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author | Justin Clark-Casey (justincc) | 2010-10-19 02:08:50 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-10-19 02:08:50 +0100 |
commit | 99388ce6101ff5b2a2c269a2d6cce0b0375f1136 (patch) | |
tree | a35030eea96f2340bed155fa6f842d8854625cc0 /bin | |
parent | Pass in requesting agent ID when GetGroupMembers is called in the XMLRPC grou... (diff) | |
parent | Comment a spammy debug message in the serializer (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 | ||||
-rw-r--r-- | bin/zlib.net.dll | bin | 0 -> 65536 bytes |
2 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 05358c4..82267ed 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -147,6 +147,12 @@ | |||
147 | ; to false if you have compatibility problems. | 147 | ; to false if you have compatibility problems. |
148 | ;CacheSculptMaps = true | 148 | ;CacheSculptMaps = true |
149 | 149 | ||
150 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
151 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
152 | ; mesh, and use it for collisions. This is currently experimental code and enabling | ||
153 | ; it may cause unexpected physics problems. | ||
154 | ;UseMeshiesPhysicsMesh = false | ||
155 | |||
150 | ; Choose one of the physics engines below | 156 | ; Choose one of the physics engines below |
151 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 157 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
152 | ; basicphysics effectively does not model physics at all, making all objects phantom | 158 | ; basicphysics effectively does not model physics at all, making all objects phantom |
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll new file mode 100644 index 0000000..9d15654 --- /dev/null +++ b/bin/zlib.net.dll | |||
Binary files differ | |||