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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index c7cec41..ad33607 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
264 UUID uuid = new UUID(uuidMatch.Value); 264 UUID uuid = new UUID(uuidMatch.Value);
265// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 265// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
266 266
267 // Assume AssetIDs embedded are textures. 267 // Embedded asset references (if not false positives) could be for many types of asset, so we will
268 // label these as unknown.
268 assetUuids[uuid] = AssetType.Unknown; 269 assetUuids[uuid] = AssetType.Unknown;
269 } 270 }
270 } 271 }