diff options
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 125 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 50 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/Main.cs | 4 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/UserLoginService.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalLoginService.cs | 4 | ||||
-rw-r--r-- | bin/inventory/OpenSimLibrary/OpenSimLibrary.xml | 24 | ||||
-rw-r--r-- | bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml | 18 | ||||
-rw-r--r-- | bin/inventory/README.txt | 10 |
9 files changed, 205 insertions, 60 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 20ec58a..cb122df 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -26,10 +26,12 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Xml; | 31 | using System.Xml; |
31 | using libsecondlife; | 32 | using libsecondlife; |
32 | using Nini.Config; | 33 | using Nini.Config; |
34 | |||
33 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
34 | 36 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
@@ -41,44 +43,62 @@ namespace OpenSim.Framework.Communications.Cache | |||
41 | public class LibraryRootFolder : InventoryFolderImpl | 43 | public class LibraryRootFolder : InventoryFolderImpl |
42 | { | 44 | { |
43 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | 45 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); |
44 | private InventoryFolderImpl m_textureFolder; | 46 | |
47 | /// <summary> | ||
48 | /// Holds the root library folder and all its descendents. This is really only used during inventory | ||
49 | /// setup so that we don't have to repeatedly search the tree of library folders. | ||
50 | /// </summary> | ||
51 | protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders | ||
52 | = new Dictionary<LLUUID, InventoryFolderImpl>(); | ||
45 | 53 | ||
46 | public LibraryRootFolder() | 54 | public LibraryRootFolder() |
47 | { | 55 | { |
56 | MainLog.Instance.Verbose("LIBRARYINVENTORY", "Loading library inventory"); | ||
57 | |||
48 | agentID = libOwner; | 58 | agentID = libOwner; |
49 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | 59 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); |
50 | name = "OpenSim Library"; | 60 | name = "OpenSim Library"; |
51 | parentID = LLUUID.Zero; | 61 | parentID = LLUUID.Zero; |
52 | type = (short) -1; | 62 | type = (short) 8; |
53 | version = (ushort) 1; | 63 | version = (ushort) 1; |
54 | 64 | ||
55 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | 65 | libraryFolders.Add(folderID, this); |
56 | folderInfo.agentID = libOwner; | 66 | |
57 | folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); | 67 | string foldersPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibraryFolders.xml"); |
58 | folderInfo.name = "Texture Library"; | 68 | if (File.Exists(foldersPath)) |
59 | folderInfo.parentID = folderID; | 69 | { |
60 | folderInfo.type = -1; | 70 | try |
61 | folderInfo.version = 1; | 71 | { |
62 | SubFolders.Add(folderInfo.folderID, folderInfo); | 72 | XmlConfigSource source = new XmlConfigSource(foldersPath); |
63 | m_textureFolder = folderInfo; | 73 | ReadFoldersFromFile(source); |
74 | } | ||
75 | catch (XmlException e) | ||
76 | { | ||
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + foldersPath + ": " + e.ToString()); | ||
78 | } | ||
79 | } | ||
64 | 80 | ||
65 | CreateLibraryItems(); | 81 | CreateLibraryItems(); |
66 | 82 | ||
67 | string filePath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); | 83 | string itemsPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); |
68 | if (File.Exists(filePath)) | 84 | if (File.Exists(itemsPath)) |
69 | { | 85 | { |
70 | try | 86 | try |
71 | { | 87 | { |
72 | XmlConfigSource source = new XmlConfigSource(filePath); | 88 | XmlConfigSource source = new XmlConfigSource(itemsPath); |
73 | ReadItemsFromFile(source); | 89 | ReadItemsFromFile(source); |
74 | } | 90 | } |
75 | catch (XmlException e) | 91 | catch (XmlException e) |
76 | { | 92 | { |
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + filePath + ": " + e.ToString()); | 93 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + itemsPath + ": " + e.ToString()); |
78 | } | 94 | } |
79 | } | 95 | } |
80 | } | 96 | } |
81 | 97 | ||
98 | /// <summary> | ||
99 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | ||
100 | /// in the xml in the bin/inventory folder. | ||
101 | /// </summary> | ||
82 | private void CreateLibraryItems() | 102 | private void CreateLibraryItems() |
83 | { | 103 | { |
84 | InventoryItemBase item = | 104 | InventoryItemBase item = |
@@ -133,7 +153,51 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | item.inventoryNextPermissions = 0x7FFFFFFF; | 153 | item.inventoryNextPermissions = 0x7FFFFFFF; |
134 | return item; | 154 | return item; |
135 | } | 155 | } |
156 | |||
157 | /// <summary> | ||
158 | /// Read library inventory folders from an external source | ||
159 | /// </summary> | ||
160 | /// <param name="source"></param> | ||
161 | private void ReadFoldersFromFile(IConfigSource source) | ||
162 | { | ||
163 | for (int i = 0; i < source.Configs.Count; i++) | ||
164 | { | ||
165 | IConfig config = source.Configs[i]; | ||
166 | |||
167 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | ||
168 | |||
169 | folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString())); | ||
170 | folderInfo.name = config.GetString("name", "unknown"); | ||
171 | folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString())); | ||
172 | folderInfo.type = (short)config.GetInt("type", 8); | ||
173 | |||
174 | folderInfo.agentID = libOwner; | ||
175 | folderInfo.version = 1; | ||
176 | |||
177 | if (libraryFolders.ContainsKey(folderInfo.parentID)) | ||
178 | { | ||
179 | InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID]; | ||
180 | |||
181 | libraryFolders.Add(folderInfo.folderID, folderInfo); | ||
182 | parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | ||
183 | |||
184 | // MainLog.Instance.Verbose( | ||
185 | // "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | MainLog.Instance.Warn( | ||
190 | "LIBRARYINVENTORY", | ||
191 | "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", | ||
192 | folderInfo.name, folderInfo.folderID, folderInfo.parentID); | ||
193 | } | ||
194 | } | ||
195 | } | ||
136 | 196 | ||
197 | /// <summary> | ||
198 | /// Read library inventory items metadata from an external source | ||
199 | /// </summary> | ||
200 | /// <param name="source"></param> | ||
137 | private void ReadItemsFromFile(IConfigSource source) | 201 | private void ReadItemsFromFile(IConfigSource source) |
138 | { | 202 | { |
139 | for (int i = 0; i < source.Configs.Count; i++) | 203 | for (int i = 0; i < source.Configs.Count; i++) |
@@ -145,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
145 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); | 209 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); |
146 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); | 210 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); |
147 | item.parentFolderID | 211 | item.parentFolderID |
148 | = new LLUUID(source.Configs[i].GetString("folderID", LLUUID.Random().ToString())); | 212 | = new LLUUID(source.Configs[i].GetString("folderID", folderID.ToString())); |
149 | item.inventoryDescription = source.Configs[i].GetString("description", ""); | 213 | item.inventoryDescription = source.Configs[i].GetString("description", ""); |
150 | item.inventoryName = source.Configs[i].GetString("name", ""); | 214 | item.inventoryName = source.Configs[i].GetString("name", ""); |
151 | item.assetType = source.Configs[i].GetInt("assetType", 0); | 215 | item.assetType = source.Configs[i].GetInt("assetType", 0); |
@@ -155,19 +219,30 @@ namespace OpenSim.Framework.Communications.Cache | |||
155 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); | 219 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); |
156 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); | 220 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); |
157 | 221 | ||
158 | if (item.parentFolderID == folderID) | 222 | if (libraryFolders.ContainsKey(item.parentFolderID)) |
159 | { | 223 | { |
160 | Items.Add(item.inventoryID, item); | 224 | InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; |
225 | |||
226 | parentFolder.Items.Add(item.inventoryID, item); | ||
161 | } | 227 | } |
162 | else | 228 | else |
163 | { | 229 | { |
164 | // Very temporary - will only work for immediate child folders | 230 | MainLog.Instance.Warn( |
165 | if (SubFolders.ContainsKey(item.parentFolderID)) | 231 | "LIBRARYINVENTORY", |
166 | { | 232 | "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", |
167 | SubFolders[item.parentFolderID].Items.Add(item.inventoryID, item); | 233 | item.inventoryName, item.inventoryID, item.parentFolderID); |
168 | } | 234 | } |
169 | } | ||
170 | } | 235 | } |
171 | } | 236 | } |
237 | |||
238 | /// <summary> | ||
239 | /// Looks like a simple getter, but is written like this for some consistency with the other Request | ||
240 | /// methods in the superclass | ||
241 | /// </summary> | ||
242 | /// <returns></returns> | ||
243 | public Dictionary<LLUUID, InventoryFolderImpl> RequestSelfAndDescendentFolders() | ||
244 | { | ||
245 | return libraryFolders; | ||
246 | } | ||
172 | } | 247 | } |
173 | } | 248 | } |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index bef20f7..a9d5d8b 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -28,9 +28,12 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | ||
31 | using System.Threading; | 32 | using System.Threading; |
32 | using libsecondlife; | 33 | using libsecondlife; |
33 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | |||
36 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
35 | 38 | ||
36 | namespace OpenSim.Framework.UserManagement | 39 | namespace OpenSim.Framework.UserManagement |
@@ -40,10 +43,18 @@ namespace OpenSim.Framework.UserManagement | |||
40 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 43 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
41 | protected UserManagerBase m_userManager = null; | 44 | protected UserManagerBase m_userManager = null; |
42 | protected Mutex m_loginMutex = new Mutex(false); | 45 | protected Mutex m_loginMutex = new Mutex(false); |
46 | |||
47 | /// <summary> | ||
48 | /// Used during login to send the skeleton of the OpenSim Library to the client. | ||
49 | /// </summary> | ||
50 | protected LibraryRootFolder m_libraryRootFolder; | ||
43 | 51 | ||
44 | public LoginService(UserManagerBase userManager, string welcomeMess) | 52 | public LoginService( |
53 | UserManagerBase userManager, LibraryRootFolder libraryRootFolder, string welcomeMess) | ||
45 | { | 54 | { |
46 | m_userManager = userManager; | 55 | m_userManager = userManager; |
56 | m_libraryRootFolder = libraryRootFolder; | ||
57 | |||
47 | if (welcomeMess != "") | 58 | if (welcomeMess != "") |
48 | { | 59 | { |
49 | m_welcomeMessage = welcomeMess; | 60 | m_welcomeMessage = welcomeMess; |
@@ -255,30 +266,27 @@ namespace OpenSim.Framework.UserManagement | |||
255 | } | 266 | } |
256 | 267 | ||
257 | /// <summary> | 268 | /// <summary> |
258 | /// | 269 | /// Converts the inventory library skeleton into the form required by the rpc request. |
259 | /// </summary> | 270 | /// </summary> |
260 | /// <returns></returns> | 271 | /// <returns></returns> |
261 | protected virtual ArrayList GetInventoryLibrary() | 272 | protected virtual ArrayList GetInventoryLibrary() |
262 | { | 273 | { |
263 | //return new ArrayList(); | 274 | Dictionary<LLUUID, InventoryFolderImpl> rootFolders |
264 | Hashtable TempHash = new Hashtable(); | 275 | = m_libraryRootFolder.RequestSelfAndDescendentFolders(); |
265 | TempHash["name"] = "OpenSim Library"; | 276 | ArrayList folderHashes = new ArrayList(); |
266 | TempHash["parent_id"] = LLUUID.Zero.ToString(); | 277 | |
267 | TempHash["version"] = 1; | 278 | foreach (InventoryFolderBase folder in rootFolders.Values) |
268 | TempHash["type_default"] = -1; | 279 | { |
269 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 280 | Hashtable TempHash = new Hashtable(); |
270 | ArrayList temp = new ArrayList(); | 281 | TempHash["name"] = folder.name; |
271 | temp.Add(TempHash); | 282 | TempHash["parent_id"] = folder.parentID.ToString(); |
272 | 283 | TempHash["version"] = folder.version; | |
273 | TempHash = new Hashtable(); | 284 | TempHash["type_default"] = folder.type; |
274 | TempHash["name"] = "Texture Library"; | 285 | TempHash["folder_id"] = folder.folderID.ToString(); |
275 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | 286 | folderHashes.Add(TempHash); |
276 | TempHash["version"] = 1; | 287 | } |
277 | TempHash["type_default"] = -1; | 288 | |
278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 289 | return folderHashes; |
279 | temp.Add(TempHash); | ||
280 | |||
281 | return temp; | ||
282 | } | 290 | } |
283 | 291 | ||
284 | /// <summary> | 292 | /// <summary> |
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs index 6e3ccb7..d50558f 100644 --- a/OpenSim/Grid/UserServer/Main.cs +++ b/OpenSim/Grid/UserServer/Main.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
36 | 37 | ||
@@ -89,7 +90,8 @@ namespace OpenSim.Grid.UserServer | |||
89 | m_userManager._config = Cfg; | 90 | m_userManager._config = Cfg; |
90 | m_userManager.AddPlugin(Cfg.DatabaseProvider); | 91 | m_userManager.AddPlugin(Cfg.DatabaseProvider); |
91 | 92 | ||
92 | m_loginService = new UserLoginService(m_userManager, Cfg, Cfg.DefaultStartupMsg); | 93 | m_loginService = new UserLoginService( |
94 | m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg); | ||
93 | 95 | ||
94 | MainLog.Instance.Verbose("REGION", "Starting HTTP process"); | 96 | MainLog.Instance.Verbose("REGION", "Starting HTTP process"); |
95 | BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort); | 97 | BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort); |
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs index 0eb2db1..1a3bf2e 100644 --- a/OpenSim/Grid/UserServer/UserLoginService.cs +++ b/OpenSim/Grid/UserServer/UserLoginService.cs | |||
@@ -32,7 +32,9 @@ using System.Collections.Generic; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | |||
35 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Framework.Console; | 38 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Data; | 39 | using OpenSim.Framework.Data; |
38 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
@@ -45,8 +47,9 @@ namespace OpenSim.Grid.UserServer | |||
45 | { | 47 | { |
46 | public UserConfig m_config; | 48 | public UserConfig m_config; |
47 | 49 | ||
48 | public UserLoginService(UserManagerBase userManager, UserConfig config, string welcomeMess) | 50 | public UserLoginService( |
49 | : base(userManager, welcomeMess) | 51 | UserManagerBase userManager, LibraryRootFolder libraryRootFolder, UserConfig config, string welcomeMess) |
52 | : base(userManager, libraryRootFolder, welcomeMess) | ||
50 | { | 53 | { |
51 | m_config = config; | 54 | m_config = config; |
52 | } | 55 | } |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index fa2a989..2a3f947 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -326,12 +326,25 @@ namespace OpenSim | |||
326 | 326 | ||
327 | m_moduleLoader = new ModuleLoader(m_log, m_config); | 327 | m_moduleLoader = new ModuleLoader(m_log, m_config); |
328 | 328 | ||
329 | MainLog.Instance.Verbose("Plugins", "Loading OpenSim application plugins"); | 329 | ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); |
330 | foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/Startup")) | 330 | MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count); |
331 | { | 331 | |
332 | foreach (TypeExtensionNode node in nodes) | ||
333 | { | ||
332 | IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance(); | 334 | IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance(); |
333 | plugin.Initialise(this); | 335 | |
334 | m_plugins.Add(plugin); | 336 | // Debug code to try and track down a bizzare ubuntu/mono/linux bug on standalone where we |
337 | // appear to try and initialize all the plugins twice. Currently disabled | ||
338 | // MainLog.Instance.Verbose("PLUGINS", "Hitting plugin {0}", plugin.ToString()); | ||
339 | // if (m_plugins.Contains(plugin)) | ||
340 | // { | ||
341 | // MainLog.Instance.Verbose("PLUGINS", "Skipping {0}", plugin.ToString()); | ||
342 | // } | ||
343 | // else | ||
344 | // { | ||
345 | plugin.Initialise(this); | ||
346 | m_plugins.Add(plugin); | ||
347 | // } | ||
335 | } | 348 | } |
336 | 349 | ||
337 | // Start UDP servers | 350 | // Start UDP servers |
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index bf5f205..0fb86af 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -30,7 +30,9 @@ using System; | |||
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | |||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.UserManagement; | 37 | using OpenSim.Framework.UserManagement; |
36 | using InventoryFolder=OpenSim.Framework.InventoryFolder; | 38 | using InventoryFolder=OpenSim.Framework.InventoryFolder; |
@@ -52,7 +54,7 @@ namespace OpenSim.Region.Communications.Local | |||
52 | 54 | ||
53 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, | 55 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, |
54 | NetworkServersInfo serversInfo, bool authenticate) | 56 | NetworkServersInfo serversInfo, bool authenticate) |
55 | : base(userManager, welcomeMess) | 57 | : base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess) |
56 | { | 58 | { |
57 | m_Parent = parent; | 59 | m_Parent = parent; |
58 | this.serversInfo = serversInfo; | 60 | this.serversInfo = serversInfo; |
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml index b46c6ec..7f5baa9 100644 --- a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml +++ b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml | |||
@@ -1,6 +1,22 @@ | |||
1 | <Nini> | 1 | <Nini> |
2 | <!-- the root Opensim Library folder ID is 00000112-000f-0000-0000-000100bba000 --> | 2 | <!-- the root Opensim Library folder ID is 00000112-000f-0000-0000-000100bba000 --> |
3 | 3 | ||
4 | <!-- | ||
5 | <Section Name="Fart notecard"> | ||
6 | <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> | ||
7 | <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> | ||
8 | <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/> | ||
9 | <Key Name="description" Value="ha" /> | ||
10 | <Key Name="name" Value="Fart" /> | ||
11 | <Key Name="assetType" Value="7" /> | ||
12 | <Key Name="inventoryType" Value="7" /> | ||
13 | <Key Name="currentPermissions" Value="2147483647" /> | ||
14 | <Key Name="nextPermissions" Value="2147483647" /> | ||
15 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
16 | <Key Name="basePermissions" Value="2147483647" /> | ||
17 | </Section> | ||
18 | --> | ||
19 | |||
4 | <Section Name="Welcome notecard"> | 20 | <Section Name="Welcome notecard"> |
5 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" /> | 21 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" /> |
6 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> | 22 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> |
@@ -9,10 +25,10 @@ | |||
9 | <Key Name="name" Value="Welcome" /> | 25 | <Key Name="name" Value="Welcome" /> |
10 | <Key Name="assetType" Value="7" /> | 26 | <Key Name="assetType" Value="7" /> |
11 | <Key Name="inventoryType" Value="7" /> | 27 | <Key Name="inventoryType" Value="7" /> |
12 | <Key Name="currentPermissions" Value="1000000000000000" /> | 28 | <Key Name="currentPermissions" Value="2147483647" /> |
13 | <Key Name="nextPermissions" Value="1000000000000000" /> | 29 | <Key Name="nextPermissions" Value="2147483647" /> |
14 | <Key Name="everyonePermissions" Value="1000000000000000" /> | 30 | <Key Name="everyonePermissions" Value="2147483647" /> |
15 | <Key Name="basePermissions" Value="1000000000000000" /> | 31 | <Key Name="basePermissions" Value="2147483647" /> |
16 | </Section> | 32 | </Section> |
17 | <Section Name="4-tile2 Texture"> | 33 | <Section Name="4-tile2 Texture"> |
18 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-100000001000" /> | 34 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-100000001000" /> |
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml new file mode 100644 index 0000000..2f37716 --- /dev/null +++ b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml | |||
@@ -0,0 +1,18 @@ | |||
1 | <Nini> | ||
2 | <!-- The root library inventory folder is hardcoded as 00000112-000f-0000-0000-000100bba000 --> | ||
3 | |||
4 | <Section Name="Texture Library"> | ||
5 | <Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/> | ||
6 | <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/> | ||
7 | <Key Name="name" Value="Texture Library"/> | ||
8 | <Key Name="type" Value="0"/> | ||
9 | </Section> | ||
10 | <!-- | ||
11 | <Section Name="Cheese Library"> | ||
12 | <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/> | ||
13 | <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/> | ||
14 | <Key Name="name" Value="Cheese Library"/> | ||
15 | <Key Name="type" Value="13"/> | ||
16 | </Section> | ||
17 | --> | ||
18 | </Nini> | ||
diff --git a/bin/inventory/README.txt b/bin/inventory/README.txt index 003a18a..fdbbbdc 100644 --- a/bin/inventory/README.txt +++ b/bin/inventory/README.txt | |||
@@ -1,6 +1,14 @@ | |||
1 | README | 1 | README |
2 | 2 | ||
3 | Inventory configuration is carried out here. Currently, you can add new items to OpenSimLibrary/OpenSimLibrary.xml, | 3 | The standard common inventory library is configured here. You can add new inventory |
4 | folders to the standard library by editing OpenSimLibary/OpenSimLibraryFolders.xml | ||
5 | You can also add new inventory items to OpenSimLibrary/OpenSimLibrary.xml, | ||
4 | as long as they have a corresponding asset entry in bin/OpenSimAssetSet.xml. | 6 | as long as they have a corresponding asset entry in bin/OpenSimAssetSet.xml. |
5 | 7 | ||
8 | The same set of folders and items must be present in the configuration of both | ||
9 | the grid servers and all the regions. The reasons for this are historical - | ||
10 | this restriction will probably be lifted in the future, at which point the | ||
11 | inventory items and folders will only need to be configured on the grid inventory | ||
12 | server (assuming you are running in grid mode rather than standalone) | ||
13 | |||
6 | Inventory_Default.xml and Inventory_Library.xml are unused at the moment. | 14 | Inventory_Default.xml and Inventory_Library.xml are unused at the moment. |