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-rw-r--r--OpenSim/Client/Linden/LLClientStackModule.cs6
-rw-r--r--OpenSim/Framework/ACL.cs19
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs68
-rw-r--r--OpenSim/Framework/AgentUpdateArgs.cs34
4 files changed, 127 insertions, 0 deletions
diff --git a/OpenSim/Client/Linden/LLClientStackModule.cs b/OpenSim/Client/Linden/LLClientStackModule.cs
index a964989..f882d5d 100644
--- a/OpenSim/Client/Linden/LLClientStackModule.cs
+++ b/OpenSim/Client/Linden/LLClientStackModule.cs
@@ -41,12 +41,18 @@ using OpenSim.Region.Framework.Interfaces;
41 41
42namespace OpenSim.Client.Linden 42namespace OpenSim.Client.Linden
43{ 43{
44 /// <summary>
45 /// Linden UDP Stack Region Module
46 /// </summary>
44 public class LLClientStackModule : INonSharedRegionModule 47 public class LLClientStackModule : INonSharedRegionModule
45 { 48 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 50
48 #region IRegionModule Members 51 #region IRegionModule Members
49 52
53 /// <summary>
54 /// Scene that contains the region's data
55 /// </summary>
50 protected Scene m_scene; 56 protected Scene m_scene;
51 protected bool m_createClientStack = false; 57 protected bool m_createClientStack = false;
52 protected IClientNetworkServer m_clientServer; 58 protected IClientNetworkServer m_clientServer;
diff --git a/OpenSim/Framework/ACL.cs b/OpenSim/Framework/ACL.cs
index 9d7827e..3b1c0f0 100644
--- a/OpenSim/Framework/ACL.cs
+++ b/OpenSim/Framework/ACL.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Framework
46 private Dictionary<string, Resource> Resources = new Dictionary<string, Resource>(); 46 private Dictionary<string, Resource> Resources = new Dictionary<string, Resource>();
47 private Dictionary<string, Role> Roles = new Dictionary<string, Role>(); 47 private Dictionary<string, Role> Roles = new Dictionary<string, Role>();
48 48
49 /// <summary>
50 /// Adds a new role
51 /// </summary>
52 /// <param name="role"></param>
53 /// <returns></returns>
49 public ACL AddRole(Role role) 54 public ACL AddRole(Role role)
50 { 55 {
51 if (Roles.ContainsKey(role.Name)) 56 if (Roles.ContainsKey(role.Name))
@@ -56,6 +61,11 @@ namespace OpenSim.Framework
56 return this; 61 return this;
57 } 62 }
58 63
64 /// <summary>
65 /// Adds a new resource
66 /// </summary>
67 /// <param name="resource"></param>
68 /// <returns></returns>
59 public ACL AddResource(Resource resource) 69 public ACL AddResource(Resource resource)
60 { 70 {
61 Resources.Add(resource.Name, resource); 71 Resources.Add(resource.Name, resource);
@@ -63,6 +73,12 @@ namespace OpenSim.Framework
63 return this; 73 return this;
64 } 74 }
65 75
76 /// <summary>
77 /// Permision for user/roll on a resource
78 /// </summary>
79 /// <param name="role"></param>
80 /// <param name="resource"></param>
81 /// <returns></returns>
66 public Permission HasPermission(string role, string resource) 82 public Permission HasPermission(string role, string resource)
67 { 83 {
68 if (!Roles.ContainsKey(role)) 84 if (!Roles.ContainsKey(role))
@@ -234,6 +250,9 @@ namespace OpenSim.Framework
234 250
235 #region Tests 251 #region Tests
236 252
253 /// <summary>
254 /// ACL Test class
255 /// </summary>
237 internal class ACLTester 256 internal class ACLTester
238 { 257 {
239 public ACLTester() 258 public ACLTester()
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index c38f0c3..6472f31 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -32,26 +32,83 @@ using OpenMetaverse.StructuredData;
32 32
33namespace OpenSim.Framework 33namespace OpenSim.Framework
34{ 34{
35 /// <summary>
36 /// Circuit data for an agent. Connection information shared between
37 /// regions that accept UDP connections from a client
38 /// </summary>
35 public class AgentCircuitData 39 public class AgentCircuitData
36 { 40 {
41 /// <summary>
42 /// Avatar Unique Agent Identifier
43 /// </summary>
37 public UUID AgentID; 44 public UUID AgentID;
45
46 /// <summary>
47 /// Avatar's Appearance
48 /// </summary>
38 public AvatarAppearance Appearance; 49 public AvatarAppearance Appearance;
50
51 /// <summary>
52 /// Agent's root inventory folder
53 /// </summary>
39 public UUID BaseFolder; 54 public UUID BaseFolder;
55
56 /// <summary>
57 /// Base Caps path for user
58 /// </summary>
40 public string CapsPath = String.Empty; 59 public string CapsPath = String.Empty;
60
61 /// <summary>
62 /// Seed caps for neighbor regions that the user can see into
63 /// </summary>
41 public Dictionary<ulong, string> ChildrenCapSeeds; 64 public Dictionary<ulong, string> ChildrenCapSeeds;
65
66 /// <summary>
67 /// Root agent, or Child agent
68 /// </summary>
42 public bool child; 69 public bool child;
70
71 /// <summary>
72 /// Number given to the client when they log-in that they provide
73 /// as credentials to the UDP server
74 /// </summary>
43 public uint circuitcode; 75 public uint circuitcode;
76
77 /// <summary>
78 /// Agent's account first name
79 /// </summary>
44 public string firstname; 80 public string firstname;
45 public UUID InventoryFolder; 81 public UUID InventoryFolder;
82
83 /// <summary>
84 /// Agent's account last name
85 /// </summary>
46 public string lastname; 86 public string lastname;
87
88 /// <summary>
89 /// Random Unique GUID for this session. Client gets this at login and it's
90 /// only supposed to be disclosed over secure channels
91 /// </summary>
47 public UUID SecureSessionID; 92 public UUID SecureSessionID;
93
94 /// <summary>
95 /// Non secure Session ID
96 /// </summary>
48 public UUID SessionID; 97 public UUID SessionID;
98
99 /// <summary>
100 /// Position the Agent's Avatar starts in the region
101 /// </summary>
49 public Vector3 startpos; 102 public Vector3 startpos;
50 103
51 public AgentCircuitData() 104 public AgentCircuitData()
52 { 105 {
53 } 106 }
54 107
108 /// <summary>
109 /// Create AgentCircuitData from a Serializable AgentCircuitData
110 /// </summary>
111 /// <param name="cAgent"></param>
55 public AgentCircuitData(sAgentCircuitData cAgent) 112 public AgentCircuitData(sAgentCircuitData cAgent)
56 { 113 {
57 AgentID = new UUID(cAgent.AgentID); 114 AgentID = new UUID(cAgent.AgentID);
@@ -68,6 +125,10 @@ namespace OpenSim.Framework
68 ChildrenCapSeeds = cAgent.ChildrenCapSeeds; 125 ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
69 } 126 }
70 127
128 /// <summary>
129 /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
130 /// </summary>
131 /// <returns>map of the agent circuit data</returns>
71 public OSDMap PackAgentCircuitData() 132 public OSDMap PackAgentCircuitData()
72 { 133 {
73 OSDMap args = new OSDMap(); 134 OSDMap args = new OSDMap();
@@ -98,6 +159,10 @@ namespace OpenSim.Framework
98 return args; 159 return args;
99 } 160 }
100 161
162 /// <summary>
163 /// Unpack agent circuit data map into an AgentCiruitData object
164 /// </summary>
165 /// <param name="args"></param>
101 public void UnpackAgentCircuitData(OSDMap args) 166 public void UnpackAgentCircuitData(OSDMap args)
102 { 167 {
103 if (args["agent_id"] != null) 168 if (args["agent_id"] != null)
@@ -150,6 +215,9 @@ namespace OpenSim.Framework
150 } 215 }
151 } 216 }
152 217
218 /// <summary>
219 /// Serializable Agent Circuit Data
220 /// </summary>
153 [Serializable] 221 [Serializable]
154 public class sAgentCircuitData 222 public class sAgentCircuitData
155 { 223 {
diff --git a/OpenSim/Framework/AgentUpdateArgs.cs b/OpenSim/Framework/AgentUpdateArgs.cs
index a19795d..7b9ec68 100644
--- a/OpenSim/Framework/AgentUpdateArgs.cs
+++ b/OpenSim/Framework/AgentUpdateArgs.cs
@@ -30,18 +30,52 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework 31namespace OpenSim.Framework
32{ 32{
33 /// <summary>
34 /// Client provided parameters for avatar movement
35 /// </summary>
33 public class AgentUpdateArgs : EventArgs 36 public class AgentUpdateArgs : EventArgs
34 { 37 {
38 /// <summary>
39 /// Agent's unique ID
40 /// </summary>
35 public UUID AgentID; 41 public UUID AgentID;
42
43 /// <summary>
44 /// Rotation of the avatar's body
45 /// </summary>
36 public Quaternion BodyRotation; 46 public Quaternion BodyRotation;
47
48 /// <summary>
49 /// AT portion of the camera matrix
50 /// </summary>
37 public Vector3 CameraAtAxis; 51 public Vector3 CameraAtAxis;
52
53 /// <summary>
54 /// Position of the camera in the Scene
55 /// </summary>
38 public Vector3 CameraCenter; 56 public Vector3 CameraCenter;
39 public Vector3 CameraLeftAxis; 57 public Vector3 CameraLeftAxis;
40 public Vector3 CameraUpAxis; 58 public Vector3 CameraUpAxis;
59
60 /// <summary>
61 /// Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc.
62 /// </summary>
41 public uint ControlFlags; 63 public uint ControlFlags;
64
65 /// <summary>
66 /// Agent's client Draw distance setting
67 /// </summary>
42 public float Far; 68 public float Far;
43 public byte Flags; 69 public byte Flags;
70
71 /// <summary>
72 /// Rotation of the avatar's head
73 /// </summary>
44 public Quaternion HeadRotation; 74 public Quaternion HeadRotation;
75
76 /// <summary>
77 /// Session Id
78 /// </summary>
45 public UUID SessionID; 79 public UUID SessionID;
46 public byte State; 80 public byte State;
47 } 81 }