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-rw-r--r--OpenSim/Framework/Parallel.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs48
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs6
-rw-r--r--bin/OpenSim.ini.example7
7 files changed, 44 insertions, 28 deletions
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs
index 70eecdc..515852f 100644
--- a/OpenSim/Framework/Parallel.cs
+++ b/OpenSim/Framework/Parallel.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Framework
118 int counter = threadCount; 118 int counter = threadCount;
119 AutoResetEvent threadFinishEvent = new AutoResetEvent(false); 119 AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
120 IEnumerator<T> enumerator = enumerable.GetEnumerator(); 120 IEnumerator<T> enumerator = enumerable.GetEnumerator();
121 object syncRoot = new object();
121 Exception exception = null; 122 Exception exception = null;
122 123
123 for (int i = 0; i < threadCount; i++) 124 for (int i = 0; i < threadCount; i++)
@@ -131,7 +132,7 @@ namespace OpenSim.Framework
131 { 132 {
132 T entry; 133 T entry;
133 134
134 lock (enumerator) 135 lock (syncRoot)
135 { 136 {
136 if (!enumerator.MoveNext()) 137 if (!enumerator.MoveNext())
137 break; 138 break;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 8c3c5be..dee0a39 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -262,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
262 for (int i = 0; i < packetCount; i++) 262 for (int i = 0; i < packetCount; i++)
263 { 263 {
264 byte[] data = datas[i]; 264 byte[] data = datas[i];
265 m_scene.ClientManager.ForEach( 265 m_scene.ForEachClient(
266 delegate(IClientAPI client) 266 delegate(IClientAPI client)
267 { 267 {
268 if (client is LLClientView) 268 if (client is LLClientView)
@@ -274,7 +274,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
274 else 274 else
275 { 275 {
276 byte[] data = packet.ToBytes(); 276 byte[] data = packet.ToBytes();
277 m_scene.ClientManager.ForEach( 277 m_scene.ForEachClient(
278 delegate(IClientAPI client) 278 delegate(IClientAPI client)
279 { 279 {
280 if (client is LLClientView) 280 if (client is LLClientView)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 7855862..273c128 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
114 { 114 {
115 string reasonStr = Utils.BytesToString(reason); 115 string reasonStr = Utils.BytesToString(reason);
116 116
117 m_scene.ClientManager.ForEach( 117 m_scene.ForEachClient(
118 delegate(IClientAPI controller) 118 delegate(IClientAPI controller)
119 { 119 {
120 if (controller.AgentId != godID) 120 if (controller.AgentId != godID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index ac89f7b..cfe32d0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
408 } 408 }
409 ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray(); 409 ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
410 410
411 ClientManager.ForEach( 411 ForEachClient(
412 delegate(IClientAPI client) 412 delegate(IClientAPI client)
413 { 413 {
414 if (client.AgentId != remoteClient.AgentId) 414 if (client.AgentId != remoteClient.AgentId)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4776bed..91367db 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -106,11 +106,11 @@ namespace OpenSim.Region.Framework.Scenes
106 public bool m_physicalPrim; 106 public bool m_physicalPrim;
107 public float m_maxNonphys = 256; 107 public float m_maxNonphys = 256;
108 public float m_maxPhys = 10; 108 public float m_maxPhys = 10;
109 public bool m_clampPrimSize = false; 109 public bool m_clampPrimSize;
110 public bool m_trustBinaries = false; 110 public bool m_trustBinaries;
111 public bool m_allowScriptCrossings = false; 111 public bool m_allowScriptCrossings;
112 public bool m_useFlySlow = false; 112 public bool m_useFlySlow;
113 public bool m_usePreJump = false; 113 public bool m_usePreJump;
114 public bool m_seeIntoRegionFromNeighbor; 114 public bool m_seeIntoRegionFromNeighbor;
115 // TODO: need to figure out how allow client agents but deny 115 // TODO: need to figure out how allow client agents but deny
116 // root agents when ACL denies access to root agent 116 // root agents when ACL denies access to root agent
@@ -118,11 +118,11 @@ namespace OpenSim.Region.Framework.Scenes
118 public int MaxUndoCount = 5; 118 public int MaxUndoCount = 5;
119 private int m_RestartTimerCounter; 119 private int m_RestartTimerCounter;
120 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 120 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
121 private int m_incrementsof15seconds = 0; 121 private int m_incrementsof15seconds;
122 private volatile bool m_backingup = false; 122 private volatile bool m_backingup;
123 private bool m_useAsyncWhenPossible = true;
123 124
124 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 125 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
125
126 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 126 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
127 127
128 protected string m_simulatorVersion = "OpenSimulator Server"; 128 protected string m_simulatorVersion = "OpenSimulator Server";
@@ -142,8 +142,8 @@ namespace OpenSim.Region.Framework.Scenes
142 142
143 public IXfer XferManager; 143 public IXfer XferManager;
144 144
145 protected IAssetService m_AssetService = null; 145 protected IAssetService m_AssetService;
146 protected IAuthorizationService m_AuthorizationService = null; 146 protected IAuthorizationService m_AuthorizationService;
147 147
148 private Object m_heartbeatLock = new Object(); 148 private Object m_heartbeatLock = new Object();
149 149
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes
184 } 184 }
185 } 185 }
186 186
187 protected IInventoryService m_InventoryService = null; 187 protected IInventoryService m_InventoryService;
188 188
189 public IInventoryService InventoryService 189 public IInventoryService InventoryService
190 { 190 {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
204 } 204 }
205 } 205 }
206 206
207 protected IGridService m_GridService = null; 207 protected IGridService m_GridService;
208 208
209 public IGridService GridService 209 public IGridService GridService
210 { 210 {
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes
252 // Central Update Loop 252 // Central Update Loop
253 253
254 protected int m_fps = 10; 254 protected int m_fps = 10;
255 protected int m_frame = 0; 255 protected int m_frame;
256 protected float m_timespan = 0.089f; 256 protected float m_timespan = 0.089f;
257 protected DateTime m_lastupdate = DateTime.UtcNow; 257 protected DateTime m_lastupdate = DateTime.UtcNow;
258 258
@@ -265,17 +265,17 @@ namespace OpenSim.Region.Framework.Scenes
265 private int m_update_terrain = 50; 265 private int m_update_terrain = 50;
266 private int m_update_land = 1; 266 private int m_update_land = 1;
267 267
268 private int frameMS = 0; 268 private int frameMS;
269 private int physicsMS2 = 0; 269 private int physicsMS2;
270 private int physicsMS = 0; 270 private int physicsMS;
271 private int otherMS = 0; 271 private int otherMS;
272 272
273 private bool m_physics_enabled = true; 273 private bool m_physics_enabled = true;
274 private bool m_scripts_enabled = true; 274 private bool m_scripts_enabled = true;
275 private string m_defaultScriptEngine; 275 private string m_defaultScriptEngine;
276 private int m_LastLogin = 0; 276 private int m_LastLogin;
277 private Thread HeartbeatThread = null; 277 private Thread HeartbeatThread;
278 private volatile bool shuttingdown = false; 278 private volatile bool shuttingdown;
279 279
280 private int m_lastUpdate = Environment.TickCount; 280 private int m_lastUpdate = Environment.TickCount;
281 private bool m_firstHeartbeat = true; 281 private bool m_firstHeartbeat = true;
@@ -479,6 +479,9 @@ namespace OpenSim.Region.Framework.Scenes
479 // 479 //
480 IConfig startupConfig = m_config.Configs["Startup"]; 480 IConfig startupConfig = m_config.Configs["Startup"];
481 481
482 // Should we try to run loops synchronously or asynchronously?
483 m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", true);
484
482 //Animation states 485 //Animation states
483 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 486 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
484 // TODO: Change default to true once the feature is supported 487 // TODO: Change default to true once the feature is supported
@@ -4253,7 +4256,10 @@ namespace OpenSim.Region.Framework.Scenes
4253 4256
4254 public void ForEachClient(Action<IClientAPI> action) 4257 public void ForEachClient(Action<IClientAPI> action)
4255 { 4258 {
4256 ClientManager.ForEachSync(action); 4259 if (m_useAsyncWhenPossible)
4260 ClientManager.ForEach(action);
4261 else
4262 ClientManager.ForEachSync(action);
4257 } 4263 }
4258 4264
4259 public void ForEachSOG(Action<SceneObjectGroup> action) 4265 public void ForEachSOG(Action<SceneObjectGroup> action)
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
index b6513e2..1a72971 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
@@ -183,10 +183,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
183 public virtual void HideFromAll() 183 public virtual void HideFromAll()
184 { 184 {
185 foreach (SceneObjectPart part in m_Entity.Children.Values) 185 foreach (SceneObjectPart part in m_Entity.Children.Values)
186 m_Entity.Scene.ClientManager.ForEach( 186 {
187 m_Entity.Scene.ForEachClient(
187 delegate(IClientAPI controller) 188 delegate(IClientAPI controller)
188 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } 189 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
189 ); 190 );
191 }
190 } 192 }
191 193
192 public void SendFullUpdate(IClientAPI client) 194 public void SendFullUpdate(IClientAPI client)
@@ -202,7 +204,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
202 204
203 public void SendFullUpdateToAll() 205 public void SendFullUpdateToAll()
204 { 206 {
205 m_Entity.Scene.ClientManager.ForEach( 207 m_Entity.Scene.ForEachClient(
206 delegate(IClientAPI controller) 208 delegate(IClientAPI controller)
207 { m_Entity.SendFullUpdateToClient(controller); } 209 { m_Entity.SendFullUpdateToClient(controller); }
208 ); 210 );
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 9ee9829..2adc87f 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -44,6 +44,13 @@
44 ; performance on .NET/Windows 44 ; performance on .NET/Windows
45 ;async_call_method = SmartThreadPool 45 ;async_call_method = SmartThreadPool
46 46
47 ; There are several operations on large collections (such as
48 ; the current avatar list) that can be run synchronously or
49 ; in parallel. Running in parallel should increase performance
50 ; on a multi-core system, but will make debugging more
51 ; difficult if something deadlocks or times out
52 use_async_when_possible = true
53
47 ; Max threads to allocate on the FireAndForget thread pool 54 ; Max threads to allocate on the FireAndForget thread pool
48 ; when running with the SmartThreadPool option above 55 ; when running with the SmartThreadPool option above
49 MaxPoolThreads = 15 56 MaxPoolThreads = 15