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authorRobert Adams2012-12-29 08:32:57 -0800
committerRobert Adams2012-12-29 08:32:57 -0800
commit0538096fa3397c52b1171a3ec83dc88489002710 (patch)
tree49d225015acc572f24a4aaea7f4b668d058ccb75 /share/Schemas/SceneObjectPart1.xsd
parentBulletSim: tweeking avatar capsule code in an attempt to have (diff)
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BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation information (we're talking several hundred a second) when the avatar is being turned or when walking. This change just reduces the number of 'set' calls into unmanaged code.
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