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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs214
-rw-r--r--bin/CSJ2K.dllbin544768 -> 491520 bytes
2 files changed, 88 insertions, 126 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index d641b6c..facfb9d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -50,43 +50,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
50 } 50 }
51 51
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 private bool m_shuttingdown = false; 53 private bool m_shuttingdown;
54 private long m_lastloopprocessed = 0; 54 private long m_lastloopprocessed;
55 private AssetBase m_missingImage = null; 55 private AssetBase m_missingImage;
56
57 private LLClientView m_client; //Client we're assigned to 56 private LLClientView m_client; //Client we're assigned to
58 private IAssetService m_assetCache; //Asset Cache 57 private IAssetService m_assetCache; //Asset Cache
59 private IJ2KDecoder m_j2kDecodeModule; //Our J2K module 58 private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
60 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); 59 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
60 private object m_syncRoot = new object();
61
62 public LLClientView Client { get { return m_client; } }
63 public AssetBase MissingImage { get { return m_missingImage; } }
61 64
62 public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule) 65 public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
63 { 66 {
64 m_client = client; 67 m_client = client;
65 m_assetCache = pAssetCache; 68 m_assetCache = pAssetCache;
69
66 if (pAssetCache != null) 70 if (pAssetCache != null)
67 m_missingImage = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f"); 71 m_missingImage = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f");
68 else 72
69 m_log.Error("[ClientView] - couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); 73 if (m_missingImage == null)
74 m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
70 75
71 m_j2kDecodeModule = pJ2kDecodeModule; 76 m_j2kDecodeModule = pJ2kDecodeModule;
72 } 77 }
73 78
74 public LLClientView Client 79 /// <summary>
75 { 80 /// Handles an incoming texture request or update to an existing texture request
76 get { return m_client; } 81 /// </summary>
77 } 82 /// <param name="newRequest"></param>
78
79 public AssetBase MissingImage
80 {
81 get { return m_missingImage; }
82 }
83
84 public void EnqueueReq(TextureRequestArgs newRequest) 83 public void EnqueueReq(TextureRequestArgs newRequest)
85 { 84 {
86 //newRequest is the properties of our new texture fetch request.
87 //Basically, here is where we queue up "new" requests..
88 // .. or modify existing requests to suit.
89
90 //Make sure we're not shutting down.. 85 //Make sure we're not shutting down..
91 if (!m_shuttingdown) 86 if (!m_shuttingdown)
92 { 87 {
@@ -125,21 +120,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 imgrequest.DiscardLevel = newRequest.DiscardLevel; 120 imgrequest.DiscardLevel = newRequest.DiscardLevel;
126 121
127 //Update the requested packet number 122 //Update the requested packet number
128 imgrequest.StartPacket = newRequest.PacketNumber; 123 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
129 124
130 //Update the requested priority 125 //Update the requested priority
131 imgrequest.Priority = newRequest.Priority; 126 imgrequest.Priority = newRequest.Priority;
132 try 127 UpdateImageInQueue(imgrequest);
133 {
134 lock (m_priorityQueue)
135 m_priorityQueue.Replace(imgrequest.PriorityQueueHandle, imgrequest);
136 }
137 catch (Exception)
138 {
139 imgrequest.PriorityQueueHandle = null;
140 lock (m_priorityQueue)
141 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
142 }
143 128
144 //Run an update 129 //Run an update
145 imgrequest.RunUpdate(); 130 imgrequest.RunUpdate();
@@ -159,31 +144,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); 144 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
160 145
161 imgrequest = new J2KImage(this); 146 imgrequest = new J2KImage(this);
162
163 //Assign our decoder module
164 imgrequest.J2KDecoder = m_j2kDecodeModule; 147 imgrequest.J2KDecoder = m_j2kDecodeModule;
165
166 //Assign our asset cache module
167 imgrequest.AssetService = m_assetCache; 148 imgrequest.AssetService = m_assetCache;
168
169 //Assign the requested discard level
170 imgrequest.DiscardLevel = newRequest.DiscardLevel; 149 imgrequest.DiscardLevel = newRequest.DiscardLevel;
171 150 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
172 //Assign the requested packet number
173 imgrequest.StartPacket = newRequest.PacketNumber;
174
175 //Assign the requested priority
176 imgrequest.Priority = newRequest.Priority; 151 imgrequest.Priority = newRequest.Priority;
177
178 //Assign the asset uuid
179 imgrequest.TextureID = newRequest.RequestedAssetID; 152 imgrequest.TextureID = newRequest.RequestedAssetID;
180
181 //Assign the requested priority
182 imgrequest.Priority = newRequest.Priority; 153 imgrequest.Priority = newRequest.Priority;
183 154
184 //Add this download to the priority queue 155 //Add this download to the priority queue
185 lock (m_priorityQueue) 156 AddImageToQueue(imgrequest);
186 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
187 157
188 //Run an update 158 //Run an update
189 imgrequest.RunUpdate(); 159 imgrequest.RunUpdate();
@@ -194,105 +164,97 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 164
195 public bool ProcessImageQueue(int count, int maxpack) 165 public bool ProcessImageQueue(int count, int maxpack)
196 { 166 {
197 lock (this) 167 J2KImage imagereq;
168 int numCollected = 0;
169
170 lock (m_syncRoot)
198 { 171 {
199 //count is the number of textures we want to process in one go. 172 m_lastloopprocessed = DateTime.Now.Ticks;
200 //As part of this class re-write, that number will probably rise
201 //since we're processing in a more efficient manner.
202 173
203 // this can happen during Close() 174 // This can happen during Close()
204 if (m_client == null) 175 if (m_client == null || m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null)
205 return false; 176 return false;
206 177
207 int numCollected = 0; 178 while ((imagereq = GetHighestPriorityImage()) != null)
208
209 //Calculate our threshold
210 int threshold;
211 if (m_lastloopprocessed == 0)
212 {
213 if (m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null || m_client.PacketHandler.PacketQueue.TextureThrottle == null)
214 return false;
215 //This is decent for a semi fast machine, but we'll calculate it more accurately based on time below
216 threshold = m_client.PacketHandler.PacketQueue.TextureThrottle.Current / 6300;
217 m_lastloopprocessed = DateTime.Now.Ticks;
218 }
219 else
220 { 179 {
221 double throttleseconds = ((double)DateTime.Now.Ticks - (double)m_lastloopprocessed) / (double)TimeSpan.TicksPerSecond; 180 if (imagereq.IsDecoded == true)
222 throttleseconds = throttleseconds * m_client.PacketHandler.PacketQueue.TextureThrottle.Current;
223
224 //Average of 1000 bytes per packet
225 throttleseconds = throttleseconds / 1000;
226
227 //Safe-zone multiplier of 2.0
228 threshold = (int)(throttleseconds * 2.0);
229 m_lastloopprocessed = DateTime.Now.Ticks;
230
231 }
232
233 if (m_client.PacketHandler == null)
234 return false;
235
236 if (m_client.PacketHandler.PacketQueue == null)
237 return false;
238
239 if (threshold < 10)
240 threshold = 10;
241
242 //Uncomment this to see what the texture stack is doing
243 //m_log.Debug("Queue: " + m_client.PacketHandler.PacketQueue.getQueueCount(ThrottleOutPacketType.Texture).ToString() + " Threshold: " + threshold.ToString() + " outstanding: " + m_outstandingtextures.ToString());
244 if (true) //m_client.PacketHandler.PacketQueue.GetQueueCount(ThrottleOutPacketType.Texture) < threshold)
245 {
246 while (m_priorityQueue.Count > 0)
247 { 181 {
248 J2KImage imagereq = null; 182 ++numCollected;
249 lock (m_priorityQueue)
250 imagereq = m_priorityQueue.FindMax();
251 183
252 if (imagereq.IsDecoded == true) 184 if (imagereq.SendPackets(m_client, maxpack))
253 { 185 {
254 // we need to test this here now that we are dropping assets 186 // Send complete. Destroy any knowledge of this transfer
255 if (!imagereq.HasAsset) 187 RemoveImageFromQueue(imagereq);
256 {
257 m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.TextureID);
258 imagereq.RunUpdate();
259 continue;
260 }
261
262 ++numCollected;
263
264 //SendPackets will send up to ten packets per cycle
265 if (imagereq.SendPackets(m_client, maxpack))
266 {
267 // Send complete. Destroy any knowledge of this transfer
268 try
269 {
270 lock (m_priorityQueue)
271 m_priorityQueue.Delete(imagereq.PriorityQueueHandle);
272 }
273 catch (Exception) { }
274 }
275 } 188 }
276
277 if (numCollected == count)
278 break;
279 } 189 }
280 }
281 190
282 return m_priorityQueue.Count > 0; 191 if (numCollected == count)
192 break;
193 }
283 } 194 }
195
196 return m_priorityQueue.Count > 0;
284 } 197 }
285 198
286 //Faux destructor 199 //Faux destructor
287 public void Close() 200 public void Close()
288 { 201 {
289
290 m_shuttingdown = true; 202 m_shuttingdown = true;
291 m_j2kDecodeModule = null; 203 m_j2kDecodeModule = null;
292 m_assetCache = null; 204 m_assetCache = null;
293 m_client = null; 205 m_client = null;
294 } 206 }
295 207
208 #region Priority Queue Helpers
209
210 J2KImage GetHighestPriorityImage()
211 {
212 J2KImage image = null;
213
214 if (m_priorityQueue.Count > 0)
215 {
216 try
217 {
218 lock (m_priorityQueue)
219 image = m_priorityQueue.FindMax();
220 }
221 catch (Exception) { }
222 }
223
224 return image;
225 }
226
227 void AddImageToQueue(J2KImage image)
228 {
229 image.PriorityQueueHandle = null;
230
231 lock (m_priorityQueue)
232 m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
233 }
234
235 void RemoveImageFromQueue(J2KImage image)
236 {
237 try
238 {
239 lock (m_priorityQueue)
240 m_priorityQueue.Delete(image.PriorityQueueHandle);
241 }
242 catch (Exception) { }
243 }
244
245 void UpdateImageInQueue(J2KImage image)
246 {
247 lock (m_priorityQueue)
248 {
249 try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); }
250 catch (Exception)
251 {
252 image.PriorityQueueHandle = null;
253 m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
254 }
255 }
256 }
296 257
258 #endregion Priority Queue Helpers
297 } 259 }
298} 260}
diff --git a/bin/CSJ2K.dll b/bin/CSJ2K.dll
index ff7e809..31e0d59 100644
--- a/bin/CSJ2K.dll
+++ b/bin/CSJ2K.dll
Binary files differ