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-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
-rwxr-xr-xbin/PrimMesher.dllbin37376 -> 46592 bytes
5 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index e071ea3..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// If true, NPC moves with running speed. 117 /// If true, NPC moves with running speed.
118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
119 /// 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false); 120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
121 121
122 /// <summary> 122 /// <summary>
123 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 541ad7d..d3456ab 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 169 }
170 } 170 }
171 171
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false) 172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
173 { 173 {
174 lock (m_avatars) 174 lock (m_avatars)
175 { 175 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index a39257e..65dad2d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
243 243
244 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
246 246
247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
267 // Try a second movement 267 // Try a second movement
268 startPos = npc.AbsolutePosition; 268 startPos = npc.AbsolutePosition;
269 targetPos = startPos + new Vector3(10, 0, 0); 269 targetPos = startPos + new Vector3(10, 0, 0);
270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
271 271
272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3659687..ed9a4e0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2449,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2449 return; 2449 return;
2450 2450
2451 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); 2451 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2452 module.MoveToTarget(npcId, World, pos, false, true); 2452 module.MoveToTarget(npcId, World, pos, false, true, false);
2453 } 2453 }
2454 } 2454 }
2455 2455
diff --git a/bin/PrimMesher.dll b/bin/PrimMesher.dll
index 249e91c..87022b7 100755
--- a/bin/PrimMesher.dll
+++ b/bin/PrimMesher.dll
Binary files differ