diff options
5 files changed, 58 insertions, 58 deletions
diff --git a/OpenSim/Capabilities/LLSD.cs b/OpenSim/Capabilities/LLSD.cs index c59cede..8f3cab7 100644 --- a/OpenSim/Capabilities/LLSD.cs +++ b/OpenSim/Capabilities/LLSD.cs | |||
@@ -566,7 +566,7 @@ namespace OpenSim.Framework.Capabilities | |||
566 | endPos = FindEnd(llsd, 1); | 566 | endPos = FindEnd(llsd, 1); |
567 | 567 | ||
568 | if (Double.TryParse(llsd.Substring(1, endPos - 1), NumberStyles.Float, | 568 | if (Double.TryParse(llsd.Substring(1, endPos - 1), NumberStyles.Float, |
569 | Utils.EnUsCulture.NumberFormat, out value)) | 569 | Culture.FormatProvider.NumberFormat, out value)) |
570 | return value; | 570 | return value; |
571 | else | 571 | else |
572 | throw new LLSDParseException("Failed to parse double value type"); | 572 | throw new LLSDParseException("Failed to parse double value type"); |
diff --git a/OpenSim/Framework/PhysicsInertia.cs b/OpenSim/Framework/PhysicsInertia.cs index af70634..6e15791 100644 --- a/OpenSim/Framework/PhysicsInertia.cs +++ b/OpenSim/Framework/PhysicsInertia.cs | |||
@@ -64,25 +64,25 @@ namespace OpenSim.Framework | |||
64 | 64 | ||
65 | private void XWfloat(string name, float f) | 65 | private void XWfloat(string name, float f) |
66 | { | 66 | { |
67 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | 67 | writer.WriteElementString(name, f.ToString(Culture.FormatProvider)); |
68 | } | 68 | } |
69 | 69 | ||
70 | private void XWVector(string name, Vector3 vec) | 70 | private void XWVector(string name, Vector3 vec) |
71 | { | 71 | { |
72 | writer.WriteStartElement(name); | 72 | writer.WriteStartElement(name); |
73 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | 73 | writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider)); |
74 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | 74 | writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider)); |
75 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | 75 | writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider)); |
76 | writer.WriteEndElement(); | 76 | writer.WriteEndElement(); |
77 | } | 77 | } |
78 | 78 | ||
79 | private void XWVector4(string name, Vector4 quat) | 79 | private void XWVector4(string name, Vector4 quat) |
80 | { | 80 | { |
81 | writer.WriteStartElement(name); | 81 | writer.WriteStartElement(name); |
82 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | 82 | writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider)); |
83 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | 83 | writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider)); |
84 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | 84 | writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider)); |
85 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | 85 | writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider)); |
86 | writer.WriteEndElement(); | 86 | writer.WriteEndElement(); |
87 | } | 87 | } |
88 | 88 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs index 8d11331..351eda3 100644 --- a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -425,25 +425,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
425 | 425 | ||
426 | private void XWfloat(string name, float f) | 426 | private void XWfloat(string name, float f) |
427 | { | 427 | { |
428 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | 428 | writer.WriteElementString(name, f.ToString(Culture.FormatProvider)); |
429 | } | 429 | } |
430 | 430 | ||
431 | private void XWVector(string name, Vector3 vec) | 431 | private void XWVector(string name, Vector3 vec) |
432 | { | 432 | { |
433 | writer.WriteStartElement(name); | 433 | writer.WriteStartElement(name); |
434 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | 434 | writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider)); |
435 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | 435 | writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider)); |
436 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | 436 | writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider)); |
437 | writer.WriteEndElement(); | 437 | writer.WriteEndElement(); |
438 | } | 438 | } |
439 | 439 | ||
440 | private void XWQuat(string name, Quaternion quat) | 440 | private void XWQuat(string name, Quaternion quat) |
441 | { | 441 | { |
442 | writer.WriteStartElement(name); | 442 | writer.WriteStartElement(name); |
443 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | 443 | writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider)); |
444 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | 444 | writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider)); |
445 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | 445 | writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider)); |
446 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | 446 | writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider)); |
447 | writer.WriteEndElement(); | 447 | writer.WriteEndElement(); |
448 | } | 448 | } |
449 | 449 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index d151002..41f3ef4 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
86 | 86 | ||
87 | writer.WriteStartElement("CoalescedObject"); | 87 | writer.WriteStartElement("CoalescedObject"); |
88 | 88 | ||
89 | writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture)); | 89 | writer.WriteAttributeString("x", size.X.ToString(Culture.FormatProvider)); |
90 | writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture)); | 90 | writer.WriteAttributeString("y", size.Y.ToString(Culture.FormatProvider)); |
91 | writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture)); | 91 | writer.WriteAttributeString("z", size.Z.ToString(Culture.FormatProvider)); |
92 | 92 | ||
93 | // Embed the offsets into the group XML | 93 | // Embed the offsets into the group XML |
94 | for (int i = 0; i < coaObjects.Count; i++) | 94 | for (int i = 0; i < coaObjects.Count; i++) |
@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
100 | // i, obj.Name); | 100 | // i, obj.Name); |
101 | 101 | ||
102 | writer.WriteStartElement("SceneObjectGroup"); | 102 | writer.WriteStartElement("SceneObjectGroup"); |
103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture)); | 103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Culture.FormatProvider)); |
104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture)); | 104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Culture.FormatProvider)); |
105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture)); | 105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Culture.FormatProvider)); |
106 | 106 | ||
107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); | 107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
108 | 108 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 4ca4434..3d867a4 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1460,10 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1460 | writer.WriteElementString("Description", sop.Description); | 1460 | writer.WriteElementString("Description", sop.Description); |
1461 | 1461 | ||
1462 | writer.WriteStartElement("Color"); | 1462 | writer.WriteStartElement("Color"); |
1463 | writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture)); | 1463 | writer.WriteElementString("R", sop.Color.R.ToString(Culture.FormatProvider)); |
1464 | writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture)); | 1464 | writer.WriteElementString("G", sop.Color.G.ToString(Culture.FormatProvider)); |
1465 | writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture)); | 1465 | writer.WriteElementString("B", sop.Color.B.ToString(Culture.FormatProvider)); |
1466 | writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture)); | 1466 | writer.WriteElementString("A", sop.Color.A.ToString(Culture.FormatProvider)); |
1467 | writer.WriteEndElement(); | 1467 | writer.WriteEndElement(); |
1468 | 1468 | ||
1469 | writer.WriteElementString("Text", sop.Text); | 1469 | writer.WriteElementString("Text", sop.Text); |
@@ -1506,7 +1506,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1506 | writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString()); | 1506 | writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString()); |
1507 | WriteFlags(writer, "Flags", sop.Flags.ToString(), options); | 1507 | WriteFlags(writer, "Flags", sop.Flags.ToString(), options); |
1508 | WriteUUID(writer, "CollisionSound", sop.CollisionSound, options); | 1508 | WriteUUID(writer, "CollisionSound", sop.CollisionSound, options); |
1509 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString(Utils.EnUsCulture)); | 1509 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString(Culture.FormatProvider)); |
1510 | if (sop.MediaUrl != null) | 1510 | if (sop.MediaUrl != null) |
1511 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1511 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1512 | WriteVector(writer, "AttachedPos", sop.AttachedPos); | 1512 | WriteVector(writer, "AttachedPos", sop.AttachedPos); |
@@ -1526,7 +1526,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1526 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1526 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1527 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1527 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1528 | 1528 | ||
1529 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString(Utils.EnUsCulture)); | 1529 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString(Culture.FormatProvider)); |
1530 | 1530 | ||
1531 | WriteVector(writer, "Force", sop.Force); | 1531 | WriteVector(writer, "Force", sop.Force); |
1532 | WriteVector(writer, "Torque", sop.Torque); | 1532 | WriteVector(writer, "Torque", sop.Torque); |
@@ -1543,22 +1543,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1543 | writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower()); | 1543 | writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower()); |
1544 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | 1544 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); |
1545 | if (sop.Density != 1000.0f) | 1545 | if (sop.Density != 1000.0f) |
1546 | writer.WriteElementString("Density", sop.Density.ToString(Utils.EnUsCulture)); | 1546 | writer.WriteElementString("Density", sop.Density.ToString(Culture.FormatProvider)); |
1547 | if (sop.Friction != 0.6f) | 1547 | if (sop.Friction != 0.6f) |
1548 | writer.WriteElementString("Friction", sop.Friction.ToString(Utils.EnUsCulture)); | 1548 | writer.WriteElementString("Friction", sop.Friction.ToString(Culture.FormatProvider)); |
1549 | if (sop.Restitution != 0.5f) | 1549 | if (sop.Restitution != 0.5f) |
1550 | writer.WriteElementString("Bounce", sop.Restitution.ToString(Utils.EnUsCulture)); | 1550 | writer.WriteElementString("Bounce", sop.Restitution.ToString(Culture.FormatProvider)); |
1551 | if (sop.GravityModifier != 1.0f) | 1551 | if (sop.GravityModifier != 1.0f) |
1552 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString(Utils.EnUsCulture)); | 1552 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString(Culture.FormatProvider)); |
1553 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); | 1553 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); |
1554 | WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); | 1554 | WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); |
1555 | 1555 | ||
1556 | // if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim | 1556 | // if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim |
1557 | { | 1557 | { |
1558 | WriteUUID(writer, "SoundID", sop.Sound, options); | 1558 | WriteUUID(writer, "SoundID", sop.Sound, options); |
1559 | writer.WriteElementString("SoundGain", sop.SoundGain.ToString(Utils.EnUsCulture)); | 1559 | writer.WriteElementString("SoundGain", sop.SoundGain.ToString(Culture.FormatProvider)); |
1560 | writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower()); | 1560 | writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower()); |
1561 | writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString(Utils.EnUsCulture)); | 1561 | writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString(Culture.FormatProvider)); |
1562 | } | 1562 | } |
1563 | writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower()); | 1563 | writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower()); |
1564 | 1564 | ||
@@ -1578,19 +1578,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1578 | static void WriteVector(XmlTextWriter writer, string name, Vector3 vec) | 1578 | static void WriteVector(XmlTextWriter writer, string name, Vector3 vec) |
1579 | { | 1579 | { |
1580 | writer.WriteStartElement(name); | 1580 | writer.WriteStartElement(name); |
1581 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | 1581 | writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider)); |
1582 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | 1582 | writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider)); |
1583 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | 1583 | writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider)); |
1584 | writer.WriteEndElement(); | 1584 | writer.WriteEndElement(); |
1585 | } | 1585 | } |
1586 | 1586 | ||
1587 | static void WriteQuaternion(XmlTextWriter writer, string name, Quaternion quat) | 1587 | static void WriteQuaternion(XmlTextWriter writer, string name, Quaternion quat) |
1588 | { | 1588 | { |
1589 | writer.WriteStartElement(name); | 1589 | writer.WriteStartElement(name); |
1590 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | 1590 | writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider)); |
1591 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | 1591 | writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider)); |
1592 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | 1592 | writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider)); |
1593 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | 1593 | writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider)); |
1594 | writer.WriteEndElement(); | 1594 | writer.WriteEndElement(); |
1595 | } | 1595 | } |
1596 | 1596 | ||
@@ -1732,22 +1732,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1732 | // Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'. | 1732 | // Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'. |
1733 | 1733 | ||
1734 | writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString()); | 1734 | writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString()); |
1735 | writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString(Utils.EnUsCulture)); | 1735 | writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString(Culture.FormatProvider)); |
1736 | writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString(Utils.EnUsCulture)); | 1736 | writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString(Culture.FormatProvider)); |
1737 | writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString(Utils.EnUsCulture)); | 1737 | writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString(Culture.FormatProvider)); |
1738 | writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString(Utils.EnUsCulture)); | 1738 | writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString(Culture.FormatProvider)); |
1739 | writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString(Utils.EnUsCulture)); | 1739 | writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString(Culture.FormatProvider)); |
1740 | writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString(Utils.EnUsCulture)); | 1740 | writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString(Culture.FormatProvider)); |
1741 | writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString(Utils.EnUsCulture)); | 1741 | writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString(Culture.FormatProvider)); |
1742 | 1742 | ||
1743 | writer.WriteElementString("LightColorR", shp.LightColorR.ToString(Utils.EnUsCulture)); | 1743 | writer.WriteElementString("LightColorR", shp.LightColorR.ToString(Culture.FormatProvider)); |
1744 | writer.WriteElementString("LightColorG", shp.LightColorG.ToString(Utils.EnUsCulture)); | 1744 | writer.WriteElementString("LightColorG", shp.LightColorG.ToString(Culture.FormatProvider)); |
1745 | writer.WriteElementString("LightColorB", shp.LightColorB.ToString(Utils.EnUsCulture)); | 1745 | writer.WriteElementString("LightColorB", shp.LightColorB.ToString(Culture.FormatProvider)); |
1746 | writer.WriteElementString("LightColorA", shp.LightColorA.ToString(Utils.EnUsCulture)); | 1746 | writer.WriteElementString("LightColorA", shp.LightColorA.ToString(Culture.FormatProvider)); |
1747 | writer.WriteElementString("LightRadius", shp.LightRadius.ToString(Utils.EnUsCulture)); | 1747 | writer.WriteElementString("LightRadius", shp.LightRadius.ToString(Culture.FormatProvider)); |
1748 | writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString(Utils.EnUsCulture)); | 1748 | writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString(Culture.FormatProvider)); |
1749 | writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString(Utils.EnUsCulture)); | 1749 | writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString(Culture.FormatProvider)); |
1750 | writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString(Utils.EnUsCulture)); | 1750 | writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString(Culture.FormatProvider)); |
1751 | 1751 | ||
1752 | writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower()); | 1752 | writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower()); |
1753 | writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower()); | 1753 | writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower()); |