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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
-rw-r--r--prebuild.xml1
3 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index e675dde..ec6a2cd 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
57 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 57 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
58 { 58 {
59 // Add to queue for all scripts in ObjectID object 59 // Add to queue for all scripts in ObjectID object
60 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 60 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
61 myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); 61 myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
62 } 62 }
63 63
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 6099a70..3b6f3e1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
93 { 93 {
94 // Something in queue, process 94 // Something in queue, process
95 QueueItemStruct QIS = EventQueue.Dequeue(); 95 QueueItemStruct QIS = EventQueue.Dequeue();
96 myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); 96 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
97 // TODO: Execute function 97 // TODO: Execute function
98 myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); 98 myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
99 } 99 }
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
108 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) 108 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
109 { 109 {
110 // Determine all scripts in Object and add to their queue 110 // Determine all scripts in Object and add to their queue
111 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); 111 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
112 112
113 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) 113 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
114 { 114 {
diff --git a/prebuild.xml b/prebuild.xml
index 89a7cea..53fbad9 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -961,7 +961,6 @@
961 <Reference name="OpenSim.Framework.Console"/> 961 <Reference name="OpenSim.Framework.Console"/>
962 <Files> 962 <Files>
963 <Match pattern="*.cs" recurse="true"/> 963 <Match pattern="*.cs" recurse="true"/>
964 <Match pattern="*.lso" recurse="true"/>
965 </Files> 964 </Files>
966 </Project> 965 </Project>
967 966