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authorMelanie2013-02-26 13:34:20 +0000
committerMelanie2013-02-26 13:34:20 +0000
commit54ee95dd8e6649723d92ac893e1699d34822cd80 (patch)
treed1d15e17c0a04bef247bfe8e6e0cffd3f8460ff1 /bin
parentMake sure state machine is reset if crossing is aborted (diff)
parentBulletSim: tweeks to make avatar jump work better. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example55
-rw-r--r--bin/OpenSimDefaults.ini50
-rw-r--r--bin/Robust.HG.ini.example1
3 files changed, 54 insertions, 52 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index b55ba0d..cf8b3e1 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -264,32 +264,6 @@
264 ;; Default script engine to use. Currently, we only have XEngine 264 ;; Default script engine to use. Currently, we only have XEngine
265 ; DefaultScriptEngine = "XEngine" 265 ; DefaultScriptEngine = "XEngine"
266 266
267 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
268 ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
269 ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
270 ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
271 ;; to disable the MapImageServiceModule entirely.
272 ; GenerateMaptiles = true
273
274 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
275 ;; If desired, a running region can update the map tiles periodically
276 ;; to reflect building activity. This names no sense of you don't have
277 ;; prims on maptiles. Value is in seconds.
278 ; MaptileRefresh = 0
279
280 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
281 ;; If not generating maptiles, use this static texture asset ID
282 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
283
284 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
285 ;; Use terrain texture for maptiles if true, use shaded green if false
286 ; TextureOnMapTile = true
287
288 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
289 ;; Draw objects on maptile. This step might take a long time if you've
290 ;; got a large number of objects, so you can turn it off here if you'd like.
291 ; DrawPrimOnMapTile = true
292
293 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 267 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
294 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if 268 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
295 ;; required 269 ;; required
@@ -358,6 +332,35 @@
358 ;; This is a default that can be overwritten in some sections. 332 ;; This is a default that can be overwritten in some sections.
359 ; GatekeeperURI = "http://127.0.0.1:9000" 333 ; GatekeeperURI = "http://127.0.0.1:9000"
360 334
335
336[Map]
337 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
338 ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
339 ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
340 ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
341 ;; to disable the MapImageServiceModule entirely.
342 ; GenerateMaptiles = true
343
344 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
345 ;; If desired, a running region can update the map tiles periodically
346 ;; to reflect building activity. This names no sense of you don't have
347 ;; prims on maptiles. Value is in seconds.
348 ; MaptileRefresh = 0
349
350 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
351 ;; If not generating maptiles, use this static texture asset ID
352 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
353
354 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
355 ;; Use terrain texture for maptiles if true, use shaded green if false
356 ; TextureOnMapTile = true
357
358 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
359 ;; Draw objects on maptile. This step might take a long time if you've
360 ;; got a large number of objects, so you can turn it off here if you'd like.
361 ; DrawPrimOnMapTile = true
362
363
361[Estates] 364[Estates]
362 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 365 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
363 ; If these values are uncommented then they will be used to create a default estate as necessary. 366 ; If these values are uncommented then they will be used to create a default estate as necessary.
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e2d952a..0a66523 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -281,32 +281,6 @@
281 DefaultScriptEngine = "XEngine" 281 DefaultScriptEngine = "XEngine"
282 282
283 ; ## 283 ; ##
284 ; ## WORLD MAP
285 ; ##
286
287 ;WorldMapModule = "WorldMap"
288 ;MapImageModule = "MapImageModule"
289
290 ; World map blacklist timeout in seconds
291 ;BlacklistTimeout = 600
292
293 ; Set to false to not generate any maptiles
294 ;GenerateMaptiles = true
295
296 ; Refresh (in seconds) the map tile periodically
297 ;MaptileRefresh = 0
298
299 ; If not generating maptiles, use this static texture asset ID
300 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
301
302 ; Draw objects on maptile. This step might take a long time if you've got a large number of
303 ; objects, so you can turn it off here if you'd like.
304 DrawPrimOnMapTile = true
305
306 ; Use terrain texture for maptiles if true, use shaded green if false
307 TextureOnMapTile = true
308
309 ; ##
310 ; ## EMAIL MODULE 284 ; ## EMAIL MODULE
311 ; ## 285 ; ##
312 286
@@ -343,6 +317,30 @@
343 UseTrashOnDelete = True 317 UseTrashOnDelete = True
344 318
345 319
320[Map]
321 ;WorldMapModule = "WorldMap"
322 ;MapImageModule = "MapImageModule"
323
324 ; World map blacklist timeout in seconds
325 ;BlacklistTimeout = 600
326
327 ; Set to false to not generate any maptiles
328 ;GenerateMaptiles = true
329
330 ; Refresh (in seconds) the map tile periodically
331 ;MaptileRefresh = 0
332
333 ; If not generating maptiles, use this static texture asset ID
334 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
335
336 ; Draw objects on maptile. This step might take a long time if you've got a large number of
337 ; objects, so you can turn it off here if you'd like.
338 DrawPrimOnMapTile = true
339
340 ; Use terrain texture for maptiles if true, use shaded green if false
341 TextureOnMapTile = true
342
343
346[RegionReady] 344[RegionReady]
347 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled 345 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
348 enabled = true 346 enabled = true
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 445020f..53676a3 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -333,6 +333,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
333 SRV_ProfileServerURI = "http://127.0.0.1:8002" 333 SRV_ProfileServerURI = "http://127.0.0.1:8002"
334 SRV_FriendsServerURI = "http://127.0.0.1:8002" 334 SRV_FriendsServerURI = "http://127.0.0.1:8002"
335 SRV_IMServerURI = "http://127.0.0.1:8002" 335 SRV_IMServerURI = "http://127.0.0.1:8002"
336 SRV_GroupsServerURI = "http://127.0.0.1:8002"
336 337
337 ;; Regular expressions for controlling which client versions are accepted/denied. 338 ;; Regular expressions for controlling which client versions are accepted/denied.
338 ;; An empty string means nothing is checked. 339 ;; An empty string means nothing is checked.