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authorJohn Hurliman2009-09-30 12:18:22 -0700
committerMelanie2009-09-30 19:26:53 +0100
commitf56dc5fcda16d96a309120b2a75a623cf455a8e8 (patch)
treecd86ef9956054404ee784f119593dd9c569d9572 /prebuild.xml
parentRevert "Attempting to improve the robustness of texture decoding by always ig... (diff)
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Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
Diffstat (limited to '')
-rw-r--r--prebuild.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index d049b5d..70f5cfd 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1503,6 +1503,7 @@
1503 <Reference name="OpenMetaverseTypes.dll"/> 1503 <Reference name="OpenMetaverseTypes.dll"/>
1504 <Reference name="OpenMetaverse.StructuredData.dll"/> 1504 <Reference name="OpenMetaverse.StructuredData.dll"/>
1505 <Reference name="OpenMetaverse.dll"/> 1505 <Reference name="OpenMetaverse.dll"/>
1506 <Reference name="CSJ2K.dll"/>
1506 <Reference name="OpenSim.Framework"/> 1507 <Reference name="OpenSim.Framework"/>
1507 <Reference name="OpenSim.Framework.Capabilities"/> 1508 <Reference name="OpenSim.Framework.Capabilities"/>
1508 <Reference name="OpenSim.Framework.Communications"/> 1509 <Reference name="OpenSim.Framework.Communications"/>