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author | Justin Clark-Casey (justincc) | 2011-10-15 02:42:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-15 02:42:43 +0100 |
commit | 3843efe478ed682fd08bf12ea8bd7377c68a36fb (patch) | |
tree | 9e1b9bc21e2ec4a267728fb6ce05bdcefc0babe2 /bin | |
parent | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ... (diff) | |
download | opensim-SC_OLD-3843efe478ed682fd08bf12ea8bd7377c68a36fb.zip opensim-SC_OLD-3843efe478ed682fd08bf12ea8bd7377c68a36fb.tar.gz opensim-SC_OLD-3843efe478ed682fd08bf12ea8bd7377c68a36fb.tar.bz2 opensim-SC_OLD-3843efe478ed682fd08bf12ea8bd7377c68a36fb.tar.xz |
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e158096..4f4e112 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -177,7 +177,8 @@ | |||
177 | ; ## PHYSICS | 177 | ; ## PHYSICS |
178 | ; ## | 178 | ; ## |
179 | 179 | ||
180 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | 180 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
181 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | ||
181 | physical_prim = true | 182 | physical_prim = true |
182 | 183 | ||
183 | ; Select a mesher here. | 184 | ; Select a mesher here. |