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authorJustin Clark-Casey (justincc)2011-10-15 02:42:43 +0100
committerJustin Clark-Casey (justincc)2011-10-15 02:42:43 +0100
commit3843efe478ed682fd08bf12ea8bd7377c68a36fb (patch)
tree9e1b9bc21e2ec4a267728fb6ce05bdcefc0babe2 /bin
parentremove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ... (diff)
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Restore [Startup] physical_prim flag which can stop any prims being subject to physics
This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini3
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e158096..4f4e112 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -177,7 +177,8 @@
177 ; ## PHYSICS 177 ; ## PHYSICS
178 ; ## 178 ; ##
179 179
180 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 180 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
181 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
181 physical_prim = true 182 physical_prim = true
182 183
183 ; Select a mesher here. 184 ; Select a mesher here.