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-rwxr-xr-xOpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs265
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs54
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs55
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs85
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs18
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs14
-rw-r--r--prebuild.xml1
7 files changed, 325 insertions, 167 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
index 278e9e7..baf5a5b 100755
--- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
@@ -36,6 +36,7 @@ using OpenSim.Region.CoreModules;
36using OpenSim.Region.Framework; 36using OpenSim.Region.Framework;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Region.Physics.Manager;
39 40
40using Mono.Addins; 41using Mono.Addins;
41using Nini.Config; 42using Nini.Config;
@@ -62,9 +63,8 @@ public class ExtendedPhysics : INonSharedRegionModule
62 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; 63 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
63 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; 64 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
64 public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; 65 public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
65 public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; 66 public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType";
66 public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; 67 public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams";
67 public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider";
68 68
69 // ============================================================= 69 // =============================================================
70 70
@@ -200,7 +200,7 @@ public class ExtendedPhysics : INonSharedRegionModule
200 200
201 if (rootPart != null) 201 if (rootPart != null)
202 { 202 {
203 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; 203 PhysicsActor rootPhysActor = rootPart.PhysActor;
204 if (rootPhysActor != null) 204 if (rootPhysActor != null)
205 { 205 {
206 if (rootPhysActor.IsPhysical) 206 if (rootPhysActor.IsPhysical)
@@ -219,7 +219,7 @@ public class ExtendedPhysics : INonSharedRegionModule
219 containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition); 219 containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition);
220 containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation); 220 containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation);
221 221
222 ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); 222 ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType));
223 Thread.Sleep(150); // longer than one heartbeat tick 223 Thread.Sleep(150); // longer than one heartbeat tick
224 224
225 containingGroup.ScriptSetPhysicsStatus(true); 225 containingGroup.ScriptSetPhysicsStatus(true);
@@ -228,7 +228,7 @@ public class ExtendedPhysics : INonSharedRegionModule
228 { 228 {
229 // Non-physical linksets don't have a physical instantiation so there is no state to 229 // Non-physical linksets don't have a physical instantiation so there is no state to
230 // worry about being updated. 230 // worry about being updated.
231 ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); 231 ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType));
232 } 232 }
233 } 233 }
234 else 234 else
@@ -267,10 +267,10 @@ public class ExtendedPhysics : INonSharedRegionModule
267 267
268 if (rootPart != null) 268 if (rootPart != null)
269 { 269 {
270 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; 270 PhysicsActor rootPhysActor = rootPart.PhysActor;
271 if (rootPhysActor != null) 271 if (rootPhysActor != null)
272 { 272 {
273 ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType); 273 ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType));
274 } 274 }
275 else 275 else
276 { 276 {
@@ -291,148 +291,225 @@ public class ExtendedPhysics : INonSharedRegionModule
291 return ret; 291 return ret;
292 } 292 }
293 293
294 [ScriptConstant]
295 public static int PHYS_LINK_TYPE_FIXED = 1234;
296 [ScriptConstant]
297 public static int PHYS_LINK_TYPE_HINGE = 4;
298 [ScriptConstant]
299 public static int PHYS_LINK_TYPE_SPRING = 9;
300 [ScriptConstant]
301 public static int PHYS_LINK_TYPE_6DOF = 6;
302 [ScriptConstant]
303 public static int PHYS_LINK_TYPE_SLIDER = 7;
304
305 // physChangeLinkType(integer linkNum, integer typeCode)
306 [ScriptInvocation]
307 public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode)
308 {
309 int ret = -1;
310 if (!Enabled) return ret;
311
312 PhysicsActor rootPhysActor;
313 PhysicsActor childPhysActor;
314
315 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
316 {
317 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, childPhysActor, typeCode));
318 }
319
320 return ret;
321 }
322
294 // physChangeLinkFixed(integer linkNum) 323 // physChangeLinkFixed(integer linkNum)
295 // Change the link between the root and the linkNum into a fixed, static physical connection. 324 // Change the link between the root and the linkNum into a fixed, static physical connection.
296 // This needs to change 'linkNum' into the physical object because lower level code has
297 // no access to the link numbers.
298 [ScriptInvocation] 325 [ScriptInvocation]
299 public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) 326 public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
300 { 327 {
301 int ret = -1; 328 int ret = -1;
302 if (!Enabled) return ret; 329 if (!Enabled) return ret;
303 330
304 // The part that is requesting the change. 331 PhysicsActor rootPhysActor;
305 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); 332 PhysicsActor childPhysActor;
333
334 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
335 {
336 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, childPhysActor, PHYS_LINK_TYPE_FIXED));
337 }
338
339 return ret;
340 }
341
342 // Code for specifying params.
343 // The choice if 14400 is arbitrary and only serves to catch parameter code misuse.
344 public static int PHYS_PARAM_MIN = 14401;
345 [ScriptConstant]
346 public static int PHYS_PARAM_FRAMEINA_LOC = 14401;
347 [ScriptConstant]
348 public static int PHYS_PARAM_FRAMEINA_ROT = 14402;
349 [ScriptConstant]
350 public static int PHYS_PARAM_FRAMEINB_LOC = 14403;
351 [ScriptConstant]
352 public static int PHYS_PARAM_FRAMEINB_ROT = 14404;
353 [ScriptConstant]
354 public static int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405;
355 [ScriptConstant]
356 public static int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406;
357 [ScriptConstant]
358 public static int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407;
359 [ScriptConstant]
360 public static int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408;
361 [ScriptConstant]
362 public static int PHYS_PARAM_USE_FRAME_OFFSET = 14409;
363 [ScriptConstant]
364 public static int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410;
365 [ScriptConstant]
366 public static int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411;
367 [ScriptConstant]
368 public static int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412;
369 [ScriptConstant]
370 public static int PHYS_PARAM_CFM = 14413;
371 [ScriptConstant]
372 public static int PHYS_PARAM_ERP = 14414;
373 [ScriptConstant]
374 public static int PHYS_PARAM_SOLVER_ITERATIONS = 14415;
375 [ScriptConstant]
376 public static int PHYS_PARAM_SPRING_DAMPING = 14416;
377 [ScriptConstant]
378 public static int PHYS_PARAM_SPRING_STIFFNESS = 14417;
379 public static int PHYS_PARAM_MAX = 14417;
306 380
381 // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...])
382 [ScriptInvocation]
383 public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms)
384 {
385 int ret = -1;
386 if (!Enabled) return ret;
387
388 PhysicsActor rootPhysActor;
389 PhysicsActor childPhysActor;
390
391 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
392 {
393 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, childPhysActor, parms));
394 }
395
396 return ret;
397 }
398
399 private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor)
400 {
401 SceneObjectGroup containingGroup;
402 SceneObjectPart rootPart;
403 return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor);
404 }
405
406 private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor)
407 {
408 bool ret = false;
409 rootPhysActor = null;
410 containingGroup = null;
411 rootPart = null;
412
413 SceneObjectPart requestingPart;
414
415 requestingPart = BaseScene.GetSceneObjectPart(hostID);
307 if (requestingPart != null) 416 if (requestingPart != null)
308 { 417 {
309 // The type is is always on the root of a linkset. 418 // The type is is always on the root of a linkset.
310 SceneObjectGroup containingGroup = requestingPart.ParentGroup; 419 containingGroup = requestingPart.ParentGroup;
311 SceneObjectPart rootPart = containingGroup.RootPart; 420 if (containingGroup != null && !containingGroup.IsDeleted)
312
313 if (rootPart != null)
314 { 421 {
315 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; 422 rootPart = containingGroup.RootPart;
316 if (rootPhysActor != null) 423 if (rootPart != null)
317 { 424 {
318 SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); 425 rootPhysActor = rootPart.PhysActor;
319 if (linkPart != null) 426 if (rootPhysActor != null)
320 { 427 {
321 Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor; 428 ret = true;
322 if (linkPhysActor != null)
323 {
324 ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkFixed, linkNum, linkPhysActor);
325 }
326 else
327 {
328 m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
329 LogHeader, rootPart.Name, hostID, linkNum);
330 }
331 } 429 }
332 else 430 else
333 { 431 {
334 m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", 432 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
335 LogHeader, rootPart.Name, hostID, linkNum); 433 LogHeader, rootPart.Name, hostID);
336 } 434 }
337 } 435 }
338 else 436 else
339 { 437 {
340 m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", 438 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}",
341 LogHeader, rootPart.Name, hostID); 439 LogHeader, requestingPart.Name, hostID);
342 } 440 }
343 } 441 }
344 else 442 else
345 { 443 {
346 m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", 444 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID);
347 LogHeader, requestingPart.Name, hostID);
348 } 445 }
349 } 446 }
350 else 447 else
351 { 448 {
352 m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); 449 m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID);
353 } 450 }
451
354 return ret; 452 return ret;
355 } 453 }
356 454
357 [ScriptInvocation] 455 // Find the root and child PhysActors based on the linkNum.
358 public int physChangeLinkHinge(UUID hostID, UUID scriptID, int linkNum) 456 // Return 'true' if both are found and returned.
457 private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor)
359 { 458 {
360 return -1; 459 bool ret = false;
361 } 460 rootPhysActor = null;
461 childPhysActor = null;
362 462
363 [ScriptInvocation] 463 SceneObjectGroup containingGroup;
364 public int physChangeLinkSpring(UUID hostID, UUID scriptID, int linkNum, 464 SceneObjectPart rootPart;
365 Vector3 frameInAloc, Quaternion frameInArot,
366 Vector3 frameInBloc, Quaternion frameInBrot,
367 Vector3 linearLimitLow, Vector3 linearLimitHigh,
368 Vector3 angularLimitLow, Vector3 angularLimitHigh
369 )
370 {
371 int ret = -1;
372 if (!Enabled) return ret;
373 465
374 // The part that is requesting the change. 466 if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor))
375 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
376
377 if (requestingPart != null)
378 { 467 {
379 // The type is is always on the root of a linkset. 468 SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum);
380 SceneObjectGroup containingGroup = requestingPart.ParentGroup; 469 if (linkPart != null)
381 SceneObjectPart rootPart = containingGroup.RootPart;
382
383 if (rootPart != null)
384 { 470 {
385 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; 471 childPhysActor = linkPart.PhysActor;
386 if (rootPhysActor != null) 472 if (childPhysActor != null)
387 { 473 {
388 SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); 474 ret = true;
389 if (linkPart != null)
390 {
391 Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor;
392 if (linkPhysActor != null)
393 {
394 ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkSpring, linkNum, linkPhysActor,
395 frameInAloc, frameInArot,
396 frameInBloc, frameInBrot,
397 linearLimitLow, linearLimitHigh,
398 angularLimitLow, angularLimitHigh
399 );
400 }
401 else
402 {
403 m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
404 LogHeader, rootPart.Name, hostID, linkNum);
405 }
406 }
407 else
408 {
409 m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
410 LogHeader, rootPart.Name, hostID, linkNum);
411 }
412 } 475 }
413 else 476 else
414 { 477 {
415 m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", 478 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
416 LogHeader, rootPart.Name, hostID); 479 LogHeader, rootPart.Name, hostID, linkNum);
417 } 480 }
418 } 481 }
419 else 482 else
420 { 483 {
421 m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", 484 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
422 LogHeader, requestingPart.Name, hostID); 485 LogHeader, rootPart.Name, hostID, linkNum);
423 } 486 }
424 } 487 }
425 else 488 else
426 { 489 {
427 m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); 490 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
491 LogHeader, rootPart.Name, hostID);
428 } 492 }
493
429 return ret; 494 return ret;
430 } 495 }
431 496
432 [ScriptInvocation] 497 // Extension() returns an object. Convert that object into the integer error we expect to return.
433 public int physChangeLinkSlider(UUID hostID, UUID scriptID, int linkNum) 498 private int MakeIntError(object extensionRet)
434 { 499 {
435 return 0; 500 int ret = -1;
501 if (extensionRet != null)
502 {
503 try
504 {
505 ret = (int)extensionRet;
506 }
507 catch
508 {
509 ret = -1;
510 }
511 }
512 return ret;
436 } 513 }
437} 514}
438} 515}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs
new file mode 100755
index 0000000..7a76a9a
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs
@@ -0,0 +1,54 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Physics.BulletSPlugin
33{
34
35public sealed class BSConstraintConeTwist : BSConstraint
36{
37 public override ConstraintType Type { get { return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } }
38
39 public BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2,
40 Vector3 frameInAloc, Quaternion frameInArot,
41 Vector3 frameInBloc, Quaternion frameInBrot,
42 bool disableCollisionsBetweenLinkedBodies)
43 : base(world)
44 {
45 m_body1 = obj1;
46 m_body2 = obj2;
47 m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2,
48 frameInAloc, frameInArot, frameInBloc, frameInBrot,
49 disableCollisionsBetweenLinkedBodies);
50 m_enabled = true;
51 }
52}
53
54}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs
new file mode 100755
index 0000000..37cfa07
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs
@@ -0,0 +1,55 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Physics.BulletSPlugin
33{
34
35public sealed class BSConstraintSlider : BSConstraint
36{
37 public override ConstraintType Type { get { return ConstraintType.SLIDER_CONSTRAINT_TYPE; } }
38
39 public BSConstraintSlider(BulletWorld world, BulletBody obj1, BulletBody obj2,
40 Vector3 frameInAloc, Quaternion frameInArot,
41 Vector3 frameInBloc, Quaternion frameInBrot,
42 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
43 : base(world)
44 {
45 m_body1 = obj1;
46 m_body2 = obj2;
47 m_constraint = PhysicsScene.PE.CreateSliderConstraint(world, obj1, obj2,
48 frameInAloc, frameInArot, frameInBloc, frameInBrot,
49 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
50 m_enabled = true;
51 }
52
53}
54
55}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 17fec9d..c09dd42 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -28,6 +28,8 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30 30
31using OpenSim.Region.OptionalModules.Scripting;
32
31using OMV = OpenMetaverse; 33using OMV = OpenMetaverse;
32 34
33namespace OpenSim.Region.Physics.BulletSPlugin 35namespace OpenSim.Region.Physics.BulletSPlugin
@@ -489,71 +491,46 @@ public sealed class BSLinksetConstraints : BSLinkset
489 switch (pFunct) 491 switch (pFunct)
490 { 492 {
491 // pParams = (int linkNUm, PhysActor linkChild) 493 // pParams = (int linkNUm, PhysActor linkChild)
492 case BSScene.PhysFunctChangeLinkFixed: 494 case ExtendedPhysics.PhysFunctChangeLinkType:
493 if (pParams.Length > 1) 495 if (pParams.Length > 1)
494 { 496 {
495 BSPrimLinkable child = pParams[1] as BSPrimLinkable; 497 int requestedType = (int)pParams[1];
496 if (child != null) 498 if (requestedType == (int)ConstraintType.FIXED_CONSTRAINT_TYPE
499 || requestedType == (int)ConstraintType.D6_CONSTRAINT_TYPE
500 || requestedType == (int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE
501 || requestedType == (int)ConstraintType.HINGE_CONSTRAINT_TYPE
502 || requestedType == (int)ConstraintType.CONETWIST_CONSTRAINT_TYPE
503 || requestedType == (int)ConstraintType.SLIDER_CONSTRAINT_TYPE)
497 { 504 {
498 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() 505 BSPrimLinkable child = pParams[0] as BSPrimLinkable;
506 if (child != null)
499 { 507 {
500 // Pick up all the constraints currently created. 508 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
501 RemoveDependencies(child);
502
503 BSLinkInfo linkInfo = null;
504 if (m_children.TryGetValue(child, out linkInfo))
505 { 509 {
506 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; 510 // Pick up all the constraints currently created.
507 if (linkInfoC != null) 511 RemoveDependencies(child);
508 {
509 // Setting to fixed is easy. The reset state is the fixed link configuration.
510 linkInfoC.ResetLink();
511 ret = (object)true;
512 }
513 }
514 // Cause the whole linkset to be rebuilt in post-taint time.
515 Refresh(child);
516 });
517 }
518 }
519 break;
520 case BSScene.PhysFunctChangeLinkSpring:
521 if (pParams.Length > 11)
522 {
523 BSPrimLinkable child = pParams[1] as BSPrimLinkable;
524 if (child != null)
525 {
526 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
527 {
528 // Pick up all the constraints currently created.
529 RemoveDependencies(child);
530 512
531 BSLinkInfo linkInfo = null; 513 BSLinkInfo linkInfo = null;
532 if (m_children.TryGetValue(child, out linkInfo)) 514 if (m_children.TryGetValue(child, out linkInfo))
533 {
534 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
535 if (linkInfoC != null)
536 { 515 {
537 // Start with a reset link definition 516 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
538 linkInfoC.ResetLink(); 517 if (linkInfoC != null)
539 linkInfoC.constraintType = ConstraintType.D6_SPRING_CONSTRAINT_TYPE; 518 {
540 linkInfoC.frameInAloc = (OMV.Vector3)pParams[2]; 519 // Setting to fixed is easy. The reset state is the fixed link configuration.
541 linkInfoC.frameInArot = (OMV.Quaternion)pParams[3]; 520 linkInfoC.ResetLink();
542 linkInfoC.frameInBloc = (OMV.Vector3)pParams[4]; 521 linkInfoC.constraintType = (ConstraintType)requestedType;
543 linkInfoC.frameInBrot = (OMV.Quaternion)pParams[5]; 522 ret = (object)true;
544 linkInfoC.linearLimitLow = (OMV.Vector3)pParams[6]; 523 }
545 linkInfoC.linearLimitHigh = (OMV.Vector3)pParams[7];
546 linkInfoC.angularLimitLow = (OMV.Vector3)pParams[8];
547 linkInfoC.angularLimitHigh = (OMV.Vector3)pParams[9];
548 ret = (object)true;
549 } 524 }
550 } 525 // Cause the whole linkset to be rebuilt in post-taint time.
551 // Cause the whole linkset to be rebuilt in post-taint time. 526 Refresh(child);
552 Refresh(child); 527 });
553 }); 528 }
554 } 529 }
555 } 530 }
556 break; 531 break;
532 case ExtendedPhysics.PhysFunctChangeLinkParams:
533 break;
557 default: 534 default:
558 ret = base.Extension(pFunct, pParams); 535 ret = base.Extension(pFunct, pParams);
559 break; 536 break;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 4c384a6..6136257 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -30,6 +30,7 @@ using System.Linq;
30using System.Text; 30using System.Text;
31 31
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.OptionalModules.Scripting;
33 34
34using OMV = OpenMetaverse; 35using OMV = OpenMetaverse;
35 36
@@ -286,14 +287,14 @@ public class BSPrimLinkable : BSPrimDisplaced
286 switch (pFunct) 287 switch (pFunct)
287 { 288 {
288 // physGetLinksetType(); 289 // physGetLinksetType();
289 case BSScene.PhysFunctGetLinksetType: 290 case ExtendedPhysics.PhysFunctGetLinksetType:
290 { 291 {
291 ret = (object)LinksetType; 292 ret = (object)LinksetType;
292 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); 293 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
293 break; 294 break;
294 } 295 }
295 // physSetLinksetType(type); 296 // physSetLinksetType(type);
296 case BSScene.PhysFunctSetLinksetType: 297 case ExtendedPhysics.PhysFunctSetLinksetType:
297 { 298 {
298 if (pParams.Length > 0) 299 if (pParams.Length > 0)
299 { 300 {
@@ -312,9 +313,16 @@ public class BSPrimLinkable : BSPrimDisplaced
312 } 313 }
313 break; 314 break;
314 } 315 }
315 // physChangeLinkFixed(linknum); 316 // physChangeLinkType(linknum, typeCode);
316 // Params: int linkNum, PhysActor linkedPrim 317 // Params: PhysActor linkedPrim, int typeCode
317 case BSScene.PhysFunctChangeLinkFixed: 318 case ExtendedPhysics.PhysFunctChangeLinkType:
319 {
320 Linkset.Extension(pFunct, pParams);
321 break;
322 }
323 // physChangeLinkParams(linknum, [code, value, code, value, ...]);
324 // Params: PhysActor linkedPrim, object[] params
325 case ExtendedPhysics.PhysFunctChangeLinkParams:
318 { 326 {
319 Linkset.Extension(pFunct, pParams); 327 Linkset.Extension(pFunct, pParams);
320 break; 328 break;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b451129..a68d382 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -867,20 +867,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
867 public override bool IsThreaded { get { return false; } } 867 public override bool IsThreaded { get { return false; } }
868 868
869 #region Extensions 869 #region Extensions
870 // =============================================================
871 // Per scene functions. See below.
872
873 // Per avatar functions. See BSCharacter.
874
875 // Per prim functions. See BSPrim.
876 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
877 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
878 public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
879 public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge";
880 public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring";
881 public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider";
882 // =============================================================
883
884 public override object Extension(string pFunct, params object[] pParams) 870 public override object Extension(string pFunct, params object[] pParams)
885 { 871 {
886 return base.Extension(pFunct, pParams); 872 return base.Extension(pFunct, pParams);
diff --git a/prebuild.xml b/prebuild.xml
index af8f686..585f96d 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1795,6 +1795,7 @@
1795 <Reference name="OpenSim.Framework"/> 1795 <Reference name="OpenSim.Framework"/>
1796 <Reference name="OpenSim.Region.Framework"/> 1796 <Reference name="OpenSim.Region.Framework"/>
1797 <Reference name="OpenSim.Region.CoreModules"/> 1797 <Reference name="OpenSim.Region.CoreModules"/>
1798 <Reference name="OpenSim.Region.OptionalModules"/>
1798 <Reference name="OpenSim.Framework.Console"/> 1799 <Reference name="OpenSim.Framework.Console"/>
1799 <Reference name="OpenSim.Region.Physics.Manager"/> 1800 <Reference name="OpenSim.Region.Physics.Manager"/>
1800 <Reference name="OpenSim.Region.Physics.Meshing" path="../../../../bin/Physics/"/> 1801 <Reference name="OpenSim.Region.Physics.Meshing" path="../../../../bin/Physics/"/>