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-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs2
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
index 14914b6..74f2874 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
@@ -133,7 +133,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
133 // Scale by distance 133 // Scale by distance
134 double thisSpGain = gain * ((radius - dis) / radius); 134 double thisSpGain = gain * ((radius - dis) / radius);
135 135
136 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)thisSpGain, flags); 136 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
137 ownerID, (float)thisSpGain, flags);
137 }); 138 });
138 } 139 }
139 140
@@ -171,8 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Sound
171 // Scale by distance 172 // Scale by distance
172 double thisSpGain = gain * ((radius - dis) / radius); 173 double thisSpGain = gain * ((radius - dis) / radius);
173 174
174 sp.ControllingClient.SendTriggeredSound( 175 sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
175 soundId, ownerID, objectID, parentID, handle, position, (float)thisSpGain); 176 objectID, parentID, handle, position,
177 (float)thisSpGain);
176 }); 178 });
177 } 179 }
178 180
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 4c558cc..945029f 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 float MaxDistance { get; } 35 float MaxDistance { get; }
36 36
37 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); 37 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
38 38
39 void TriggerSound( 39 void TriggerSound(
40 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); 40 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
41 } 41 }