diff options
author | Robert Adams | 2013-01-20 22:35:42 -0800 |
---|---|---|
committer | Robert Adams | 2013-01-20 23:09:54 -0800 |
commit | 52b341e2e24384395fddc7d32fd66358f5062468 (patch) | |
tree | a0b28ec5b79004b1a556db78d835e486b8040632 /bin | |
parent | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... (diff) | |
download | opensim-SC_OLD-52b341e2e24384395fddc7d32fd66358f5062468.zip opensim-SC_OLD-52b341e2e24384395fddc7d32fd66358f5062468.tar.gz opensim-SC_OLD-52b341e2e24384395fddc7d32fd66358f5062468.tar.bz2 opensim-SC_OLD-52b341e2e24384395fddc7d32fd66358f5062468.tar.xz |
BulletSim: More aggressive as setting character velocity to zero
when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions