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-rw-r--r--CONTRIBUTORS.txt1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
2 files changed, 6 insertions, 3 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt
index 24d9183..2e3e389 100644
--- a/CONTRIBUTORS.txt
+++ b/CONTRIBUTORS.txt
@@ -37,6 +37,7 @@ OpenSim Developers (in very rough order of appearance)
37* dalien 37* dalien
38 38
39Patches 39Patches
40* aduffy70
40* arthursv 41* arthursv
41* A_Biondi 42* A_Biondi
42* alex_carnell 43* alex_carnell
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0f7d039..0efdd77 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5464,15 +5464,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5464 5464
5465 Vector3 p0 = new Vector3(pos.X, pos.Y, 5465 Vector3 p0 = new Vector3(pos.X, pos.Y,
5466 (float)llGround( 5466 (float)llGround(
5467 new LSL_Vector(pos.X, pos.Y, pos.Z) 5467 new LSL_Vector(offset.x, offset.y, offset.z)
5468 )); 5468 ));
5469 Vector3 p1 = new Vector3(pos.X + 1, pos.Y, 5469 Vector3 p1 = new Vector3(pos.X + 1, pos.Y,
5470 (float)llGround( 5470 (float)llGround(
5471 new LSL_Vector(pos.X + 1, pos.Y, pos.Z) 5471 new LSL_Vector(offset.x + 1, offset.y, offset.z)
5472 )); 5472 ));
5473 Vector3 p2 = new Vector3(pos.X, pos.Y + 1, 5473 Vector3 p2 = new Vector3(pos.X, pos.Y + 1,
5474 (float)llGround( 5474 (float)llGround(
5475 new LSL_Vector(pos.X, pos.Y + 1, pos.Z) 5475 new LSL_Vector(offset.x, offset.y + 1, offset.z)
5476 )); 5476 ));
5477 5477
5478 Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); 5478 Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
@@ -5485,6 +5485,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5485 tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); 5485 tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y);
5486 tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z); 5486 tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z);
5487 tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X); 5487 tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X);
5488 if ((tv.X == 0) && (tv.Y == 0))
5489 tv.Z = 0;
5488 5490
5489 return new LSL_Vector(tv.X, tv.Y, tv.Z); 5491 return new LSL_Vector(tv.X, tv.Y, tv.Z);
5490 } 5492 }