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authorUbitUmarov2017-07-22 01:44:29 +0100
committerUbitUmarov2017-07-22 01:44:29 +0100
commit93582523a739262ae3e7b459703db90b0a4214e4 (patch)
treecab6a4559c06568d4ddc5109c891491a55474270 /bin
parentubOde: represent small objects as a box. A object is small is all scale dimen... (diff)
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ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini14
1 files changed, 8 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 9fb74dc..164eae6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1158,12 +1158,14 @@
1158 ; ## additional meshing options 1158 ; ## additional meshing options
1159 ; ## 1159 ; ##
1160 1160
1161 ; Physical collision mesh proxies are normally created for complex prim shapes, 1161 ; Physics needs to create internal meshs (or convert the object meshs or scultps)
1162 ; and collisions for simple boxes and spheres are computed algorithmically. 1162 ; for all prims except simple boxes and spheres.
1163 ; If you would rather have mesh proxies for simple prims, you can set this to 1163
1164 ; true. Note that this will increase memory usage and region startup time. 1164 ; collisions of small objects againts larger ones can have a increased CPU load cost
1165 ; Default is false. 1165 ; so this are represented by a simple BOX
1166 ;force_simple_prim_meshing = false 1166 ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
1167 ; (ubOde only)
1168 ; MinSizeToMeshmerize = 0.1
1167 1169
1168 1170
1169[BulletSim] 1171[BulletSim]