From f56dc5fcda16d96a309120b2a75a623cf455a8e8 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Wed, 30 Sep 2009 12:18:22 -0700
Subject: Attempting to improve the robustness of texture decoding by always
ignoring LayerInfo.End values and creating guessed default layer boundaries
on failed decodes Changed a noisy J2K decode log message from Info to Debug
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be
much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
---
prebuild.xml | 1 +
1 file changed, 1 insertion(+)
(limited to 'prebuild.xml')
diff --git a/prebuild.xml b/prebuild.xml
index d049b5d..70f5cfd 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1503,6 +1503,7 @@
+
--
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