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authorJustin Clark-Casey (justincc)2011-02-11 22:16:53 +0000
committerJustin Clark-Casey (justincc)2011-02-11 22:16:53 +0000
commit98af0db8c0b38c385bc0136bac5b3b213f8c699c (patch)
treeb8a2aaebe02b0a2464da10e9972699265f3dc104 /bin
parentadd estate name to show regions console command (diff)
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minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example3
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 7245bee..5bac56e 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -306,6 +306,9 @@
306[ODEPhysicsSettings] 306[ODEPhysicsSettings]
307 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true 307 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
308 ;; Do we want to mesh sculpted prim to collide like they look? 308 ;; Do we want to mesh sculpted prim to collide like they look?
309 ;; If you are seeing sculpt texture decode problems
310 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
311 ;; then you might want to try setting this to false.
309 ; mesh_sculpted_prim = true 312 ; mesh_sculpted_prim = true
310 313
311 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false 314 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false