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From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
Diffstat (limited to 'share/junkCA/This Folder contains Junk CA files and directions for signing with it. Comp...')
0 files changed, 0 insertions, 0 deletions