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authorJustin Clark-Casey (justincc)2012-04-25 03:47:26 +0100
committerJustin Clark-Casey (justincc)2012-04-25 03:47:26 +0100
commitaf86e2939c54837d47303668266ca314d405fb37 (patch)
tree9545ce16c893d9e4f709a45677e626510f0af50c /bin
parentrefactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() (diff)
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zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
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