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-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
4 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 41174f4..1b02b4f 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -1311,7 +1311,7 @@ namespace OpenSim.Data.MySQL
1311 prim.Density = (float)(double)row["Density"]; 1311 prim.Density = (float)(double)row["Density"];
1312 prim.GravityModifier = (float)(double)row["GravityModifier"]; 1312 prim.GravityModifier = (float)(double)row["GravityModifier"];
1313 prim.Friction = (float)(double)row["Friction"]; 1313 prim.Friction = (float)(double)row["Friction"];
1314 prim.Bounciness = (float)(double)row["Restitution"]; 1314 prim.Restitution = (float)(double)row["Restitution"];
1315 1315
1316 return prim; 1316 return prim;
1317 } 1317 }
@@ -1663,7 +1663,7 @@ namespace OpenSim.Data.MySQL
1663 cmd.Parameters.AddWithValue("Density", (double)prim.Density); 1663 cmd.Parameters.AddWithValue("Density", (double)prim.Density);
1664 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier); 1664 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1665 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction); 1665 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1666 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness); 1666 cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution);
1667 1667
1668 if (prim.DynAttrs.Count > 0) 1668 if (prim.DynAttrs.Count > 0)
1669 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); 1669 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 55b5462..b00f388 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1390,7 +1390,7 @@ namespace OpenSim.Region.Framework.Scenes
1390 public float Density { get; set; } 1390 public float Density { get; set; }
1391 public float GravityModifier { get; set; } 1391 public float GravityModifier { get; set; }
1392 public float Friction { get; set; } 1392 public float Friction { get; set; }
1393 public float Bounciness { get; set; } 1393 public float Restitution { get; set; }
1394 1394
1395 #endregion Public Properties with only Get 1395 #endregion Public Properties with only Get
1396 1396
@@ -3964,8 +3964,8 @@ namespace OpenSim.Region.Framework.Scenes
3964 GravityModifier = physdata.GravitationModifier; 3964 GravityModifier = physdata.GravitationModifier;
3965 if(Friction != physdata.Friction) 3965 if(Friction != physdata.Friction)
3966 Friction = physdata.Friction; 3966 Friction = physdata.Friction;
3967 if(Bounciness != physdata.Bounce) 3967 if(Restitution != physdata.Bounce)
3968 Bounciness = physdata.Bounce; 3968 Restitution = physdata.Bounce;
3969 } 3969 }
3970 /// <summary> 3970 /// <summary>
3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 78229fe..39420a6 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
618 618
619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
620 { 620 {
621 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); 621 obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
622 } 622 }
623 623
624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1295,8 +1295,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1296 if (sop.Friction != 0.6f) 1296 if (sop.Friction != 0.6f)
1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1298 if (sop.Bounciness != 0.5f) 1298 if (sop.Restitution != 0.5f)
1299 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1299 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f) 1300 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1302 1302
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 64052ae..be6ac0a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7602,7 +7602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7602 7602
7603 ExtraPhysicsData physdata = new ExtraPhysicsData(); 7603 ExtraPhysicsData physdata = new ExtraPhysicsData();
7604 physdata.Density = part.Density; 7604 physdata.Density = part.Density;
7605 physdata.Bounce = part.Bounciness; 7605 physdata.Bounce = part.Restitution;
7606 physdata.GravitationModifier = part.GravityModifier; 7606 physdata.GravitationModifier = part.GravityModifier;
7607 physdata.PhysShapeType = (PhysShapeType)shape_type; 7607 physdata.PhysShapeType = (PhysShapeType)shape_type;
7608 7608