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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 04ce8d4..7e3937c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1163,6 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes
1163 if (part == null) 1163 if (part == null)
1164 continue; 1164 continue;
1165 1165
1166
1166 // Draw if the object is at least 1 meter wide in any direction 1167 // Draw if the object is at least 1 meter wide in any direction
1167 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) 1168 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
1168 { 1169 {
@@ -1176,6 +1177,11 @@ namespace OpenSim.Region.Environment.Scenes
1176 if (part.Shape == null) 1177 if (part.Shape == null)
1177 continue; 1178 continue;
1178 1179
1180 if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree)
1181 continue; // eliminates trees from this since we don't really have a good tree representation
1182 // if you want tree blocks on the map comment the above line and uncomment the below line
1183 //mapdotspot = Color.PaleGreen;
1184
1179 if (part.Shape.Textures == null) 1185 if (part.Shape.Textures == null)
1180 continue; 1186 continue;
1181 1187