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authorMelanie2011-12-22 19:52:59 +0000
committerMelanie2011-12-22 19:52:59 +0000
commiteef6f920295f0d22b37513e6c8eb5eb42b7a0c75 (patch)
tree72a603500425f1fb628e4efa808f3c1ee03e763f /bin
parentMerge branch 'master' into careminster (diff)
parentrename Scene.m_physicalPrim to PhysicalPrims since its public and access exte... (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 6a83a98..d2345ba 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -181,6 +181,11 @@
181 ; ## PHYSICS 181 ; ## PHYSICS
182 ; ## 182 ; ##
183 183
184 ; If true then prims can be collided with by avatars, other prims, etc.
185 ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
186 ; Also, no prims are subject to physics.
187 collidable_prim = true
188
184 ; If true then prims can be made subject to physics (gravity, pushing, etc.). 189 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
185 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction 190 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
186 physical_prim = true 191 physical_prim = true