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-rw-r--r--OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
index 9b92df9..2d7d0ee 100644
--- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
@@ -109,11 +109,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
109 109
110 try 110 try
111 { 111 {
112 Vector3 thPos = m_Scene.RegionInfo.RegionSettings.TelehubPos; 112 // Need to update the position in case the Telehubn has been moved
113 Quaternion thRot = m_Scene.RegionInfo.RegionSettings.TelehubRot; 113 UUID TelehubID = m_Scene.RegionInfo.RegionSettings.TelehubObject;
114 SceneObjectPart part = m_Scene.GetSceneObjectPart(TelehubID);
114 115
115 float dist = (float) Util.GetDistanceTo(thPos, point); 116 Vector3 TelehubPos = part.AbsolutePosition;
116 Vector3 nvec = Util.GetNormalizedVector(point - thPos); 117 Quaternion TelehubRot = part.GetWorldRotation();
118
119 m_Scene.RegionInfo.RegionSettings.TelehubPos = TelehubPos;
120 m_Scene.RegionInfo.RegionSettings.TelehubRot = TelehubRot;
121
122 float dist = (float) Util.GetDistanceTo(TelehubPos, point);
123 Vector3 nvec = Util.GetNormalizedVector(point - TelehubPos);
117 Vector3 spoint = nvec * dist; 124 Vector3 spoint = nvec * dist;
118 125
119 m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint); 126 m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint);