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author | dan miller | 2007-10-19 05:20:48 +0000 |
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committer | dan miller | 2007-10-19 05:20:48 +0000 |
commit | d48ea5bb797037069d641da41da0f195f0124491 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/contrib/OdeModelProcessor | |
parent | dont ask (diff) | |
download | opensim-SC_OLD-d48ea5bb797037069d641da41da0f195f0124491.zip opensim-SC_OLD-d48ea5bb797037069d641da41da0f195f0124491.tar.gz opensim-SC_OLD-d48ea5bb797037069d641da41da0f195f0124491.tar.bz2 opensim-SC_OLD-d48ea5bb797037069d641da41da0f195f0124491.tar.xz |
one more for the gipper
Diffstat (limited to 'libraries/ode-0.9/contrib/OdeModelProcessor')
9 files changed, 1127 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT new file mode 100644 index 0000000..b2b1995 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT | |||
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1 | |||
2 | This is the BSD-style license for The ODE Model Processor | ||
3 | ---------------------------------------------------------- | ||
4 | |||
5 | The ODE Model Processor | ||
6 | Copyright (c) 2007, Department Of Information Science, | ||
7 | University of Otago, Dunedin, New Zealand. | ||
8 | All rights reserved. | ||
9 | |||
10 | Author: Richard Barrington <barri662@student.otago.ac.nz> | ||
11 | |||
12 | Redistribution and use in source and binary forms, with or without | ||
13 | modification, are permitted provided that the following conditions | ||
14 | are met: | ||
15 | |||
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17 | this list of conditions and the following disclaimer. | ||
18 | |||
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21 | and/or other materials provided with the distribution. | ||
22 | |||
23 | Neither the names of the copyright owner nor the names of its | ||
24 | contributors may be used to endorse or promote products derived from | ||
25 | this software without specific prior written permission. | ||
26 | |||
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
30 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
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33 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
34 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
35 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
36 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
37 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT new file mode 100644 index 0000000..cfe59bc --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT | |||
@@ -0,0 +1,502 @@ | |||
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444 | LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME | ||
445 | THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. | ||
446 | |||
447 | 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN | ||
448 | WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY | ||
449 | AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU | ||
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452 | LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING | ||
453 | RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A | ||
454 | FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF | ||
455 | SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH | ||
456 | DAMAGES. | ||
457 | |||
458 | END OF TERMS AND CONDITIONS | ||
459 | |||
460 | How to Apply These Terms to Your New Libraries | ||
461 | |||
462 | If you develop a new library, and you want it to be of the greatest | ||
463 | possible use to the public, we recommend making it free software that | ||
464 | everyone can redistribute and change. You can do so by permitting | ||
465 | redistribution under these terms (or, alternatively, under the terms of the | ||
466 | ordinary General Public License). | ||
467 | |||
468 | To apply these terms, attach the following notices to the library. It is | ||
469 | safest to attach them to the start of each source file to most effectively | ||
470 | convey the exclusion of warranty; and each file should have at least the | ||
471 | "copyright" line and a pointer to where the full notice is found. | ||
472 | |||
473 | <one line to give the library's name and a brief idea of what it does.> | ||
474 | Copyright (C) <year> <name of author> | ||
475 | |||
476 | This library is free software; you can redistribute it and/or | ||
477 | modify it under the terms of the GNU Lesser General Public | ||
478 | License as published by the Free Software Foundation; either | ||
479 | version 2.1 of the License, or (at your option) any later version. | ||
480 | |||
481 | This library is distributed in the hope that it will be useful, | ||
482 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
483 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
484 | Lesser General Public License for more details. | ||
485 | |||
486 | You should have received a copy of the GNU Lesser General Public | ||
487 | License along with this library; if not, write to the Free Software | ||
488 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
489 | |||
490 | Also add information on how to contact you by electronic and paper mail. | ||
491 | |||
492 | You should also get your employer (if you work as a programmer) or your | ||
493 | school, if any, to sign a "copyright disclaimer" for the library, if | ||
494 | necessary. Here is a sample; alter the names: | ||
495 | |||
496 | Yoyodyne, Inc., hereby disclaims all copyright interest in the | ||
497 | library `Frob' (a library for tweaking knobs) written by James Random Hacker. | ||
498 | |||
499 | <signature of Ty Coon>, 1 April 1990 | ||
500 | Ty Coon, President of Vice | ||
501 | |||
502 | That's all there is to it! | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln new file mode 100644 index 0000000..6a3f521 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln | |||
@@ -0,0 +1,20 @@ | |||
1 | | ||
2 | Microsoft Visual Studio Solution File, Format Version 9.00 | ||
3 | # Visual C# Express 2005 | ||
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OdeModelProcessor", "OdeModelProcessor\OdeModelProcessor.csproj", "{246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}" | ||
5 | EndProject | ||
6 | Global | ||
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
8 | Debug|Any CPU = Debug|Any CPU | ||
9 | Release|Any CPU = Release|Any CPU | ||
10 | EndGlobalSection | ||
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
12 | {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
13 | {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
14 | {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
15 | {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Release|Any CPU.Build.0 = Release|Any CPU | ||
16 | EndGlobalSection | ||
17 | GlobalSection(SolutionProperties) = preSolution | ||
18 | HideSolutionNode = FALSE | ||
19 | EndGlobalSection | ||
20 | EndGlobal | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs new file mode 100644 index 0000000..9c974eb --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs | |||
@@ -0,0 +1,354 @@ | |||
1 | /* | ||
2 | * The ODE Model Processor | ||
3 | * ----------------------- | ||
4 | * | ||
5 | * Copyright 2007, Department of Information Science, | ||
6 | * University of Otago, Dunedin, New Zealand. | ||
7 | * | ||
8 | * Author: Richard Barrington <barri662@student.otago.ac.nz> | ||
9 | * | ||
10 | * This is a Content Processor and Tag library written for use with | ||
11 | * Microsoft Visual C# 2005 Express Edition and Microsoft XNA Game | ||
12 | * Studio Express 1.0. | ||
13 | * | ||
14 | * It can be used to read .x model vertex and index data before | ||
15 | * insertion into the content pipeline. This is used to build ODE | ||
16 | * Triangle Meshes which are then used for collision detection that | ||
17 | * is more accurate than the default XNA bounding boxes or spheres. | ||
18 | * | ||
19 | * Usage is simple: | ||
20 | * Build the library and reference the DLL in your project. | ||
21 | * Add the DLL to the Content Pipeline | ||
22 | * Set the content processor for you .x models to OdeModelProcessor. | ||
23 | * | ||
24 | * Create triangle meshes as follows: | ||
25 | * 1) Create a space, but only one for all of models. | ||
26 | * 2) Create a triangle data. | ||
27 | * 3) Load the model. | ||
28 | * 4) Retreive the tag from the model. | ||
29 | * 6) Build the triangle mesh by calling d.GeomTriMeshDataBuildSimple. | ||
30 | * | ||
31 | * Eg: | ||
32 | * IntPtr space = d.SimpleSpaceCreate(IntPtr.Zero); | ||
33 | * IntPtr triangleData = d.GeomTriMeshDataCreate(); | ||
34 | * Model obj = content.Load<Model>("Content\\mycube"); | ||
35 | * OdeTag tag = (OdeTag)obj.Tag; | ||
36 | * IntPtr vertexArray = tag.getVertices(); | ||
37 | * IntPtr indexArray = tag.getIndices(); | ||
38 | * d.GeomTriMeshDataBuildSimple | ||
39 | * ( | ||
40 | * triangleData, | ||
41 | * vertexArray, tag.getVertexStride(), tag.getVertexCount(), | ||
42 | * indexArray, tag.getIndexCount(), tag.getIndexStride() | ||
43 | * ); | ||
44 | * IntPtr triangleMesh = d.CreateTriMesh(space, triangleData, null, null, null); | ||
45 | * | ||
46 | * You can load multiple models and test for collisions with something | ||
47 | * like this in the update method: | ||
48 | * | ||
49 | * d.GeomSetPosition(odeTri1, obj1Position.X, obj1Position.Y, obj1Position.Z); | ||
50 | * d.GeomSetPosition(odeTri2, obj2Position.X, obj2Position.Y, obj2Position.Z); | ||
51 | * int numberOfContacts = d.Collide(odeTri1, odeTri2, ODE_CONTACTS, | ||
52 | * contactGeom, d.ContactGeom.SizeOf); | ||
53 | * | ||
54 | * Where odeTri1 and odeTri2 are triangle meshes you've created, obj1Position | ||
55 | * and obj2Position are the positions of your rendered models in the scene, | ||
56 | * ODE_CONTACTS is a constant defining the maximum number of contacts | ||
57 | * to test for, contactGeom is a d.ContactGeom[] of length ODE_CONTACTS. | ||
58 | * | ||
59 | * If numberOfContacts is greater than 0, you have a collision. | ||
60 | * | ||
61 | * Other ODE functions such as d.SpaceCollide() also work; see ODE.NET BoxTest.cs. | ||
62 | * | ||
63 | * This library is free software; you can redistribute it and/or | ||
64 | * modify it under the same terms as the ODE and ODE.Net libraries. | ||
65 | * Specifically, the terms are one of EITHER: | ||
66 | * | ||
67 | * (1) The GNU Lesser General Public License as published by the Free | ||
68 | * Software Foundation; either version 2.1 of the License, or (at | ||
69 | * your option) any later version. The text of the GNU Lesser | ||
70 | * General Public License is included with this library in the | ||
71 | * file LICENSE.TXT. | ||
72 | * | ||
73 | * (2) The BSD-style license that is included with this library in | ||
74 | * the file LICENSE-BSD.TXT. | ||
75 | * | ||
76 | * This library is distributed in the hope that it will be useful, | ||
77 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
78 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files | ||
79 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. | ||
80 | * | ||
81 | */ | ||
82 | |||
83 | using System; | ||
84 | using System.Collections.Generic; | ||
85 | using System.Text; | ||
86 | using Microsoft.Xna.Framework; | ||
87 | using Microsoft.Xna.Framework.Content; | ||
88 | using Microsoft.Xna.Framework.Graphics; | ||
89 | using Microsoft.Xna.Framework.Design; | ||
90 | using Microsoft.Xna.Framework.Content.Pipeline; | ||
91 | using Microsoft.Xna.Framework.Content.Pipeline.Graphics; | ||
92 | using Microsoft.Xna.Framework.Content.Pipeline.Processors; | ||
93 | using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; | ||
94 | using Ode.NET; | ||
95 | using System.Runtime.InteropServices; | ||
96 | |||
97 | namespace OdeModelProcessor | ||
98 | { | ||
99 | /* | ||
100 | * Container for vertex and index data in a format | ||
101 | * that ODE.Net can use | ||
102 | */ | ||
103 | public class OdeTag | ||
104 | { | ||
105 | |||
106 | private float[] vertexData; | ||
107 | private int[] indexData; | ||
108 | private const int indexStride = (sizeof(int)); | ||
109 | private const int vertexStride = (3 * sizeof(float)); | ||
110 | |||
111 | /* Constructors */ | ||
112 | public OdeTag() | ||
113 | { | ||
114 | vertexData = new float[0]; | ||
115 | indexData = new int[0]; | ||
116 | } | ||
117 | |||
118 | public OdeTag(float[] vertexData, int[] indexData) | ||
119 | { | ||
120 | this.vertexData = vertexData; | ||
121 | this.indexData = indexData; | ||
122 | } | ||
123 | |||
124 | /* Data setter */ | ||
125 | public void setData(float[] vertexData, int[] indexData) | ||
126 | { | ||
127 | this.vertexData = vertexData; | ||
128 | this.indexData = indexData; | ||
129 | } | ||
130 | |||
131 | /* Data appenders */ | ||
132 | public void appendVertexData(float[] vertexData) | ||
133 | { | ||
134 | int newVertexDataLength = vertexData.Length; | ||
135 | float[] tempVertexArray = new float[newVertexDataLength + this.vertexData.Length]; | ||
136 | this.vertexData.CopyTo(tempVertexArray, 0); | ||
137 | vertexData.CopyTo(tempVertexArray, this.vertexData.Length); | ||
138 | this.vertexData = tempVertexArray; | ||
139 | } | ||
140 | |||
141 | public void appendIndexData(int[] indexData) | ||
142 | { | ||
143 | int newIndexDataLength = indexData.Length; | ||
144 | int[] tempIndexArray = new int[newIndexDataLength + this.indexData.Length]; | ||
145 | this.indexData.CopyTo(tempIndexArray, 0); | ||
146 | indexData.CopyTo(tempIndexArray, this.indexData.Length); | ||
147 | this.indexData = tempIndexArray; | ||
148 | } | ||
149 | |||
150 | /* Data getters */ | ||
151 | public float[] getVertexData() | ||
152 | { | ||
153 | return this.vertexData; | ||
154 | } | ||
155 | |||
156 | public int[] getIndexData() | ||
157 | { | ||
158 | return this.indexData; | ||
159 | } | ||
160 | |||
161 | /* Native data getters */ | ||
162 | public IntPtr getVertices() | ||
163 | { | ||
164 | int count = getVertexData().Length; | ||
165 | int memsize = count * Marshal.SizeOf(getVertexData()[0].GetType()); | ||
166 | IntPtr pointer = Marshal.AllocCoTaskMem(memsize); | ||
167 | Marshal.Copy(getVertexData(), 0, pointer, count); | ||
168 | return pointer; | ||
169 | } | ||
170 | |||
171 | public IntPtr getIndices() | ||
172 | { | ||
173 | int count = getIndexData().Length; | ||
174 | int memsize = count * Marshal.SizeOf(getIndexData()[0].GetType()); | ||
175 | IntPtr pointer = Marshal.AllocCoTaskMem(memsize); | ||
176 | Marshal.Copy(getIndexData(), 0, pointer, count); | ||
177 | return pointer; | ||
178 | } | ||
179 | |||
180 | /* Count getters */ | ||
181 | public int getVertexCount() | ||
182 | { | ||
183 | return vertexData.Length/3; | ||
184 | } | ||
185 | |||
186 | public int getIndexCount() | ||
187 | { | ||
188 | return indexData.Length; | ||
189 | } | ||
190 | |||
191 | /* Stride getters */ | ||
192 | public int getVertexStride() | ||
193 | { | ||
194 | return vertexStride; | ||
195 | } | ||
196 | |||
197 | public int getIndexStride() | ||
198 | { | ||
199 | return indexStride; | ||
200 | } | ||
201 | |||
202 | /* | ||
203 | * Convienience method to build the mesh and return it. The triangleData | ||
204 | * is passed in to allow the calling application to delete it afterwards. | ||
205 | * | ||
206 | * Be sure to destroy the returned TriangleMesh in the client application. | ||
207 | * | ||
208 | * Can't destroy the index and vertex arrays here though, so best to handle | ||
209 | * this manually - only use this method if nothing else makes sense. | ||
210 | */ | ||
211 | public IntPtr getTriangleMesh(IntPtr space, IntPtr triangleData) | ||
212 | { | ||
213 | d.GeomTriMeshDataBuildSimple( | ||
214 | triangleData, | ||
215 | getVertices(), getVertexStride(), getVertexCount(), | ||
216 | getIndices(), getIndexCount(), getIndexStride() | ||
217 | ); | ||
218 | return d.CreateTriMesh(space, triangleData, null, null, null); | ||
219 | } | ||
220 | |||
221 | } | ||
222 | |||
223 | /* | ||
224 | * Subclass of the XNA .x model processor, which creates and appends a tag | ||
225 | * containing vertex and index data for ODE.Net to use. | ||
226 | */ | ||
227 | [ContentProcessor] | ||
228 | public class OdeModelProcessor : ModelProcessor | ||
229 | { | ||
230 | private OdeTag tag; | ||
231 | private int indexOffset = 0; | ||
232 | |||
233 | public override ModelContent Process(NodeContent input, ContentProcessorContext context) | ||
234 | { | ||
235 | tag = new OdeTag(); | ||
236 | GenerateVerticesRecursive( input ); | ||
237 | ModelContent model = base.Process(input, context); | ||
238 | model.Tag = tag; | ||
239 | indexOffset = 0; | ||
240 | return model; | ||
241 | } | ||
242 | |||
243 | public void GenerateVerticesRecursive(NodeContent input) | ||
244 | { | ||
245 | |||
246 | MeshContent mesh = input as MeshContent; | ||
247 | |||
248 | if (mesh != null) | ||
249 | { | ||
250 | GeometryContentCollection gc = mesh.Geometry; | ||
251 | foreach (GeometryContent g in gc) | ||
252 | { | ||
253 | VertexContent vc = g.Vertices; | ||
254 | IndirectPositionCollection ipc = vc.Positions; | ||
255 | IndexCollection ic = g.Indices; | ||
256 | |||
257 | float[] vertexData = new float[ipc.Count * 3]; | ||
258 | for (int i = 0; i < ipc.Count; i++) | ||
259 | { | ||
260 | |||
261 | Vector3 v0 = ipc[i]; | ||
262 | vertexData[(i * 3) + 0] = v0.X; | ||
263 | vertexData[(i * 3) + 1] = v0.Y; | ||
264 | vertexData[(i * 3) + 2] = v0.Z; | ||
265 | |||
266 | } | ||
267 | |||
268 | int[] indexData = new int[ic.Count]; | ||
269 | for (int j = 0; j < ic.Count; j ++) | ||
270 | { | ||
271 | |||
272 | indexData[j] = ic[j] + indexOffset; | ||
273 | |||
274 | } | ||
275 | |||
276 | tag.appendVertexData(vertexData); | ||
277 | tag.appendIndexData(indexData); | ||
278 | indexOffset += ipc.Count; | ||
279 | } | ||
280 | |||
281 | } | ||
282 | |||
283 | foreach (NodeContent child in input.Children) | ||
284 | { | ||
285 | GenerateVerticesRecursive(child); | ||
286 | } | ||
287 | |||
288 | } | ||
289 | |||
290 | } | ||
291 | |||
292 | /* Writer for the OdeTag class */ | ||
293 | [ContentTypeWriter] | ||
294 | public class OdeTagWriter : ContentTypeWriter<OdeTag> | ||
295 | { | ||
296 | |||
297 | protected override void Write(ContentWriter output, OdeTag value) | ||
298 | { | ||
299 | float[] vertexData = value.getVertexData(); | ||
300 | int[] indexData = value.getIndexData(); | ||
301 | output.Write(vertexData.Length); | ||
302 | output.Write(indexData.Length); | ||
303 | for (int j = 0; j < vertexData.Length; j++) | ||
304 | { | ||
305 | output.Write(vertexData[j]); | ||
306 | } | ||
307 | for (int i = 0; i < indexData.Length; i++) | ||
308 | { | ||
309 | output.Write(indexData[i]); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | public override string GetRuntimeType(TargetPlatform targetPlatform) | ||
314 | { | ||
315 | return typeof(OdeTag).AssemblyQualifiedName; | ||
316 | } | ||
317 | |||
318 | public override string GetRuntimeReader(TargetPlatform targetPlatform) | ||
319 | { | ||
320 | return "OdeModelProcessor.OdeTagReader, OdeModelProcessor, Version=1.0.0.0, Culture=neutral"; | ||
321 | } | ||
322 | |||
323 | } | ||
324 | |||
325 | /* Reader for the OdeTag class */ | ||
326 | public class OdeTagReader : ContentTypeReader<OdeTag> | ||
327 | { | ||
328 | protected override OdeTag Read(ContentReader input, OdeTag existingInstance) | ||
329 | { | ||
330 | float[] vertexData = new float[input.ReadInt32()]; | ||
331 | int[] indexData = new int[input.ReadInt32()]; | ||
332 | for (int j = 0; j < vertexData.Length; j++) | ||
333 | { | ||
334 | vertexData[j] = input.ReadSingle(); | ||
335 | } | ||
336 | for (int i = 0; i < indexData.Length; i++) | ||
337 | { | ||
338 | indexData[i] = input.ReadInt32(); | ||
339 | } | ||
340 | |||
341 | OdeTag tag = null; | ||
342 | if (existingInstance == null) | ||
343 | { | ||
344 | tag = new OdeTag(vertexData, indexData); | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | tag = existingInstance; | ||
349 | tag.setData(vertexData, indexData); | ||
350 | } | ||
351 | return tag; | ||
352 | } | ||
353 | } | ||
354 | } | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj new file mode 100644 index 0000000..3a36a12 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj | |||
@@ -0,0 +1,69 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
4 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
5 | <ProductVersion>8.0.50727</ProductVersion> | ||
6 | <SchemaVersion>2.0</SchemaVersion> | ||
7 | <ProjectGuid>{246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}</ProjectGuid> | ||
8 | <OutputType>Library</OutputType> | ||
9 | <AppDesignerFolder>Properties</AppDesignerFolder> | ||
10 | <RootNamespace>OdeModelProcessor</RootNamespace> | ||
11 | <AssemblyName>OdeModelProcessor</AssemblyName> | ||
12 | </PropertyGroup> | ||
13 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
14 | <DebugSymbols>true</DebugSymbols> | ||
15 | <DebugType>full</DebugType> | ||
16 | <Optimize>false</Optimize> | ||
17 | <OutputPath>bin\Debug\</OutputPath> | ||
18 | <DefineConstants>DEBUG</DefineConstants> | ||
19 | <ErrorReport>prompt</ErrorReport> | ||
20 | <WarningLevel>4</WarningLevel> | ||
21 | <AllowUnsafeBlocks>false</AllowUnsafeBlocks> | ||
22 | <UseVSHostingProcess>false</UseVSHostingProcess> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
25 | <DebugType>pdbonly</DebugType> | ||
26 | <Optimize>true</Optimize> | ||
27 | <OutputPath>bin\Release\</OutputPath> | ||
28 | <DefineConstants> | ||
29 | </DefineConstants> | ||
30 | <ErrorReport>prompt</ErrorReport> | ||
31 | <WarningLevel>4</WarningLevel> | ||
32 | <AllowUnsafeBlocks>false</AllowUnsafeBlocks> | ||
33 | <UseVSHostingProcess>false</UseVSHostingProcess> | ||
34 | </PropertyGroup> | ||
35 | <ItemGroup> | ||
36 | <Reference Include="Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" /> | ||
37 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" /> | ||
38 | <Reference Include="Ode.NET, Version=0.7.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
39 | <SpecificVersion>False</SpecificVersion> | ||
40 | <HintPath>..\..\ODE\Ode.NET-0.8\bin\Release\Ode.NET.dll</HintPath> | ||
41 | </Reference> | ||
42 | <Reference Include="System" /> | ||
43 | <Reference Include="System.Data" /> | ||
44 | <Reference Include="System.Xml" /> | ||
45 | </ItemGroup> | ||
46 | <ItemGroup> | ||
47 | <Compile Include="OdeModelProcessor.cs" /> | ||
48 | <Compile Include="Properties\AssemblyInfo.cs" /> | ||
49 | <Compile Include="Properties\Settings.Designer.cs"> | ||
50 | <AutoGen>True</AutoGen> | ||
51 | <DesignTimeSharedInput>True</DesignTimeSharedInput> | ||
52 | <DependentUpon>Settings.settings</DependentUpon> | ||
53 | </Compile> | ||
54 | </ItemGroup> | ||
55 | <ItemGroup> | ||
56 | <None Include="Properties\Settings.settings"> | ||
57 | <Generator>SettingsSingleFileGenerator</Generator> | ||
58 | <LastGenOutput>Settings.Designer.cs</LastGenOutput> | ||
59 | </None> | ||
60 | </ItemGroup> | ||
61 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
62 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
63 | Other similar extension points exist, see Microsoft.Common.targets. | ||
64 | <Target Name="BeforeBuild"> | ||
65 | </Target> | ||
66 | <Target Name="AfterBuild"> | ||
67 | </Target> | ||
68 | --> | ||
69 | </Project> \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..1ecad3e --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,35 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("OdeModelProcessor")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("")] | ||
12 | [assembly: AssemblyProduct("OdeModelProcessor")] | ||
13 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("29c5609a-cd5f-480b-b4ef-5c11de022268")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | // You can specify all the values or you can default the Revision and Build Numbers | ||
33 | // by using the '*' as shown below: | ||
34 | [assembly: AssemblyVersion("1.0.0.0")] | ||
35 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs new file mode 100755 index 0000000..6ab60a8 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | //------------------------------------------------------------------------------ | ||
2 | // <auto-generated> | ||
3 | // This code was generated by a tool. | ||
4 | // Runtime Version:2.0.50727.832 | ||
5 | // | ||
6 | // Changes to this file may cause incorrect behavior and will be lost if | ||
7 | // the code is regenerated. | ||
8 | // </auto-generated> | ||
9 | //------------------------------------------------------------------------------ | ||
10 | |||
11 | namespace OdeModelProcessor.Properties { | ||
12 | |||
13 | |||
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")] | ||
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { | ||
17 | |||
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); | ||
19 | |||
20 | public static Settings Default { | ||
21 | get { | ||
22 | return defaultInstance; | ||
23 | } | ||
24 | } | ||
25 | } | ||
26 | } | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings new file mode 100755 index 0000000..15034e7 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings | |||
@@ -0,0 +1,6 @@ | |||
1 | <?xml version='1.0' encoding='utf-8'?> | ||
2 | <SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"> | ||
3 | <Profiles> | ||
4 | <Profile Name="(Default)" /> | ||
5 | </Profiles> | ||
6 | </SettingsFile> | ||
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT new file mode 100644 index 0000000..97683f9 --- /dev/null +++ b/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT | |||
@@ -0,0 +1,78 @@ | |||
1 | The ODE Model Processor | ||
2 | ----------------------- | ||
3 | |||
4 | Copyright 2007, Department of Information Science, | ||
5 | University of Otago, Dunedin, New Zealand. | ||
6 | |||
7 | Author: Richard Barrington <barri662@student.otago.ac.nz> | ||
8 | |||
9 | This is a Content Processor and Tag library written for use with | ||
10 | Microsoft Visual C# 2005 Express Edition and Microsoft XNA Game | ||
11 | Studio Express 1.0. | ||
12 | |||
13 | It can be used to read .x model vertex and index data before | ||
14 | insertion into the content pipeline. This is used to build ODE | ||
15 | Triangle Meshes which are then used for collision detection that | ||
16 | is more accurate than the default XNA bounding boxes or spheres. | ||
17 | |||
18 | Usage is fairly simple: | ||
19 | Build the library and reference the DLL in your project. | ||
20 | Add the DLL to the Content Pipeline | ||
21 | Set the content processor for you .x models to OdeModelProcessor. | ||
22 | |||
23 | Create triangle meshes as follows: | ||
24 | 1) Create a space, but only one for all of models. | ||
25 | 2) Create a triangle data. | ||
26 | 3) Load the model. | ||
27 | 4) Retreive the tag from the model. | ||
28 | 6) Build the triangle mesh by calling d.GeomTriMeshDataBuildSimple. | ||
29 | |||
30 | Eg: | ||
31 | IntPtr space = d.SimpleSpaceCreate(IntPtr.Zero); | ||
32 | IntPtr triangleData = d.GeomTriMeshDataCreate(); | ||
33 | Model obj = content.Load<Model>("Content\\mycube"); | ||
34 | OdeTag tag = (OdeTag)obj.Tag; | ||
35 | IntPtr vertexArray = tag.getVertices(); | ||
36 | IntPtr indexArray = tag.getIndices(); | ||
37 | d.GeomTriMeshDataBuildSimple | ||
38 | ( | ||
39 | triangleData, | ||
40 | vertexArray, tag.getVertexStride(), tag.getVertexCount(), | ||
41 | indexArray, tag.getIndexCount(), tag.getIndexStride() | ||
42 | ); | ||
43 | IntPtr triangleMesh = d.CreateTriMesh(space, triangleData, null, null, null); | ||
44 | |||
45 | You can load multiple models and test for collisions with something | ||
46 | like this in the update method: | ||
47 | |||
48 | d.GeomSetPosition(odeTri1, obj1Position.X, obj1Position.Y, obj1Position.Z); | ||
49 | d.GeomSetPosition(odeTri2, obj2Position.X, obj2Position.Y, obj2Position.Z); | ||
50 | int numberOfContacts = d.Collide(odeTri1, odeTri2, ODE_CONTACTS, | ||
51 | contactGeom, d.ContactGeom.SizeOf); | ||
52 | |||
53 | Where odeTri1 and odeTri2 are triangle meshes you've created, obj1Position | ||
54 | and obj2Position are the positions of your rendered models in the scene, | ||
55 | ODE_CONTACTS is a constant defining the maximum number of contacts | ||
56 | to test for, contactGeom is a d.ContactGeom[] of length ODE_CONTACTS. | ||
57 | |||
58 | If numberOfContacts is greater than 0, you have a collision. | ||
59 | |||
60 | Other ODE functions such as d.SpaceCollide() also work; see ODE.NET BoxTest.cs. | ||
61 | |||
62 | This library is free software; you can redistribute it and/or | ||
63 | modify it under the same terms as the ODE and ODE.Net libraries. | ||
64 | Specifically, the terms are one of EITHER: | ||
65 | |||
66 | (1) The GNU Lesser General Public License as published by the Free | ||
67 | Software Foundation; either version 2.1 of the License, or (at | ||
68 | your option) any later version. The text of the GNU Lesser | ||
69 | General Public License is included with this library in the | ||
70 | file LICENSE.TXT. | ||
71 | |||
72 | (2) The BSD-style license that is included with this library in | ||
73 | the file LICENSE-BSD.TXT. | ||
74 | |||
75 | This library is distributed in the hope that it will be useful, | ||
76 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
77 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files | ||
78 | LICENSE.TXT and LICENSE-BSD.TXT for more details. | ||