555 | ||
2872 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | 2556 | if (colliders.Count > 0) |
2873 | { | 2557 | { |
2874 | if (startedColliders.Count > 0) | 2558 | if ((ScriptEvents & ev) != 0) |
2875 | { | 2559 | { |
2876 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | 2560 | CollidingMessage = CreateColliderArgs(this, colliders); |
2877 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2878 | foreach (uint localId in startedColliders) | ||
2879 | { | ||
2880 | if (localId == 0) | ||
2881 | { | ||
2882 | //Hope that all is left is ground! | ||
2883 | DetectedObject detobj = new DetectedObject(); | ||
2884 | detobj.keyUUID = UUID.Zero; | ||
2885 | detobj.nameStr = ""; | ||
2886 | detobj.ownerUUID = UUID.Zero; | ||
2887 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2888 | detobj.rotQuat = Quaternion.Identity; | ||
2889 | detobj.velVector = Vector3.Zero; | ||
2890 | detobj.colliderType = 0; | ||
2891 | detobj.groupUUID = UUID.Zero; | ||
2892 | colliding.Add(detobj); | ||
2893 | } | ||
2894 | } | ||
2895 | |||
2896 | if (colliding.Count > 0) | ||
2897 | { | ||
2898 | LandStartCollidingMessage.Colliders = colliding; | ||
2899 | 2561 | ||
2900 | if (ParentGroup.Scene == null) | 2562 | if (CollidingMessage.Colliders.Count > 0) |
2901 | return; | 2563 | notify(LocalId, CollidingMessage); |
2902 | 2564 | ||
2903 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | 2565 | if (PassCollisions) |
2904 | } | 2566 | sendToRoot = true; |
2567 | } | ||
2568 | else | ||
2569 | { | ||
2570 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | ||
2571 | sendToRoot = true; | ||
2572 | } | ||
2573 | if (sendToRoot && ParentGroup.RootPart != this) | ||
2574 | { | ||
2575 | CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders); | ||
2576 | if (CollidingMessage.Colliders.Count > 0) | ||
2577 | notify(ParentGroup.RootPart.LocalId, CollidingMessage); | ||
2905 | } | 2578 | } |
2906 | } | 2579 | } |
2580 | } | ||
2907 | 2581 | ||
2908 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | 2582 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2583 | { | ||
2584 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | ||
2909 | { | 2585 | { |
2910 | if (m_lastColliders.Count > 0) | 2586 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2911 | { | 2587 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2912 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2588 | |
2913 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2589 | colliding.Add(CreateDetObjectForGround()); |
2914 | foreach (uint localId in startedColliders) | 2590 | LandCollidingMessage.Colliders = colliding; |
2915 | { | ||
2916 | if (localId == 0) | ||
2917 | { | ||
2918 | //Hope that all is left is ground! | ||
2919 | DetectedObject detobj = new DetectedObject(); | ||
2920 | detobj.keyUUID = UUID.Zero; | ||
2921 | detobj.nameStr = ""; | ||
2922 | detobj.ownerUUID = UUID.Zero; | ||
2923 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2924 | detobj.rotQuat = Quaternion.Identity; | ||
2925 | detobj.velVector = Vector3.Zero; | ||
2926 | detobj.colliderType = 0; | ||
2927 | detobj.groupUUID = UUID.Zero; | ||
2928 | colliding.Add(detobj); | ||
2929 | } | ||
2930 | } | ||
2931 | 2591 | ||
2932 | if (colliding.Count > 0) | 2592 | notify(LocalId, LandCollidingMessage); |
2933 | { | 2593 | } |
2934 | LandCollidingMessage.Colliders = colliding; | 2594 | } |
2935 | 2595 | ||
2936 | if (ParentGroup.Scene == null) | 2596 | public void PhysicsCollision(EventArgs e) |
2937 | return; | 2597 | { |
2598 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) | ||
2599 | return; | ||
2938 | 2600 | ||
2939 | ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | 2601 | // single threaded here |
2940 | } | 2602 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
2941 | } | 2603 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; |
2604 | List<uint> thisHitColliders = new List<uint>(); | ||
2605 | List<uint> endedColliders = new List<uint>(); | ||
2606 | List<uint> startedColliders = new List<uint>(); | ||
2607 | |||
2608 | // calculate things that started colliding this time | ||
2609 | // and build up list of colliders this time | ||
2610 | foreach (uint localid in collissionswith.Keys) | ||
2611 | { | ||
2612 | thisHitColliders.Add(localid); | ||
2613 | if (!m_lastColliders.Contains(localid)) | ||
2614 | startedColliders.Add(localid); | ||
2942 | } | 2615 | } |
2943 | 2616 | ||
2944 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | 2617 | // calculate things that ended colliding |
2618 | foreach (uint localID in m_lastColliders) | ||
2945 | { | 2619 | { |
2946 | if (endedColliders.Count > 0) | 2620 | if (!thisHitColliders.Contains(localID)) |
2947 | { | 2621 | endedColliders.Add(localID); |
2948 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | 2622 | } |
2949 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2950 | foreach (uint localId in startedColliders) | ||
2951 | { | ||
2952 | if (localId == 0) | ||
2953 | { | ||
2954 | //Hope that all is left is ground! | ||
2955 | DetectedObject detobj = new DetectedObject(); | ||
2956 | detobj.keyUUID = UUID.Zero; | ||
2957 | detobj.nameStr = ""; | ||
2958 | detobj.ownerUUID = UUID.Zero; | ||
2959 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2960 | detobj.rotQuat = Quaternion.Identity; | ||
2961 | detobj.velVector = Vector3.Zero; | ||
2962 | detobj.colliderType = 0; | ||
2963 | detobj.groupUUID = UUID.Zero; | ||
2964 | colliding.Add(detobj); | ||
2965 | } | ||
2966 | } | ||
2967 | 2623 | ||
2968 | if (colliding.Count > 0) | 2624 | //add the items that started colliding this time to the last colliders list. |
2969 | { | 2625 | foreach (uint localID in startedColliders) |
2970 | LandEndCollidingMessage.Colliders = colliding; | 2626 | m_lastColliders.Add(localID); |
2971 | 2627 | ||
2972 | if (ParentGroup.Scene == null) | 2628 | // remove things that ended colliding from the last colliders list |
2973 | return; | 2629 | foreach (uint localID in endedColliders) |
2630 | m_lastColliders.Remove(localID); | ||
2974 | 2631 | ||
2975 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | 2632 | // play the sound. |
2976 | } | 2633 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
2977 | } | 2634 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
2635 | |||
2636 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | ||
2637 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2638 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | ||
2639 | |||
2640 | if (startedColliders.Contains(0)) | ||
2641 | { | ||
2642 | if (m_lastColliders.Contains(0)) | ||
2643 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | ||
2644 | else | ||
2645 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2978 | } | 2646 | } |
2647 | if (endedColliders.Contains(0)) | ||
2648 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | ||
2979 | } | 2649 | } |
2980 | 2650 | ||
2981 | public void PhysicsOutOfBounds(Vector3 pos) | 2651 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -4728,7 +4398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4728 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4398 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4729 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4399 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4730 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4400 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4731 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | 4401 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) |
4732 | // (CollisionSound != UUID.Zero) | 4402 | // (CollisionSound != UUID.Zero) |
4733 | ) | 4403 | ) |
4734 | { | 4404 | { |
@@ -5080,7 +4750,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5080 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4750 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
5081 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4751 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
5082 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4752 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
5083 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | 4753 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) |
5084 | ) | 4754 | ) |
5085 | { | 4755 | { |
5086 | // subscribe to physics updates. | 4756 | // subscribe to physics updates. |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 1cd8189..151eba2 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
307 | m_SOPXmlProcessors.Add("Name", ProcessName); | 307 | m_SOPXmlProcessors.Add("Name", ProcessName); |
308 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); | 308 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); |
309 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); | 309 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); |
310 | m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions); | ||
310 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); | 311 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); |
311 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); | 312 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); |
312 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); | 313 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); |
@@ -506,6 +507,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
506 | obj.PassTouches = Util.ReadBoolean(reader); | 507 | obj.PassTouches = Util.ReadBoolean(reader); |
507 | } | 508 | } |
508 | 509 | ||
510 | private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader) | ||
511 | { | ||
512 | obj.PassCollisions = Util.ReadBoolean(reader); | ||
513 | } | ||
514 | |||
509 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) | 515 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) |
510 | { | 516 | { |
511 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); | 517 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); |
@@ -1246,6 +1252,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1246 | writer.WriteElementString("Name", sop.Name); | 1252 | writer.WriteElementString("Name", sop.Name); |
1247 | writer.WriteElementString("Material", sop.Material.ToString()); | 1253 | writer.WriteElementString("Material", sop.Material.ToString()); |
1248 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); | 1254 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); |
1255 | writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower()); | ||
1249 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); | 1256 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); |
1250 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); | 1257 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); |
1251 | 1258 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8c4ee41..8072e72 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3186,14 +3186,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3186 | { | 3186 | { |
3187 | m_host.AddScriptLPS(1); | 3187 | m_host.AddScriptLPS(1); |
3188 | m_host.CollisionFilter.Clear(); | 3188 | m_host.CollisionFilter.Clear(); |
3189 | if (id != null) | 3189 | UUID objectID; |
3190 | { | 3190 | |
3191 | m_host.CollisionFilter.Add(accept,id); | 3191 | if (!UUID.TryParse(id, out objectID)) |
3192 | } | 3192 | objectID = UUID.Zero; |
3193 | else | 3193 | |
3194 | { | 3194 | if (objectID == UUID.Zero && name == "") |
3195 | m_host.CollisionFilter.Add(accept,name); | 3195 | return; |
3196 | } | 3196 | |
3197 | m_host.CollisionFilter.Add(accept,objectID.ToString() + name); | ||
3197 | } | 3198 | } |
3198 | 3199 | ||
3199 | public void llTakeControls(int controls, int accept, int pass_on) | 3200 | public void llTakeControls(int controls, int accept, int pass_on) |
@@ -4871,11 +4872,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4871 | m_host.AddScriptLPS(1); | 4872 | m_host.AddScriptLPS(1); |
4872 | if (pass == 0) | 4873 | if (pass == 0) |
4873 | { | 4874 | { |
4874 | m_host.ParentGroup.PassCollision = false; | 4875 | m_host.PassCollisions = false; |
4875 | } | 4876 | } |
4876 | else | 4877 | else |
4877 | { | 4878 | { |
4878 | m_host.ParentGroup.PassCollision = true; | 4879 | m_host.PassCollisions = true; |
4879 | } | 4880 | } |
4880 | } | 4881 | } |
4881 | 4882 | ||