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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 90ea01b..2786943 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -32,6 +32,7 @@ using System.Text;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33//using OpenSim.Region.Environment.Scenes; 33//using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using libsecondlife;
35 36
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 37namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 38{
@@ -82,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
82 83
83 } 84 }
84 85
85 private void NewRezScriptHandler(uint localID, string script) 86 private void NewRezScriptHandler(uint localID, LLUUID itemID, string script)
86 { 87 {
87 // TODO: Add code to compile script and wire up script to object 88 // TODO: Add code to compile script and wire up script to object
88 // Either the script is a stand-alone entity with a reference to public host, 89 // Either the script is a stand-alone entity with a reference to public host,