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Commented out the Scene.Backup method for now as there isn't really anything to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
Diffstat (limited to 'libraries/libLSL/lslByteCode.cs')
0 files changed, 0 insertions, 0 deletions