diff options
author | gareth | 2007-03-06 15:57:36 +0000 |
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committer | gareth | 2007-03-06 15:57:36 +0000 |
commit | d828af7036fd11a4a1f678b2b7e51bdb6380087a (patch) | |
tree | 99544eb8c363afeccd0da17ba67970b8cc505d14 /src/world/World.cs | |
parent | Added sandbox mode and setup facility (diff) | |
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Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
Diffstat (limited to 'src/world/World.cs')
-rw-r--r-- | src/world/World.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/world/World.cs b/src/world/World.cs index f32f9ef..2f73bd5 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -20,10 +20,10 @@ namespace OpenSim.world | |||
20 | 20 | ||
21 | public World() | 21 | public World() |
22 | { | 22 | { |
23 | Console.WriteLine("World.cs - creating new entitities instance"); | 23 | OpenSim_Main.localcons.WriteLine("World.cs - creating new entitities instance"); |
24 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 24 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
25 | 25 | ||
26 | Console.WriteLine("World.cs - creating LandMap"); | 26 | OpenSim_Main.localcons.WriteLine("World.cs - creating LandMap"); |
27 | terrainengine = new TerrainDecode(); | 27 | terrainengine = new TerrainDecode(); |
28 | LandMap = new float[65536]; | 28 | LandMap = new float[65536]; |
29 | for(int i =0; i < 65536; i++) { | 29 | for(int i =0; i < 65536; i++) { |
@@ -33,7 +33,7 @@ namespace OpenSim.world | |||
33 | } | 33 | } |
34 | 34 | ||
35 | public void InitLoop() { | 35 | public void InitLoop() { |
36 | Console.WriteLine("World.cs:StartLoop() - Initialising physics"); | 36 | OpenSim_Main.localcons.WriteLine("World.cs:StartLoop() - Initialising physics"); |
37 | this.physics = new PhysicsEngine(); | 37 | this.physics = new PhysicsEngine(); |
38 | physics.Startup(); | 38 | physics.Startup(); |
39 | } | 39 | } |
@@ -76,11 +76,11 @@ namespace OpenSim.world | |||
76 | } | 76 | } |
77 | 77 | ||
78 | public void AddViewerAgent(OpenSimClient AgentClient) { | 78 | public void AddViewerAgent(OpenSimClient AgentClient) { |
79 | Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 79 | OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
80 | Avatar NewAvatar = new Avatar(AgentClient); | 80 | Avatar NewAvatar = new Avatar(AgentClient); |
81 | Console.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 81 | OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
82 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 82 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
83 | Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 83 | OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
84 | NewAvatar.SendRegionHandshake(this); | 84 | NewAvatar.SendRegionHandshake(this); |
85 | this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | 85 | this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user |
86 | } | 86 | } |