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author | Melanie | 2011-10-25 01:53:53 +0100 |
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committer | Melanie | 2011-10-25 01:53:53 +0100 |
commit | 8841b77cd1c72f0a43483a8a9c7dadb5e25604a2 (patch) | |
tree | b067bb231a66705ecd1f2c675a602725b0cbc2c6 /bin | |
parent | Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge (diff) | |
parent | Restore [Startup] physical_prim flag which can stop any prims being subject t... (diff) | |
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Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 962b736..cda5c97 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -177,7 +177,8 @@ | |||
177 | ; ## PHYSICS | 177 | ; ## PHYSICS |
178 | ; ## | 178 | ; ## |
179 | 179 | ||
180 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | 180 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
181 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | ||
181 | physical_prim = true | 182 | physical_prim = true |
182 | 183 | ||
183 | ; Select a mesher here. | 184 | ; Select a mesher here. |