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authorAdam Frisby2009-05-29 23:49:48 +0000
committerAdam Frisby2009-05-29 23:49:48 +0000
commitc30b5ee0144faf60bcdaf6f79c91e3eeb316f104 (patch)
tree4f22a6f2091707f3160b1efefe60b90cbca81cdc /doc
parent* Protip: When you click 'make public' in resharper, note to save before comm... (diff)
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* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
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