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author | Teravus Ovares | 2007-11-12 16:22:23 +0000 |
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committer | Teravus Ovares | 2007-11-12 16:22:23 +0000 |
commit | 9b6e747d789bfc1ba0a193f7b5f8a02f19bf6654 (patch) | |
tree | 0ae34d9fbd4b464ab6a45e8cadef81c6f82ab606 /bin | |
parent | set svn:eol-style, reset default config (diff) | |
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* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 1a61425..43af529 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -6,11 +6,15 @@ gridmode = false | |||
6 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | 6 | ; sticking to the basic shapes the engine does support. Usually this is only a box. |
7 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | 7 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. |
8 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way | 8 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way |
9 | ; ZeroMesher currently has a memory locking issue. | 9 | ; |
10 | ; meshing = ZeroMesher | 10 | meshing = ZeroMesher |
11 | meshing = Meshmerizer | 11 | ;meshing = Meshmerizer |
12 | 12 | ||
13 | ; Choose one of the physics engines below | ||
13 | physics = basicphysics | 14 | physics = basicphysics |
15 | ;physics = OpenDynamicsEngine | ||
16 | ;physics = modified_BulletX | ||
17 | |||
14 | ; Prim Storage | 18 | ; Prim Storage |
15 | ; if you would like to use sqlite uncomment the following line (and | 19 | ; if you would like to use sqlite uncomment the following line (and |
16 | ; comment the NullStorage line) | 20 | ; comment the NullStorage line) |
@@ -24,6 +28,8 @@ serverside_object_permissions = false | |||
24 | ; to try sqlite as the asset database , comment out the above line, and uncomment following one | 28 | ; to try sqlite as the asset database , comment out the above line, and uncomment following one |
25 | asset_database = "sqlite" | 29 | asset_database = "sqlite" |
26 | verbose = true | 30 | verbose = true |
31 | |||
32 | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. | ||
27 | physical_prim = true | 33 | physical_prim = true |
28 | 34 | ||
29 | [StandAlone] | 35 | [StandAlone] |