From d828af7036fd11a4a1f678b2b7e51bdb6380087a Mon Sep 17 00:00:00 2001 From: gareth Date: Tue, 6 Mar 2007 15:57:36 +0000 Subject: Implemented local console and VERY rough skeleton for TCP/Worldchat console Implemented seperate logging (but no packetlog or chat yet) --- src/world/World.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/world/World.cs') diff --git a/src/world/World.cs b/src/world/World.cs index f32f9ef..2f73bd5 100644 --- a/src/world/World.cs +++ b/src/world/World.cs @@ -20,10 +20,10 @@ namespace OpenSim.world public World() { - Console.WriteLine("World.cs - creating new entitities instance"); + OpenSim_Main.localcons.WriteLine("World.cs - creating new entitities instance"); Entities = new Dictionary(); - Console.WriteLine("World.cs - creating LandMap"); + OpenSim_Main.localcons.WriteLine("World.cs - creating LandMap"); terrainengine = new TerrainDecode(); LandMap = new float[65536]; for(int i =0; i < 65536; i++) { @@ -33,7 +33,7 @@ namespace OpenSim.world } public void InitLoop() { - Console.WriteLine("World.cs:StartLoop() - Initialising physics"); + OpenSim_Main.localcons.WriteLine("World.cs:StartLoop() - Initialising physics"); this.physics = new PhysicsEngine(); physics.Startup(); } @@ -76,11 +76,11 @@ namespace OpenSim.world } public void AddViewerAgent(OpenSimClient AgentClient) { - Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); Avatar NewAvatar = new Avatar(AgentClient); - Console.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); + OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); this.Entities.Add(AgentClient.AgentID, NewAvatar); - Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); + OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); NewAvatar.SendRegionHandshake(this); this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user } -- cgit v1.1