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authorTeravus Ovares2008-08-22 22:04:43 +0000
committerTeravus Ovares2008-08-22 22:04:43 +0000
commit50bf3618a32bf72bcbd88e56610cf955737ff388 (patch)
treef12cc710f25878c47cc23de7c426fc9cebffea4d /bin
parent* Allow an exception generated in ProcessOutPacket to travel up the stack (diff)
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* Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example2
1 files changed, 2 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 01633fa..eb1cc0b 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -25,6 +25,8 @@ region_info_source = "filesystem"
25; Draw objects on maptile. This step might take a long time if you've got a huge amount of 25; Draw objects on maptile. This step might take a long time if you've got a huge amount of
26; objects, so you can turn it off here if you'd like. 26; objects, so you can turn it off here if you'd like.
27DrawPrimOnMapTile = true 27DrawPrimOnMapTile = true
28; Use terrain texture for maptiles if true, use shaded green if false
29TextureOnMapTile = false
28 30
29; Maximum total size, and maximum size where a prim can be physical 31; Maximum total size, and maximum size where a prim can be physical
30NonPhysicalPrimMax = 256 32NonPhysicalPrimMax = 256