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authorjhurliman2007-03-07 05:09:18 +0000
committerjhurliman2007-03-07 05:09:18 +0000
commit0b6f8a02a7d0927031bf812429770d6ecc5f483a (patch)
tree6795f255e730e5cdfcf79191a0fd64734951d691 /src/Config.cs
parentNEVER COMMIT WITHOUT A TEST COMPILE! (diff)
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* Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
Diffstat (limited to 'src/Config.cs')
-rw-r--r--src/Config.cs259
1 files changed, 135 insertions, 124 deletions
diff --git a/src/Config.cs b/src/Config.cs
index 90753ef..9bb9296 100644
--- a/src/Config.cs
+++ b/src/Config.cs
@@ -36,128 +36,139 @@ using OpenSim.world;
36 36
37namespace OpenSim 37namespace OpenSim
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// This class handles connection to the underlying database used for configuration of the region. 40 /// This class handles connection to the underlying database used for configuration of the region.
41 /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate 41 /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
42 /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from 42 /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
43 /// what is hardcoded here and then saved into opensim.yap for future startups. 43 /// what is hardcoded here and then saved into opensim.yap for future startups.
44 /// </summary> 44 /// </summary>
45 public class SimConfig 45 public class SimConfig
46 { 46 {
47 public string RegionName; 47 public string RegionName;
48 48
49 public uint RegionLocX; 49 public uint RegionLocX;
50 public uint RegionLocY; 50 public uint RegionLocY;
51 public ulong RegionHandle; 51 public ulong RegionHandle;
52 52
53 public int IPListenPort; 53 public int IPListenPort;
54 public string IPListenAddr; 54 public string IPListenAddr;
55 55
56 public bool sandbox; 56 public bool sandbox = true;
57 public string AssetURL=""; 57 public string AssetURL = String.Empty;
58 public string AssetSendKey=""; 58 public string AssetSendKey = String.Empty;
59 59
60 public string GridURL=""; 60 public string GridURL = String.Empty;
61 public string GridSendKey=""; 61 public string GridSendKey = String.Empty;
62 62
63 private IObjectContainer db; 63 private IObjectContainer db;
64 64
65 public void LoadDefaults() { 65 public void LoadDefaults()
66 string tempstring; 66 {
67 OpenSim_Main.localcons.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); 67 string tempstring;
68 68 OpenSim_Main.localcons.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
69 this.RegionName=OpenSim_Main.localcons.CmdPrompt("Name [OpenSim test]: ","OpenSim test"); 69
70 this.RegionLocX=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location X [997]: ","997")); 70 this.RegionName = OpenSim_Main.localcons.CmdPrompt("Name [OpenSim test]: ", "OpenSim test");
71 this.RegionLocY=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location Y [996]: ","996")); 71 this.RegionLocX = (uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location X [997]: ", "997"));
72 this.IPListenPort=Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("UDP port for client connections [9000]: ","9000")); 72 this.RegionLocY = (uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location Y [996]: ", "996"));
73 this.IPListenAddr=OpenSim_Main.localcons.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1"); 73 this.IPListenPort = Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("UDP port for client connections [9000]: ", "9000"));
74 74 this.IPListenAddr = OpenSim_Main.localcons.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ", "127.0.0.1");
75 75
76 tempstring=OpenSim_Main.localcons.CmdPrompt("Run in sandbox or grid mode? [sandbox]: ","sandbox", "sandbox", "grid"); 76 tempstring = OpenSim_Main.localcons.CmdPrompt("Run in sandbox or grid mode? [sandbox]: ", "sandbox", "sandbox", "grid");
77 if(tempstring=="grid"){ 77 this.sandbox = tempstring.Equals("sandbox");
78 this.sandbox = false; 78
79 } else if(tempstring=="sandbox"){ 79 if (!this.sandbox)
80 this.sandbox=true; 80 {
81 } 81 this.AssetURL = OpenSim_Main.localcons.CmdPrompt("Asset server URL: ");
82 82 this.AssetSendKey = OpenSim_Main.localcons.CmdPrompt("Asset server key: ");
83 if(!this.sandbox) { 83 this.GridURL = OpenSim_Main.localcons.CmdPrompt("Grid server URL: ");
84 this.AssetURL=OpenSim_Main.localcons.CmdPrompt("Asset server URL: "); 84 this.GridSendKey = OpenSim_Main.localcons.CmdPrompt("Grid server key: ");
85 this.AssetSendKey=OpenSim_Main.localcons.CmdPrompt("Asset server key: "); 85 }
86 this.GridURL=OpenSim_Main.localcons.CmdPrompt("Grid server URL: "); 86 this.RegionHandle = Helpers.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
87 this.GridSendKey=OpenSim_Main.localcons.CmdPrompt("Grid server key: "); 87 }
88 } 88
89 this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); 89 public void InitConfig()
90 } 90 {
91 91 try
92 public void InitConfig() { 92 {
93 try { 93 db = Db4oFactory.OpenFile("opensim.yap");
94 db = Db4oFactory.OpenFile("opensim.yap"); 94 IObjectSet result = db.Get(typeof(SimConfig));
95 IObjectSet result = db.Get(typeof(SimConfig)); 95 if (result.Count == 1)
96 if(result.Count==1) { 96 {
97 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading"); 97 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
98 foreach (SimConfig cfg in result) { 98 foreach (SimConfig cfg in result)
99 this.sandbox = cfg.sandbox; 99 {
100 this.RegionName = cfg.RegionName; 100 this.sandbox = cfg.sandbox;
101 this.RegionLocX = cfg.RegionLocX; 101 this.RegionName = cfg.RegionName;
102 this.RegionLocY = cfg.RegionLocY; 102 this.RegionLocX = cfg.RegionLocX;
103 this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); 103 this.RegionLocY = cfg.RegionLocY;
104 this.IPListenPort = cfg.IPListenPort; 104 this.RegionHandle = Helpers.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
105 this.IPListenAddr = cfg.IPListenAddr; 105 this.IPListenPort = cfg.IPListenPort;
106 this.AssetURL = cfg.AssetURL; 106 this.IPListenAddr = cfg.IPListenAddr;
107 this.AssetSendKey = cfg.AssetSendKey; 107 this.AssetURL = cfg.AssetURL;
108 this.GridURL = cfg.GridURL; 108 this.AssetSendKey = cfg.AssetSendKey;
109 this.GridSendKey = cfg.GridSendKey; 109 this.GridURL = cfg.GridURL;
110 } 110 this.GridSendKey = cfg.GridSendKey;
111 } else { 111 }
112 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); 112 }
113 LoadDefaults(); 113 else
114 OpenSim_Main.localcons.WriteLine("Writing out default settings to local database"); 114 {
115 db.Set(this); 115 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
116 } 116 LoadDefaults();
117 } catch(Exception e) { 117 OpenSim_Main.localcons.WriteLine("Writing out default settings to local database");
118 db.Close(); 118 db.Set(this);
119 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Exception occured"); 119 }
120 OpenSim_Main.localcons.WriteLine(e.ToString()); 120 }
121 } 121 catch (Exception e)
122 OpenSim_Main.localcons.WriteLine("Sim settings loaded:"); 122 {
123 OpenSim_Main.localcons.WriteLine("Name: " + this.RegionName); 123 db.Close();
124 OpenSim_Main.localcons.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); 124 OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Exception occured");
125 OpenSim_Main.localcons.WriteLine("Region Handle: " + this.RegionHandle.ToString()); 125 OpenSim_Main.localcons.WriteLine(e.ToString());
126 OpenSim_Main.localcons.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); 126 }
127 OpenSim_Main.localcons.WriteLine("Sandbox Mode? " + this.sandbox.ToString()); 127 OpenSim_Main.localcons.WriteLine("Sim settings loaded:");
128 OpenSim_Main.localcons.WriteLine("Asset URL: " + this.AssetURL); 128 OpenSim_Main.localcons.WriteLine("Name: " + this.RegionName);
129 OpenSim_Main.localcons.WriteLine("Asset key: " + this.AssetSendKey); 129 OpenSim_Main.localcons.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
130 OpenSim_Main.localcons.WriteLine("Grid URL: " + this.GridURL); 130 OpenSim_Main.localcons.WriteLine("Region Handle: " + this.RegionHandle.ToString());
131 OpenSim_Main.localcons.WriteLine("Grid key: " + this.GridSendKey); 131 OpenSim_Main.localcons.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
132 } 132 OpenSim_Main.localcons.WriteLine("Sandbox Mode? " + this.sandbox.ToString());
133 133 OpenSim_Main.localcons.WriteLine("Asset URL: " + this.AssetURL);
134 public World LoadWorld() { 134 OpenSim_Main.localcons.WriteLine("Asset key: " + this.AssetSendKey);
135 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Loading world...."); 135 OpenSim_Main.localcons.WriteLine("Grid URL: " + this.GridURL);
136 World blank = new World(); 136 OpenSim_Main.localcons.WriteLine("Grid key: " + this.GridSendKey);
137 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB"); 137 }
138 IObjectSet world_result = db.Get(new float[65536]); 138
139 if(world_result.Count>0) { 139 public World LoadWorld()
140 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading"); 140 {
141 blank.LandMap=(float[])world_result.Next(); 141 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Loading world....");
142 } else { 142 World blank = new World();
143 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one"); 143 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
144 for(int i =0; i < 65536; i++) { 144 IObjectSet world_result = db.Get(new float[65536]);
145 blank.LandMap[i] = 21.4989f; 145 if (world_result.Count > 0)
146 } 146 {
147 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database"); 147 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
148 db.Set(blank.LandMap); 148 blank.LandMap = (float[])world_result.Next();
149 db.Commit(); 149 }
150 } 150 else
151 return blank; 151 {
152 } 152 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
153 153 HeightmapGenHills hills = new HeightmapGenHills();
154 public void LoadFromGrid() { 154 blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
155 OpenSim_Main.localcons.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!"); 155
156 // TODO: Make this crap work 156 OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
157 } 157 db.Set(blank.LandMap);
158 158 db.Commit();
159 public void Shutdown() { 159 }
160 db.Close(); 160 return blank;
161 } 161 }
162 } 162
163 public void LoadFromGrid()
164 {
165 OpenSim_Main.localcons.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
166 // TODO: Make this crap work
167 }
168
169 public void Shutdown()
170 {
171 db.Close();
172 }
173 }
163} 174}