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authorJustin Clark-Casey (justincc)2012-09-06 22:12:05 +0100
committerJustin Clark-Casey (justincc)2012-09-06 22:12:05 +0100
commit8f02fd926e14dfad7f5eb77a67a6701f449511e0 (patch)
tree08e15f6bb44ff84027c278c51bb55a22951d5ecd /bin
parentAdded missing configs, and deleted the [Profile] part on the Hypergrind config. (diff)
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If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini7
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 42b295f..dbd3e3a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -703,6 +703,13 @@
703 ; Default is false. 703 ; Default is false.
704 ReuseDynamicTextures = false 704 ReuseDynamicTextures = false
705 705
706 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
707 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
708 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
709 ; This setting only has an affect is ReuseDynamicTextures = true
710 ; Default is false
711 ReuseDynamicLowDataTextures = false
712
706 713
707[ODEPhysicsSettings] 714[ODEPhysicsSettings]
708 ; ## 715 ; ##